ref: 21f6a1501d32f541673f8226d4b2292aef920c2b
dir: /h2_main.c/
//************************************************************************** //** //** h2_main.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 586 $ //** $Date: 2012-08-31 21:51:13 +0300 (Fri, 31 Aug 2012) $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include <ctype.h> #include "h2def.h" #include "p_local.h" #include "soundst.h" #include "v_compat.h" #include "i_system.h" // MACROS ------------------------------------------------------------------ #define MAXWADFILES 20 #ifdef RENDER3D #define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p)) #define V_DrawRawScreen(a) OGL_DrawRawScreen((a)) #endif // TYPES ------------------------------------------------------------------- typedef struct { const char *name; void (*func)(const char **args, int tag); int requiredArgs; int tag; } execOpt_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void R_ExecuteSetViewSize(void); void D_CheckNetGame(void); void G_BuildTiccmd(ticcmd_t *cmd); void F_Drawer(void); boolean F_Responder(event_t *ev); void I_StartupKeyboard(void); void I_StartupJoystick(void); void I_ShutdownKeyboard(void); void S_InitScript(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void H2_ProcessEvents(void); void H2_DoAdvanceDemo(void); void H2_AdvanceDemo(void); void H2_StartTitle(void); void H2_PageTicker(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawMessage(void); static void PageDrawer(void); static void HandleArgs(void); static void CheckRecordFrom(void); static void AddWADFile(const char *file); static void DrawAndBlit(void); static void ExecOptionFILE(const char **args, int tag); static void ExecOptionSCRIPTS(const char **args, int tag); static void ExecOptionDEVMAPS(const char **args, int tag); static void ExecOptionSKILL(const char **args, int tag); static void ExecOptionPLAYDEMO(const char **args, int tag); static void ExecOptionMAXZONE(const char **args, int tag); static void WarpCheck(void); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern boolean MenuActive; extern boolean askforquit; // PUBLIC DATA DEFINITIONS ------------------------------------------------- const char *basePath = DUMMY_BASEPATH; boolean DevMaps; // true = Map development mode const char *DevMapsDir = ""; // development maps directory boolean shareware; // true if only episode 1 present boolean oldwad_10; // true if version 1.0 wad files boolean mac_hexen; // true if Macintosh version wad boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean randomclass; // checkparm of -randclass boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cmdfrag; // true if a CMD_FRAG packet should be sent out boolean singletics; // debug flag to cancel adaptiveness boolean artiskip; // whether shift-enter skips an artifact int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default) skill_t startskill; int startepisode; int startmap; boolean autostart; boolean advancedemo; FILE *debugfile; event_t events[MAXEVENTS]; int eventhead; int eventtail; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int WarpMap; static int demosequence; static int pagetic; static const char *pagename; static char basedefault[1024]; static const char *wadfiles[MAXWADFILES + 1] = { "hexen.wad", #ifdef ASSASSIN "assassin.wad", #endif NULL /* the last entry MUST be NULL */ }; static execOpt_t ExecOptions[] = { { "-file", ExecOptionFILE, 1, 0 }, { "-scripts", ExecOptionSCRIPTS, 1, 0 }, { "-devmaps", ExecOptionDEVMAPS, 1, 0 }, { "-skill", ExecOptionSKILL, 1, 0 }, { "-playdemo", ExecOptionPLAYDEMO, 1, 0 }, { "-timedemo", ExecOptionPLAYDEMO, 1, 0 }, { "-maxzone", ExecOptionMAXZONE, 1, 0 }, { NULL, NULL, 0, 0 } // Terminator }; // CODE -------------------------------------------------------------------- #if !(defined(__DOS__) || defined(__WATCOMC__) || defined(__DJGPP__) || defined(_WIN32) || defined(_WIN64)) char *strlwr (char *str) { char *c; c = str; while (*c) { *c = tolower(*c); c++; } return str; } char *strupr (char *str) { char *c; c = str; while (*c) { *c = toupper(*c); c++; } return str; } int filelength(int handle) { Dir *d; int length; d = dirfstat(handle); if (d == nil) { I_Error("Error fstating"); } length = d->length; free(d); return length; } #endif //========================================================================== // // H2_Main // //========================================================================== void InitMapMusicInfo(void); void H2_Main(void) { int p, i; char *slash; char *wadloc[nelem(wadfiles)]; M_FindResponseFile(); setbuf(stdout, NULL); startepisode = 1; autostart = false; startskill = sk_medium; startmap = 1; HandleArgs(); // Initialize subsystems ST_Message("V_Init: allocate screens.\n"); V_Init(); // HEXEN MODIFICATION: // There is a realloc() in W_AddFile() that might fail if the zone // heap has been previously allocated, so we need to initialize the // WAD files BEFORE the zone memory initialization. ST_Message("W_Init: Init WADfiles.\n"); for(i = 0; i < nelem(wadfiles); i++){ if(wadfiles[i] == nil){ wadloc[i] = nil; break; } else wadloc[i] = I_IdentifyWAD(wadfiles[i]); } W_InitMultipleFiles(wadloc); W_CheckWADFiles(); strncpy(basedefault, wadloc[0], sizeof(basedefault)-5); basedefault[sizeof(basedefault)-5] = '\0'; slash = strrchr(basedefault, '/'); if (slash++ == 0) slash = basedefault; strcpy(slash, "cfg"); // Load defaults before initing other systems ST_Message("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(basedefault); ST_Message("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); ST_Message("MN_Init: Init menu system.\n"); MN_Init(); ST_Message("CT_Init: Init chat mode data.\n"); CT_Init(); InitMapMusicInfo(); // Init music fields in mapinfo ST_Message("S_InitScript\n"); S_InitScript(); ST_Message("SN_InitSequenceScript: Registering sound sequences.\n"); SN_InitSequenceScript(); ST_Message("I_Init: Setting up machine state.\n"); I_Init(); ST_Message("ST_Init: Init startup screen.\n"); ST_Init(); S_StartSongName("orb", true); // Show version message now, so it's visible during R_Init() ST_Message("Executable: "VERSIONTEXT".\n"); ST_Message("R_Init: Init Hexen refresh daemon"); R_Init(); ST_Message("\n"); if (M_CheckParm("-net")) ST_NetProgress(); // Console player found ST_Message("P_Init: Init Playloop state.\n"); P_Init(); // Check for command line warping. Follows P_Init() because the // MAPINFO.TXT script must be already processed. WarpCheck(); if (autostart) { ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n", WarpMap, P_GetMapName(startmap), startmap, startskill + 1); } ST_Message("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); ST_Message("SB_Init: Loading patches.\n"); SB_Init(); CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-timedemo"); if (p && p < myargc - 1) { G_TimeDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { G_LoadGame(atoi(myargv[p + 1])); } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_StartNewInit(); G_InitNew(startskill, startepisode, startmap); } else { H2_StartTitle(); } } H2_GameLoop(); // Never returns } //========================================================================== // // HandleArgs // //========================================================================== static void HandleArgs(void) { int p; execOpt_t *opt; nomonsters = M_ParmExists("-nomonsters"); respawnparm = M_ParmExists("-respawn"); randomclass = M_ParmExists("-randclass"); ravpic = M_ParmExists("-ravpic"); artiskip = M_ParmExists("-artiskip"); debugmode = M_ParmExists("-debug"); deathmatch = M_ParmExists("-deathmatch"); cmdfrag = M_ParmExists("-cmdfrag"); // Process command line options for (opt = ExecOptions; opt->name != NULL; opt++) { p = M_CheckParm(opt->name); if (p && p < myargc-opt->requiredArgs) { opt->func(&myargv[p], opt->tag); } } // Look for an external device driver I_CheckExternDriver(); } //========================================================================== // // WarpCheck // //========================================================================== static void WarpCheck(void) { int p; int map; p = M_CheckParm("-warp"); if (p && p < myargc - 1) { WarpMap = atoi(myargv[p + 1]); map = P_TranslateMap(WarpMap); if (map == -1) { // Couldn't find real map number startmap = 1; ST_Message("-WARP: Invalid map number.\n"); } else { // Found a valid startmap startmap = map; autostart = true; } } else { WarpMap = 1; startmap = P_TranslateMap(1); if (startmap == -1) { startmap = 1; } } } //========================================================================== // // ExecOptionSKILL // //========================================================================== static void ExecOptionSKILL(const char **args, int tag) { USED(tag); startskill = args[1][0] - '1'; autostart = true; } //========================================================================== // // ExecOptionFILE // //========================================================================== static void ExecOptionFILE(const char **args, int tag) { int p; USED(tag); USED(args); p = M_CheckParm("-file"); while (++p != myargc && myargv[p][0] != '-') { AddWADFile(myargv[p]); } } //========================================================================== // // ExecOptionPLAYDEMO // //========================================================================== static void ExecOptionPLAYDEMO(const char **args, int tag) { char file[256]; USED(tag); snprintf(file, sizeof(file), "%s.lmp", args[1]); AddWADFile(file); ST_Message("Playing demo %s.lmp.\n", args[1]); } //========================================================================== // // ExecOptionSCRIPTS // //========================================================================== static void ExecOptionSCRIPTS(const char **args, int tag) { USED(tag); sc_FileScripts = true; sc_ScriptsDir = args[1]; } //========================================================================== // // ExecOptionDEVMAPS // //========================================================================== static void ExecOptionDEVMAPS(const char **args, int tag) { char *ptr; USED(tag); DevMaps = true; ST_Message("Map development mode enabled:\n"); ST_Message("[config ] = %s\n", args[1]); SC_OpenFileCLib(args[1]); SC_MustGetStringName("mapsdir"); SC_MustGetString(); ST_Message("[mapsdir ] = %s\n", sc_String); ptr = (char *) malloc(strlen(sc_String) + 1); strcpy(ptr, sc_String); DevMapsDir = ptr; SC_MustGetStringName("scriptsdir"); SC_MustGetString(); ST_Message("[scriptsdir] = %s\n", sc_String); sc_FileScripts = true; ptr = (char *) malloc(strlen(sc_String) + 1); strcpy(ptr, sc_String); sc_ScriptsDir = ptr; while (SC_GetString()) { if (SC_Compare("file")) { SC_MustGetString(); AddWADFile(sc_String); } else { SC_ScriptError(NULL); } } SC_Close(); } static long superatol(const char *s) { long int n = 0, r = 10, x, mul = 1; const char *c = s; for ( ; *c; c++) { x = (*c & 223) - 16; if (x == -3) { mul = -mul; } else if (x == 72 && r == 10) { n -= (r = n); if (!r) r = 16; if (r < 2 || r > 36) return -1; } else { if (x > 10) x -= 39; if (x >= r) return -1; n = (n*r) + x; } } return (mul*n); } static void ExecOptionMAXZONE(const char **args, int tag) { int size; USED(tag); size = (int) superatol(args[1]); if (size < MINIMUM_HEAP_SIZE) size = MINIMUM_HEAP_SIZE; if (size > MAXIMUM_HEAP_SIZE) size = MAXIMUM_HEAP_SIZE; maxzone = size; } //========================================================================== // // H2_GameLoop // //========================================================================== void H2_GameLoop(void) { if (M_CheckParm("-debugfile")) { char filename[20]; snprintf(filename, sizeof(filename), "debug%i.txt", consoleplayer); debugfile = fopen(filename,"w"); } I_InitGraphics(); while (1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics if (singletics) { I_StartTic(); H2_ProcessEvents(); G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]); if (advancedemo) { H2_DoAdvanceDemo(); } G_Ticker(); gametic++; maketic++; } else { // Will run at least one tic TryRunTics(); } // Move positional sounds S_UpdateSounds(players[displayplayer].mo); DrawAndBlit(); } } //========================================================================== // // H2_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //========================================================================== void H2_ProcessEvents(void) { event_t *ev; while (eventtail != eventhead) { ev = &events[eventtail]; if (F_Responder(ev)) { goto _next_ev; } if (MN_Responder(ev)) { goto _next_ev; } G_Responder(ev); _next_ev: eventtail = (eventtail + 1) & (MAXEVENTS - 1); } } //========================================================================== // // H2_PostEvent // // Called by the I/O functions when input is detected. // //========================================================================== void H2_PostEvent(event_t *ev) { events[eventhead] = *ev; eventhead++; eventhead &= (MAXEVENTS - 1); } //========================================================================== // // DrawAndBlit // //========================================================================== static void DrawAndBlit(void) { // Change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize(); } // Do buffered drawing switch (gamestate) { case GS_LEVEL: if (!gametic) break; #if AM_TRANSPARENT R_RenderPlayerView(&players[displayplayer]); #endif if (automapactive) AM_Drawer(); #if !AM_TRANSPARENT else { R_RenderPlayerView(&players[displayplayer]); } #endif CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer(); break; case GS_FINALE: F_Drawer(); break; case GS_DEMOSCREEN: PageDrawer(); break; } if (paused && !MenuActive && !askforquit) { if (!netgame) { V_DrawPatch(160, viewwindowy + 5, (PATCH_REF)WR_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, (PATCH_REF)WR_CacheLumpName("PAUSED", PU_CACHE)); } } #ifdef RENDER3D if (OGL_DrawFilter()) BorderNeedRefresh = true; #endif // Draw current message DrawMessage(); // Draw Menu MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_Update(); } //========================================================================== // // DrawMessage // //========================================================================== static void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0 || !player->message) { // No message return; } if (player->yellowMessage) { MN_DrTextAYellow(player->message, 160 - MN_TextAWidth(player->message)/2, 1); } else { MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message)/2, 1); } } //========================================================================== // // H2_PageTicker // //========================================================================== void H2_PageTicker(void) { if (--pagetic < 0) { H2_AdvanceDemo(); } } //========================================================================== // // PageDrawer // //========================================================================== static void PageDrawer(void) { V_DrawRawScreen((BYTE_REF)WR_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { V_DrawPatch(4, 160, (PATCH_REF)WR_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } //========================================================================== // // H2_AdvanceDemo // // Called after each demo or intro demosequence finishes. // //========================================================================== void H2_AdvanceDemo(void) { advancedemo = true; } //========================================================================== // // H2_DoAdvanceDemo // //========================================================================== void H2_DoAdvanceDemo(void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save/end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence + 1) % 7; switch (demosequence) { case 0: pagetic = 280; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSongName("hexen", true); break; case 1: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = (mac_hexen == true) ? "PRSGCRED" /* credits for Mac port by Presage */ : "CREDIT"; /* original Raven/iD credits page . */ break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo3"); break; } } //========================================================================== // // H2_StartTitle // //========================================================================== void H2_StartTitle(void) { gameaction = ga_nothing; demosequence = -1; H2_AdvanceDemo(); } //========================================================================== // // CheckRecordFrom // // -recordfrom <savegame num> <demoname> // //========================================================================== static void CheckRecordFrom(void) { int p; p = M_CheckParm("-recordfrom"); if (!p || p >= myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns } //========================================================================== // // AddWADFile // //========================================================================== static void AddWADFile(const char *file) { int i = 0; char *newwad; ST_Message("Adding external file: %s\n", file); while (wadfiles[i]) { if (++i == MAXWADFILES) I_Error ("MAXWADFILES reached for %s", file); } newwad = (char *) malloc(strlen(file) + 1); strcpy(newwad, file); wadfiles[i] = newwad; if (++i <= MAXWADFILES) wadfiles[i] = NULL; } //========================================================================== // // Fixed Point math // //========================================================================== #if defined(_HAVE_FIXED_ASM) #if defined(__i386__) || defined(__386__) || defined(_M_IX86) #if defined(__GNUC__) && !defined(_INLINE_FIXED_ASM) fixed_t FixedMul (fixed_t a, fixed_t b) { fixed_t retval; __asm__ __volatile__( "imull %%edx \n\t" "shrdl $16, %%edx, %%eax \n\t" : "=a" (retval) : "a" (a), "d" (b) : "cc" ); return retval; } fixed_t FixedDiv2 (fixed_t a, fixed_t b) { fixed_t retval; __asm__ __volatile__( "cdq \n\t" "shldl $16, %%eax, %%edx \n\t" "sall $16, %%eax \n\t" "idivl %%ebx \n\t" : "=a" (retval) : "a" (a), "b" (b) : "%edx", "cc" ); return retval; } #endif /* GCC and !_INLINE_FIXED_ASM */ #endif /* x86 */ #else /* C-only versions */ fixed_t FixedMul (fixed_t a, fixed_t b) { return ((int64_t) a * (int64_t) b) >> 16; } fixed_t FixedDiv2 (fixed_t a, fixed_t b) { if (!b) return 0; return (fixed_t) (((double) a / (double) b) * FRACUNIT); } #endif fixed_t FixedDiv (fixed_t a, fixed_t b) { if ((abs(a) >> 14) >= abs(b)) { return ((a^b) < 0 ? H2MININT : H2MAXINT); } return (FixedDiv2(a, b)); } //========================================================================== // // Byte swap functions // //========================================================================== int16_t ShortSwap (int16_t x) { return (int16_t) (((uint16_t)x << 8) | ((uint16_t)x >> 8)); } int32_t LongSwap (int32_t x) { return (int32_t) (((uint32_t)x << 24) | ((uint32_t)x >> 24) | (((uint32_t)x & (uint32_t)0x0000ff00UL) << 8) | (((uint32_t)x & (uint32_t)0x00ff0000UL) >> 8)); }