ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /src/Backends/Rendering/Window/Software/SDL2.cpp/
#include "../Software.h" #include <stddef.h> #include <string> #include "SDL.h" #include "../../../Misc.h" #include "../../../Shared/SDL2.h" SDL_Window *window; static SDL_Surface *window_sdlsurface; static SDL_Surface *framebuffer_sdlsurface; bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); if (window != NULL) { if (fullscreen) if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0) Backend_PrintError("Couldn't set window to fullscree: %s", SDL_GetError()); window_sdlsurface = SDL_GetWindowSurface(window); if (window_sdlsurface != NULL) { framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer_sdlsurface != NULL) { SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear Backend_PostWindowCreation(); return true; } else { std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str()); SDL_DestroyWindow(window); } } else { std::string error_message = std::string("Couldn't get SDL surface associated with window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str()); } } else { std::string error_message = std::string("Couldn't create window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str()); } return false; } void WindowBackend_Software_DestroyWindow(void) { SDL_FreeSurface(framebuffer_sdlsurface); SDL_DestroyWindow(window); } unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch) { *pitch = framebuffer_sdlsurface->pitch; return (unsigned char*)framebuffer_sdlsurface->pixels; } void WindowBackend_Software_Display(void) { SDL_UnlockSurface(framebuffer_sdlsurface); if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0) Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError()); SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear if (SDL_UpdateWindowSurface(window) < 0) Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError()); } void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_sdlsurface = SDL_GetWindowSurface(window); if (window_sdlsurface == NULL) Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError()); }