ref: 0de63fa5e707d4811a67e3f3e81cd7e9349581f2
dir: /i_sound.h/
//************************************************************************** //** //** i_sound.h : Heretic 2 : Raven Software, Corp. //** //** $Revision: 421 $ //** $Date: 2009-05-22 16:08:37 +0300 (Fri, 22 May 2009) $ //** //************************************************************************** #ifndef __SOUND__ #define __SOUND__ #define SND_TICRATE 140 /* tic rate for updating sound */ #define SND_MAXSONGS 40 /* max number of songs in game */ #define SND_SAMPLERATE 11025 /* sample rate of sound effects */ typedef enum { snd_none, snd_PC, snd_Adlib, snd_SB, snd_PAS, snd_GUS, snd_MPU, snd_MPU2, snd_MPU3, snd_AWE, snd_CDMUSIC, NUM_SCARDS } cardenum_t; void I_PauseSong(int handle); void I_ResumeSong(int handle); void I_SetMusicVolume(int volume); void I_SetSfxVolume(int volume); int I_RegisterSong(void *data); int I_RegisterExternalSong(const char *name); /* External music file support */ void I_UnRegisterSong(int handle); int I_QrySongPlaying(int handle); void I_StopSong(int handle); void I_PlaySong(int handle, boolean looping); int I_GetSfxLumpNum(sfxinfo_t *sound); int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority); void I_StopSound(int handle); int I_SoundIsPlaying(int handle); void I_UpdateSoundParams(int handle, int vol, int sep, int pitch); void I_sndArbitrateCards(void); void I_StartupSound (void); void I_ShutdownSound (void); void I_SetChannels(int channels); #endif /* __SOUND__ */