shithub: heretic

ref: c89633a6f115ee889ab5900b466578165955ec5a
dir: /p_ceilng.c/

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// p_ceilng.c

#include "h2stdinc.h"
#include "doomdef.h"
#include "p_local.h"
#include "soundst.h"

//==================================================================
//
// CEILINGS
//
//==================================================================

ceiling_t	*activeceilings[MAXCEILINGS];

//==================================================================
//
// T_MoveCeiling
//
//==================================================================

void T_MoveCeiling (ceiling_t *ceiling)
{
	result_e	res;

	switch (ceiling->direction)
	{
	case 0: // IN STASIS
		break;

	case 1: // UP
		res = T_MovePlane(ceiling->sector, ceiling->speed,
				  ceiling->topheight, false, 1, ceiling->direction);
		if (!(leveltime & 7))
			S_StartSound((mobj_t *)(void *)&ceiling->sector->soundorg, sfx_dormov);
		if (res == res_pastdest)
		{
			switch (ceiling->type)
			{
			case raiseToHighest:
				P_RemoveActiveCeiling(ceiling);
				break;
			case fastCrushAndRaise:
			case crushAndRaise:
				ceiling->direction = -1;
				break;
			default:
				break;
			}
		}
		break;

	case -1: // DOWN
		res = T_MovePlane(ceiling->sector, ceiling->speed,
				  ceiling->bottomheight, ceiling->crush, 1, ceiling->direction);
		if (!(leveltime & 7))
			S_StartSound((mobj_t *)(void *)&ceiling->sector->soundorg, sfx_dormov);
		if (res == res_pastdest)
		{
			switch (ceiling->type)
			{
			case crushAndRaise:
				ceiling->speed = CEILSPEED;
			case fastCrushAndRaise:
				ceiling->direction = 1;
				break;
			case lowerAndCrush:
			case lowerToFloor:
				P_RemoveActiveCeiling(ceiling);
				break;
			default:
				break;
			}
		}
		else
		if (res == res_crushed)
		{
			switch (ceiling->type)
			{
			case crushAndRaise:
			case lowerAndCrush:
				ceiling->speed = CEILSPEED / 8;
				break;
			default:
				break;
			}
		}
		break;
	}
}

//==================================================================
//
// EV_DoCeiling
// Move a ceiling up/down and all around!
//
//==================================================================

int EV_DoCeiling (line_t *line, ceiling_e  type)
{
	int		secnum, rtn;
	sector_t	*sec;
	ceiling_t	*ceiling;

	secnum = -1;
	rtn = 0;

	//
	// Reactivate in-stasis ceilings...for certain types.
	//
	switch (type)
	{
	case fastCrushAndRaise:
	case crushAndRaise:
		P_ActivateInStasisCeiling(line);
	default:
		break;
	}

	while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
	{
		sec = &sectors[secnum];
		if (sec->specialdata)
			continue;

		//
		// new door thinker
		//
		rtn = 1;
		ceiling = (ceiling_t *) Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, NULL);
		P_AddThinker (&ceiling->thinker);
		sec->specialdata = ceiling;
		ceiling->thinker.function = T_MoveCeiling;
		ceiling->sector = sec;
		ceiling->crush = false;
		switch (type)
		{
		case fastCrushAndRaise:
			ceiling->crush = true;
			ceiling->topheight = sec->ceilingheight;
			ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
			ceiling->direction = -1;
			ceiling->speed = CEILSPEED * 2;
			break;
		case crushAndRaise:
			ceiling->crush = true;
			ceiling->topheight = sec->ceilingheight;
		case lowerAndCrush:
		case lowerToFloor:
			ceiling->bottomheight = sec->floorheight;
			if (type != lowerToFloor)
			{
				ceiling->bottomheight += 8*FRACUNIT;
			}
			ceiling->direction = -1;
			ceiling->speed = CEILSPEED;
			break;
		case raiseToHighest:
			ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
			ceiling->direction = 1;
			ceiling->speed = CEILSPEED;
			break;
		}

		ceiling->tag = sec->tag;
		ceiling->type = type;
		P_AddActiveCeiling(ceiling);
	}
	return rtn;
}

//==================================================================
//
// Add an active ceiling
//
//==================================================================

void P_AddActiveCeiling(ceiling_t *c)
{
	int		i;
	for (i = 0; i < MAXCEILINGS; i++)
	{
		if (activeceilings[i] == NULL)
		{
			activeceilings[i] = c;
			return;
		}
	}
}

//==================================================================
//
// Remove a ceiling's thinker
//
//==================================================================

void P_RemoveActiveCeiling(ceiling_t *c)
{
	int		i;

	for (i = 0; i < MAXCEILINGS; i++)
	{
		if (activeceilings[i] == c)
		{
			activeceilings[i]->sector->specialdata = NULL;
			P_RemoveThinker (&activeceilings[i]->thinker);
			activeceilings[i] = NULL;
			break;
		}
	}
}

//==================================================================
//
// Restart a ceiling that's in-stasis
//
//==================================================================

void P_ActivateInStasisCeiling(line_t *line)
{
	int	i;

	for (i = 0; i < MAXCEILINGS; i++)
	{
		if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
			(activeceilings[i]->direction == 0))
		{
			activeceilings[i]->direction = activeceilings[i]->olddirection;
			activeceilings[i]->thinker.function = T_MoveCeiling;
		}
	}
}

//==================================================================
//
// EV_CeilingCrushStop
// Stop a ceiling from crushing!
//
//==================================================================

int EV_CeilingCrushStop(line_t *line)
{
	int		i;
	int		rtn;

	rtn = 0;
	for (i = 0; i < MAXCEILINGS; i++)
	{
		if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
			(activeceilings[i]->direction != 0))
		{
			activeceilings[i]->olddirection = activeceilings[i]->direction;
			activeceilings[i]->thinker.function = NULL;
			activeceilings[i]->direction = 0;		// in-stasis
			rtn = 1;
		}
	}
	return rtn;
}