ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/SDL2/src/video/haiku/SDL_bmessagebox.cc/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> Copyright (C) 2018-2019 EXL <exlmotodev@gmail.com> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_HAIKU #include "SDL_messagebox.h" /* For application signature. */ #include "../../main/haiku/SDL_BeApp.h" #include <Alert.h> #include <Application.h> #include <Button.h> #include <Font.h> #include <Layout.h> #include <String.h> #include <TextView.h> #include <View.h> #include <Window.h> #include <InterfaceDefs.h> #include <SupportDefs.h> #include <GraphicsDefs.h> #include <new> #include <vector> #include <algorithm> enum { G_CLOSE_BUTTON_ID = -1, G_DEFAULT_BUTTON_ID = 0, G_MAX_STRING_LENGTH_BYTES = 120 }; class HAIKU_SDL_MessageBox : public BAlert { float fComputedMessageBoxWidth; BTextView *fMessageBoxTextView; int fCloseButton; int fDefaultButton; bool fCustomColorScheme; bool fThereIsLongLine; rgb_color fTextColor; const char *fTitle; const char *HAIKU_SDL_DefTitle; const char *HAIKU_SDL_DefMessage; const char *HAIKU_SDL_DefButton; std::vector<const SDL_MessageBoxButtonData *> fButtons; static bool SortButtonsPredicate(const SDL_MessageBoxButtonData *aButtonLeft, const SDL_MessageBoxButtonData *aButtonRight) { return aButtonLeft->buttonid < aButtonRight->buttonid; } alert_type ConvertMessageBoxType(const SDL_MessageBoxFlags aWindowType) const { switch (aWindowType) { default: case SDL_MESSAGEBOX_WARNING: { return B_WARNING_ALERT; } case SDL_MESSAGEBOX_ERROR: { return B_STOP_ALERT; } case SDL_MESSAGEBOX_INFORMATION: { return B_INFO_ALERT; } } } rgb_color ConvertColorType(const SDL_MessageBoxColor *aColor) const { rgb_color color = { aColor->r, aColor->g, aColor->b, color.alpha = 255 }; return color; } int32 GetLeftPanelWidth(void) const { // See file "haiku/src/kits/interface/Alert.cpp" for this magic numbers. // IconStripeWidth = 30 * Scale // IconSize = 32 * Scale // Scale = max_c(1, ((int32)be_plain_font->Size() + 15) / 16) // RealWidth = (IconStripeWidth * Scale) + (IconSize * Scale) int32 scale = max_c(1, ((int32)be_plain_font->Size() + 15) / 16); return (30 * scale) + (32 * scale); } void UpdateTextViewWidth(void) { fComputedMessageBoxWidth = fMessageBoxTextView->PreferredSize().Width() + GetLeftPanelWidth(); } void ParseSdlMessageBoxData(const SDL_MessageBoxData *aMessageBoxData) { if (aMessageBoxData == NULL) { SetTitle(HAIKU_SDL_DefTitle); SetMessageText(HAIKU_SDL_DefMessage); AddButton(HAIKU_SDL_DefButton); return; } if (aMessageBoxData->numbuttons <= 0) { AddButton(HAIKU_SDL_DefButton); } else { AddSdlButtons(aMessageBoxData->buttons, aMessageBoxData->numbuttons); } if (aMessageBoxData->colorScheme != NULL) { fCustomColorScheme = true; ApplyAndParseColorScheme(aMessageBoxData->colorScheme); } (aMessageBoxData->title != NULL) ? SetTitle(aMessageBoxData->title) : SetTitle(HAIKU_SDL_DefTitle); (aMessageBoxData->message != NULL) ? SetMessageText(aMessageBoxData->message) : SetMessageText(HAIKU_SDL_DefMessage); SetType(ConvertMessageBoxType(static_cast<SDL_MessageBoxFlags>(aMessageBoxData->flags))); } void ApplyAndParseColorScheme(const SDL_MessageBoxColorScheme *aColorScheme) { SetBackgroundColor(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BACKGROUND]); fTextColor = ConvertColorType(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_TEXT]); SetButtonColors(&aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BORDER], &aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND], &aColorScheme->colors[SDL_MESSAGEBOX_COLOR_TEXT], &aColorScheme->colors[SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED]); } void SetButtonColors(const SDL_MessageBoxColor *aBorderColor, const SDL_MessageBoxColor *aBackgroundColor, const SDL_MessageBoxColor *aTextColor, const SDL_MessageBoxColor *aSelectedColor) { if (fCustomColorScheme) { int32 countButtons = CountButtons(); for (int i = 0; i < countButtons; ++i) { ButtonAt(i)->SetViewColor(ConvertColorType(aBorderColor)); ButtonAt(i)->SetLowColor(ConvertColorType(aBackgroundColor)); // This doesn't work. See this why: // https://github.com/haiku/haiku/commit/de9c53f8f5008c7b3b0af75d944a628e17f6dffe // Let it remain. ButtonAt(i)->SetHighColor(ConvertColorType(aTextColor)); } } // TODO: Not Implemented. // Is it even necessary?! (void)aSelectedColor; } void SetBackgroundColor(const SDL_MessageBoxColor *aColor) { rgb_color background = ConvertColorType(aColor); GetLayout()->View()->SetViewColor(background); // See file "haiku/src/kits/interface/Alert.cpp", the "TAlertView" is the internal name of the left panel. FindView("TAlertView")->SetViewColor(background); fMessageBoxTextView->SetViewColor(background); } bool CheckLongLines(const char *aMessage) { int final = 0; // This UTF-8 friendly. BString message = aMessage; int32 length = message.CountChars(); for (int i = 0, c = 0; i < length; ++i) { c++; if (*(message.CharAt(i)) == '\n') { c = 0; } if (c > final) { final = c; } } return (final > G_MAX_STRING_LENGTH_BYTES); } void SetMessageText(const char *aMessage) { fThereIsLongLine = CheckLongLines(aMessage); if (fThereIsLongLine) { fMessageBoxTextView->SetWordWrap(true); } rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR); if (fCustomColorScheme) { textColor = fTextColor; } /* if (fNoTitledWindow) { fMessageBoxTextView->SetFontAndColor(be_bold_font); fMessageBoxTextView->Insert(fTitle); fMessageBoxTextView->Insert("\n\n"); fMessageBoxTextView->SetFontAndColor(be_plain_font); } */ fMessageBoxTextView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor); fMessageBoxTextView->Insert(aMessage); // Be sure to call update width method. UpdateTextViewWidth(); } void AddSdlButtons(const SDL_MessageBoxButtonData *aButtons, int aNumButtons) { for (int i = 0; i < aNumButtons; ++i) { fButtons.push_back(&aButtons[i]); } std::sort(fButtons.begin(), fButtons.end(), &HAIKU_SDL_MessageBox::SortButtonsPredicate); size_t countButtons = fButtons.size(); for (size_t i = 0; i < countButtons; ++i) { switch (fButtons[i]->flags) { case SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT: { fCloseButton = static_cast<int>(i); break; } case SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT: { fDefaultButton = static_cast<int>(i); break; } default: { break; } } AddButton(fButtons[i]->text); } SetDefaultButton(ButtonAt(fDefaultButton)); } public: explicit HAIKU_SDL_MessageBox(const SDL_MessageBoxData *aMessageBoxData) : BAlert(NULL, NULL, NULL, NULL, NULL, B_WIDTH_FROM_LABEL, B_WARNING_ALERT), fComputedMessageBoxWidth(0.0f), fCloseButton(G_CLOSE_BUTTON_ID), fDefaultButton(G_DEFAULT_BUTTON_ID), fCustomColorScheme(false), fThereIsLongLine(false), HAIKU_SDL_DefTitle("SDL2 MessageBox"), HAIKU_SDL_DefMessage("Some information has been lost."), HAIKU_SDL_DefButton("OK") { // MessageBox settings. // We need a title to display it. SetLook(B_TITLED_WINDOW_LOOK); SetFlags(Flags() | B_CLOSE_ON_ESCAPE); // MessageBox TextView settings. fMessageBoxTextView = TextView(); fMessageBoxTextView->SetWordWrap(false); fMessageBoxTextView->SetStylable(true); ParseSdlMessageBoxData(aMessageBoxData); } int GetCloseButtonId(void) const { return fCloseButton; } virtual ~HAIKU_SDL_MessageBox(void) { fButtons.clear(); } protected: virtual void FrameResized(float aNewWidth, float aNewHeight) { if (fComputedMessageBoxWidth > aNewWidth) { ResizeTo(fComputedMessageBoxWidth, aNewHeight); } else { BAlert::FrameResized(aNewWidth, aNewHeight); } } virtual void SetTitle(const char* aTitle) { fTitle = aTitle; BAlert::SetTitle(aTitle); } }; #ifdef __cplusplus extern "C" { #endif int HAIKU_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) { // Initialize button by closed or error value first. *buttonid = G_CLOSE_BUTTON_ID; // We need to check "be_app" pointer to "NULL". The "messageboxdata->window" pointer isn't appropriate here // because it is possible to create a MessageBox from another thread. This fixes the following errors: // "You need a valid BApplication object before interacting with the app_server." // "2 BApplication objects were created. Only one is allowed." BApplication *application = NULL; if (be_app == NULL) { application = new(std::nothrow) BApplication(signature); if (application == NULL) { return SDL_SetError("Cannot create the BApplication object. Lack of memory?"); } } HAIKU_SDL_MessageBox *SDL_MessageBox = new(std::nothrow) HAIKU_SDL_MessageBox(messageboxdata); if (SDL_MessageBox == NULL) { return SDL_SetError("Cannot create the HAIKU_SDL_MessageBox (BAlert inheritor) object. Lack of memory?"); } const int closeButton = SDL_MessageBox->GetCloseButtonId(); int pushedButton = SDL_MessageBox->Go(); // The close button is equivalent to pressing Escape. if (closeButton != G_CLOSE_BUTTON_ID && pushedButton == G_CLOSE_BUTTON_ID) { pushedButton = closeButton; } // It's deleted by itself after the "Go()" method was executed. /* if (messageBox != NULL) { delete messageBox; } */ if (application != NULL) { delete application; } // Initialize button by real pushed value then. *buttonid = pushedButton; return 0; } #ifdef __cplusplus } #endif #endif /* SDL_VIDEO_DRIVER_HAIKU */ /* vi: set ts=4 sw=4 expandtab: */