ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /src/Input.cpp/
#include "Input.h" #include "Backends/Controller.h" #include "WindowsWrapper.h" static int joystick_neutral_x = 0; static int joystick_neutral_y = 0; void ReleaseDirectInput(void) { ControllerBackend_Deinit(); } BOOL InitDirectInput(void) { return ControllerBackend_Init(); } BOOL GetJoystickStatus(DIRECTINPUTSTATUS *status) { bool *buttons; unsigned int button_count; short *axes; unsigned int axis_count; if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count)) return FALSE; if (button_count > 32) button_count = 32; for (unsigned int i = 0; i < button_count; ++i) status->bButton[i] = buttons[i]; for (unsigned int i = button_count; i < 32; ++i) status->bButton[i] = FALSE; status->bDown = FALSE; status->bRight = FALSE; status->bUp = FALSE; status->bLeft = FALSE; if (axis_count >= 1) { if (axes[0] < joystick_neutral_x - 10000) status->bLeft = TRUE; else if (axes[0] > joystick_neutral_x + 10000) status->bRight = TRUE; } if (axis_count >= 2) { if (axes[1] < joystick_neutral_y - 10000) status->bUp = TRUE; else if (axes[1] > joystick_neutral_y + 10000) status->bDown = TRUE; } return TRUE; } BOOL ResetJoystickStatus(void) { bool *buttons; unsigned int button_count; short *axes; unsigned int axis_count; if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count)) return FALSE; joystick_neutral_x = 0; joystick_neutral_y = 0; if (axis_count >= 1) joystick_neutral_x = axes[0]; if (axis_count >= 2) joystick_neutral_y = axes[1]; return TRUE; }