shithub: heretic

ref: 4f6d19af20a486bdba53ac15a00b1e1f87567276
dir: /p_plats.c/

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// P_plats.c

#include "h2stdinc.h"
#include "doomdef.h"
#include "p_local.h"
#include "soundst.h"

plat_t	*activeplats[MAXPLATS];

//==================================================================
//
// Move a plat up and down
//
//==================================================================

void T_PlatRaise(plat_t *plat)
{
	result_e res;

	switch (plat->status)
	{
	case up:
		res = T_MovePlane(plat->sector, plat->speed, plat->high, plat->crush, 0, 1);
		if (!(leveltime & 31))
		{
			S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_stnmov);
		}
		if (plat->type == raiseAndChange
			|| plat->type == raiseToNearestAndChange)
		{
			if (!(leveltime & 7))
			{
				S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_stnmov);
			}
		}
		if (res == res_crushed && (!plat->crush))
		{
			plat->count = plat->wait;
			plat->status = down;
			S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_pstart);
		}
		else
		if (res == res_pastdest)
		{
			plat->count = plat->wait;
			plat->status = waiting;
			S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_pstop);
			switch (plat->type)
			{
			case downWaitUpStay:
				P_RemoveActivePlat(plat);
				break;
			case raiseAndChange:
				P_RemoveActivePlat(plat);
				break;
			default:
				break;
			}
		}
		break;

	case down:
		res = T_MovePlane(plat->sector, plat->speed, plat->low, false, 0, -1);
		if (res == res_pastdest)
		{
			plat->count = plat->wait;
			plat->status = waiting;
			S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_pstop);
		}
		else
		{
			if (!(leveltime & 31))
			{
				S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_stnmov);
			}
		}
		break;

	case waiting:
		if (!--plat->count)
		{
			if (plat->sector->floorheight == plat->low)
				plat->status = up;
			else
				plat->status = down;
			S_StartSound((mobj_t *)(void *)&plat->sector->soundorg, sfx_pstart);
		}

	case in_stasis:
		break;
	}
}

//==================================================================
//
// Do Platforms
// "amount" is only used for SOME platforms.
//
//==================================================================

int EV_DoPlat(line_t *line, plattype_e type, int amount)
{
	plat_t		*plat;
	int		secnum;
	int		rtn;
	sector_t	*sec;

	secnum = -1;
	rtn = 0;

	//
	// Activate all <type> plats that are in_stasis
	//
	switch (type)
	{
	case perpetualRaise:
		P_ActivateInStasis(line->tag);
		break;
	default:
		break;
	}

	while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
	{
		sec = &sectors[secnum];
		if (sec->specialdata)
			continue;

		//
		// Find lowest & highest floors around sector
		//
		rtn = 1;
		plat = (plat_t *) Z_Malloc( sizeof(*plat), PU_LEVSPEC, NULL);
		P_AddThinker(&plat->thinker);

		plat->type = type;
		plat->sector = sec;
		plat->sector->specialdata = plat;
		plat->thinker.function = T_PlatRaise;
		plat->crush = false;
		plat->tag = line->tag;
		switch (type)
		{
		case raiseToNearestAndChange:
			plat->speed = PLATSPEED/2;
			sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
			plat->high = P_FindNextHighestFloor(sec, sec->floorheight);
			plat->wait = 0;
			plat->status = up;
			sec->special = 0;		// NO MORE DAMAGE, IF APPLICABLE
			S_StartSound((mobj_t *)(void *)&sec->soundorg, sfx_stnmov);
			break;
		case raiseAndChange:
			plat->speed = PLATSPEED/2;
			sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
			plat->high = sec->floorheight + amount*FRACUNIT;
			plat->wait = 0;
			plat->status = up;
			S_StartSound((mobj_t *)(void *)&sec->soundorg, sfx_stnmov);
			break;
		case downWaitUpStay:
			plat->speed = PLATSPEED * 4;
			plat->low = P_FindLowestFloorSurrounding(sec);
			if (plat->low > sec->floorheight)
				plat->low = sec->floorheight;
			plat->high = sec->floorheight;
			plat->wait = 35*PLATWAIT;
			plat->status = down;
			S_StartSound((mobj_t *)(void *)&sec->soundorg, sfx_pstart);
			break;
		case perpetualRaise:
			plat->speed = PLATSPEED;
			plat->low = P_FindLowestFloorSurrounding(sec);
			if (plat->low > sec->floorheight)
				plat->low = sec->floorheight;
			plat->high = P_FindHighestFloorSurrounding(sec);
			if (plat->high < sec->floorheight)
				plat->high = sec->floorheight;
			plat->wait = 35*PLATWAIT;
			plat->status = P_Random() & 1;
			S_StartSound((mobj_t *)(void *)&sec->soundorg, sfx_pstart);
			break;
		}
		P_AddActivePlat(plat);
	}
	return rtn;
}

void P_ActivateInStasis(int tag)
{
	int		i;

	for (i = 0; i < MAXPLATS; i++)
	{
		if (activeplats[i] &&
			(activeplats[i])->tag == tag &&
			(activeplats[i])->status == in_stasis)
		{
			(activeplats[i])->status = (activeplats[i])->oldstatus;
			(activeplats[i])->thinker.function = T_PlatRaise;
		}
	}
}

void EV_StopPlat(line_t *line)
{
	int		j;

	for (j = 0; j < MAXPLATS; j++)
	{
		if (activeplats[j] && ((activeplats[j])->status != in_stasis) &&
			((activeplats[j])->tag == line->tag))
		{
			(activeplats[j])->oldstatus = (activeplats[j])->status;
			(activeplats[j])->status = in_stasis;
			(activeplats[j])->thinker.function = NULL;
		}
	}
}

void P_AddActivePlat(plat_t *plat)
{
	int		i;
	for (i = 0; i < MAXPLATS; i++)
	{
		if (activeplats[i] == NULL)
		{
			activeplats[i] = plat;
			return;
		}
	}
	I_Error ("P_AddActivePlat: no more plats!");
}

void P_RemoveActivePlat(plat_t *plat)
{
	int		i;
	for (i = 0; i < MAXPLATS; i++)
	{
		if (plat == activeplats[i])
		{
			(activeplats[i])->sector->specialdata = NULL;
			P_RemoveThinker(&(activeplats[i])->thinker);
			activeplats[i] = NULL;
			return;
		}
	}
	I_Error ("P_RemoveActivePlat: can't find plat!");
}