shithub: cstory

ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /src/Draw.h/

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#pragma once

#include "WindowsWrapper.h"

extern RECT grcGame;
extern RECT grcFull;

typedef enum SurfaceID
{
	SURFACE_ID_TITLE = 0,
	SURFACE_ID_PIXEL = 1,
	SURFACE_ID_LEVEL_TILESET = 2,
	SURFACE_ID_FADE = 6,
	SURFACE_ID_ITEM_IMAGE = 8,
	SURFACE_ID_MAP = 9,
	SURFACE_ID_SCREEN_GRAB = 10,
	SURFACE_ID_ARMS = 11,
	SURFACE_ID_ARMS_IMAGE = 12,
	SURFACE_ID_ROOM_NAME = 13,
	SURFACE_ID_STAGE_ITEM = 14,
	SURFACE_ID_LOADING = 15,
	SURFACE_ID_MY_CHAR = 16,
	SURFACE_ID_BULLET = 17,
	SURFACE_ID_CARET = 19,
	SURFACE_ID_NPC_SYM = 20,
	SURFACE_ID_LEVEL_SPRITESET_1 = 21,
	SURFACE_ID_LEVEL_SPRITESET_2 = 22,
	SURFACE_ID_NPC_REGU = 23,
	SURFACE_ID_TEXT_BOX = 26,
	SURFACE_ID_FACE = 27,
	SURFACE_ID_LEVEL_BACKGROUND = 28,
	SURFACE_ID_VALUE_VIEW = 29,
	SURFACE_ID_TEXT_LINE1 = 30,
	SURFACE_ID_TEXT_LINE2 = 31,
	SURFACE_ID_TEXT_LINE3 = 32,
	SURFACE_ID_TEXT_LINE4 = 33,
	SURFACE_ID_TEXT_LINE5 = 34,
	SURFACE_ID_CREDIT_CAST = 35,
	SURFACE_ID_CREDITS_IMAGE = 36,
	SURFACE_ID_CASTS = 37,
	SURFACE_ID_MAX = 40
} SurfaceID;

BOOL Flip_SystemTask(void);
BOOL StartDirectDraw(const char *title, int width, int height, int lMagnification);
void EndDirectDraw(void);
void ReleaseSurface(SurfaceID s);
BOOL MakeSurface_Resource(const char *name, SurfaceID surf_no);
BOOL MakeSurface_File(const char *name, SurfaceID surf_no);
BOOL ReloadBitmap_Resource(const char *name, SurfaceID surf_no);
BOOL ReloadBitmap_File(const char *name, SurfaceID surf_no);
BOOL MakeSurface_Generic(int bxsize, int bysize, SurfaceID surf_no, BOOL bSystem);
void BackupSurface(SurfaceID surf_no, const RECT *rect);
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no);
void Surface2Surface(int x, int y, const RECT *rect, SurfaceID to, SurfaceID from);
unsigned long GetCortBoxColor(unsigned long col);
void CortBox(const RECT *rect, unsigned long col);
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no);
int RestoreSurfaces(void);
void InitTextObject(const char *font_name);
void PutText(int x, int y, const char *text, unsigned long color);
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no);
void EndTextObject(void);