ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /src/Backends/Controller/WiiU.cpp/
#include "../Controller.h" // Vanilla Cave Story's controller system is ill-suited for console ports, // so we emulate a keyboard instead (see `Misc.cpp`). bool ControllerBackend_Init(void) { return false; } void ControllerBackend_Deinit(void) { } bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count) { (void)buttons; (void)button_count; (void)axes; (void)axis_count; return false; }