ref: 21f6a1501d32f541673f8226d4b2292aef920c2b
dir: /p_spec.h/
//************************************************************************** //** //** p_spec.h : Heretic 2 : Raven Software, Corp. //** //** $Revision: 491 $ //** $Date: 2009-05-30 01:10:42 +0300 (Sat, 30 May 2009) $ //** //************************************************************************** #ifndef __P_SPEC__ #define __P_SPEC__ extern int *TerrainTypes; /* scrolling line specials */ #define MAXLINEANIMS 64 extern short numlinespecials; extern line_t *linespeciallist[MAXLINEANIMS]; /* Define values for map objects */ #define MO_TELEPORTMAN 14 /* at game start */ void P_InitTerrainTypes(void); void P_InitLava(void); /* at map load */ void P_SpawnSpecials(void); /* every tic */ void P_UpdateSpecials(void); /* when needed */ boolean P_ExecuteLineSpecial(int special, byte *args, line_t *line, int side, mobj_t *mo); boolean P_ActivateLine(line_t *ld, mobj_t *mo, int side, int activationType); /* boolean P_UseSpecialLine ( mobj_t *thing, line_t *line); void P_ShootSpecialLine ( mobj_t *thing, line_t *line); void P_CrossSpecialLine (int linenum, int side, mobj_t *thing); */ void P_PlayerInSpecialSector(player_t *player); void P_PlayerOnSpecialFlat(player_t *player, int floorType); /* int twoSided(int sector,int line); sector_t *getSector(int currentSector,int line,int side); side_t *getSide(int currentSector,int line, int side); */ fixed_t P_FindLowestFloorSurrounding(sector_t *sec); fixed_t P_FindHighestFloorSurrounding(sector_t *sec); fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight); fixed_t P_FindLowestCeilingSurrounding(sector_t *sec); fixed_t P_FindHighestCeilingSurrounding(sector_t *sec); int P_FindSectorFromTag(int tag, int start); /* int P_FindSectorFromLineTag(line_t *line,int start); int P_FindMinSurroundingLight(sector_t *sector,int max); */ sector_t *getNextSector(line_t *line,sector_t *sec); line_t *P_FindLine(int lineTag, int *searchPosition); /* ---- SPECIAL ---- */ /* int EV_DoDonut(line_t *line); */ /* ---- P_anim.c ---- */ void P_AnimateSurfaces(void); void P_InitFTAnims(void); void P_InitLightning(void); void P_ForceLightning(void); /* ---- P_LIGHTS ---- */ typedef enum { LITE_RAISEBYVALUE, LITE_LOWERBYVALUE, LITE_CHANGETOVALUE, LITE_FADE, LITE_GLOW, LITE_FLICKER, LITE_STROBE } lighttype_t; typedef struct { thinker_t thinker; sector_t *sector; lighttype_t type; int value1; int value2; int tics1; int tics2; int count; } light_t; typedef struct { thinker_t thinker; sector_t *sector; int index; int base; } phase_t; #define LIGHT_SEQUENCE_START 2 #define LIGHT_SEQUENCE 3 #define LIGHT_SEQUENCE_ALT 4 void T_Phase(phase_t *phase); void T_Light(light_t *light); void P_SpawnPhasedLight(sector_t *sector, int base, int idx); void P_SpawnLightSequence(sector_t *sector, int indexStep); boolean EV_SpawnLight(line_t *line, byte *arg, lighttype_t type); #if 0 typedef struct { thinker_t thinker; sector_t *sector; int count; int maxlight; int minlight; int maxtime; int mintime; } lightflash_t; typedef struct { thinker_t thinker; sector_t *sector; int count; int minlight; int maxlight; int darktime; int brighttime; } strobe_t; typedef struct { thinker_t thinker; sector_t *sector; int minlight; int maxlight; int direction; } glow_t; #define GLOWSPEED 8 #define STROBEBRIGHT 5 #define FASTDARK 15 #define SLOWDARK 35 void T_LightFlash (lightflash_t *flash); void P_SpawnLightFlash (sector_t *sector); void T_StrobeFlash (strobe_t *flash); void P_SpawnStrobeFlash (sector_t *sector, int fastOrSlow, int inSync); void EV_StartLightStrobing(line_t *line); void EV_TurnTagLightsOff(line_t *line); void EV_LightTurnOn(line_t *line, int bright); void T_Glow(glow_t *g); void P_SpawnGlowingLight(sector_t *sector); void T_Phase(phase_t *phase); void P_SpawnPhasedLight(sector_t *sector, int base, int idx); void P_SpawnLightSequence(sector_t *sector, int indexStep); #endif /* ---- P_SWITCH ---- */ typedef struct { const char name1[9]; const char name2[9]; int soundID; } switchlist_t; typedef enum { SWTCH_TOP, SWTCH_MIDDLE, SWTCH_BOTTOM } bwhere_e; typedef struct { line_t *line; bwhere_e where; int btexture; int btimer; mobj_t *soundorg; } button_t; #define MAXSWITCHES 50 /* max # of wall switches in a level */ #define MAXBUTTONS 16 /* 4 players, 4 buttons each at once, max. */ #define BUTTONTIME 35 /* 1 second */ extern button_t buttonlist[MAXBUTTONS]; void P_ChangeSwitchTexture(line_t *line, int useAgain); void P_InitSwitchList(void); /* ---- P_PLATS ---- */ typedef enum { PLAT_UP, PLAT_DOWN, PLAT_WAITING, /* PLAT_IN_STASIS */ } plat_e; typedef enum { PLAT_PERPETUALRAISE, PLAT_DOWNWAITUPSTAY, PLAT_DOWNBYVALUEWAITUPSTAY, PLAT_UPWAITDOWNSTAY, PLAT_UPBYVALUEWAITDOWNSTAY, /* PLAT_RAISEANDCHANGE, PLAT_RAISETONEARESTANDCHANGE */ } plattype_e; typedef struct { thinker_t thinker; sector_t *sector; fixed_t speed; fixed_t low; fixed_t high; int wait; int count; plat_e status; plat_e oldstatus; int crush; int tag; plattype_e type; } plat_t; #define PLATWAIT 3 #define PLATSPEED FRACUNIT #define MAXPLATS 30 extern plat_t *activeplats[MAXPLATS]; void T_PlatRaise(plat_t *plat); int EV_DoPlat(line_t *line, byte *args, plattype_e type, int amount); void P_AddActivePlat(plat_t *plat); void P_RemoveActivePlat(plat_t *plat); void EV_StopPlat(line_t *line, byte *args); /* ---- P_DOORS ---- */ typedef enum { DREV_NORMAL, DREV_CLOSE30THENOPEN, DREV_CLOSE, DREV_OPEN, DREV_RAISEIN5MINS } vldoor_e; typedef struct { thinker_t thinker; sector_t *sector; vldoor_e type; fixed_t topheight; fixed_t speed; int direction; /* 1 = up, 0 = waiting at top, -1 = down */ int topwait; /* tics to wait at the top (keep in case a door going down is reset) */ int topcountdown; /* when it reaches 0, start going down */ } vldoor_t; #define VDOORSPEED (FRACUNIT * 2) #define VDOORWAIT 150 boolean EV_VerticalDoor(line_t *line, mobj_t *thing); int EV_DoDoor(line_t *line, byte *args, vldoor_e type); void T_VerticalDoor(vldoor_t *door); /* void P_SpawnDoorCloseIn30(sector_t *sec); void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum); */ /* ---- P_CEILNG ---- */ typedef enum { CLEV_LOWERTOFLOOR, CLEV_RAISETOHIGHEST, CLEV_LOWERANDCRUSH, CLEV_CRUSHANDRAISE, CLEV_LOWERBYVALUE, CLEV_RAISEBYVALUE, CLEV_CRUSHRAISEANDSTAY, CLEV_MOVETOVALUETIMES8 } ceiling_e; typedef struct { thinker_t thinker; sector_t *sector; ceiling_e type; fixed_t bottomheight, topheight; fixed_t speed; int crush; int direction; /* 1 = up, 0 = waiting, -1 = down */ int tag; /* ID */ int olddirection; } ceiling_t; #define CEILSPEED FRACUNIT #define CEILWAIT 150 #define MAXCEILINGS 30 extern ceiling_t *activeceilings[MAXCEILINGS]; int EV_DoCeiling(line_t *line, byte *args, ceiling_e type); void T_MoveCeiling(ceiling_t *ceiling); void P_AddActiveCeiling(ceiling_t *c); void P_RemoveActiveCeiling(ceiling_t *c); int EV_CeilingCrushStop(line_t *line, byte *args); /* ---- P_FLOOR ---- */ typedef enum { FLEV_LOWERFLOOR, /* lower floor to highest surrounding floor */ FLEV_LOWERFLOORTOLOWEST, /* lower floor to lowest surrounding floor */ FLEV_LOWERFLOORBYVALUE, FLEV_RAISEFLOOR, /* raise floor to lowest surrounding CEILING */ FLEV_RAISEFLOORTONEAREST, /* raise floor to next highest surrounding floor */ FLEV_RAISEFLOORBYVALUE, FLEV_RAISEFLOORCRUSH, FLEV_RAISEBUILDSTEP, /* One step of a staircase */ FLEV_RAISEBYVALUETIMES8, FLEV_LOWERBYVALUETIMES8, FLEV_LOWERTIMES8INSTANT, FLEV_RAISETIMES8INSTANT, FLEV_MOVETOVALUETIMES8 } floor_e; typedef struct { thinker_t thinker; sector_t *sector; floor_e type; int crush; int direction; int newspecial; short texture; fixed_t floordestheight; fixed_t speed; int delayCount; int delayTotal; fixed_t stairsDelayHeight; fixed_t stairsDelayHeightDelta; fixed_t resetHeight; short resetDelay; short resetDelayCount; byte textureChange; } floormove_t; typedef struct { thinker_t thinker; sector_t *sector; int ceilingSpeed; int floorSpeed; int floordest; int ceilingdest; int direction; int crush; } pillar_t; typedef struct { thinker_t thinker; sector_t *sector; fixed_t originalHeight; fixed_t accumulator; fixed_t accDelta; fixed_t targetScale; fixed_t scale; fixed_t scaleDelta; int ticker; int state; } floorWaggle_t; #define FLOORSPEED FRACUNIT typedef enum { RES_OK, RES_CRUSHED, RES_PASTDEST } result_e; typedef enum { STAIRS_NORMAL, STAIRS_SYNC, STAIRS_PHASED } stairs_e; result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, int crush, int floorOrCeiling, int direction); int EV_BuildStairs(line_t *line, byte *args, int direction, stairs_e type); int EV_DoFloor(line_t *line, byte *args, floor_e floortype); void T_MoveFloor(floormove_t *floor); void T_BuildPillar(pillar_t *pillar); void T_FloorWaggle(floorWaggle_t *waggle); int EV_BuildPillar(line_t *line, byte *args, boolean crush); int EV_OpenPillar(line_t *line, byte *args); int EV_DoFloorAndCeiling(line_t *line, byte *args, boolean raise); int EV_FloorCrushStop(line_t *line, byte *args); boolean EV_StartFloorWaggle(int tag, int height, int speed, int offset, int timer); /* ---- p_telept ---- */ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle, boolean useFog); boolean EV_Teleport(int tid, mobj_t *thing, boolean fog); /* ---- p_acs ---- */ #define MAX_ACS_SCRIPT_VARS 10 #define MAX_ACS_MAP_VARS 32 #define MAX_ACS_WORLD_VARS 64 #define ACS_STACK_DEPTH 32 #define MAX_ACS_STORE 20 typedef enum { ASTE_INACTIVE, ASTE_RUNNING, ASTE_SUSPENDED, ASTE_WAITINGFORTAG, ASTE_WAITINGFORPOLY, ASTE_WAITINGFORSCRIPT, ASTE_TERMINATING } aste_t; typedef struct acs_s acs_t; typedef struct acsInfo_s acsInfo_t; struct acsInfo_s { int number; byte *address; int argCount; aste_t state; int waitValue; }; struct acs_s { thinker_t thinker; mobj_t *activator; line_t *line; int side; int number; int infoIndex; int delayCount; int stack[ACS_STACK_DEPTH]; int stackPtr; int vars[MAX_ACS_SCRIPT_VARS]; byte *ip; }; typedef struct { int map; /* Target map */ int script; /* Script number on target map */ byte args[4]; /* Padded to 4 for alignment */ } acsstore_t; void P_LoadACScripts(int lump); boolean P_StartACS(int number, int map, byte *args, mobj_t *activator, line_t *line, int side); boolean P_StartLockedACS(line_t *line, byte *args, mobj_t *mo, int side); boolean P_TerminateACS(int number, int map); boolean P_SuspendACS(int number, int map); void T_InterpretACS(acs_t *script); void P_TagFinished(int tag); void P_PolyobjFinished(int po); void P_ACSInitNewGame(void); void P_CheckACSStore(void); extern int ACScriptCount; extern byte *ActionCodeBase; extern acsInfo_t *ACSInfo; extern int MapVars[MAX_ACS_MAP_VARS]; extern int WorldVars[MAX_ACS_WORLD_VARS]; extern acsstore_t ACSStore[MAX_ACS_STORE + 1]; /* +1 for termination marker */ /* ---- p_things ---- */ extern mobjtype_t TranslateThingType[]; boolean EV_ThingProjectile(byte *args, boolean gravity); boolean EV_ThingSpawn(byte *args, boolean fog); boolean EV_ThingActivate(int tid); boolean EV_ThingDeactivate(int tid); boolean EV_ThingRemove(int tid); boolean EV_ThingDestroy(int tid); #endif /* __P_SPEC__ */