ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /src/Backends/Rendering/Window/OpenGL3/SDL2.cpp/
#include "../OpenGL.h" #include <stddef.h> #include <string> #ifndef USE_OPENGLES2 #include <glad/glad.h> #endif #include "SDL.h" #include "../../../Misc.h" #include "../../../Shared/SDL2.h" SDL_Window *window; static SDL_GLContext context; bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen) { #ifdef USE_OPENGLES2 if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) < 0) Backend_PrintError("Couldn't set OpenGL context type to ES: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0) < 0) Backend_PrintError("Couldn't set OpenGL context flags to 0: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2) < 0) Backend_PrintError("Couldn't set OpenGL major version to 2: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0) < 0) Backend_PrintError("Couldn't set OpenGL minor version to 0: %s", SDL_GetError()); #else if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) < 0) Backend_PrintError("Couldn't set OpenGL context type to core: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) < 0) Backend_PrintError("Couldn't set OpenGL forward compatibility: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) Backend_PrintError("Couldn't set OpenGL major version to 3: %s", SDL_GetError()); if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2) < 0) Backend_PrintError("Couldn't set OpenGL minor verison to 2: %s", SDL_GetError()); #endif window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0)); if (window != NULL) { context = SDL_GL_CreateContext(window); if (context != NULL) { if (SDL_GL_MakeCurrent(window, context) == 0) { #ifndef USE_OPENGLES2 if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) { // Check if the platform supports OpenGL 3.2 if (GLAD_GL_VERSION_3_2) { #endif Backend_PostWindowCreation(); return true; #ifndef USE_OPENGLES2 } else { Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2"); } } else { Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Couldn't load OpenGL functions"); } #endif } else { std::string error_message = std::string("Couldn't setup OpenGL context for rendering: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed"); } SDL_GL_DeleteContext(context); } else { std::string error_message = std::string("Couldn't create OpenGL context: %s", SDL_GetError()); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context"); } SDL_DestroyWindow(window); } else { std::string error_message = std::string("Could not create window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", error_message.c_str()); } return false; } void WindowBackend_OpenGL_DestroyWindow(void) { SDL_GL_DeleteContext(context); SDL_DestroyWindow(window); } void WindowBackend_OpenGL_Display(void) { SDL_GL_SwapWindow(window); }