ref: ccf2bfb8f14f347510963da242adf74f4131e5f9
dir: /sb_bar.c/
//************************************************************************** //** //** sb_bar.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 575 $ //** $Date: 2011-04-13 22:06:28 +0300 (Wed, 13 Apr 2011) $ //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include "h2stdinc.h" #include "h2def.h" #include "p_local.h" #include "soundst.h" #include "i_cdmus.h" /* for CD track cheat */ #define PLAYPAL_NUM PlayPalette #include "v_compat.h" // MACROS ------------------------------------------------------------------ #if defined(RENDER3D) #define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p)) #define V_DrawFuzzPatch(x,y,p) OGL_DrawFuzzPatch((x),(y),(p)) #define V_DrawAltFuzzPatch(x,y,p) OGL_DrawAltFuzzPatch((x),(y),(p)) #endif /* RENDER3D */ #define CHEAT_ENCRYPT(a) \ ((((a) & 1 ) << 2) + \ (((a) & 2 ) >> 1) + \ (((a) & 4 ) << 5) + \ (((a) & 8 ) << 2) + \ (((a) & 16 ) >> 3) + \ (((a) & 32 ) << 1) + \ (((a) & 64 ) >> 3) + \ (((a) & 128) >> 3)) // TYPES ------------------------------------------------------------------- typedef struct Cheat_s { void (*func)(player_t *player, struct Cheat_s *cheat); byte *sequence; byte *pos; int args[2]; int currentArg; } Cheat_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- extern boolean P_UndoPlayerMorph(player_t *player); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void SB_PaletteFlash(boolean forceChange); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawSoundInfo(void); static void DrINumber(signed int val, int x, int y); static void DrRedINumber(signed int val, int x, int y); static void DrBNumber(signed int val, int x, int y); static void DrawCommonBar(void); static void DrawMainBar(void); static void DrawInventoryBar(void); static void DrawKeyBar(void); static void DrawWeaponPieces(void); static void DrawFullScreenStuff(void); static void DrawAnimatedIcons(void); static boolean HandleCheats(byte key); static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat); static void CheatGodFunc(player_t *player, Cheat_t *cheat); static void CheatNoClipFunc(player_t *player, Cheat_t *cheat); static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat); static void CheatHealthFunc(player_t *player, Cheat_t *cheat); static void CheatKeysFunc(player_t *player, Cheat_t *cheat); static void CheatSoundFunc(player_t *player, Cheat_t *cheat); static void CheatTickerFunc(player_t *player, Cheat_t *cheat); static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat); static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat); static void CheatWarpFunc(player_t *player, Cheat_t *cheat); static void CheatPigFunc(player_t *player, Cheat_t *cheat); static void CheatMassacreFunc(player_t *player, Cheat_t *cheat); static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat); static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat); static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat); static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat); static void CheatClassFunc1(player_t *player, Cheat_t *cheat); static void CheatClassFunc2(player_t *player, Cheat_t *cheat); static void CheatInitFunc(player_t *player, Cheat_t *cheat); static void CheatInitFunc(player_t *player, Cheat_t *cheat); static void CheatVersionFunc(player_t *player, Cheat_t *cheat); static void CheatDebugFunc(player_t *player, Cheat_t *cheat); static void CheatScriptFunc1(player_t *player, Cheat_t *cheat); static void CheatScriptFunc2(player_t *player, Cheat_t *cheat); static void CheatScriptFunc3(player_t *player, Cheat_t *cheat); static void CheatRevealFunc(player_t *player, Cheat_t *cheat); static void CheatTrackFunc1(player_t *player, Cheat_t *cheat); static void CheatTrackFunc2(player_t *player, Cheat_t *cheat); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern byte *screen; extern int ArmorIncrement[NUMCLASSES][NUMARMOR]; extern int AutoArmorSave[NUMCLASSES]; // PUBLIC DATA DECLARATIONS ------------------------------------------------ boolean DebugSound; /* Debug flag for displaying sound info */ boolean inventory; int curpos; int inv_ptr; int ArtifactFlash; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static byte CheatLookup[256]; static int HealthMarker; static player_t *CPlayer; static int SpinFlylump; static int SpinMinotaurLump; static int SpinSpeedLump; static int SpinDefenseLump; static int FontBNumBase; static int PlayPalette; static PATCH_REF PatchH2BAR; static PATCH_REF PatchH2TOP; static PATCH_REF PatchLFEDGE; static PATCH_REF PatchRTEDGE; static PATCH_REF PatchARMCLEAR; static PATCH_REF PatchARTICLEAR; static PATCH_REF PatchMANACLEAR; static PATCH_REF PatchKILLS; static PATCH_REF PatchMANAVIAL1; static PATCH_REF PatchMANAVIAL2; static PATCH_REF PatchMANAVIALDIM1; static PATCH_REF PatchMANAVIALDIM2; static PATCH_REF PatchMANADIM1; static PATCH_REF PatchMANADIM2; static PATCH_REF PatchMANABRIGHT1; static PATCH_REF PatchMANABRIGHT2; static PATCH_REF PatchCHAIN; static PATCH_REF PatchSTATBAR; static PATCH_REF PatchKEYBAR; static PATCH_REF PatchLIFEGEM; static PATCH_REF PatchSELECTBOX; static PATCH_REF PatchINumbers[10]; static PATCH_REF PatchNEGATIVE; static PATCH_REF PatchSmNumbers[10]; static PATCH_REF PatchINVBAR; static PATCH_REF PatchWEAPONSLOT; static PATCH_REF PatchWEAPONFULL; static PATCH_REF PatchPIECE1; static PATCH_REF PatchPIECE2; static PATCH_REF PatchPIECE3; static PATCH_REF PatchINVLFGEM1; static PATCH_REF PatchINVLFGEM2; static PATCH_REF PatchINVRTGEM1; static PATCH_REF PatchINVRTGEM2; /* Toggle god mode */ static byte CheatGodSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('n'), 0xff }; /* Toggle no clipping mode */ static byte CheatNoClipSeq[] = { CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff }; /* Get all weapons and mana */ static byte CheatWeaponsSeq[] = { CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('a'), 0xff }; /* Get full health */ static byte CheatHealthSeq[] = { CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('b'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('d'), 0xff }; /* Get all keys */ static byte CheatKeysSeq[] = { CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('h'), 0xff, 0 }; /* Toggle sound debug info */ static byte CheatSoundSeq[] = { CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('e'), 0xff }; /* Toggle ticker */ static byte CheatTickerSeq[] = { CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff, 0 }; /* Get all artifacts */ static byte CheatArtifactAllSeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('a'), 0xff, 0 }; /* Get all puzzle pieces */ static byte CheatPuzzleSeq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('k'), 0xff, 0 }; /* Warp to new level */ static byte CheatWarpSeq[] = { CHEAT_ENCRYPT('v'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('t'), 0, 0, 0xff, 0 }; /* Become a pig */ static byte CheatPigSeq[] = { CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('l'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('v'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('e'), 0xff, 0 }; /* Kill all monsters */ static byte CheatMassacreSeq[] = { CHEAT_ENCRYPT('b'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff, 0 }; static byte CheatIDKFASeq[] = { CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('n'), 0xff, 0 }; static byte CheatQuickenSeq1[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), 0xff, 0 }; static byte CheatQuickenSeq2[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), 0xff, 0 }; static byte CheatQuickenSeq3[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('k'), 0xff, 0 }; /* New class */ static byte CheatClass1Seq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('w'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0xff, 0 }; static byte CheatClass2Seq[] = { CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('d'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('w'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('t'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), 0, 0xff, 0 }; static byte CheatInitSeq[] = { CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('i'), CHEAT_ENCRYPT('t'), 0xff, 0 }; static byte CheatVersionSeq[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('j'), CHEAT_ENCRYPT('o'), CHEAT_ENCRYPT('n'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('s'), 0xff, 0 }; static byte CheatDebugSeq[] = { CHEAT_ENCRYPT('w'), CHEAT_ENCRYPT('h'), CHEAT_ENCRYPT('e'), CHEAT_ENCRYPT('r'), CHEAT_ENCRYPT('e'), 0xff, 0 }; static byte CheatScriptSeq1[] = { CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), 0xff, 0 }; static byte CheatScriptSeq2[] = { CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), 0, 0xff, 0 }; static byte CheatScriptSeq3[] = { CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('u'), CHEAT_ENCRYPT('k'), CHEAT_ENCRYPT('e'), 0, 0, 0xff, }; static byte CheatRevealSeq[] = { CHEAT_ENCRYPT('m'), CHEAT_ENCRYPT('a'), CHEAT_ENCRYPT('p'), CHEAT_ENCRYPT('s'), CHEAT_ENCRYPT('c'), CHEAT_ENCRYPT('o'), 0xff, 0 }; static byte CheatTrackSeq1[] = { CHEAT_ENCRYPT('`'), 0xff, 0 }; static byte CheatTrackSeq2[] = { CHEAT_ENCRYPT('`'), 0, 0, 0xff, 0 }; static Cheat_t Cheats[] = { { CheatTrackFunc1, CheatTrackSeq1, NULL, {0, 0}, 0 }, { CheatTrackFunc2, CheatTrackSeq2, NULL, {0, 0}, 0 }, { CheatGodFunc, CheatGodSeq, NULL, {0, 0}, 0 }, { CheatNoClipFunc, CheatNoClipSeq, NULL, {0, 0}, 0 }, { CheatWeaponsFunc, CheatWeaponsSeq, NULL, {0, 0}, 0 }, { CheatHealthFunc, CheatHealthSeq, NULL, {0, 0}, 0 }, { CheatKeysFunc, CheatKeysSeq, NULL, {0, 0}, 0 }, { CheatSoundFunc, CheatSoundSeq, NULL, {0, 0}, 0 }, { CheatTickerFunc, CheatTickerSeq, NULL, {0, 0}, 0 }, { CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, {0, 0}, 0 }, { CheatPuzzleFunc, CheatPuzzleSeq, NULL, {0, 0}, 0 }, { CheatWarpFunc, CheatWarpSeq, NULL, {0, 0}, 0 }, { CheatPigFunc, CheatPigSeq, NULL, {0, 0}, 0 }, { CheatMassacreFunc, CheatMassacreSeq, NULL, {0, 0}, 0 }, { CheatIDKFAFunc, CheatIDKFASeq, NULL, {0, 0}, 0 }, { CheatQuickenFunc1, CheatQuickenSeq1, NULL, {0, 0}, 0 }, { CheatQuickenFunc2, CheatQuickenSeq2, NULL, {0, 0}, 0 }, { CheatQuickenFunc3, CheatQuickenSeq3, NULL, {0, 0}, 0 }, { CheatClassFunc1, CheatClass1Seq, NULL, {0, 0}, 0 }, { CheatClassFunc2, CheatClass2Seq, NULL, {0, 0}, 0 }, { CheatInitFunc, CheatInitSeq, NULL, {0, 0}, 0 }, { CheatVersionFunc, CheatVersionSeq, NULL, {0, 0}, 0 }, { CheatDebugFunc, CheatDebugSeq, NULL, {0, 0}, 0 }, { CheatScriptFunc1, CheatScriptSeq1, NULL, {0, 0}, 0 }, { CheatScriptFunc2, CheatScriptSeq2, NULL, {0, 0}, 0 }, { CheatScriptFunc3, CheatScriptSeq3, NULL, {0, 0}, 0 }, { CheatRevealFunc, CheatRevealSeq, NULL, {0, 0}, 0 }, { NULL, NULL, NULL, {0, 0}, 0 } /* Terminator */ }; // CODE -------------------------------------------------------------------- //========================================================================== // // SB_Init // //========================================================================== void SB_Init(void) { int i; int startLump; PatchH2BAR = (PATCH_REF) WR_CacheLumpName("H2BAR", PU_STATIC); PatchH2TOP = (PATCH_REF) WR_CacheLumpName("H2TOP", PU_STATIC); PatchINVBAR = (PATCH_REF) WR_CacheLumpName("INVBAR", PU_STATIC); PatchLFEDGE = (PATCH_REF) WR_CacheLumpName("LFEDGE", PU_STATIC); PatchRTEDGE = (PATCH_REF) WR_CacheLumpName("RTEDGE", PU_STATIC); PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("STATBAR", PU_STATIC); PatchKEYBAR = (PATCH_REF) WR_CacheLumpName("KEYBAR", PU_STATIC); PatchSELECTBOX = (PATCH_REF) WR_CacheLumpName("SELECTBOX", PU_STATIC); PatchARTICLEAR = (PATCH_REF) WR_CacheLumpName("ARTICLS", PU_STATIC); PatchARMCLEAR = (PATCH_REF) WR_CacheLumpName("ARMCLS", PU_STATIC); PatchMANACLEAR = (PATCH_REF) WR_CacheLumpName("MANACLS", PU_STATIC); PatchMANAVIAL1 = (PATCH_REF) WR_CacheLumpName("MANAVL1", PU_STATIC); PatchMANAVIAL2 = (PATCH_REF) WR_CacheLumpName("MANAVL2", PU_STATIC); PatchMANAVIALDIM1 = (PATCH_REF) WR_CacheLumpName("MANAVL1D", PU_STATIC); PatchMANAVIALDIM2 = (PATCH_REF) WR_CacheLumpName("MANAVL2D", PU_STATIC); PatchMANADIM1 = (PATCH_REF) WR_CacheLumpName("MANADIM1", PU_STATIC); PatchMANADIM2 = (PATCH_REF) WR_CacheLumpName("MANADIM2", PU_STATIC); PatchMANABRIGHT1 = (PATCH_REF) WR_CacheLumpName("MANABRT1", PU_STATIC); PatchMANABRIGHT2 = (PATCH_REF) WR_CacheLumpName("MANABRT2", PU_STATIC); PatchINVLFGEM1 = (PATCH_REF) WR_CacheLumpName("invgeml1", PU_STATIC); PatchINVLFGEM2 = (PATCH_REF) WR_CacheLumpName("invgeml2", PU_STATIC); PatchINVRTGEM1 = (PATCH_REF) WR_CacheLumpName("invgemr1", PU_STATIC); PatchINVRTGEM2 = (PATCH_REF) WR_CacheLumpName("invgemr2", PU_STATIC); startLump = W_GetNumForName("IN0"); for (i = 0; i < 10; i++) { PatchINumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC); } PatchNEGATIVE = (PATCH_REF) WR_CacheLumpName("NEGNUM", PU_STATIC); FontBNumBase = W_GetNumForName("FONTB16"); startLump = W_GetNumForName("SMALLIN0"); for (i = 0; i < 10; i++) { PatchSmNumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC); } PlayPalette = W_GetNumForName("PLAYPAL"); SpinFlylump = W_GetNumForName("SPFLY0"); SpinMinotaurLump = W_GetNumForName("SPMINO0"); SpinSpeedLump = W_GetNumForName("SPBOOT0"); SpinDefenseLump = W_GetNumForName("SPSHLD0"); for (i = 0; i < 256; i++) { CheatLookup[i] = CHEAT_ENCRYPT(i); } if (deathmatch) { PatchKILLS = (PATCH_REF) WR_CacheLumpName("KILLS", PU_STATIC); } SB_SetClassData(); } //========================================================================== // // SB_SetClassData // //========================================================================== void SB_SetClassData(void) { int pClass; int max_players; pClass = PlayerClasses[consoleplayer]; // original player class (not pig) #ifdef ASSASSIN if (pClass == PCLASS_ASS) pClass = PCLASS_FIGHTER; // Use FIghter chain and gem for now #endif max_players = ((MAXPLAYERS > MAXPLAYERS_10) && oldwad_10) ? MAXPLAYERS_10 : MAXPLAYERS; PatchWEAPONSLOT = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpslot0") + pClass, PU_STATIC); PatchWEAPONFULL = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpfull0") + pClass, PU_STATIC); PatchPIECE1 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef1")+ pClass, PU_STATIC); PatchPIECE2 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef2")+ pClass, PU_STATIC); PatchPIECE3 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef3")+ pClass, PU_STATIC); PatchCHAIN = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("chain") + pClass, PU_STATIC); if (!netgame) { // single player game uses red life gem (the second gem) PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("lifegem") + max_players*pClass + 1, PU_STATIC); } else { PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("lifegem") + max_players*pClass + consoleplayer, PU_STATIC); } SB_state = -1; UpdateState |= I_FULLSCRN; } //========================================================================== // // SB_Ticker // //========================================================================== void SB_Ticker(void) { int delta; int curHealth; curHealth = players[consoleplayer].mo->health; if (curHealth < 0) { curHealth = 0; } if (curHealth < HealthMarker) { delta = (HealthMarker - curHealth)>>2; if (delta < 1) { delta = 1; } else if (delta > 6) { delta = 6; } HealthMarker -= delta; } else if (curHealth > HealthMarker) { delta = (curHealth - HealthMarker)>>2; if (delta < 1) { delta = 1; } else if (delta > 6) { delta = 6; } HealthMarker += delta; } } //========================================================================== // // DrINumber // // Draws a three digit number. // //========================================================================== static void DrINumber(signed int val, int x, int y) { PATCH_REF patch; int oldval; oldval = val; if (val < 0) { val = -val; if (val > 99) { val = 99; } if (val > 9) { patch = PatchINumbers[val/10]; V_DrawPatch(x + 8, y, patch); V_DrawPatch(x, y, PatchNEGATIVE); } else { V_DrawPatch(x + 8, y, PatchNEGATIVE); } val = val % 10; patch = PatchINumbers[val]; V_DrawPatch(x + 16, y, patch); return; } if (val > 99) { patch = PatchINumbers[val/100]; V_DrawPatch(x, y, patch); } val = val % 100; if (val > 9 || oldval > 99) { patch = PatchINumbers[val/10]; V_DrawPatch(x + 8, y, patch); } val = val % 10; patch = PatchINumbers[val]; V_DrawPatch(x + 16, y, patch); } //========================================================================== // // DrRedINumber // // Draws a three digit number using the red font // //========================================================================== static void DrRedINumber(signed int val, int x, int y) { PATCH_REF patch; int oldval; oldval = val; if (val < 0) { val = 0; } if (val > 99) { patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val/100, PU_CACHE); V_DrawPatch(x, y, patch); } val = val % 100; if (val > 9 || oldval > 99) { patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val/10, PU_CACHE); V_DrawPatch(x + 8, y, patch); } val = val % 10; patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE); V_DrawPatch(x + 16, y, patch); } //========================================================================== // // DrBNumber // // Draws a three digit number using FontB // //========================================================================== static void DrBNumber(signed int val, int x, int y) { patch_t* patch; int xpos; int oldval; int width; oldval = val; xpos = x; if (val < 0) { val = 0; } if (val > 99) { patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/100, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/100); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } val = val % 100; xpos += 12; if (val > 9 || oldval > 99) { patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/10, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/10); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } val = val % 10; xpos += 12; patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val, PU_CACHE); width = SHORT(patch->width) / 2; #ifdef RENDER3D OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/1); #else V_DrawShadowedPatch(xpos + 6 - width, y, patch); #endif } //========================================================================== // // DrSmallNumber // // Draws a small two digit number. // //========================================================================== static void DrSmallNumber(int val, int x, int y) { PATCH_REF patch; if (val <= 0) { return; } if (val > 999) { val %= 1000; } if (val > 99) { patch = PatchSmNumbers[val/100]; V_DrawPatch(x, y, patch); patch = PatchSmNumbers[(val % 100) / 10]; V_DrawPatch(x + 4, y, patch); } else if (val > 9) { patch = PatchSmNumbers[val/10]; V_DrawPatch(x + 4, y, patch); } val %= 10; patch = PatchSmNumbers[val]; V_DrawPatch(x + 8, y, patch); } //========================================================================== // // DrawSoundInfo // // Displays sound debugging information. // //========================================================================== static void DrawSoundInfo(void) { int i; SoundInfo_t s; ChanInfo_t *c; char text[32]; int x; int y; int xPos[7] = {1, 75, 112, 156, 200, 230, 260}; if (leveltime & 16) { MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); } S_GetChannelInfo(&s); if (s.channelCount == 0) { return; } x = 0; MN_DrTextA("NAME", xPos[x++], 30); MN_DrTextA("MO.T", xPos[x++], 30); MN_DrTextA("MO.X", xPos[x++], 30); MN_DrTextA("MO.Y", xPos[x++], 30); MN_DrTextA("ID", xPos[x++], 30); MN_DrTextA("PRI", xPos[x++], 30); MN_DrTextA("DIST", xPos[x++], 30); for (i = 0; i < s.channelCount; i++) { c = &s.chan[i]; x = 0; y = 40 + i*10; if (c->mo == NULL) { // Channel is unused MN_DrTextA("------", xPos[0], y); continue; } snprintf(text, sizeof(text), "%s", c->name); M_ForceUppercase(text); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->type); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->x>>FRACBITS); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->mo->y>>FRACBITS); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->id); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->priority); MN_DrTextA(text, xPos[x++], y); snprintf(text, sizeof(text), "%d", c->distance); MN_DrTextA(text, xPos[x++], y); } UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; } //========================================================================== // // SB_Drawer // //========================================================================== static const char patcharti[][10] = { { "ARTIBOX" }, /* none */ { "ARTIINVU" }, /* invulnerability */ { "ARTIPTN2" }, /* health */ { "ARTISPHL" }, /* superhealth */ { "ARTIHRAD" }, /* healing radius */ { "ARTISUMN" }, /* summon maulator */ { "ARTITRCH" }, /* torch */ { "ARTIPORK" }, /* egg */ { "ARTISOAR" }, /* fly */ { "ARTIBLST" }, /* blast radius */ { "ARTIPSBG" }, /* poison bag */ { "ARTITELO" }, /* teleport other */ { "ARTISPED" }, /* speed */ { "ARTIBMAN" }, /* boost mana */ { "ARTIBRAC" }, /* boost armor */ { "ARTIATLP" }, /* teleport */ { "ARTISKLL" }, /* arti_puzzskull */ { "ARTIBGEM" }, /* arti_puzzgembig */ { "ARTIGEMR" }, /* arti_puzzgemred */ { "ARTIGEMG" }, /* arti_puzzgemgreen1 */ { "ARTIGMG2" }, /* arti_puzzgemgreen2 */ { "ARTIGEMB" }, /* arti_puzzgemblue1 */ { "ARTIGMB2" }, /* arti_puzzgemblue2 */ { "ARTIBOK1" }, /* arti_puzzbook1 */ { "ARTIBOK2" }, /* arti_puzzbook2 */ { "ARTISKL2" }, /* arti_puzzskull2 */ { "ARTIFWEP" }, /* arti_puzzfweapon */ { "ARTICWEP" }, /* arti_puzzcweapon */ { "ARTIMWEP" }, /* arti_puzzmweapon */ { "ARTIGEAR" }, /* arti_puzzgear1 */ { "ARTIGER2" }, /* arti_puzzgear2 */ { "ARTIGER3" }, /* arti_puzzgear3 */ { "ARTIGER4" }, /* arti_puzzgear4 */ }; int SB_state = -1; #ifndef RENDER3D static int oldfrags = -9999; static int oldmana1 = -1; static int oldmana2 = -1; static int oldhealth = -1; static int oldlife = -1; static int oldpieces = -1; static int oldweapon = -1; #endif static int oldarti = 0; static int oldartiCount = 0; static int oldkeys = -1; static int oldarmor = -1; void SB_Drawer(void) { // Sound info debug stuff if (DebugSound == true) { DrawSoundInfo(); } CPlayer = &players[consoleplayer]; if (viewheight == SCREENHEIGHT && !automapactive) { DrawFullScreenStuff(); SB_state = -1; } else { #ifndef RENDER3D if (SB_state == -1) { #endif V_DrawPatch(0, 134, PatchH2BAR); #ifndef RENDER3D oldhealth = -1; } #endif DrawCommonBar(); if (!inventory) { #ifndef RENDER3D if (SB_state != 0) { #endif // Main interface if (!automapactive) { V_DrawPatch(38, 162, PatchSTATBAR); } else { V_DrawPatch(38, 162, PatchKEYBAR); } #ifndef RENDER3D oldarti = 0; oldmana1 = -1; oldmana2 = -1; oldarmor = -1; oldpieces = -1; oldfrags = -9999; //can't use -1, 'cuz of negative frags oldlife = -1; oldweapon = -1; oldkeys = -1; } #endif if (!automapactive) { DrawMainBar(); } else { DrawKeyBar(); } SB_state = 0; } else { DrawInventoryBar(); SB_state = 1; } } SB_PaletteFlash(false); DrawAnimatedIcons(); } //========================================================================== // // DrawAnimatedIcons // //========================================================================== static void DrawAnimatedIcons(void) { int frame; static boolean hitCenterFrame; // Wings of wrath if (CPlayer->powers[pw_flight]) { if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD || !(CPlayer->powers[pw_flight] & 16)) { frame = (leveltime / 3) & 15; if (CPlayer->mo->flags2 & MF2_FLY) { if (hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + 15, PU_CACHE)); } else { V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + frame, PU_CACHE)); hitCenterFrame = false; } } else { if (!hitCenterFrame && (frame != 15 && frame != 0)) { V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + frame, PU_CACHE)); hitCenterFrame = false; } else { V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + 15, PU_CACHE)); hitCenterFrame = true; } } } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Speed Boots if (CPlayer->powers[pw_speed]) { if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD || !(CPlayer->powers[pw_speed] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(60, 19, (PATCH_REF)WR_CacheLumpNum(SpinSpeedLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Defensive power if (CPlayer->powers[pw_invulnerability]) { if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD || !(CPlayer->powers[pw_invulnerability] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(260, 19, (PATCH_REF)WR_CacheLumpNum(SpinDefenseLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } // Minotaur Active if (CPlayer->powers[pw_minotaur]) { if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD || !(CPlayer->powers[pw_minotaur] & 16)) { frame = (leveltime / 3) & 15; V_DrawPatch(300, 19, (PATCH_REF)WR_CacheLumpNum(SpinMinotaurLump + frame, PU_CACHE)); } BorderTopRefresh = true; UpdateState |= I_MESSAGES; } } //========================================================================== // // SB_PaletteFlash // // Sets the new palette based upon the current values of // consoleplayer->damagecount and consoleplayer->bonuscount. // //========================================================================== void SB_PaletteFlash(boolean forceChange) { static int sb_palette = 0; int palette; if (forceChange) { sb_palette = -1; } if (gamestate == GS_LEVEL) { CPlayer = &players[consoleplayer]; if (CPlayer->poisoncount) { palette = 0; palette = (CPlayer->poisoncount + 7)>>3; if (palette >= NUMPOISONPALS) { palette = NUMPOISONPALS - 1; } palette += STARTPOISONPALS; } else if (CPlayer->damagecount) { palette = (CPlayer->damagecount + 7)>>3; if (palette >= NUMREDPALS) { palette = NUMREDPALS - 1; } palette += STARTREDPALS; } else if (CPlayer->bonuscount) { palette = (CPlayer->bonuscount + 7)>>3; if (palette >= NUMBONUSPALS) { palette = NUMBONUSPALS - 1; } palette += STARTBONUSPALS; } else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE) { // Frozen player palette = STARTICEPAL; } else { palette = 0; } } else { palette = 0; } if (palette != sb_palette) { sb_palette = palette; V_SetPaletteShift(palette); } } //========================================================================== // // DrawCommonBar // //========================================================================== void DrawCommonBar(void) { int healthPos; #ifndef RENDER3D V_DrawPatch(0, 134, PatchH2TOP); if (oldhealth != HealthMarker) { oldhealth = HealthMarker; #endif healthPos = HealthMarker; if (healthPos < 0) { healthPos = 0; } if (healthPos > 100) { healthPos = 100; } V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN); V_DrawPatch( 7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM); V_DrawPatch(0, 193, PatchLFEDGE); V_DrawPatch(277, 193, PatchRTEDGE); #ifndef RENDER3D UpdateState |= I_STATBAR; } #endif } //========================================================================== // // DrawMainBar // //========================================================================== void DrawMainBar(void) { PATCH_REF manaPatch1 = INVALID_PATCH; PATCH_REF manaPatch2 = INVALID_PATCH; PATCH_REF manaVialPatch1 = INVALID_PATCH; PATCH_REF manaVialPatch2 = INVALID_PATCH; int i, temp; // Ready artifact if (ArtifactFlash) { #ifndef RENDER3D V_DrawPatch(144, 160, PatchARTICLEAR); #endif V_DrawPatch(148, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE)); ArtifactFlash--; oldarti = -1; /* so that the correct artifact fills in after the flash */ UpdateState |= I_STATBAR; } else if (oldarti != CPlayer->readyArtifact || oldartiCount != CPlayer->inventory[inv_ptr].count) { #ifndef RENDER3D V_DrawPatch(144, 160, PatchARTICLEAR); #endif if (CPlayer->readyArtifact > 0) { V_DrawPatch(143, 163, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); if (CPlayer->inventory[inv_ptr].count > 1) { DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); } } #ifndef RENDER3D oldarti = CPlayer->readyArtifact; oldartiCount = CPlayer->inventory[inv_ptr].count; UpdateState |= I_STATBAR; #endif } // Frags if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { temp += CPlayer->frags[i]; } #ifndef RENDER3D if (temp != oldfrags) { #endif V_DrawPatch(38, 162, PatchKILLS); DrINumber(temp, 40, 176); #ifndef RENDER3D oldfrags = temp; UpdateState |= I_STATBAR; } #endif } else { temp = HealthMarker; if (temp < 0) { temp = 0; } else if (temp > 100) { temp = 100; } #ifndef RENDER3D if (oldlife != temp) { oldlife = temp; #endif V_DrawPatch(41, 178, PatchARMCLEAR); if (temp >= 25) { DrINumber(temp, 40, 176); } else { DrRedINumber(temp, 40, 176); } #ifndef RENDER3D UpdateState |= I_STATBAR; } #endif } // Mana temp = CPlayer->mana[0]; #ifndef RENDER3D if (oldmana1 != temp) { #endif V_DrawPatch(77, 178, PatchMANACLEAR); DrSmallNumber(temp, 79, 181); #ifndef RENDER3D manaVialPatch1 = (patch_t *)1; // force a vial update #endif if (temp == 0) { // Draw Dim Mana icon manaPatch1 = PatchMANADIM1; } #ifndef RENDER3D else if (oldmana1 == 0) { manaPatch1 = PatchMANABRIGHT1; } oldmana1 = temp; UpdateState |= I_STATBAR; } #endif temp = CPlayer->mana[1]; #ifndef RENDER3D if (oldmana2 != temp) { #endif V_DrawPatch(109, 178, PatchMANACLEAR); DrSmallNumber(temp, 111, 181); #ifndef RENDER3D manaVialPatch1 = (patch_t *)1; // force a vial update #endif if (temp == 0) { // Draw Dim Mana icon manaPatch2 = PatchMANADIM2; } #ifndef RENDER3D else if (oldmana2 == 0) { manaPatch2 = PatchMANABRIGHT2; } oldmana2 = temp; UpdateState |= I_STATBAR; } #endif #ifndef RENDER3D if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2 || manaVialPatch1) { // Update mana graphics based upon mana count/weapon type #endif if (CPlayer->readyweapon == WP_FIRST) { manaPatch1 = PatchMANADIM1; manaPatch2 = PatchMANADIM2; manaVialPatch1 = PatchMANAVIALDIM1; manaVialPatch2 = PatchMANAVIALDIM2; } else if (CPlayer->readyweapon == WP_SECOND) { if (!manaPatch1) { manaPatch1 = PatchMANABRIGHT1; } manaVialPatch1 = PatchMANAVIAL1; manaPatch2 = PatchMANADIM2; manaVialPatch2 = PatchMANAVIALDIM2; } else if (CPlayer->readyweapon == WP_THIRD) { manaPatch1 = PatchMANADIM1; manaVialPatch1 = PatchMANAVIALDIM1; if (!manaPatch2) { manaPatch2 = PatchMANABRIGHT2; } manaVialPatch2 = PatchMANAVIAL2; } else { manaVialPatch1 = PatchMANAVIAL1; manaVialPatch2 = PatchMANAVIAL2; if (!manaPatch1) { manaPatch1 = PatchMANABRIGHT1; } if (!manaPatch2) { manaPatch2 = PatchMANABRIGHT2; } } V_DrawPatch(77, 164, manaPatch1); V_DrawPatch(110, 164, manaPatch2); V_DrawPatch(94, 164, manaVialPatch1); #ifndef RENDER3D for (i = 165; i < 187 - (22*CPlayer->mana[0]) / MAX_MANA; i++) { screen[i*SCREENWIDTH+95] = 0; screen[i*SCREENWIDTH+96] = 0; screen[i*SCREENWIDTH+97] = 0; } #endif V_DrawPatch(102, 164, manaVialPatch2); #ifndef RENDER3D for (i = 165; i < 187-(22*CPlayer->mana[1])/MAX_MANA; i++) { screen[i*SCREENWIDTH+103] = 0; screen[i*SCREENWIDTH+104] = 0; screen[i*SCREENWIDTH+105] = 0; } oldweapon = CPlayer->readyweapon; UpdateState |= I_STATBAR; } #endif // Armor temp = AutoArmorSave[CPlayer->playerclass] + CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD] + CPlayer->armorpoints[ARMOR_HELMET]+ CPlayer->armorpoints[ARMOR_AMULET]; #ifndef RENDER3D if (oldarmor != temp) { oldarmor = temp; #endif V_DrawPatch(255, 178, PatchARMCLEAR); DrINumber(FixedDiv(temp, 5*FRACUNIT)>>FRACBITS, 250, 176); #ifndef RENDER3D UpdateState |= I_STATBAR; } #endif // Weapon Pieces #ifndef RENDER3D if (oldpieces != CPlayer->pieces) { #endif DrawWeaponPieces(); #ifndef RENDER3D oldpieces = CPlayer->pieces; UpdateState |= I_STATBAR; } #endif } //========================================================================== // // DrawInventoryBar // //========================================================================== void DrawInventoryBar(void) { int i; int x; x = inv_ptr - curpos; UpdateState |= I_STATBAR; V_DrawPatch(38, 162, PatchINVBAR); for (i = 0; i < 7; i++) { // V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(50 + i*31, 163, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE)); if (CPlayer->inventory[x + i].count > 1) { DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i*31, 185); } } } V_DrawPatch(50 + curpos*31, 163, PatchSELECTBOX); if (x != 0) { V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum - x > 7) { V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } //========================================================================== // // DrawKeyBar // //========================================================================== void DrawKeyBar(void) { int i; int xPosition; #ifdef RENDER3D int temp; if (oldkeys != CPlayer->keys) { #endif xPosition = 46; for (i = 0; i < NUMKEYS && xPosition <= 126; i++) { if (CPlayer->keys & (1 << i)) { V_DrawPatch(xPosition, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("keyslot1") + i, PU_CACHE)); xPosition += 20; } } #ifdef RENDER3D oldkeys = CPlayer->keys; UpdateState |= I_STATBAR; } temp = AutoArmorSave[CPlayer->playerclass] + CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD] + CPlayer->armorpoints[ARMOR_HELMET]+ CPlayer->armorpoints[ARMOR_AMULET]; if (oldarmor != temp) { #endif for (i = 0; i < NUMARMOR; i++) { if (!CPlayer->armorpoints[i]) { continue; } if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->playerclass][i]>>2)) { V_DrawFuzzPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } else if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->playerclass][i]>>1)) { V_DrawAltFuzzPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } else { V_DrawPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE)); } } #ifdef RENDER3D oldarmor = temp; UpdateState |= I_STATBAR; } #endif } //========================================================================== // // DrawWeaponPieces // //========================================================================== static int PieceX[NUMCLASSES][3] = { { 190, 225, 234 }, { 190, 212, 225 }, { 190, 205, 224 }, #ifdef ASSASSIN { 190, 205, 224 }, /* Use mage xpositions for now */ #endif { 0, 0, 0 } /* Pig is never used */ }; static void DrawWeaponPieces(void) { if (CPlayer->pieces == 7) { V_DrawPatch(190, 162, PatchWEAPONFULL); return; } V_DrawPatch(190, 162, PatchWEAPONSLOT); if (CPlayer->pieces & WPIECE1) { V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][0], 162, PatchPIECE1); } if (CPlayer->pieces & WPIECE2) { V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][1], 162, PatchPIECE2); } if (CPlayer->pieces & WPIECE3) { V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][2], 162, PatchPIECE3); } } //========================================================================== // // DrawFullScreenStuff // //========================================================================== void DrawFullScreenStuff(void) { int i; int x; int temp; UpdateState |= I_FULLSCRN; if (CPlayer->mo->health > 0) { DrBNumber(CPlayer->mo->health, 5, 180); } else { DrBNumber(0, 5, 180); } if (deathmatch) { temp = 0; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { temp += CPlayer->frags[i]; } } DrINumber(temp, 45, 185); } if (!inventory) { if (CPlayer->readyArtifact > 0) { V_DrawFuzzPatch(286, 170, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); V_DrawPatch(284, 169, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); if (CPlayer->inventory[inv_ptr].count > 1) { DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); } } } else { x = inv_ptr - curpos; for (i = 0; i < 7; i++) { V_DrawFuzzPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE)); if (CPlayer->inventorySlotNum > x + i && CPlayer->inventory[x + i].type != arti_none) { V_DrawPatch(49 + i*31, 167, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE)); if (CPlayer->inventory[x + i].count > 1) { DrSmallNumber(CPlayer->inventory[x + i].count, 66 + i*31, 188); } } } V_DrawPatch(50 + curpos*31, 167, PatchSELECTBOX); if (x != 0) { V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2); } if (CPlayer->inventorySlotNum - x > 7) { V_DrawPatch(268, 167, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2); } } } //========================================================================== // // Draw_TeleportIcon // //========================================================================== void Draw_TeleportIcon(void) { PATCH_REF patch; patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_Update(); UpdateState |= I_FULLSCRN; } //========================================================================== // // Draw_SaveIcon // //========================================================================== void Draw_SaveIcon(void) { PATCH_REF patch; patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_Update(); UpdateState |= I_FULLSCRN; } //========================================================================== // // Draw_LoadIcon // //========================================================================== void Draw_LoadIcon(void) { PATCH_REF patch; patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE); V_DrawPatch(100, 68, patch); UpdateState |= I_FULLSCRN; I_Update(); UpdateState |= I_FULLSCRN; } //========================================================================== // // SB_Responder // //========================================================================== boolean SB_Responder(event_t *event) { if (event->type == ev_keydown) { if (HandleCheats(event->data1)) { // Need to eat the key return true; } } return false; } //========================================================================== // // HandleCheats // // Returns true if the caller should eat the key. // //========================================================================== static boolean HandleCheats(byte key) { int i; boolean eat; if (gameskill == sk_nightmare) { // Can't cheat in nightmare mode return false; } else if (netgame) { // change CD track is the only cheat available in deathmatch eat = false; if (i_CDMusic && cdaudio) { if (CheatAddKey(&Cheats[0], key, &eat)) { Cheats[0].func(&players[consoleplayer], &Cheats[0]); S_StartSound(NULL, SFX_PLATFORM_STOP); } if (CheatAddKey(&Cheats[1], key, &eat)) { Cheats[1].func(&players[consoleplayer], &Cheats[1]); S_StartSound(NULL, SFX_PLATFORM_STOP); } } return eat; } if (players[consoleplayer].health <= 0) { // Dead players can't cheat return false; } eat = false; for (i = 0; Cheats[i].func != NULL; i++) { if (CheatAddKey(&Cheats[i], key, &eat)) { Cheats[i].func(&players[consoleplayer], &Cheats[i]); S_StartSound(NULL, SFX_PLATFORM_STOP); } } return eat; } //========================================================================== // // CheatAddkey // // Returns true if the added key completed the cheat, false otherwise. // //========================================================================== static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat) { if (!cheat->pos) { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0) { *eat = true; cheat->args[cheat->currentArg++] = key; cheat->pos++; } else if (CheatLookup[key] == *cheat->pos) { cheat->pos++; } else { cheat->pos = cheat->sequence; cheat->currentArg = 0; } if (*cheat->pos == 0xff) { cheat->pos = cheat->sequence; cheat->currentArg = 0; return true; } return false; } //========================================================================== // // CHEAT FUNCTIONS // //========================================================================== static void CheatGodFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_GODMODE; if (player->cheats & CF_GODMODE) { P_SetMessage(player, TXT_CHEATGODON, true); } else { P_SetMessage(player, TXT_CHEATGODOFF, true); } SB_state = -1; } static void CheatNoClipFunc(player_t *player, Cheat_t *cheat) { player->cheats ^= CF_NOCLIP; if (player->cheats & CF_NOCLIP) { P_SetMessage(player, TXT_CHEATNOCLIPON, true); } else { P_SetMessage(player, TXT_CHEATNOCLIPOFF, true); } } static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat) { int i; //extern boolean *WeaponInShareware; for (i = 0; i < NUMARMOR; i++) { player->armorpoints[i] = ArmorIncrement[player->playerclass][i]; } for (i = 0; i < NUMWEAPONS; i++) { player->weaponowned[i] = true; } for (i = 0; i < NUMMANA; i++) { player->mana[i] = MAX_MANA; } P_SetMessage(player, TXT_CHEATWEAPONS, true); } static void CheatHealthFunc(player_t *player, Cheat_t *cheat) { if (player->morphTics) { player->health = player->mo->health = MAXMORPHHEALTH; } else { player->health = player->mo->health = MAXHEALTH; } P_SetMessage(player, TXT_CHEATHEALTH, true); } static void CheatKeysFunc(player_t *player, Cheat_t *cheat) { player->keys = 2047; P_SetMessage(player, TXT_CHEATKEYS, true); } static void CheatSoundFunc(player_t *player, Cheat_t *cheat) { DebugSound = !DebugSound; if (DebugSound) { P_SetMessage(player, TXT_CHEATSOUNDON, true); } else { P_SetMessage(player, TXT_CHEATSOUNDOFF, true); } } static void CheatTickerFunc(player_t *player, Cheat_t *cheat) { extern int DisplayTicker; DisplayTicker = !DisplayTicker; if (DisplayTicker) { P_SetMessage(player, TXT_CHEATTICKERON, true); } else { P_SetMessage(player, TXT_CHEATTICKEROFF, true); } } static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat) { int i; int j; for (i = arti_none + 1; i < arti_firstpuzzitem; i++) { for (j = 0; j < 25; j++) { P_GiveArtifact(player, i, NULL); } } P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat) { int i; for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++) { P_GiveArtifact(player, i, NULL); } P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } static void CheatInitFunc(player_t *player, Cheat_t *cheat) { G_DeferedInitNew(gameskill, gameepisode, gamemap); P_SetMessage(player, TXT_CHEATWARP, true); } static void CheatWarpFunc(player_t *player, Cheat_t *cheat) { int tens; int ones; int map; char mapName[9]; char auxName[MAX_OSPATH]; FILE *fp; tens = cheat->args[0] - '0'; ones = cheat->args[1] - '0'; if (tens < 0 || tens > 9 || ones < 0 || ones > 9) { // Bad map P_SetMessage(player, TXT_CHEATBADINPUT, true); return; } map = P_TranslateMap((cheat->args[0] - '0')*10 + cheat->args[1] - '0'); if (map == -1) { // Not found P_SetMessage(player, TXT_CHEATNOMAP, true); return; } if (map == gamemap) { // Don't try to teleport to current map P_SetMessage(player, TXT_CHEATBADINPUT, true); return; } if (DevMaps) { // Search map development directory snprintf(auxName, sizeof(auxName), "%smap%02d.wad", DevMapsDir, map); fp = fopen(auxName, "rb"); if (fp) { fclose(fp); } else { // Can't find P_SetMessage(player, TXT_CHEATNOMAP, true); return; } } else { // Search primary lumps snprintf(mapName, sizeof(mapName), "MAP%02d", map); if (W_CheckNumForName(mapName) == -1) { // Can't find P_SetMessage(player, TXT_CHEATNOMAP, true); return; } } P_SetMessage(player, TXT_CHEATWARP, true); G_TeleportNewMap(map, 0); } static void CheatPigFunc(player_t *player, Cheat_t *cheat) { if (player->morphTics) { P_UndoPlayerMorph(player); } else { P_MorphPlayer(player); } P_SetMessage(player, "SQUEAL!!", true); } static void CheatMassacreFunc(player_t *player, Cheat_t *cheat) { int count; char buffer[80]; count = P_Massacre(); snprintf(buffer, sizeof(buffer), "%d MONSTERS KILLED\n", count); P_SetMessage(player, buffer, true); } static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat) { int i; if (player->morphTics) { return; } for (i = 1; i < NUMWEAPONS; i++) { player->weaponowned[i] = false; } player->pendingweapon = WP_FIRST; P_SetMessage(player, TXT_CHEATIDKFA, true); } static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat) { P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true); } static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat) { P_SetMessage(player, "THAT'S TWO....", true); } static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat) { P_DamageMobj(player->mo, NULL, player->mo, 10000); P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true); } static void CheatClassFunc1(player_t *player, Cheat_t *cheat) { /* P_SetMessage isn't variably arg'ed: set the messages by hand: */ #ifdef ASSASSIN P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 3)", true); #else P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true); #endif } static void CheatClassFunc2(player_t *player, Cheat_t *cheat) { int i; int pClass; if (player->morphTics) { // don't change class if the player is morphed return; } pClass = cheat->args[0] - '0'; if (pClass > NUMCLASSES_HUMAN - 1 || pClass < 0) { P_SetMessage(player, "INVALID PLAYER CLASS", true); return; } player->playerclass = pClass; for (i = 0; i < NUMARMOR; i++) { player->armorpoints[i] = 0; } PlayerClasses[consoleplayer] = pClass; P_PostMorphWeapon(player, WP_FIRST); SB_SetClassData(); SB_state = -1; UpdateState |= I_FULLSCRN; } static void CheatVersionFunc(player_t *player, Cheat_t *cheat) { P_SetMessage(player, VERSIONTEXT, true); } static void CheatDebugFunc(player_t *player, Cheat_t *cheat) { char textBuffer[50]; snprintf(textBuffer, sizeof(textBuffer), "MAP %d (%d) X:%5d Y:%5d Z:%5d", P_GetMapWarpTrans(gamemap), gamemap, player->mo->x >> FRACBITS, player->mo->y >> FRACBITS, player->mo->z >> FRACBITS); P_SetMessage(player, textBuffer, true); } static void CheatScriptFunc1(player_t *player, Cheat_t *cheat) { P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } static void CheatScriptFunc2(player_t *player, Cheat_t *cheat) { P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } static void CheatScriptFunc3(player_t *player, Cheat_t *cheat) { int script; byte args[3]; int tens, ones; char textBuffer[40]; tens = cheat->args[0] - '0'; ones = cheat->args[1] - '0'; script = tens*10 + ones; if (script < 1) return; if (script > 99) return; args[0] = args[1] = args[2] = 0; if (P_StartACS(script, 0, args, player->mo, NULL, 0)) { snprintf(textBuffer, sizeof(textBuffer), "RUNNING SCRIPT %.2d", script); P_SetMessage(player, textBuffer, true); } } extern int cheating; static void CheatRevealFunc(player_t *player, Cheat_t *cheat) { cheating = (cheating + 1) % 3; } //=========================================================================== // // CheatTrackFunc1 // //=========================================================================== static void CheatTrackFunc1(player_t *player, Cheat_t *cheat) { char buffer[80]; if (!i_CDMusic || !cdaudio) { return; } snprintf(buffer, sizeof(buffer), "ENTER DESIRED CD TRACK (%.2d - %.2d):\n", I_CDMusFirstTrack(), I_CDMusLastTrack()); P_SetMessage(player, buffer, true); } //=========================================================================== // // CheatTrackFunc2 // //=========================================================================== static void CheatTrackFunc2(player_t *player, Cheat_t *cheat) { char buffer[80]; int track; if (!i_CDMusic || !cdaudio) { return; } track = (cheat->args[0] - '0') * 10 + (cheat->args[1] - '0'); if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack()) { P_SetMessage(player, "INVALID TRACK NUMBER\n", true); return; } if (track == i_CDCurrentTrack) { return; } if (I_CDMusPlay(track)) { snprintf(buffer, sizeof(buffer), "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track); P_SetMessage(player, buffer, true); } else { // No error encountered while attempting to play the track snprintf(buffer, sizeof(buffer), "PLAYING TRACK: %.2d\n", track); P_SetMessage(player, buffer, true); // i_CDMusicLength = 35*I_CDMusTrackLength(track); // oldTic = gametic; i_CDTrack = track; i_CDCurrentTrack = track; } }