ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/SDL2/src/hidapi/testgui/mac_support_cocoa.m/
/******************************* Mac support for HID Test GUI Alan Ott Signal 11 Software *******************************/ #include <fx.h> #import <Cocoa/Cocoa.h> extern FXMainWindow *g_main_window; @interface MyAppDelegate : NSObject { } @end @implementation MyAppDelegate - (void) applicationWillBecomeActive:(NSNotification*)notif { printf("WillBecomeActive\n"); g_main_window->show(); } - (void) applicationWillTerminate:(NSNotification*)notif { /* Doesn't get called. Not sure why */ printf("WillTerminate\n"); FXApp::instance()->exit(); } - (NSApplicationTerminateReply) applicationShouldTerminate:(NSApplication*)sender { /* Doesn't get called. Not sure why */ printf("ShouldTerminate\n"); return YES; } - (void) applicationWillHide:(NSNotification*)notif { printf("WillHide\n"); g_main_window->hide(); } - (void) handleQuitEvent:(NSAppleEventDescriptor*)event withReplyEvent:(NSAppleEventDescriptor*)replyEvent { printf("QuitEvent\n"); FXApp::instance()->exit(); } @end extern "C" { void init_apple_message_system() { static MyAppDelegate *d = [MyAppDelegate new]; [[NSApplication sharedApplication] setDelegate:d]; /* Register for Apple Events. */ /* This is from http://stackoverflow.com/questions/1768497/application-exit-event */ NSAppleEventManager *aem = [NSAppleEventManager sharedAppleEventManager]; [aem setEventHandler:d andSelector:@selector(handleQuitEvent:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEQuitApplication]; } void check_apple_events() { NSApplication *app = [NSApplication sharedApplication]; NSAutoreleasePool *pool = [NSAutoreleasePool new]; while (1) { NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == NULL) break; else { //printf("Event happened: Type: %d\n", event->_type); [app sendEvent: event]; } } [pool release]; } } /* extern "C" */