ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/glfw/tests/joysticks.c/
//======================================================================== // Joystick input test // Copyright (c) Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This test displays the state of every button and axis of every connected // joystick and/or gamepad // //======================================================================== #include <glad/gl.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #define NK_IMPLEMENTATION #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_STANDARD_VARARGS #define NK_BUTTON_TRIGGER_ON_RELEASE #include <nuklear.h> #define NK_GLFW_GL2_IMPLEMENTATION #include <nuklear_glfw_gl2.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #ifdef _MSC_VER #define strdup(x) _strdup(x) #endif static GLFWwindow* window; static int joysticks[GLFW_JOYSTICK_LAST + 1]; static int joystick_count = 0; static void error_callback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void joystick_callback(int jid, int event) { if (event == GLFW_CONNECTED) joysticks[joystick_count++] = jid; else if (event == GLFW_DISCONNECTED) { int i; for (i = 0; i < joystick_count; i++) { if (joysticks[i] == jid) break; } for (i = i + 1; i < joystick_count; i++) joysticks[i - 1] = joysticks[i]; joystick_count--; } if (!glfwGetWindowAttrib(window, GLFW_FOCUSED)) glfwRequestWindowAttention(window); } static void drop_callback(GLFWwindow* window, int count, const char* paths[]) { int i; for (i = 0; i < count; i++) { long size; char* text; FILE* stream = fopen(paths[i], "rb"); if (!stream) continue; fseek(stream, 0, SEEK_END); size = ftell(stream); fseek(stream, 0, SEEK_SET); text = malloc(size + 1); text[size] = '\0'; if (fread(text, 1, size, stream) == size) glfwUpdateGamepadMappings(text); free(text); fclose(stream); } } static const char* joystick_label(int jid) { static char label[1024]; snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid)); return label; } static void hat_widget(struct nk_context* nk, unsigned char state) { float radius; struct nk_rect area; struct nk_vec2 center; if (nk_widget(&area, nk) == NK_WIDGET_INVALID) return; center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f); radius = NK_MIN(area.w, area.h) / 2.f; nk_stroke_circle(nk_window_get_canvas(nk), nk_rect(center.x - radius, center.y - radius, radius * 2.f, radius * 2.f), 1.f, nk_rgb(175, 175, 175)); if (state) { const float angles[] = { 0.f, 0.f, NK_PI * 1.5f, NK_PI * 1.75f, NK_PI, 0.f, NK_PI * 1.25f, 0.f, NK_PI * 0.5f, NK_PI * 0.25f, 0.f, 0.f, NK_PI * 0.75f, 0.f, }; const float cosa = nk_cos(angles[state]); const float sina = nk_sin(angles[state]); const struct nk_vec2 p0 = nk_vec2(0.f, -radius); const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f); const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f); nk_fill_triangle(nk_window_get_canvas(nk), center.x + cosa * p0.x + sina * p0.y, center.y + cosa * p0.y - sina * p0.x, center.x + cosa * p1.x + sina * p1.y, center.y + cosa * p1.y - sina * p1.x, center.x + cosa * p2.x + sina * p2.y, center.y + cosa * p2.y - sina * p2.x, nk_rgb(175, 175, 175)); } } int main(void) { int jid, hat_buttons = GLFW_FALSE; struct nk_context* nk; struct nk_font_atlas* atlas; memset(joysticks, 0, sizeof(joysticks)); glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glfwSwapInterval(1); nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); nk_glfw3_font_stash_begin(&atlas); nk_glfw3_font_stash_end(); for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) { if (glfwJoystickPresent(jid)) joysticks[joystick_count++] = jid; } glfwSetJoystickCallback(joystick_callback); glfwSetDropCallback(window, drop_callback); while (!glfwWindowShouldClose(window)) { int i, width, height; glfwGetWindowSize(window, &width, &height); glClear(GL_COLOR_BUFFER_BIT); nk_glfw3_new_frame(); if (nk_begin(nk, "Joysticks", nk_rect(width - 200.f, 0.f, 200.f, (float) height), NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) { nk_layout_row_dynamic(nk, 30, 1); nk_checkbox_label(nk, "Hat buttons", &hat_buttons); if (joystick_count) { for (i = 0; i < joystick_count; i++) { if (nk_button_label(nk, joystick_label(joysticks[i]))) nk_window_set_focus(nk, joystick_label(joysticks[i])); } } else nk_label(nk, "No joysticks connected", NK_TEXT_LEFT); } nk_end(nk); for (i = 0; i < joystick_count; i++) { if (nk_begin(nk, joystick_label(joysticks[i]), nk_rect(i * 20.f, i * 20.f, 550.f, 570.f), NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE)) { int j, axis_count, button_count, hat_count; const float* axes; const unsigned char* buttons; const unsigned char* hats; GLFWgamepadstate state; nk_layout_row_dynamic(nk, 30, 1); nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s", glfwGetJoystickGUID(joysticks[i])); nk_label(nk, "Joystick state", NK_TEXT_LEFT); axes = glfwGetJoystickAxes(joysticks[i], &axis_count); buttons = glfwGetJoystickButtons(joysticks[i], &button_count); hats = glfwGetJoystickHats(joysticks[i], &hat_count); if (!hat_buttons) button_count -= hat_count * 4; for (j = 0; j < axis_count; j++) nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f); nk_layout_row_dynamic(nk, 30, 12); for (j = 0; j < button_count; j++) { char name[16]; snprintf(name, sizeof(name), "%i", j + 1); nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]); } nk_layout_row_dynamic(nk, 30, 8); for (j = 0; j < hat_count; j++) hat_widget(nk, hats[j]); nk_layout_row_dynamic(nk, 30, 1); if (glfwGetGamepadState(joysticks[i], &state)) { int hat = 0; const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] = { "A", "B", "X", "Y", "LB", "RB", "Back", "Start", "Guide", "LT", "RT", }; nk_labelf(nk, NK_TEXT_LEFT, "Gamepad state: %s", glfwGetGamepadName(joysticks[i])); nk_layout_row_dynamic(nk, 30, 2); for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++) nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f); nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4); for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++) nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]); if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP]) hat |= GLFW_HAT_UP; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT]) hat |= GLFW_HAT_RIGHT; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN]) hat |= GLFW_HAT_DOWN; if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT]) hat |= GLFW_HAT_LEFT; nk_layout_row_dynamic(nk, 30, 8); hat_widget(nk, hat); } else nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT); } nk_end(nk); } nk_glfw3_render(NK_ANTI_ALIASING_ON); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); exit(EXIT_SUCCESS); }