ref: c89633a6f115ee889ab5900b466578165955ec5a
dir: /in_lude.c/
/* ======================== = = IN_lude.c = ======================== */ // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include "doomdef.h" #include "soundst.h" #include "v_compat.h" // MACROS ------------------------------------------------------------------ #ifdef RENDER3D #define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p)) #define V_DrawFuzzPatch(x,y,p) OGL_DrawFuzzPatch((x),(y),(p)) #define V_DrawAltFuzzPatch(x,y,p) OGL_DrawAltFuzzPatch((x),(y),(p)) #define V_DrawShadowedPatch(x,y,p) OGL_DrawShadowedPatch((x),(y),(p)) #endif // TYPES ------------------------------------------------------------------- typedef enum { SINGLE, COOPERATIVE, DEATHMATCH } gametype_t; typedef struct { int x; int y; } yahpt_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- extern void AM_Stop(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void IN_Start(void); void IN_Ticker(void); void IN_Drawer(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void IN_WaitStop(void); static void IN_Stop(void); static void IN_LoadPics(void); static void IN_UnloadPics(void); static void IN_CheckForSkip(void); static void IN_InitStats(void); static void IN_DrawOldLevel(void); static void IN_DrawYAH(void); static void IN_DrawStatBack(void); static void IN_DrawSingleStats(void); static void IN_DrawCoopStats(void); static void IN_DrawDMStats(void); static void IN_DrawNumber(int val, int x, int y, int digits); static void IN_DrawTime(int x, int y, int h, int m, int s); static void IN_DrTextB(const char *text, int x, int y); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern const char *LevelNames[]; // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean intermission; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static boolean skipintermission; static int interstate = 0; static int intertime = -1; static int oldintertime = 0; static gametype_t gametype; static int cnt; static int thetime; static int hours; static int minutes; static int seconds; static int slaughterboy; // in DM, the player with the most kills static int killPercent[MAXPLAYERS]; static int bonusPercent[MAXPLAYERS]; static int secretPercent[MAXPLAYERS]; static PATCH_REF patchINTERPIC; static PATCH_REF patchBEENTHERE; static PATCH_REF patchGOINGTHERE; static PATCH_REF FontBNumbers[10]; static PATCH_REF FontBNegative; #ifdef RENDER3D static patch_t *FontB3DNumbers[10]; static patch_t *FontB3DNegative; #endif static PATCH_REF FontBSlash; static PATCH_REF FontBPercent; static int FontBLump; static int FontBLumpBase; static int patchFaceOkayBase; static int patchFaceDeadBase; static signed int totalFrags[MAXPLAYERS]; static fixed_t dSlideX[MAXPLAYERS]; static fixed_t dSlideY[MAXPLAYERS]; static const char *KillersText[] = { "K", "I", "L", "L", "E", "R", "S" }; static yahpt_t YAHspot[3][9] = { { { 172, 78 }, { 86, 90 }, { 73, 66 }, { 159, 95 }, { 148, 126 }, { 132, 54 }, { 131, 74 }, { 208, 138 }, { 52, 101 } }, { { 218, 57 }, { 137, 81 }, { 155, 124 }, { 171, 68 }, { 250, 86 }, { 136, 98 }, { 203, 90 }, { 220, 140 }, { 279, 106 } }, { { 86, 99 }, { 124, 103 }, { 154, 79 }, { 202, 83 }, { 178, 59 }, { 142, 58 }, { 219, 66 }, { 247, 57 }, { 107, 80 } } }; // CODE -------------------------------------------------------------------- //======================================================================== // // IN_Start // //======================================================================== void IN_Start(void) { V_SetPaletteBase(); IN_LoadPics(); IN_InitStats(); intermission = true; interstate = -1; skipintermission = false; intertime = 0; oldintertime = 0; AM_Stop(); S_StartSong(mus_intr, true); } //======================================================================== // // IN_WaitStop // //======================================================================== static void IN_WaitStop(void) { if (!--cnt) { IN_Stop(); G_WorldDone(); } } //======================================================================== // // IN_Stop // //======================================================================== static void IN_Stop(void) { intermission = false; IN_UnloadPics(); SB_state = -1; BorderNeedRefresh = true; } //======================================================================== // // IN_InitStats // // Initializes the stats for single player mode //======================================================================== static void IN_InitStats(void) { int i; int j; signed int slaughterfrags; int posnum; int slaughtercount; int playercount; if (!netgame) { gametype = SINGLE; thetime = leveltime/35; hours = thetime/3600; thetime -= hours*3600; minutes = thetime/60; thetime -= minutes*60; seconds = thetime; } else if (netgame && !deathmatch) { gametype = COOPERATIVE; memset(killPercent, 0, MAXPLAYERS*sizeof(int)); memset(bonusPercent, 0, MAXPLAYERS*sizeof(int)); memset(secretPercent, 0, MAXPLAYERS*sizeof(int)); for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { if (totalkills) { killPercent[i] = players[i].killcount*100/totalkills; } if (totalitems) { bonusPercent[i] = players[i].itemcount*100/totalitems; } if (totalsecret) { secretPercent[i] = players[i].secretcount*100/totalsecret; } } } } else { gametype = DEATHMATCH; slaughterboy = 0; slaughterfrags = -9999; posnum = 0; playercount = 0; slaughtercount = 0; for (i = 0; i < MAXPLAYERS; i++) { totalFrags[i] = 0; if (playeringame[i]) { playercount++; for (j = 0; j < MAXPLAYERS; j++) { if (playeringame[j]) { totalFrags[i] += players[i].frags[j]; } } dSlideX[i] = (43*posnum*FRACUNIT)/20; dSlideY[i] = (36*posnum*FRACUNIT)/20; posnum++; } if (totalFrags[i] > slaughterfrags) { slaughterboy = 1<<i; slaughterfrags = totalFrags[i]; slaughtercount = 1; } else if (totalFrags[i] == slaughterfrags) { slaughterboy |= 1<<i; slaughtercount++; } } if (playercount == slaughtercount) { // don't do the slaughter stuff if everyone is equal slaughterboy = 0; } } } //======================================================================== // // IN_LoadPics // //======================================================================== static void IN_LoadPics(void) { int i; switch (gameepisode) { case 1: patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE1", PU_STATIC); break; case 2: patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE2", PU_STATIC); break; case 3: patchINTERPIC = (PATCH_REF)WR_CacheLumpName("MAPE3", PU_STATIC); break; default: break; } patchBEENTHERE = (PATCH_REF)WR_CacheLumpName("IN_X", PU_STATIC); patchGOINGTHERE = (PATCH_REF)WR_CacheLumpName("IN_YAH", PU_STATIC); FontBLumpBase = W_GetNumForName("FONTB16"); for (i = 0; i < 10; i++) { FontBNumbers[i] = (PATCH_REF)WR_CacheLumpNum(FontBLumpBase + i, PU_STATIC); #ifdef RENDER3D FontB3DNumbers[i] = (patch_t *)W_CacheLumpNum(FontBLumpBase + i, PU_STATIC); #endif } FontBLump = W_GetNumForName("FONTB_S")+1; FontBNegative = (PATCH_REF)WR_CacheLumpName("FONTB13", PU_STATIC); #ifdef RENDER3D FontB3DNegative = (patch_t *)W_CacheLumpName("FONTB13", PU_STATIC); #endif FontBSlash = (PATCH_REF)WR_CacheLumpName("FONTB15", PU_STATIC); FontBPercent = (PATCH_REF)WR_CacheLumpName("FONTB05", PU_STATIC); patchFaceOkayBase = W_GetNumForName("FACEA0"); patchFaceDeadBase = W_GetNumForName("FACEB0"); } //======================================================================== // // IN_UnloadPics // //======================================================================== static void IN_UnloadPics(void) { int i; if (patchINTERPIC) { ZR_ChangeTag(patchINTERPIC, PU_CACHE); } ZR_ChangeTag(patchBEENTHERE, PU_CACHE); ZR_ChangeTag(patchGOINGTHERE, PU_CACHE); for(i = 0; i < 10; i++) { ZR_ChangeTag(FontBNumbers[i], PU_CACHE); #ifdef RENDER3D Z_ChangeTag(FontB3DNumbers[i], PU_CACHE); #endif } ZR_ChangeTag(FontBNegative, PU_CACHE); #ifdef RENDER3D Z_ChangeTag (FontB3DNegative, PU_CACHE); #endif ZR_ChangeTag(FontBSlash, PU_CACHE); ZR_ChangeTag(FontBPercent, PU_CACHE); } //======================================================================== // // IN_Ticker // //======================================================================== void IN_Ticker(void) { if (!intermission) { return; } if (interstate == 3) { IN_WaitStop(); return; } IN_CheckForSkip(); intertime++; if (oldintertime < intertime) { interstate++; if (gameepisode > 3 && interstate >= 1) { // Extended Wad levels: skip directly to the next level interstate = 3; } switch (interstate) { case 0: oldintertime = intertime + 300; if (gameepisode > 3) { oldintertime = intertime + 1200; } break; case 1: oldintertime = intertime + 200; break; case 2: oldintertime = H2MAXINT; break; case 3: cnt = 10; break; default: break; } } if (skipintermission) { if (interstate == 0 && intertime < 150) { intertime = 150; skipintermission = false; return; } else if (interstate < 2 && gameepisode < 4) { interstate = 2; skipintermission = false; S_StartSound(NULL, sfx_dorcls); return; } interstate = 3; cnt = 10; skipintermission = false; S_StartSound(NULL, sfx_dorcls); } } //======================================================================== // // IN_CheckForSkip // // Check to see if any player hit a key //======================================================================== static void IN_CheckForSkip(void) { int i; player_t *player; for (i = 0, player = players; i < MAXPLAYERS; i++, player++) { if (playeringame[i]) { if (player->cmd.buttons & BT_ATTACK) { if (!player->attackdown) { skipintermission = 1; } player->attackdown = true; } else { player->attackdown = false; } if (player->cmd.buttons & BT_USE) { if (!player->usedown) { skipintermission = 1; } player->usedown = true; } else { player->usedown = false; } } } } //======================================================================== // // IN_Drawer // //======================================================================== void IN_Drawer(void) { static int oldinterstate; if (!intermission) { return; } if (interstate == 3) { return; } UpdateState |= I_FULLSCRN; if (oldinterstate != 2 && interstate == 2) { S_StartSound(NULL, sfx_pstop); } oldinterstate = interstate; switch (interstate) { case 0: // draw stats IN_DrawStatBack(); switch (gametype) { case SINGLE: IN_DrawSingleStats(); break; case COOPERATIVE: IN_DrawCoopStats(); break; case DEATHMATCH: IN_DrawDMStats(); break; } break; case 1: // leaving old level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); IN_DrawOldLevel(); } break; case 2: // going to the next level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); IN_DrawYAH(); } break; case 3: // waiting before going to the next level if (gameepisode < 4) { V_DrawPatch(0, 0, patchINTERPIC); } break; default: I_Error("IN_lude: Intermission state out of range.\n"); break; } } //======================================================================== // // IN_DrawStatBack // //======================================================================== static void IN_DrawStatBack(void) { #ifndef RENDER3D int x; int y; byte *src; byte *dest; src = (byte *) W_CacheLumpName ("FLOOR16", PU_CACHE); dest = screens; for (y = 0; y < SCREENHEIGHT; y++) { for (x = 0; x < SCREENWIDTH/64; x++) { memcpy (dest, src + ((y & 63)<<6), 64); dest += 64; } if (SCREENWIDTH & 63) { memcpy (dest, src + ((y & 63)<<6), SCREENWIDTH & 63); dest += (SCREENWIDTH & 63); } } #else OGL_SetFlat(R_FlatNumForName("FLOOR16")); OGL_DrawRectTiled(0, 0, SCREENWIDTH, SCREENHEIGHT, 64, 64); #endif } //======================================================================== // // IN_DrawOldLevel // //======================================================================== static void IN_DrawOldLevel(void) { int i; int x; x = 160 - MN_TextBWidth(LevelNames[(gameepisode-1)*9 + prevmap - 1] + 7)/2; IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth("FINISHED")/2; MN_DrTextA("FINISHED", x, 25); if (prevmap == 9) { for (i = 0; i < gamemap - 1; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (!(intertime & 16)) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } } else { for (i = 0; i < prevmap - 1; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (players[consoleplayer].didsecret) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } if (!(intertime & 16)) { V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x, YAHspot[gameepisode - 1][prevmap - 1].y, patchBEENTHERE); } } } //======================================================================== // // IN_DrawYAH // //======================================================================== static void IN_DrawYAH(void) { int i; int x; x = 160 - MN_TextAWidth("NOW ENTERING:")/2; MN_DrTextA("NOW ENTERING:", x, 10); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7)/2; IN_DrTextB(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7, x, 20); if (prevmap == 9) { prevmap = gamemap - 1; } for (i = 0; i < prevmap; i++) { V_DrawPatch(YAHspot[gameepisode - 1][i].x, YAHspot[gameepisode - 1][i].y, patchBEENTHERE); } if (players[consoleplayer].didsecret) { V_DrawPatch(YAHspot[gameepisode - 1][8].x, YAHspot[gameepisode - 1][8].y, patchBEENTHERE); } if (!(intertime & 16) || interstate == 3) { // draw the destination 'X' V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x, YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE); } } //======================================================================== // // IN_DrawSingleStats // //======================================================================== static void IN_DrawSingleStats(void) { int x; static int sounds; IN_DrTextB("KILLS", 50, 65); IN_DrTextB("ITEMS", 50, 90); IN_DrTextB("SECRETS", 50, 115); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7)/2; IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth("FINISHED")/2; MN_DrTextA("FINISHED", x, 25); if (intertime < 30) { sounds = 0; return; } if (sounds < 1 && intertime >= 30) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3); V_DrawShadowedPatch(237, 65, FontBSlash); IN_DrawNumber(totalkills, 248, 65, 3); if (intertime < 60) { return; } if (sounds < 2 && intertime >= 60) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3); V_DrawShadowedPatch(237, 90, FontBSlash); IN_DrawNumber(totalitems, 248, 90, 3); if (intertime < 90) { return; } if (sounds < 3 && intertime >= 90) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3); V_DrawShadowedPatch(237, 115, FontBSlash); IN_DrawNumber(totalsecret, 248, 115, 3); if (intertime < 150) { return; } if (sounds < 4 && intertime >= 150) { S_StartSound(NULL, sfx_dorcls); sounds++; } if (!ExtendedWAD || gameepisode < 4) { IN_DrTextB("TIME", 85, 160); IN_DrawTime(155, 160, hours, minutes, seconds); } else { x = 160 - MN_TextAWidth("NOW ENTERING:")/2; MN_DrTextA("NOW ENTERING:", x, 160); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7)/2; IN_DrTextB(LevelNames[(gameepisode - 1)*9 + gamemap - 1] + 7, x, 170); skipintermission = false; } } //======================================================================== // // IN_DrawCoopStats // //======================================================================== static void IN_DrawCoopStats(void) { int i; int x; int ypos; static int sounds; IN_DrTextB("KILLS", 95, 35); IN_DrTextB("BONUS", 155, 35); IN_DrTextB("SECRET", 232, 35); x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7)/2; IN_DrTextB(LevelNames[(gameepisode - 1)*9 + prevmap - 1] + 7, x, 3); x = 160 - MN_TextAWidth("FINISHED")/2; MN_DrTextA("FINISHED", x, 25); ypos = 50; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { V_DrawShadowedPatch(25, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); if (intertime < 40) { sounds = 0; ypos += 37; continue; } else if (intertime >= 40 && sounds < 1) { S_StartSound(NULL, sfx_dorcls); sounds++; } IN_DrawNumber(killPercent[i], 85, ypos + 10, 3); V_DrawShadowedPatch(121, ypos + 10, FontBPercent); IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3); V_DrawShadowedPatch(196, ypos + 10, FontBPercent); IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3); V_DrawShadowedPatch(273, ypos + 10, FontBPercent); ypos += 37; } } } //======================================================================== // // IN_DrawDMStats // //======================================================================== static void IN_DrawDMStats(void) { int i; int j; int ypos; int xpos; int kpos; //int x; // unused variable static int sounds; xpos = 90; ypos = 55; IN_DrTextB("TOTAL", 265, 30); MN_DrTextA("VICTIMS", 140, 8); for (i = 0; i < 7; i++) { MN_DrTextA(KillersText[i], 10, 80 + 9*i); } if (intertime < 20) { for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { V_DrawShadowedPatch(40, ((ypos<<FRACBITS) + dSlideY[i]*intertime)>>FRACBITS, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawShadowedPatch(((xpos<<FRACBITS) + dSlideX[i]*intertime)>>FRACBITS, 18, (PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } } sounds = 0; return; } if (intertime >= 20 && sounds < 1) { S_StartSound(NULL, sfx_dorcls); sounds++; } if (intertime >= 100 && slaughterboy && sounds < 2) { S_StartSound(NULL, sfx_wpnup); sounds++; } for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { if (intertime < 100 || i == consoleplayer) { V_DrawShadowedPatch(40, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawShadowedPatch(xpos, 18, (PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } else { V_DrawFuzzPatch(40, ypos, (PATCH_REF)WR_CacheLumpNum(patchFaceOkayBase + i, PU_CACHE)); V_DrawFuzzPatch(xpos, 18, (PATCH_REF)WR_CacheLumpNum(patchFaceDeadBase + i, PU_CACHE)); } kpos = 86; for (j = 0; j < MAXPLAYERS; j++) { if (playeringame[j]) { IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3); kpos += 43; } } if (slaughterboy & (1<<i)) { if (!(intertime & 16)) { IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3); } } else { IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3); } ypos += 36; xpos += 43; } } } //======================================================================== // // IN_DrawTime // //======================================================================== static void IN_DrawTime(int x, int y, int h, int m, int s) { if (h) { IN_DrawNumber(h, x, y, 2); IN_DrTextB(":", x + 26, y); } x += 34; if (m || h) { IN_DrawNumber(m, x, y, 2); } x += 34; if (s) { IN_DrTextB(":", x - 8, y); IN_DrawNumber(s, x, y, 2); } } //======================================================================== // // IN_DrawNumber // //======================================================================== static void IN_DrawNumber(int val, int x, int y, int digits) { patch_t *patch; int width; int xpos; int oldval; int realdigits; boolean neg; oldval = val; xpos = x; neg = false; realdigits = 1; if (val < 0) { //...this should reflect negative frags val = -val; neg = true; if (val > 99) { val = 99; } } if (val > 9) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 9; } } if (val > 99) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 99; } } if (val > 999) { realdigits++; if (digits < realdigits) { realdigits = digits; val = 999; } } if (digits == 4) { #ifdef RENDER3D patch = FontB3DNumbers[val/1000]; width = SHORT(patch->width) / 2; OGL_DrawShadowedPatch(xpos + 6 - width - 12, y, FontBNumbers[val/1000]); #else patch = FontBNumbers[val/1000]; width = SHORT(patch->width) / 2; V_DrawShadowedPatch(xpos + 6 - width - 12, y, patch); #endif } if (digits > 2) { if (realdigits > 2) { #ifdef RENDER3D patch = FontB3DNumbers[val/100]; width = SHORT(patch->width) / 2; OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val/100]); #else patch = FontBNumbers[val/100]; width = SHORT(patch->width) / 2; V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } xpos += 12; } val = val % 100; if (digits > 1) { if (val > 9) { #ifdef RENDER3D patch = FontB3DNumbers[val/10]; width = SHORT(patch->width) / 2; OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val/10]); #else patch = FontBNumbers[val/10]; width = SHORT(patch->width) / 2; V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } else if (digits == 2 || oldval > 99) { V_DrawShadowedPatch(xpos, y, FontBNumbers[0]); } xpos += 12; } val = val % 10; #ifdef RENDER3D patch = FontB3DNumbers[val]; width = SHORT(patch->width) / 2; OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumbers[val]); #else patch = FontBNumbers[val]; width = SHORT(patch->width) / 2; V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif if (neg) { #ifdef RENDER3D patch = FontB3DNegative; width = SHORT(patch->width) / 2; OGL_DrawShadowedPatch(xpos + 6 - width - 12*(realdigits), y, FontBNegative); #else patch = FontBNegative; width = SHORT(patch->width) / 2; V_DrawShadowedPatch(xpos + 6 - width - 12*(realdigits), y, patch); #endif } } //======================================================================== // // IN_DrTextB // //======================================================================== static void IN_DrTextB(const char *text, int x, int y) { char c; patch_t *p; while ((c = *text++) != 0) { if (c < 33) { x += 8; } else { p = (patch_t *) W_CacheLumpNum(FontBLump + c - 33, PU_CACHE); #ifdef RENDER3D OGL_DrawShadowedPatch(x, y, FontBLump + c - 33); #else V_DrawShadowedPatch(x, y, p); #endif x += SHORT(p->width) - 1; } } }