ref: abf5ff94061e3760bdbc54b8f2839fe77f57bdf4
dir: /s_sound.c/
//************************************************************************** //** //** S_SOUND.C: MUSIC & SFX API //** //** $Revision: 590 $ //** $Date: 2012-10-23 23:55:31 +0300 (Tue, 23 Oct 2012) $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include "h2def.h" #include "p_local.h" /* P_AproxDistance() */ #include "sounds.h" #include "i_sound.h" #include "i_cdmus.h" #include "soundst.h" // MACROS ------------------------------------------------------------------ #define DEFAULT_ARCHIVEPATH "o:\\sound\\archive\\" #define PRIORITY_MAX_ADJUST 10 #define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST) // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static boolean S_StopSoundID(int sound_id, int priority); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern int snd_MaxVolume; extern int snd_MusicVolume; extern int snd_Channels; #ifdef __WATCOMC__ extern int snd_SfxDevice; extern int snd_MusicDevice; extern int snd_DesiredSfxDevice; extern int snd_DesiredMusicDevice; extern int tsm_ID; #endif extern void **lumpcache; extern int startepisode; extern int startmap; // PUBLIC DATA DEFINITIONS ------------------------------------------------- /* Sound info */ sfxinfo_t S_sfx[] = { /* tagname, lumpname, priority, usefulness, snd_ptr, lumpnum, numchannels, */ /* pitchshift */ { "", "", 0, -1, NULL, 0, 0, 0 }, { "PlayerFighterNormalDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterCrazyDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterExtreme1Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterExtreme2Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterExtreme3Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterBurnDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericNormalDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericCrazyDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericExtreme1Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericExtreme2Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericExtreme3Death", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericBurnDeath", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerMageNormalDeath", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerMageCrazyDeath", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerMageExtreme1Death", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerMageExtreme2Death", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerMageExtreme3Death", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerMageBurnDeath", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerFighterPain", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericPain", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerMagePain", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerFighterGrunt", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericGrunt", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerMageGrunt", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerLand", "", 32, -1, NULL, 0, 2, 1 }, { "PlayerPoisonCough", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterFallingScream", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerClericFallingScream", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerMageFallingScream", "", 256, -1, NULL, 0, 2, 0 }, { "PlayerFallingSplat", "", 256, -1, NULL, 0, 2, 1 }, { "PlayerFighterFailedUse", "", 256, -1, NULL, 0, 1, 1 }, { "PlayerClericFailedUse", "", 256, -1, NULL, 0, 1, 1 }, { "PlayerMageFailedUse", "", 256, -1, NULL, 0, 1, 0 }, { "PlatformStart", "", 36, -1, NULL, 0, 2, 1 }, { "PlatformStartMetal", "", 36, -1, NULL, 0, 2, 1 }, { "PlatformStop", "", 40, -1, NULL, 0, 2, 1 }, { "StoneMove", "", 32, -1, NULL, 0, 2, 1 }, { "MetalMove", "", 32, -1, NULL, 0, 2, 1 }, { "DoorOpen", "", 36, -1, NULL, 0, 2, 1 }, { "DoorLocked", "", 36, -1, NULL, 0, 2, 1 }, { "DoorOpenMetal", "", 36, -1, NULL, 0, 2, 1 }, { "DoorCloseMetal", "", 36, -1, NULL, 0, 2, 1 }, { "DoorCloseLight", "", 36, -1, NULL, 0, 2, 1 }, { "DoorCloseHeavy", "", 36, -1, NULL, 0, 2, 1 }, { "DoorCreak", "", 36, -1, NULL, 0, 2, 1 }, { "PickupWeapon", "", 36, -1, NULL, 0, 2, 0 }, { "PickupArtifact", "", 36, -1, NULL, 0, 2, 1 }, { "PickupKey", "", 36, -1, NULL, 0, 2, 1 }, { "PickupItem", "", 36, -1, NULL, 0, 2, 1 }, { "PickupPiece", "", 36, -1, NULL, 0, 2, 0 }, { "WeaponBuild", "", 36, -1, NULL, 0, 2, 0 }, { "UseArtifact", "", 36, -1, NULL, 0, 2, 1 }, { "BlastRadius", "", 36, -1, NULL, 0, 2, 1 }, { "Teleport", "", 256, -1, NULL, 0, 2, 1 }, { "ThunderCrash", "", 30, -1, NULL, 0, 2, 1 }, { "FighterPunchMiss", "", 80, -1, NULL, 0, 2, 1 }, { "FighterPunchHitThing", "", 80, -1, NULL, 0, 2, 1 }, { "FighterPunchHitWall", "", 80, -1, NULL, 0, 2, 1 }, { "FighterGrunt", "", 80, -1, NULL, 0, 2, 1 }, { "FighterAxeHitThing", "", 80, -1, NULL, 0, 2, 1 }, { "FighterHammerMiss", "", 80, -1, NULL, 0, 2, 1 }, { "FighterHammerHitThing", "", 80, -1, NULL, 0, 2, 1 }, { "FighterHammerHitWall", "", 80, -1, NULL, 0, 2, 1 }, { "FighterHammerContinuous", "", 32, -1, NULL, 0, 2, 1 }, { "FighterHammerExplode", "", 80, -1, NULL, 0, 2, 1 }, { "FighterSwordFire", "", 80, -1, NULL, 0, 2, 1 }, { "FighterSwordExplode", "", 80, -1, NULL, 0, 2, 1 }, { "ClericCStaffFire", "", 80, -1, NULL, 0, 2, 1 }, { "ClericCStaffExplode", "", 40, -1, NULL, 0, 2, 1 }, { "ClericCStaffHitThing", "", 80, -1, NULL, 0, 2, 1 }, { "ClericFlameFire", "", 80, -1, NULL, 0, 2, 1 }, { "ClericFlameExplode", "", 80, -1, NULL, 0, 2, 1 }, { "ClericFlameCircle", "", 80, -1, NULL, 0, 2, 1 }, { "MageWandFire", "", 80, -1, NULL, 0, 2, 1 }, { "MageLightningFire", "", 80, -1, NULL, 0, 2, 1 }, { "MageLightningZap", "", 32, -1, NULL, 0, 2, 1 }, { "MageLightningContinuous", "", 32, -1, NULL, 0, 2, 1 }, { "MageLightningReady", "", 30, -1, NULL, 0, 2, 1 }, { "MageShardsFire","", 80, -1, NULL, 0, 2, 1 }, { "MageShardsExplode","", 36, -1, NULL, 0, 2, 1 }, { "MageStaffFire","", 80, -1, NULL, 0, 2, 1 }, { "MageStaffExplode","", 40, -1, NULL, 0, 2, 1 }, { "Switch1", "", 32, -1, NULL, 0, 2, 1 }, { "Switch2", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentSight", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentActive", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentPain", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentAttack", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentMeleeHit", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentDeath", "", 40, -1, NULL, 0, 2, 1 }, { "SerpentBirth", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentFXContinuous", "", 32, -1, NULL, 0, 2, 1 }, { "SerpentFXHit", "", 32, -1, NULL, 0, 2, 1 }, { "PotteryExplode", "", 32, -1, NULL, 0, 2, 1 }, { "Drip", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurSight", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurActive", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurPain", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurAttack", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurDeath", "", 40, -1, NULL, 0, 2, 1 }, { "CentaurLeaderAttack", "", 32, -1, NULL, 0, 2, 1 }, { "CentaurMissileExplode", "", 32, -1, NULL, 0, 2, 1 }, { "Wind", "", 1, -1, NULL, 0, 2, 1 }, { "BishopSight", "", 32, -1, NULL, 0, 2, 1 }, { "BishopActive", "", 32, -1, NULL, 0, 2, 1 }, { "BishopPain", "", 32, -1, NULL, 0, 2, 1 }, { "BishopAttack", "", 32, -1, NULL, 0, 2, 1 }, { "BishopDeath", "", 40, -1, NULL, 0, 2, 1 }, { "BishopMissileExplode", "", 32, -1, NULL, 0, 2, 1 }, { "BishopBlur", "", 32, -1, NULL, 0, 2, 1 }, { "DemonSight", "", 32, -1, NULL, 0, 2, 1 }, { "DemonActive", "", 32, -1, NULL, 0, 2, 1 }, { "DemonPain", "", 32, -1, NULL, 0, 2, 1 }, { "DemonAttack", "", 32, -1, NULL, 0, 2, 1 }, { "DemonMissileFire", "", 32, -1, NULL, 0, 2, 1 }, { "DemonMissileExplode", "", 32, -1, NULL, 0, 2, 1 }, { "DemonDeath", "", 40, -1, NULL, 0, 2, 1 }, { "WraithSight", "", 32, -1, NULL, 0, 2, 1 }, { "WraithActive", "", 32, -1, NULL, 0, 2, 1 }, { "WraithPain", "", 32, -1, NULL, 0, 2, 1 }, { "WraithAttack", "", 32, -1, NULL, 0, 2, 1 }, { "WraithMissileFire", "", 32, -1, NULL, 0, 2, 1 }, { "WraithMissileExplode", "", 32, -1, NULL, 0, 2, 1 }, { "WraithDeath", "", 40, -1, NULL, 0, 2, 1 }, { "PigActive1", "", 32, -1, NULL, 0, 2, 1 }, { "PigActive2", "", 32, -1, NULL, 0, 2, 1 }, { "PigPain", "", 32, -1, NULL, 0, 2, 1 }, { "PigAttack", "", 32, -1, NULL, 0, 2, 1 }, { "PigDeath", "", 40, -1, NULL, 0, 2, 1 }, { "MaulatorSight", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorActive", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorPain", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorHamSwing", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorHamHit", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorMissileHit", "", 32, -1, NULL, 0, 2, 1 }, { "MaulatorDeath", "", 40, -1, NULL, 0, 2, 1 }, { "FreezeDeath", "", 40, -1, NULL, 0, 2, 1 }, { "FreezeShatter", "", 40, -1, NULL, 0, 2, 1 }, { "EttinSight", "", 32, -1, NULL, 0, 2, 1 }, { "EttinActive", "", 32, -1, NULL, 0, 2, 1 }, { "EttinPain", "", 32, -1, NULL, 0, 2, 1 }, { "EttinAttack", "", 32, -1, NULL, 0, 2, 1 }, { "EttinDeath", "", 40, -1, NULL, 0, 2, 1 }, { "FireDemonSpawn", "", 32, -1, NULL, 0, 2, 1 }, { "FireDemonActive", "", 32, -1, NULL, 0, 2, 1 }, { "FireDemonPain", "", 32, -1, NULL, 0, 2, 1 }, { "FireDemonAttack", "", 32, -1, NULL, 0, 2, 1 }, { "FireDemonMissileHit", "", 32, -1, NULL, 0, 2, 1 }, { "FireDemonDeath", "", 40, -1, NULL, 0, 2, 1 }, { "IceGuySight", "", 32, -1, NULL, 0, 2, 1 }, { "IceGuyActive", "", 32, -1, NULL, 0, 2, 1 }, { "IceGuyAttack", "", 32, -1, NULL, 0, 2, 1 }, { "IceGuyMissileExplode", "", 32, -1, NULL, 0, 2, 1 }, { "SorcererSight", "", 256, -1, NULL, 0, 2, 1 }, { "SorcererActive", "", 256, -1, NULL, 0, 2, 1 }, { "SorcererPain", "", 256, -1, NULL, 0, 2, 1 }, { "SorcererSpellCast", "", 256, -1, NULL, 0, 2, 1 }, { "SorcererBallWoosh", "", 256, -1, NULL, 0, 4, 1 }, { "SorcererDeathScream", "", 256, -1, NULL, 0, 2, 1 }, { "SorcererBishopSpawn", "", 80, -1, NULL, 0, 2, 1 }, { "SorcererBallPop", "", 80, -1, NULL, 0, 2, 1 }, { "SorcererBallBounce", "", 80, -1, NULL, 0, 3, 1 }, { "SorcererBallExplode", "", 80, -1, NULL, 0, 3, 1 }, { "SorcererBigBallExplode", "", 80, -1, NULL, 0, 3, 1 }, { "SorcererHeadScream", "", 256, -1, NULL, 0, 2, 1 }, { "DragonSight", "", 64, -1, NULL, 0, 2, 1 }, { "DragonActive", "", 64, -1, NULL, 0, 2, 1 }, { "DragonWingflap", "", 64, -1, NULL, 0, 2, 1 }, { "DragonAttack", "", 64, -1, NULL, 0, 2, 1 }, { "DragonPain", "", 64, -1, NULL, 0, 2, 1 }, { "DragonDeath", "", 64, -1, NULL, 0, 2, 1 }, { "DragonFireballExplode", "", 32, -1, NULL, 0, 2, 1 }, { "KoraxSight", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxActive", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxPain", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxAttack", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxCommand", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxDeath", "", 256, -1, NULL, 0, 2, 1 }, { "KoraxStep", "", 128, -1, NULL, 0, 2, 1 }, { "ThrustSpikeRaise", "", 32, -1, NULL, 0, 2, 1 }, { "ThrustSpikeLower", "", 32, -1, NULL, 0, 2, 1 }, { "GlassShatter", "", 32, -1, NULL, 0, 2, 1 }, { "FlechetteBounce", "", 32, -1, NULL, 0, 2, 1 }, { "FlechetteExplode", "", 32, -1, NULL, 0, 2, 1 }, { "LavaMove", "", 36, -1, NULL, 0, 2, 1 }, { "WaterMove", "", 36, -1, NULL, 0, 2, 1 }, { "IceStartMove", "", 36, -1, NULL, 0, 2, 1 }, { "EarthStartMove", "", 36, -1, NULL, 0, 2, 1 }, { "WaterSplash", "", 32, -1, NULL, 0, 2, 1 }, { "LavaSizzle", "", 32, -1, NULL, 0, 2, 1 }, { "SludgeGloop", "", 32, -1, NULL, 0, 2, 1 }, { "HolySymbolFire", "", 64, -1, NULL, 0, 2, 1 }, { "SpiritActive", "", 32, -1, NULL, 0, 2, 1 }, { "SpiritAttack", "", 32, -1, NULL, 0, 2, 1 }, { "SpiritDie", "", 32, -1, NULL, 0, 2, 1 }, { "ValveTurn", "", 36, -1, NULL, 0, 2, 1 }, { "RopePull", "", 36, -1, NULL, 0, 2, 1 }, { "FlyBuzz", "", 20, -1, NULL, 0, 2, 1 }, { "Ignite", "", 32, -1, NULL, 0, 2, 1 }, { "PuzzleSuccess", "", 256, -1, NULL, 0, 2, 1 }, { "PuzzleFailFighter", "", 256, -1, NULL, 0, 2, 1 }, { "PuzzleFailCleric", "", 256, -1, NULL, 0, 2, 1 }, { "PuzzleFailMage", "", 256, -1, NULL, 0, 2, 1 }, { "Earthquake", "", 32, -1, NULL, 0, 2, 1 }, { "BellRing", "", 32, -1, NULL, 0, 2, 0 }, { "TreeBreak", "", 32, -1, NULL, 0, 2, 1 }, { "TreeExplode", "", 32, -1, NULL, 0, 2, 1 }, { "SuitofArmorBreak", "", 32, -1, NULL, 0, 2, 1 }, { "PoisonShroomPain", "", 20, -1, NULL, 0, 2, 1 }, { "PoisonShroomDeath", "", 32, -1, NULL, 0, 2, 1 }, { "Ambient1", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient2", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient3", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient4", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient5", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient6", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient7", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient8", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient9", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient10", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient11", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient12", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient13", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient14", "", 1, -1, NULL, 0, 1, 1 }, { "Ambient15", "", 1, -1, NULL, 0, 1, 1 }, { "StartupTick", "", 32, -1, NULL, 0, 2, 1 }, { "SwitchOtherLevel", "", 32, -1, NULL, 0, 2, 1 }, { "Respawn", "", 32, -1, NULL, 0, 2, 1 }, { "KoraxVoiceGreetings", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceReady", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceBlood", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceGame", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceBoard", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceWorship", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceMaybe", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceStrong", "", 512, -1, NULL, 0, 2, 1 }, { "KoraxVoiceFace", "", 512, -1, NULL, 0, 2, 1 }, { "BatScream", "", 32, -1, NULL, 0, 2, 1 }, { "Chat", "", 512, -1, NULL, 0, 2, 1 }, { "MenuMove", "", 32, -1, NULL, 0, 2, 1 }, { "ClockTick", "", 32, -1, NULL, 0, 2, 1 }, { "Fireball", "", 32, -1, NULL, 0, 2, 1 }, { "PuppyBeat", "", 30, -1, NULL, 0, 2, 1 }, { "MysticIncant", "", 32, -1, NULL, 0, 4, 1 } }; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static channel_t Channel[MAX_CHANNELS]; static int RegisteredSong; /* the current registered song. */ static int isExternalSong; static int NextCleanup; static boolean MusicPaused; static int Mus_Song = -1; static int Mus_LumpNum; static void *Mus_SndPtr; static byte *SoundCurve; static boolean UseSndScript; static char ArchivePath[MAX_OSPATH]; // CODE -------------------------------------------------------------------- //========================================================================== // // S_Init // //========================================================================== void S_Init(void) { SoundCurve = (byte *) W_CacheLumpName("SNDCURVE", PU_STATIC); // SoundCurve = (byte *) Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL); I_StartupSound(); if (snd_Channels > 8) { snd_Channels = 8; } I_SetChannels(snd_Channels); I_SetMusicVolume(snd_MusicVolume); // Attempt to setup CD music ST_Message("Initializing CD Audio: "); i_CDMusic = (I_CDMusInit() != -1); if (i_CDMusic) { ST_Message("success.\n"); } else { ST_Message("failed.\n"); } } //========================================================================== // // S_InitScript // //========================================================================== void S_InitScript(void) { int p; int i; strcpy(ArchivePath, DEFAULT_ARCHIVEPATH); p = M_CheckParm("-devsnd"); if (p && p < myargc - 1) { UseSndScript = true; SC_OpenFile(myargv[p+1]); } else { UseSndScript = false; SC_OpenLump("sndinfo"); } while (SC_GetString()) { if (*sc_String == '$') { if (!cistrcmp(sc_String, "$ARCHIVEPATH")) { SC_MustGetString(); strcpy(ArchivePath, sc_String); } else if (!cistrcmp(sc_String, "$MAP")) { SC_MustGetNumber(); SC_MustGetString(); if (sc_Number) { P_PutMapSongLump(sc_Number, sc_String); } } continue; } else { for (i = 0; i < NUMSFX; i++) { if (!strcmp(S_sfx[i].tagName, sc_String)) { SC_MustGetString(); if (*sc_String != '?') { strcpy(S_sfx[i].lumpname, sc_String); } else { strcpy(S_sfx[i].lumpname, "default"); } break; } } if (i == NUMSFX) { SC_MustGetString(); } } } SC_Close(); for (i = 0; i < NUMSFX; i++) { if (!strcmp(S_sfx[i].lumpname, "")) { strcpy(S_sfx[i].lumpname, "default"); } } } //========================================================================== // // S_ShutDown // //========================================================================== void S_ShutDown(void) { if (i_CDMusic) { I_CDMusStop(); } I_CDMusShutdown(); #ifdef __WATCOMC__ if (tsm_ID == -1) return; #endif if (RegisteredSong) { I_StopSong(RegisteredSong); I_UnRegisterSong(RegisteredSong); } I_ShutdownSound(); } //========================================================================== // // S_Start // //========================================================================== void S_Start(void) { S_StopAllSound(); S_StartSong(gamemap, true); } //========================================================================== // // S_StartSong // //========================================================================== void S_StartSong(int song, boolean loop) { const char *songLump; int track, length; if (i_CDMusic && cdaudio) { // Play a CD track, instead if (i_CDTrack) { // Default to the player-chosen track track = i_CDTrack; } else { track = P_GetMapCDTrack(gamemap); } if (track == i_CDCurrentTrack && i_CDMusicLength > 0) { return; } if (!I_CDMusPlay(track)) { /* if (loop) { // i_CDMusicLength = 35*I_CDMusTrackLength(track); oldTic = gametic; } else { i_CDMusicLength = -1; } */ i_CDCurrentTrack = track; } } else { if (song == Mus_Song) { // don't replay an old song return; } if (RegisteredSong) { I_StopSong(RegisteredSong); I_UnRegisterSong(RegisteredSong); if (!isExternalSong) { if (UseSndScript) { Z_Free(Mus_SndPtr); } else { Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE); } #ifdef __WATCOMC__ _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size); #endif } RegisteredSong = 0; } songLump = P_GetMapSongLump(song); if (!songLump) { return; } isExternalSong = I_RegisterExternalSong(songLump); if (isExternalSong) { RegisteredSong = isExternalSong; I_PlaySong(RegisteredSong, loop); Mus_Song = song; return; } if (UseSndScript) { char name[MAX_OSPATH]; snprintf(name, sizeof(name), "%s%s.lmp", ArchivePath, songLump); length = M_ReadFile(name, &Mus_SndPtr); } else { Mus_LumpNum = W_GetNumForName(songLump); length = W_LumpLength(Mus_LumpNum); Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC); } #ifdef __WATCOMC__ _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size); #endif RegisteredSong = I_RegisterSong(Mus_SndPtr, length); I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping. Mus_Song = song; } } //========================================================================== // // S_StartSongName // //========================================================================== void S_StartSongName(const char *songLump, boolean loop) { int cdTrack; int length; if (!songLump) { return; } if (i_CDMusic && cdaudio) { cdTrack = 0; if (!strcmp(songLump, "hexen")) { cdTrack = P_GetCDTitleTrack(); } else if (!strcmp(songLump, "hub")) { cdTrack = P_GetCDIntermissionTrack(); } else if (!strcmp(songLump, "hall")) { cdTrack = P_GetCDEnd1Track(); } else if (!strcmp(songLump, "orb")) { cdTrack = P_GetCDEnd2Track(); } else if (!strcmp(songLump, "chess") && !i_CDTrack) { cdTrack = P_GetCDEnd3Track(); } /* Uncomment this, if Kevin writes a specific song for startup else if (!strcmp(songLump, "start")) { cdTrack = P_GetCDStartTrack(); } */ if (!cdTrack || (cdTrack == i_CDCurrentTrack && i_CDMusicLength > 0)) { return; } if (!I_CDMusPlay(cdTrack)) { /* if (loop) { i_CDMusicLength = 35*I_CDMusTrackLength(cdTrack); oldTic = gametic; } else { i_CDMusicLength = -1; } */ i_CDCurrentTrack = cdTrack; i_CDTrack = false; } } else { if (RegisteredSong) { I_StopSong(RegisteredSong); I_UnRegisterSong(RegisteredSong); if (!isExternalSong) { if (UseSndScript) { Z_Free(Mus_SndPtr); } else { Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE); } } #ifdef __WATCOMC__ _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size); #endif RegisteredSong = 0; } isExternalSong = I_RegisterExternalSong(songLump); if (isExternalSong) { RegisteredSong = isExternalSong; I_PlaySong(RegisteredSong, loop); Mus_Song = -1; return; } if (UseSndScript) { char name[MAX_OSPATH]; snprintf(name, sizeof(name), "%s%s.lmp", ArchivePath, songLump); length = M_ReadFile(name, &Mus_SndPtr); } else { Mus_LumpNum = W_GetNumForName(songLump); length = W_LumpLength(Mus_LumpNum); Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC); } #ifdef __WATCOMC__ _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size); #endif RegisteredSong = I_RegisterSong(Mus_SndPtr, length); I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping. Mus_Song = -1; } } //========================================================================== // // S_GetSoundID // //========================================================================== int S_GetSoundID(const char *name) { int i; for (i = 0; i < NUMSFX; i++) { if (!strcmp(S_sfx[i].tagName, name)) { return i; } } return 0; } //========================================================================== // // S_StartSound // //========================================================================== void S_StartSound(mobj_t *origin, int sound_id) { S_StartSoundAtVolume(origin, sound_id, 127); } //========================================================================== // // S_StartSoundAtVolume // //========================================================================== void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume) { static int sndcount = 0; int i; int dist, vol, chan; int priority; int angle, sep; int absx, absy; if (sound_id == 0 || snd_MaxVolume == 0) return; #if 0 if (origin == NULL) { origin = players[displayplayer].mo; // this can be uninitialized when we are newly // started before the demos start playing !... } #endif if (volume == 0) { return; } // calculate the distance before other stuff so that we can throw out // sounds that are beyond the hearing range. if (origin) { absx = abs(origin->x - players[displayplayer].mo->x); absy = abs(origin->y - players[displayplayer].mo->y); } else { absx = absy = 0; } dist = absx + absy - (absx > absy ? absy>>1 : absx>>1); dist >>= FRACBITS; if (dist >= MAX_SND_DIST) { return; // sound is beyond the hearing range... } if (dist < 0) { dist = 0; } priority = S_sfx[sound_id].priority; priority *= (PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST)); if (!S_StopSoundID(sound_id, priority)) { return; // other sounds have greater priority } for (i = 0; i < snd_Channels; i++) { if (!origin || origin->player) { i = snd_Channels; break; // let the player have more than one sound. } if (origin == Channel[i].mo) { // only allow other mobjs one sound S_StopSound(Channel[i].mo); break; } } if (i >= snd_Channels) { for (i = 0; i < snd_Channels; i++) { if (Channel[i].mo == NULL) { break; } } if (i >= snd_Channels) { // look for a lower priority sound to replace. sndcount++; if (sndcount >= snd_Channels) { sndcount = 0; } for (chan = 0; chan < snd_Channels; chan++) { i = (sndcount + chan) % snd_Channels; if (priority >= Channel[i].priority) { chan = -1; // denote that sound should be replaced. break; } } if (chan != -1) { return; // no free channels. } else // replace the lower priority sound. { if (Channel[i].handle) { if (I_SoundIsPlaying(Channel[i].handle)) { I_StopSound(Channel[i].handle); } if (S_sfx[Channel[i].sound_id].usefulness > 0) { S_sfx[Channel[i].sound_id].usefulness--; } } } } } if (S_sfx[sound_id].lumpnum == 0) { S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]); } if (S_sfx[sound_id].snd_ptr == NULL) { if (UseSndScript) { char name[MAX_OSPATH]; int len; snprintf(name, sizeof(name), "%s%s.lmp", ArchivePath, S_sfx[sound_id].lumpname); len = M_ReadFile(name, &S_sfx[sound_id].snd_ptr); if (len <= 8) { I_Error("broken sound lump #%d (%s)\n", S_sfx[sound_id].lumpnum, name); } } else { if (W_LumpLength(S_sfx[sound_id].lumpnum) <= 8) { // I_Error("broken sound lump #%d (%s)\n", fprintf(stderr, "broken sound lump #%d (%s)\n", S_sfx[sound_id].lumpnum, S_sfx[sound_id].lumpname); return; } S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum, PU_SOUND); } #ifdef __WATCOMC__ _dpmi_lockregion(S_sfx[sound_id].snd_ptr, lumpinfo[S_sfx[sound_id].lumpnum].size); #endif } vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume)>>14; if (!origin || origin == players[displayplayer].mo) { sep = 128; // vol = (volume*(snd_MaxVolume+1)*8)>>7; } else { angle = R_PointToAngle2(players[displayplayer].mo->x, players[displayplayer].mo->y, origin->x, origin->y); angle = (angle - viewangle)>>24; sep = angle*2 - 128; if (sep < 64) sep = -sep; if (sep > 192) sep = 512-sep; // vol = SoundCurve[dist]; } if (S_sfx[sound_id].changePitch) { Channel[i].pitch = (byte)(127 + (M_Random() & 7) - (M_Random() & 7)); } else { Channel[i].pitch = 127; } Channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol, sep, Channel[i].pitch, 0); Channel[i].mo = origin; Channel[i].sound_id = sound_id; Channel[i].priority = priority; Channel[i].volume = volume; if (S_sfx[sound_id].usefulness < 0) { S_sfx[sound_id].usefulness = 1; } else { S_sfx[sound_id].usefulness++; } } //========================================================================== // // S_StopSoundID // //========================================================================== static boolean S_StopSoundID(int sound_id, int priority) { int i; int lp; //least priority int found; if (S_sfx[sound_id].numchannels == -1) { return true; } lp = -1; //denote the argument sound_id found = 0; for (i = 0; i < snd_Channels; i++) { if (Channel[i].sound_id == sound_id && Channel[i].mo) { found++; //found one. Now, should we replace it?? if (priority >= Channel[i].priority) { // if we're gonna kill one, then this'll be it lp = i; priority = Channel[i].priority; } } } if (found < S_sfx[sound_id].numchannels) { return true; } else if (lp == -1) { return false; // don't replace any sounds } if (Channel[lp].handle) { if (I_SoundIsPlaying(Channel[lp].handle)) { I_StopSound(Channel[lp].handle); } if (S_sfx[Channel[lp].sound_id].usefulness > 0) { S_sfx[Channel[lp].sound_id].usefulness--; } Channel[lp].mo = NULL; } return true; } //========================================================================== // // S_StopSound // //========================================================================== void S_StopSound(mobj_t *origin) { int i; for (i = 0; i < snd_Channels; i++) { if (Channel[i].mo == origin) { I_StopSound(Channel[i].handle); if (S_sfx[Channel[i].sound_id].usefulness > 0) { S_sfx[Channel[i].sound_id].usefulness--; } Channel[i].handle = 0; Channel[i].mo = NULL; } } } //========================================================================== // // S_StopAllSound // //========================================================================== void S_StopAllSound(void) { int i; //stop all sounds for (i = 0; i < snd_Channels; i++) { if (Channel[i].handle) { S_StopSound(Channel[i].mo); } } memset(Channel, 0, 8*sizeof(channel_t)); } //========================================================================== // // S_SoundLink // //========================================================================== void S_SoundLink(mobj_t *oldactor, mobj_t *newactor) { int i; for (i = 0; i < snd_Channels; i++) { if (Channel[i].mo == oldactor) Channel[i].mo = newactor; } } //========================================================================== // // S_PauseSound // //========================================================================== void S_PauseSound(void) { I_CDMusStop(); I_PauseSong(RegisteredSong); } //========================================================================== // // S_ResumeSound // //========================================================================== void S_ResumeSound(void) { if (i_CDMusic && cdaudio) { I_CDMusResume(); } else { I_ResumeSong(RegisteredSong); } } //========================================================================== // // S_UpdateSounds // //========================================================================== void S_UpdateSounds(mobj_t *listener) { int i, dist, vol; int angle, sep; int priority; int absx, absy; if (i_CDMusic) { I_CDMusUpdate(); } if (snd_MaxVolume == 0) { return; } // Update any Sequences SN_UpdateActiveSequences(); if (NextCleanup < gametic) { if (UseSndScript) { for (i = 0; i < NUMSFX; i++) { if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr) { S_sfx[i].usefulness = -1; } } } else { for (i = 0; i < NUMSFX; i++) { if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr) { if (lumpcache[S_sfx[i].lumpnum]) { if (((memblock_t *) ((byte*)(lumpcache[S_sfx[i].lumpnum]) - sizeof(memblock_t)))->id == ZONEID) { // taken directly from the Z_ChangeTag macro Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum], PU_CACHE); #ifdef __WATCOMC__ _dpmi_unlockregion(S_sfx[i].snd_ptr, lumpinfo[S_sfx[i].lumpnum].size); #endif } } S_sfx[i].usefulness = -1; S_sfx[i].snd_ptr = NULL; } } } NextCleanup = gametic + 35*30; // every 30 seconds } for (i = 0; i < snd_Channels; i++) { if (!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1) { continue; } if (!I_SoundIsPlaying(Channel[i].handle)) { if (S_sfx[Channel[i].sound_id].usefulness > 0) { S_sfx[Channel[i].sound_id].usefulness--; } Channel[i].handle = 0; Channel[i].mo = NULL; Channel[i].sound_id = 0; } if (Channel[i].mo == NULL || Channel[i].sound_id == 0 || Channel[i].mo == listener) { continue; } else { absx = abs(Channel[i].mo->x - listener->x); absy = abs(Channel[i].mo->y - listener->y); dist = absx+absy-(absx > absy ? absy>>1 : absx>>1); dist >>= FRACBITS; if (dist >= MAX_SND_DIST) { S_StopSound(Channel[i].mo); continue; } if (dist < 0) { dist = 0; } //vol = SoundCurve[dist]; vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * Channel[i].volume)>>14; if (Channel[i].mo == listener) { sep = 128; } else { angle = R_PointToAngle2(listener->x, listener->y, Channel[i].mo->x, Channel[i].mo->y); angle = (angle-viewangle)>>24; sep = angle*2-128; if (sep < 64) sep = -sep; if (sep > 192) sep = 512-sep; } I_UpdateSoundParams(Channel[i].handle, vol, sep, Channel[i].pitch); priority = S_sfx[Channel[i].sound_id].priority; priority *= PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST); Channel[i].priority = priority; } } } //========================================================================== // // S_GetChannelInfo // //========================================================================== void S_GetChannelInfo(SoundInfo_t *s) { int i; ChanInfo_t *c; s->channelCount = snd_Channels; s->musicVolume = snd_MusicVolume; s->soundVolume = snd_MaxVolume; for (i = 0; i < snd_Channels; i++) { c = &s->chan[i]; c->id = Channel[i].sound_id; c->priority = Channel[i].priority; c->name = S_sfx[c->id].lumpname; c->mo = Channel[i].mo; c->distance = P_AproxDistance(c->mo->x-viewx, c->mo->y-viewy)>>FRACBITS; } } //========================================================================== // // S_GetSoundPlayingInfo // //========================================================================== boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id) { int i; for (i = 0; i < snd_Channels; i++) { if (Channel[i].sound_id == sound_id && Channel[i].mo == mobj) { if (I_SoundIsPlaying(Channel[i].handle)) { return true; } } } return false; } //========================================================================== // // S_SetMusicVolume // //========================================================================== void S_SetMusicVolume(void) { if (i_CDMusic) I_CDMusSetVolume(snd_MusicVolume*16); // 0-255 I_SetMusicVolume(snd_MusicVolume); if (snd_MusicVolume == 0) { I_PauseSong(RegisteredSong); MusicPaused = true; } else if (MusicPaused) { if (!i_CDMusic || !cdaudio) { I_ResumeSong(RegisteredSong); } MusicPaused = false; } }