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ref: b29e042630023016ae6b293904ac34bf285bd19c
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//**************************************************************************
//**
//** v_video.c : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 373 $
//** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $
//**
//**************************************************************************

#include "h2stdinc.h"
#include "h2def.h"

#define SC_INDEX	0x3c4

int	usegamma;

byte gammatable[5][256] =
{
	{   1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15, 16,
	   17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
	   33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
	   49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
	   65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80,
	   81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
	   97, 98, 99,100,101,102,103,104,105,106,107,108,109,110,111,112,
	  113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,
	  128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
	  144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
	  160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
	  176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
	  192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
	  208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
	  224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
	  240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255
	},

	{   2,  4,  5,  7,  8, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21, 23,
	   24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 41,
	   42, 44, 45, 46, 47, 48, 49, 50, 51, 52, 54, 55, 56, 57, 58, 59,
	   60, 61, 62, 63, 64, 65, 66, 67, 69, 70, 71, 72, 73, 74, 75, 76,
	   77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
	   93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,108,
	  109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,
	  125,126,127,128,129,129,130,131,132,133,134,135,136,137,138,139,
	  140,141,142,143,144,145,146,147,148,148,149,150,151,152,153,154,
	  155,156,157,158,159,160,161,162,163,163,164,165,166,167,168,169,
	  170,171,172,173,174,175,175,176,177,178,179,180,181,182,183,184,
	  185,186,186,187,188,189,190,191,192,193,194,195,196,196,197,198,
	  199,200,201,202,203,204,205,205,206,207,208,209,210,211,212,213,
	  214,214,215,216,217,218,219,220,221,222,222,223,224,225,226,227,
	  228,229,230,230,231,232,233,234,235,236,237,237,238,239,240,241,
	  242,243,244,245,245,246,247,248,249,250,251,252,252,253,254,255
	},

	{   4,  7,  9, 11, 13, 15, 17, 19, 21, 22, 24, 26, 27, 29, 30, 32,
	   33, 35, 36, 38, 39, 40, 42, 43, 45, 46, 47, 48, 50, 51, 52, 54,
	   55, 56, 57, 59, 60, 61, 62, 63, 65, 66, 67, 68, 69, 70, 72, 73,
	   74, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85, 86, 87, 88, 89, 90,
	   91, 92, 93, 94, 95, 96, 97, 98,100,101,102,103,104,105,106,107,
	  108,109,110,111,112,113,114,114,115,116,117,118,119,120,121,122,
	  123,124,125,126,127,128,129,130,131,132,133,133,134,135,136,137,
	  138,139,140,141,142,143,144,144,145,146,147,148,149,150,151,152,
	  153,153,154,155,156,157,158,159,160,160,161,162,163,164,165,166,
	  166,167,168,169,170,171,172,172,173,174,175,176,177,178,178,179,
	  180,181,182,183,183,184,185,186,187,188,188,189,190,191,192,193,
	  193,194,195,196,197,197,198,199,200,201,201,202,203,204,205,206,
	  206,207,208,209,210,210,211,212,213,213,214,215,216,217,217,218,
	  219,220,221,221,222,223,224,224,225,226,227,228,228,229,230,231,
	  231,232,233,234,235,235,236,237,238,238,239,240,241,241,242,243,
	  244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,255
	},

	{   8, 12, 16, 19, 22, 24, 27, 29, 31, 34, 36, 38, 40, 41, 43, 45,
	   47, 49, 50, 52, 53, 55, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70,
	   71, 72, 74, 75, 76, 77, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90,
	   91, 92, 93, 94, 95, 96, 98, 99,100,101,102,103,104,105,106,107,
	  108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,
	  124,125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,
	  139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152,
	  153,154,155,155,156,157,158,159,160,160,161,162,163,164,165,165,
	  166,167,168,169,169,170,171,172,173,173,174,175,176,176,177,178,
	  179,180,180,181,182,183,183,184,185,186,186,187,188,189,189,190,
	  191,192,192,193,194,195,195,196,197,197,198,199,200,200,201,202,
	  202,203,204,205,205,206,207,207,208,209,210,210,211,212,212,213,
	  214,214,215,216,216,217,218,219,219,220,221,221,222,223,223,224,
	  225,225,226,227,227,228,229,229,230,231,231,232,233,233,234,235,
	  235,236,237,237,238,238,239,240,240,241,242,242,243,244,244,245,
	  246,246,247,247,248,249,249,250,251,251,252,253,253,254,254,255
	},

	{  16, 23, 28, 32, 36, 39, 42, 45, 48, 50, 53, 55, 57, 60, 62, 64,
	   66, 68, 69, 71, 73, 75, 76, 78, 80, 81, 83, 84, 86, 87, 89, 90,
	   92, 93, 94, 96, 97, 98,100,101,102,103,105,106,107,108,109,110,
	  112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,128,
	  128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
	  143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156,
	  157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169,
	  169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,
	  181,182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,
	  192,193,193,194,195,195,196,196,197,198,198,199,200,200,201,202,
	  202,203,203,204,205,205,206,207,207,208,208,209,210,210,211,211,
	  212,213,213,214,214,215,216,216,217,217,218,219,219,220,220,221,
	  221,222,223,223,224,224,225,225,226,227,227,228,228,229,229,230,
	  230,231,232,232,233,233,234,234,235,235,236,236,237,237,238,239,
	  239,240,240,241,241,242,242,243,243,244,244,245,245,246,246,247,
	  247,248,248,249,249,250,250,251,251,252,252,253,254,254,255,255
	}
};

#if defined(RENDER3D)

void V_Init(void)
{
	/* OpenGL: NOTHING TO DO HERE. */
}

#else	/* RENDER3D */

byte	*screens;
int	dirtybox[4];

//---------------------------------------------------------------------------
//
// PROC V_Init
//
//---------------------------------------------------------------------------

void V_Init(void)
{
	// I_AllocLow will put screen in low dos memory on PCs.
	screens = I_AllocLow(SCREENWIDTH*SCREENHEIGHT);
}

//---------------------------------------------------------------------------
//
// PROC V_DrawPatch
//
// Draws a column based masked pic to the screen.
//
//---------------------------------------------------------------------------

void V_DrawPatch(int x, int y, patch_t *patch)
{
	int count;
	int col;
	column_t *column;
	byte *desttop;
	byte *dest;
	byte *source;
	int w;

	y -= SHORT(patch->topoffset);
	x -= SHORT(patch->leftoffset);
	if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
		  || y + SHORT(patch->height) > SCREENHEIGHT)
	{
		I_Error("Bad V_DrawPatch");
	}

	col = 0;
	desttop = screens + y*SCREENWIDTH + x;
	w = SHORT(patch->width);

	for ( ; col < w; x++, col++, desttop++)
	{
		column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
		// Step through the posts in a column
		while (column->topdelta != 0xff)
		{
			source = (byte *)column + 3;
			dest = desttop + column->topdelta*SCREENWIDTH;
			count = column->length;
			while (count--)
			{
				*dest = *source++;
				dest += SCREENWIDTH;
			}
			column = (column_t *)((byte *)column + column->length + 4);
		}
	}
}

//---------------------------------------------------------------------------
//
// PROC V_DrawPatchBuffer
//
// Draws a column based masked pic to a specified buffer.
//
//---------------------------------------------------------------------------

void V_DrawPatchBuffer(int x, int y, patch_t *patch, byte *buffer)
{
	int count;
	int col;
	column_t *column;
	byte *desttop;
	byte *dest;
	byte *source;
	int w;

	col = 0;
	desttop = buffer + y*SCREENWIDTH + x;
	w = SHORT(patch->width);

	for ( ; col < w; x++, col++, desttop++)
	{
		column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
		// Step through the posts in a column
		while (column->topdelta != 0xff)
		{
			source = (byte *)column + 3;
			dest = desttop + column->topdelta*SCREENWIDTH;
			count = column->length;
			while (count--)
			{
				*dest = *source++;
				dest += SCREENWIDTH;
			}
			column = (column_t *)((byte *)column + column->length + 4);
		}
	}
}

/*
==================
=
= V_DrawFuzzPatch
=
= Masks a column based translucent masked pic to the screen.
=
==================
*/
extern byte *tinttable;

void V_DrawFuzzPatch (int x, int y, patch_t *patch)
{
	int		count,col;
	column_t	*column;
	byte		*desttop, *dest, *source;
	int		w;
	
	y -= SHORT(patch->topoffset);
	x -= SHORT(patch->leftoffset);

	if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
		  || y + SHORT(patch->height) > SCREENHEIGHT)
	{
		I_Error ("Bad V_DrawPatch");
	}

	col = 0;
	desttop = screens + y*SCREENWIDTH + x;
	w = SHORT(patch->width);

	for ( ; col < w; x++, col++, desttop++)
	{
		column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));

		// step through the posts in a column
		while (column->topdelta != 0xff )
		{
			source = (byte *)column + 3;
			dest = desttop + column->topdelta*SCREENWIDTH;
			count = column->length;

			while (count--)
			{
				*dest = tinttable[*dest + ((*source++)<<8)];
				dest += SCREENWIDTH;
			}
			column = (column_t *)((byte *)column + column->length + 4);
		}
	}
}

/*
==================
=
= V_DrawAltFuzzPatch
=
= Masks a column based translucent masked pic to the screen.
=
==================
*/
extern byte *tinttable;

void V_DrawAltFuzzPatch (int x, int y, patch_t *patch)
{
	int		count,col;
	column_t	*column;
	byte		*desttop, *dest, *source;
	int		w;

	y -= SHORT(patch->topoffset);
	x -= SHORT(patch->leftoffset);

	if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
		  || y + SHORT(patch->height)> SCREENHEIGHT)
	{
		I_Error ("Bad V_DrawPatch");
	}

	col = 0;
	desttop = screens + y*SCREENWIDTH + x;
	w = SHORT(patch->width);

	for ( ; col < w; x++, col++, desttop++)
	{
		column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));

		// step through the posts in a column
		while (column->topdelta != 0xff )
		{
			source = (byte *)column + 3;
			dest = desttop + column->topdelta*SCREENWIDTH;
			count = column->length;

			while (count--)
			{
				*dest = tinttable[((*dest)<<8) + *source++];
				dest += SCREENWIDTH;
			}
			column = (column_t *)((byte *)column + column->length + 4);
		}
	}
}

/*
==================
=
= V_DrawShadowedPatch
=
= Masks a column based masked pic to the screen.
=
==================
*/

void V_DrawShadowedPatch(int x, int y, patch_t *patch)
{
	int		count,col;
	column_t	*column;
	byte		*desttop, *dest, *source;
	byte		*desttop2, *dest2;
	int		w;

	y -= SHORT(patch->topoffset);
	x -= SHORT(patch->leftoffset);

	if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
		  || y + SHORT(patch->height) > SCREENHEIGHT)
	{
		I_Error ("Bad V_DrawPatch");
	}

	col = 0;
	desttop = screens+y*SCREENWIDTH+x;
	desttop2 = screens+(y+2)*SCREENWIDTH+x+2;
	w = SHORT(patch->width);

	for ( ; col < w; x++, col++, desttop++, desttop2++)
	{
		column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));

		// step through the posts in a column
		while (column->topdelta != 0xff )
		{
			source = (byte *)column + 3;
			dest = desttop + column->topdelta*SCREENWIDTH;
			dest2 = desttop2 + column->topdelta*SCREENWIDTH;
			count = column->length;

			while (count--)
			{
				*dest2 = tinttable[((*dest2)<<8)];
				dest2 += SCREENWIDTH;
				*dest = *source++;
				dest += SCREENWIDTH;

			}
			column = (column_t *)(  (byte *)column + column->length + 4);
		}
	}
}

void V_BlitToScreen (int x, int y, byte *buffer, int width, int height)
{
	int	i, j;
	byte	*dest;

	dest = screens + x + SCREENWIDTH*y;
	for (i = 0; i < height; i++)
	{
		for (j = 0; j < width; j++)
		{
			*dest++ = *buffer++;
		}
		dest += (SCREENWIDTH-width);
	}
}

//---------------------------------------------------------------------------
//
// PROC V_DrawRawScreen
//
//---------------------------------------------------------------------------

void V_DrawRawScreen(byte *raw)
{
	memcpy(screens, raw, SCREENWIDTH*SCREENHEIGHT);
}

#endif	/* ! RENDER3D */