ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/SDL2/src/main/psp/SDL_psp_main.c/
/* SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */ #include "SDL_config.h" #ifdef __PSP__ #include "SDL_main.h" #include <pspkernel.h> #include <pspdebug.h> #include <pspsdk.h> #include <pspthreadman.h> #include <stdlib.h> #include <stdio.h> /* If application's main() is redefined as SDL_main, and libSDLmain is linked, then this file will create the standard exit callback, define the PSP_MODULE_INFO macro, and exit back to the browser when the program is finished. You can still override other parameters in your own code if you desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR, PSP_MAIN_THREAD_STACK_SIZE, etc. */ PSP_MODULE_INFO("SDL App", 0, 1, 1); int sdl_psp_exit_callback(int arg1, int arg2, void *common) { exit(0); return 0; } int sdl_psp_callback_thread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", sdl_psp_exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } int sdl_psp_setup_callbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0); if(thid >= 0) sceKernelStartThread(thid, 0, 0); return thid; } int main(int argc, char *argv[]) { pspDebugScreenInit(); sdl_psp_setup_callbacks(); /* Register sceKernelExitGame() to be called when we exit */ atexit(sceKernelExitGame); SDL_SetMainReady(); (void)SDL_main(argc, argv); return 0; } #endif /* __PSP__ */ /* vi: set ts=4 sw=4 expandtab: */