ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/glfw/deps/glad_gl.c/
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <glad/gl.h> #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_KHR_debug = 0; PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCALLLISTPROC glad_glCallList = NULL; PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; PFNGLCOLOR3BPROC glad_glColor3b = NULL; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; PFNGLCOLOR3DPROC glad_glColor3d = NULL; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; PFNGLCOLOR3FPROC glad_glColor3f = NULL; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; PFNGLCOLOR3IPROC glad_glColor3i = NULL; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; PFNGLCOLOR3SPROC glad_glColor3s = NULL; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; PFNGLCOLOR3USPROC glad_glColor3us = NULL; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; PFNGLCOLOR4BPROC glad_glColor4b = NULL; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; PFNGLCOLOR4DPROC glad_glColor4d = NULL; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; PFNGLCOLOR4FPROC glad_glColor4f = NULL; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; PFNGLCOLOR4IPROC glad_glColor4i = NULL; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; PFNGLCOLOR4SPROC glad_glColor4s = NULL; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; PFNGLCOLOR4USPROC glad_glColor4us = NULL; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; PFNGLFOGFPROC glad_glFogf = NULL; PFNGLFOGFVPROC glad_glFogfv = NULL; PFNGLFOGIPROC glad_glFogi = NULL; PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; PFNGLINDEXDPROC glad_glIndexd = NULL; PFNGLINDEXDVPROC glad_glIndexdv = NULL; PFNGLINDEXFPROC glad_glIndexf = NULL; PFNGLINDEXFVPROC glad_glIndexfv = NULL; PFNGLINDEXIPROC glad_glIndexi = NULL; PFNGLINDEXIVPROC glad_glIndexiv = NULL; PFNGLINDEXSPROC glad_glIndexs = NULL; PFNGLINDEXSVPROC glad_glIndexsv = NULL; PFNGLINDEXUBPROC glad_glIndexub = NULL; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; PFNGLINITNAMESPROC glad_glInitNames = NULL; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; PFNGLLIGHTFPROC glad_glLightf = NULL; PFNGLLIGHTFVPROC glad_glLightfv = NULL; PFNGLLIGHTIPROC glad_glLighti = NULL; PFNGLLIGHTIVPROC glad_glLightiv = NULL; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLISTBASEPROC glad_glListBase = NULL; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; PFNGLLOADNAMEPROC glad_glLoadName = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAP1DPROC glad_glMap1d = NULL; PFNGLMAP1FPROC glad_glMap1f = NULL; PFNGLMAP2DPROC glad_glMap2d = NULL; PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; PFNGLMATERIALFPROC glad_glMaterialf = NULL; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; PFNGLMATERIALIPROC glad_glMateriali = NULL; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNEWLISTPROC glad_glNewList = NULL; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLORTHOPROC glad_glOrtho = NULL; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLRECTDPROC glad_glRectd = NULL; PFNGLRECTDVPROC glad_glRectdv = NULL; PFNGLRECTFPROC glad_glRectf = NULL; PFNGLRECTFVPROC glad_glRectfv = NULL; PFNGLRECTIPROC glad_glRecti = NULL; PFNGLRECTIVPROC glad_glRectiv = NULL; PFNGLRECTSPROC glad_glRects = NULL; PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLROTATEDPROC glad_glRotated = NULL; PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEDPROC glad_glScaled = NULL; PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; PFNGLTEXGENDPROC glad_glTexGend = NULL; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; PFNGLTEXGENFPROC glad_glTexGenf = NULL; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; PFNGLTEXGENIPROC glad_glTexGeni = NULL; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); glClear = (PFNGLCLEARPROC) load("glClear", userptr); glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); glEnd = (PFNGLENDPROC) load("glEnd", userptr); glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); glHint = (PFNGLHINTPROC) load("glHint", userptr); glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); glRects = (PFNGLRECTSPROC) load("glRects", userptr); glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); } static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_1) return; glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr); glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr); glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr); glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr); glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr); glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr); glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr); glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr); glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr); glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr); glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr); glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr); glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr); glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr); glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr); glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr); glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr); } static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_2) return; glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr); glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr); glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr); glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr); } static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_3) return; glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr); glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr); glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr); glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr); glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr); glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr); glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr); glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr); glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr); glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); } static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_4) return; glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr); glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr); glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr); glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr); } static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_5) return; glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr); glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr); glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr); glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr); glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr); glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr); glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr); glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr); glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr); glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); } static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_2_0) return; glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); } static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_2_1) return; glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); } static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_0) return; glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr); glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr); glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr); glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr); glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr); glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr); glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr); glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr); glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); } static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_1) return; glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); } static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_2) return; glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr); glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr); glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr); glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr); glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr); glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr); glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr); glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr); glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr); glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr); glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); } static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_3) return; glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr); glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr); glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr); glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr); glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr); glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr); glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr); glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr); glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr); glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr); glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); } static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_robustness) return; glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr); glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr); glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr); glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr); glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr); glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr); glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr); glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr); glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr); glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr); glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr); glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr); glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr); glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr); glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr); glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr); glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr); glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr); glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr); glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr); } static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_KHR_debug) return; glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr); glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else (void) version; (void) out_num_exts_i; (void) out_exts_i; #endif if (glGetString == NULL) { return 0; } *out_exts = (const char *)glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glGetStringi == NULL || glGetIntegerv == NULL) { return 0; } glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); }