ref: b29e042630023016ae6b293904ac34bf285bd19c
dir: /v_video.c/
//************************************************************************** //** //** v_video.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 373 $ //** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $ //** //************************************************************************** #include "h2stdinc.h" #include "h2def.h" #define SC_INDEX 0x3c4 int usegamma; byte gammatable[5][256] = { { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,108,109,110,111,112, 113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128, 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159, 160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175, 176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, 192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255 }, { 2, 4, 5, 7, 8, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21, 23, 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,108, 109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124, 125,126,127,128,129,129,130,131,132,133,134,135,136,137,138,139, 140,141,142,143,144,145,146,147,148,148,149,150,151,152,153,154, 155,156,157,158,159,160,161,162,163,163,164,165,166,167,168,169, 170,171,172,173,174,175,175,176,177,178,179,180,181,182,183,184, 185,186,186,187,188,189,190,191,192,193,194,195,196,196,197,198, 199,200,201,202,203,204,205,205,206,207,208,209,210,211,212,213, 214,214,215,216,217,218,219,220,221,222,222,223,224,225,226,227, 228,229,230,230,231,232,233,234,235,236,237,237,238,239,240,241, 242,243,244,245,245,246,247,248,249,250,251,252,252,253,254,255 }, { 4, 7, 9, 11, 13, 15, 17, 19, 21, 22, 24, 26, 27, 29, 30, 32, 33, 35, 36, 38, 39, 40, 42, 43, 45, 46, 47, 48, 50, 51, 52, 54, 55, 56, 57, 59, 60, 61, 62, 63, 65, 66, 67, 68, 69, 70, 72, 73, 74, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98,100,101,102,103,104,105,106,107, 108,109,110,111,112,113,114,114,115,116,117,118,119,120,121,122, 123,124,125,126,127,128,129,130,131,132,133,133,134,135,136,137, 138,139,140,141,142,143,144,144,145,146,147,148,149,150,151,152, 153,153,154,155,156,157,158,159,160,160,161,162,163,164,165,166, 166,167,168,169,170,171,172,172,173,174,175,176,177,178,178,179, 180,181,182,183,183,184,185,186,187,188,188,189,190,191,192,193, 193,194,195,196,197,197,198,199,200,201,201,202,203,204,205,206, 206,207,208,209,210,210,211,212,213,213,214,215,216,217,217,218, 219,220,221,221,222,223,224,224,225,226,227,228,228,229,230,231, 231,232,233,234,235,235,236,237,238,238,239,240,241,241,242,243, 244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,255 }, { 8, 12, 16, 19, 22, 24, 27, 29, 31, 34, 36, 38, 40, 41, 43, 45, 47, 49, 50, 52, 53, 55, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75, 76, 77, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90, 91, 92, 93, 94, 95, 96, 98, 99,100,101,102,103,104,105,106,107, 108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123, 124,125,126,127,128,129,130,131,132,133,134,135,135,136,137,138, 139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152, 153,154,155,155,156,157,158,159,160,160,161,162,163,164,165,165, 166,167,168,169,169,170,171,172,173,173,174,175,176,176,177,178, 179,180,180,181,182,183,183,184,185,186,186,187,188,189,189,190, 191,192,192,193,194,195,195,196,197,197,198,199,200,200,201,202, 202,203,204,205,205,206,207,207,208,209,210,210,211,212,212,213, 214,214,215,216,216,217,218,219,219,220,221,221,222,223,223,224, 225,225,226,227,227,228,229,229,230,231,231,232,233,233,234,235, 235,236,237,237,238,238,239,240,240,241,242,242,243,244,244,245, 246,246,247,247,248,249,249,250,251,251,252,253,253,254,254,255 }, { 16, 23, 28, 32, 36, 39, 42, 45, 48, 50, 53, 55, 57, 60, 62, 64, 66, 68, 69, 71, 73, 75, 76, 78, 80, 81, 83, 84, 86, 87, 89, 90, 92, 93, 94, 96, 97, 98,100,101,102,103,105,106,107,108,109,110, 112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,128, 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, 143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156, 157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169, 169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180, 181,182,182,183,184,184,185,186,187,187,188,189,189,190,191,191, 192,193,193,194,195,195,196,196,197,198,198,199,200,200,201,202, 202,203,203,204,205,205,206,207,207,208,208,209,210,210,211,211, 212,213,213,214,214,215,216,216,217,217,218,219,219,220,220,221, 221,222,223,223,224,224,225,225,226,227,227,228,228,229,229,230, 230,231,232,232,233,233,234,234,235,235,236,236,237,237,238,239, 239,240,240,241,241,242,242,243,243,244,244,245,245,246,246,247, 247,248,248,249,249,250,250,251,251,252,252,253,254,254,255,255 } }; #if defined(RENDER3D) void V_Init(void) { /* OpenGL: NOTHING TO DO HERE. */ } #else /* RENDER3D */ byte *screens; int dirtybox[4]; //--------------------------------------------------------------------------- // // PROC V_Init // //--------------------------------------------------------------------------- void V_Init(void) { // I_AllocLow will put screen in low dos memory on PCs. screens = I_AllocLow(SCREENWIDTH*SCREENHEIGHT); } //--------------------------------------------------------------------------- // // PROC V_DrawPatch // // Draws a column based masked pic to the screen. // //--------------------------------------------------------------------------- void V_DrawPatch(int x, int y, patch_t *patch) { int count; int col; column_t *column; byte *desttop; byte *dest; byte *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error("Bad V_DrawPatch"); } col = 0; desttop = screens + y*SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col < w; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // Step through the posts in a column while (column->topdelta != 0xff) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = *source++; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } //--------------------------------------------------------------------------- // // PROC V_DrawPatchBuffer // // Draws a column based masked pic to a specified buffer. // //--------------------------------------------------------------------------- void V_DrawPatchBuffer(int x, int y, patch_t *patch, byte *buffer) { int count; int col; column_t *column; byte *desttop; byte *dest; byte *source; int w; col = 0; desttop = buffer + y*SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col < w; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // Step through the posts in a column while (column->topdelta != 0xff) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = *source++; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } /* ================== = = V_DrawFuzzPatch = = Masks a column based translucent masked pic to the screen. = ================== */ extern byte *tinttable; void V_DrawFuzzPatch (int x, int y, patch_t *patch) { int count,col; column_t *column; byte *desttop, *dest, *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error ("Bad V_DrawPatch"); } col = 0; desttop = screens + y*SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col < w; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff ) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = tinttable[*dest + ((*source++)<<8)]; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } /* ================== = = V_DrawAltFuzzPatch = = Masks a column based translucent masked pic to the screen. = ================== */ extern byte *tinttable; void V_DrawAltFuzzPatch (int x, int y, patch_t *patch) { int count,col; column_t *column; byte *desttop, *dest, *source; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height)> SCREENHEIGHT) { I_Error ("Bad V_DrawPatch"); } col = 0; desttop = screens + y*SCREENWIDTH + x; w = SHORT(patch->width); for ( ; col < w; x++, col++, desttop++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff ) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest = tinttable[((*dest)<<8) + *source++]; dest += SCREENWIDTH; } column = (column_t *)((byte *)column + column->length + 4); } } } /* ================== = = V_DrawShadowedPatch = = Masks a column based masked pic to the screen. = ================== */ void V_DrawShadowedPatch(int x, int y, patch_t *patch) { int count,col; column_t *column; byte *desttop, *dest, *source; byte *desttop2, *dest2; int w; y -= SHORT(patch->topoffset); x -= SHORT(patch->leftoffset); if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0 || y + SHORT(patch->height) > SCREENHEIGHT) { I_Error ("Bad V_DrawPatch"); } col = 0; desttop = screens+y*SCREENWIDTH+x; desttop2 = screens+(y+2)*SCREENWIDTH+x+2; w = SHORT(patch->width); for ( ; col < w; x++, col++, desttop++, desttop2++) { column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); // step through the posts in a column while (column->topdelta != 0xff ) { source = (byte *)column + 3; dest = desttop + column->topdelta*SCREENWIDTH; dest2 = desttop2 + column->topdelta*SCREENWIDTH; count = column->length; while (count--) { *dest2 = tinttable[((*dest2)<<8)]; dest2 += SCREENWIDTH; *dest = *source++; dest += SCREENWIDTH; } column = (column_t *)( (byte *)column + column->length + 4); } } } void V_BlitToScreen (int x, int y, byte *buffer, int width, int height) { int i, j; byte *dest; dest = screens + x + SCREENWIDTH*y; for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { *dest++ = *buffer++; } dest += (SCREENWIDTH-width); } } //--------------------------------------------------------------------------- // // PROC V_DrawRawScreen // //--------------------------------------------------------------------------- void V_DrawRawScreen(byte *raw) { memcpy(screens, raw, SCREENWIDTH*SCREENHEIGHT); } #endif /* ! RENDER3D */