ref: e3260fcecfc83f51e83e96e470c4dfbeacfe64d3
dir: /info.c/
//************************************************************************** //** //** info.c : Heretic 2 : Raven Software, Corp. //** //** $Revision: 373 $ //** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $ //** //************************************************************************** #include "h2stdinc.h" #include "h2def.h" // generated by stateco const char *sprnames[NUMSPRITES] = { "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD", "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO", "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX", "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2", "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4", "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH", "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT", "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4", "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2", "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4", "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2", "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5", "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3", "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2", "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP", "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1", "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON", "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7", "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR", "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR", "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2", "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE", "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY", "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME", "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2", "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH", "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1", "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB", "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4", "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT", #ifdef ASSASSIN "AKTR","ACSB","AGRN","ASTF","ASP1","ASP2","ASSN", #endif NULL }; void A_FreeTargMobj (); void A_FlameCheck (); void A_HideThing (); void A_UnHideThing (); void A_RestoreSpecialThing1 (); void A_RestoreSpecialThing2 (); void A_RestoreArtifact (); void A_Summon (); void A_ThrustInitUp (); void A_ThrustInitDn (); void A_ThrustRaise (); void A_ThrustBlock (); void A_ThrustImpale (); void A_ThrustLower (); void A_TeloSpawnC (); void A_TeloSpawnB (); void A_TeloSpawnA (); void A_TeloSpawnD (); void A_CheckTeleRing (); void A_FogSpawn (); void A_FogMove (); void A_Quake (); void A_ContMobjSound (); void A_Scream (); void A_Explode (); void A_PoisonBagInit (); void A_PoisonBagDamage (); void A_PoisonBagCheck (); void A_CheckThrowBomb (); void A_NoGravity (); void A_PotteryExplode (); void A_PotteryChooseBit (); void A_PotteryCheck (); void A_CorpseBloodDrip (); void A_CorpseExplode (); void A_LeafSpawn (); void A_LeafThrust (); void A_LeafCheck (); void A_BridgeInit (); void A_BridgeOrbit (); void A_TreeDeath (); void A_PoisonShroom (); void A_Pain (); void A_SoAExplode (); void A_BellReset1 (); void A_BellReset2 (); void A_NoBlocking (); void A_Light0 (); void A_WeaponReady (); void A_Lower (); void A_Raise (); void A_FPunchAttack (); void A_ReFire (); void A_FAxeAttack (); void A_FHammerAttack (); void A_FHammerThrow (); void A_FSwordAttack (); void A_FSwordFlames (); void A_CMaceAttack (); void A_CStaffInitBlink (); void A_CStaffCheckBlink (); void A_CStaffCheck (); void A_CStaffAttack (); void A_CStaffMissileSlither (); void A_CFlameAttack (); void A_CFlameRotate (); void A_CFlamePuff (); void A_CFlameMissile (); void A_CHolyAttack (); void A_CHolyPalette (); void A_CHolySeek (); void A_CHolyCheckScream (); void A_CHolyTail (); void A_CHolySpawnPuff (); void A_CHolyAttack2 (); void A_MWandAttack (); void A_LightningReady (); void A_MLightningAttack (); void A_LightningZap (); void A_LightningClip (); void A_LightningRemove (); void A_LastZap (); void A_ZapMimic (); void A_MStaffAttack (); void A_MStaffPalette (); void A_MStaffWeave (); void A_MStaffTrack (); void A_SnoutAttack (); void A_FireConePL1 (); void A_ShedShard (); void A_AddPlayerCorpse (); void A_SkullPop (); void A_FreezeDeath (); void A_FreezeDeathChunks (); void A_CheckBurnGone (); void A_CheckSkullFloor (); void A_CheckSkullDone (); void A_SpeedFade (); void A_IceSetTics (); void A_IceCheckHeadDone (); void A_PigPain (); void A_PigLook (); void A_PigChase (); void A_FaceTarget (); void A_PigAttack (); void A_QueueCorpse (); void A_Look (); void A_Chase (); void A_CentaurAttack (); void A_CentaurAttack2 (); void A_SetReflective (); void A_CentaurDefend (); void A_UnSetReflective (); void A_CentaurDropStuff (); void A_CheckFloor (); void A_DemonAttack1 (); void A_DemonAttack2 (); void A_DemonDeath (); void A_Demon2Death (); void A_WraithRaiseInit (); void A_WraithRaise (); void A_WraithInit (); void A_WraithLook (); void A_WraithChase (); void A_WraithFX3 (); void A_WraithMelee (); void A_WraithMissile (); void A_WraithFX2 (); void A_MinotaurFade1 (); void A_MinotaurFade2 (); void A_MinotaurLook (); void A_MinotaurChase (); void A_MinotaurRoam (); void A_MinotaurAtk1 (); void A_MinotaurDecide (); void A_MinotaurAtk2 (); void A_MinotaurAtk3 (); void A_MinotaurCharge (); void A_SmokePuffExit (); void A_MinotaurFade0 (); void A_MntrFloorFire (); void A_SerpentChase (); void A_SerpentHumpDecide (); void A_SerpentUnHide (); void A_SerpentRaiseHump (); void A_SerpentLowerHump (); void A_SerpentHide (); void A_SerpentBirthScream (); void A_SetShootable (); void A_SerpentCheckForAttack (); void A_UnSetShootable (); void A_SerpentDiveSound (); void A_SerpentWalk (); void A_SerpentChooseAttack (); void A_SerpentMeleeAttack (); void A_SerpentMissileAttack (); void A_SerpentHeadPop (); void A_SerpentSpawnGibs (); void A_SerpentHeadCheck (); void A_FloatGib (); void A_DelayGib (); void A_SinkGib (); void A_BishopDecide (); void A_BishopDoBlur (); void A_BishopSpawnBlur (); void A_BishopChase (); void A_BishopAttack (); void A_BishopAttack2 (); void A_BishopPainBlur (); void A_BishopPuff (); void A_SetAltShadow (); void A_BishopMissileWeave (); void A_BishopMissileSeek (); void A_DragonInitFlight (); void A_DragonFlap (); void A_DragonFlight (); void A_DragonAttack (); void A_DragonPain (); void A_DragonCheckCrash (); void A_DragonFX2 (); void A_ESound (); void A_EttinAttack (); void A_DropMace (); void A_FiredRocks (); void A_UnSetInvulnerable (); void A_FiredChase (); void A_FiredAttack (); void A_FiredSplotch (); void A_SmBounce (); void A_IceGuyLook (); void A_IceGuyChase (); void A_IceGuyAttack (); void A_IceGuyDie (); void A_IceGuyMissilePuff (); void A_IceGuyMissileExplode (); void A_ClassBossHealth (); void A_FastChase (); void A_FighterAttack (); void A_ClericAttack (); void A_MageAttack (); void A_SorcSpinBalls (); void A_SpeedBalls (); void A_SpawnFizzle (); void A_SorcBossAttack (); void A_SorcBallOrbit (); void A_SorcBallPop (); void A_BounceCheck (); void A_SorcFX1Seek (); void A_SorcFX2Split (); void A_SorcFX2Orbit (); void A_SorcererBishopEntry (); void A_SpawnBishop (); void A_SorcFX4Check (); void A_KoraxStep2 (); void A_KoraxChase (); void A_KoraxStep (); void A_KoraxDecide (); void A_KoraxMissile (); void A_KoraxCommand (); void A_KoraxBonePop (); void A_KSpiritRoam (); void A_KBoltRaise (); void A_KBolt (); void A_BatSpawnInit (); void A_BatSpawn (); void A_BatMove (); #ifdef ASSASSIN void A_AKnifeAttack (); void A_ACrossAttack (); void A_AGrenAttack (); void A_AStaffAttack (); #endif state_t states[NUMSTATES] = { {SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_NULL {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ {SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_MAPSPOT {SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0}, // S_FIREBALL1_1 {SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0}, // S_FIREBALL1_2 {SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0}, // S_FIREBALL1_X1 {SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0}, // S_FIREBALL1_X2 {SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0}, // S_FIREBALL1_X3 {SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0}, // S_FIREBALL1_X4 {SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0}, // S_FIREBALL1_X5 {SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBALL1_X6 {SPR_ARRW,0,-1,NULL,S_NULL,0,0}, // S_ARROW_1 {SPR_ARRW,0,1,NULL,S_NULL,0,0}, // S_ARROW_X1 {SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_DART_1 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_DART_X1 {SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_POISONDART_1 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_POISONDART_X1 {SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0}, // S_RIPPERBALL_1 {SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0}, // S_RIPPERBALL_2 {SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0}, // S_RIPPERBALL_3 {SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0}, // S_RIPPERBALL_X1 {SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0}, // S_RIPPERBALL_X2 {SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0}, // S_RIPPERBALL_X3 {SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0}, // S_RIPPERBALL_X4 {SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0}, // S_RIPPERBALL_X5 {SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0}, // S_RIPPERBALL_X6 {SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0}, // S_RIPPERBALL_X7 {SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0}, // S_RIPPERBALL_X8 {SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0}, // S_RIPPERBALL_X9 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_RIPPERBALL_X10 {SPR_BLAD,0,-1,NULL,S_NULL,0,0}, // S_PRJ_BLADE1 {SPR_BLAD,0,1,NULL,S_NULL,0,0}, // S_PRJ_BLADE_X1 {SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0}, // S_ICESHARD1 {SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0}, // S_ICESHARD2 {SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0}, // S_ICESHARD3 {SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0}, // S_FLAME_TSMALL1 {SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0}, // S_FLAME_TSMALL2 {SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0}, // S_FLAME_TSMALL3 {SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0}, // S_FLAME_TSMALL4 {SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0}, // S_FLAME_TSMALL5 {SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0}, // S_FLAME_TSMALL6 {SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0}, // S_FLAME_TLARGE1 {SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0}, // S_FLAME_TLARGE2 {SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0}, // S_FLAME_TLARGE3 {SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE4 {SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0}, // S_FLAME_TLARGE5 {SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0}, // S_FLAME_TLARGE6 {SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0}, // S_FLAME_TLARGE7 {SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0}, // S_FLAME_TLARGE8 {SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0}, // S_FLAME_TLARGE9 {SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0}, // S_FLAME_TLARGE10 {SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0}, // S_FLAME_TLARGE11 {SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0}, // S_FLAME_TLARGE12 {SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0}, // S_FLAME_TLARGE13 {SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0}, // S_FLAME_TLARGE14 {SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0}, // S_FLAME_TLARGE15 {SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE16 {SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0}, // S_FLAME_SDORM1 {SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM2 {SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM3 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0}, // S_FLAME_SMALL1 {SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL2 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0}, // S_FLAME_SMALL3 {SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0}, // S_FLAME_SMALL4 {SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0}, // S_FLAME_SMALL5 {SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0}, // S_FLAME_SMALL6 {SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL7 {SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0}, // S_FLAME_LDORM1 {SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0}, // S_FLAME_LDORM2 {SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0}, // S_FLAME_LDORM3 {SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM4 {SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM5 {SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0}, // S_FLAME_LARGE1 {SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0}, // S_FLAME_LARGE2 {SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0}, // S_FLAME_LARGE3 {SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0}, // S_FLAME_LARGE4 {SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0}, // S_FLAME_LARGE5 {SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE6 {SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0}, // S_FLAME_LARGE7 {SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0}, // S_FLAME_LARGE8 {SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0}, // S_FLAME_LARGE9 {SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0}, // S_FLAME_LARGE10 {SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0}, // S_FLAME_LARGE11 {SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0}, // S_FLAME_LARGE12 {SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0}, // S_FLAME_LARGE13 {SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0}, // S_FLAME_LARGE14 {SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0}, // S_FLAME_LARGE15 {SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0}, // S_FLAME_LARGE16 {SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0}, // S_FLAME_LARGE17 {SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE18 {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1 {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2 {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3 {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1 {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3 {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8 {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10 {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0}, // S_DORMANTARTI1_1 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0}, // S_DORMANTARTI1_2 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0}, // S_DORMANTARTI1_3 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0}, // S_DORMANTARTI1_4 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0}, // S_DORMANTARTI1_5 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0}, // S_DORMANTARTI1_6 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0}, // S_DORMANTARTI1_7 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0}, // S_DORMANTARTI1_8 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0}, // S_DORMANTARTI1_9 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0}, // S_DORMANTARTI1_10 {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0}, // S_DORMANTARTI1_11 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0}, // S_DORMANTARTI1_12 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0}, // S_DORMANTARTI1_13 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0}, // S_DORMANTARTI1_14 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0}, // S_DORMANTARTI1_15 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0}, // S_DORMANTARTI1_16 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0}, // S_DORMANTARTI1_17 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0}, // S_DORMANTARTI1_18 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0}, // S_DORMANTARTI1_19 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0}, // S_DORMANTARTI1_20 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI1_21 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0}, // S_DORMANTARTI2_1 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0}, // S_DORMANTARTI2_2 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0}, // S_DORMANTARTI2_3 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0}, // S_DORMANTARTI2_4 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0}, // S_DORMANTARTI2_5 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0}, // S_DORMANTARTI2_6 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0}, // S_DORMANTARTI2_7 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0}, // S_DORMANTARTI2_8 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0}, // S_DORMANTARTI2_9 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0}, // S_DORMANTARTI2_10 {SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0}, // S_DORMANTARTI2_11 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0}, // S_DORMANTARTI2_12 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0}, // S_DORMANTARTI2_13 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0}, // S_DORMANTARTI2_14 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0}, // S_DORMANTARTI2_15 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0}, // S_DORMANTARTI2_16 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0}, // S_DORMANTARTI2_17 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0}, // S_DORMANTARTI2_18 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0}, // S_DORMANTARTI2_19 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0}, // S_DORMANTARTI2_20 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI2_21 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0}, // S_DORMANTARTI3_1 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0}, // S_DORMANTARTI3_2 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0}, // S_DORMANTARTI3_3 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0}, // S_DORMANTARTI3_4 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0}, // S_DORMANTARTI3_5 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0}, // S_DORMANTARTI3_6 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0}, // S_DORMANTARTI3_7 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0}, // S_DORMANTARTI3_8 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0}, // S_DORMANTARTI3_9 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0}, // S_DORMANTARTI3_10 {SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0}, // S_DORMANTARTI3_11 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0}, // S_DORMANTARTI3_12 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0}, // S_DORMANTARTI3_13 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0}, // S_DORMANTARTI3_14 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0}, // S_DORMANTARTI3_15 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0}, // S_DORMANTARTI3_16 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0}, // S_DORMANTARTI3_17 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0}, // S_DORMANTARTI3_18 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0}, // S_DORMANTARTI3_19 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0}, // S_DORMANTARTI3_20 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI3_21 {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1 {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2 {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3 {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4 {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5 {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6 {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7 {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8 {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9 {SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10 {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1 {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2 {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3 {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2 {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4 {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1 {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2 {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3 {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4 {SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0}, // S_ARTI_SUMMON {SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0}, // S_SUMMON_FX1_1 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0}, // S_SUMMON_FX2_1 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0}, // S_SUMMON_FX2_2 {SPR_SUMN,0,4,A_Summon,S_NULL,0,0}, // S_SUMMON_FX2_3 {SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0}, // S_THRUSTINIT2_1 {SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0}, // S_THRUSTINIT2_2 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0}, // S_BTHRUSTINIT2_1 {SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTINIT2_2 {SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0}, // S_THRUSTINIT1_1 {SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0}, // S_THRUSTINIT1_2 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0}, // S_BTHRUSTINIT1_1 {SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTINIT1_2 {SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0}, // S_THRUSTRAISE1 {SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0}, // S_THRUSTRAISE2 {SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0}, // S_THRUSTRAISE3 {SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0}, // S_THRUSTRAISE4 {SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0}, // S_BTHRUSTRAISE1 {SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0}, // S_BTHRUSTRAISE2 {SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0}, // S_BTHRUSTRAISE3 {SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0}, // S_BTHRUSTRAISE4 {SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0}, // S_THRUSTIMPALE {SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTIMPALE {SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0}, // S_THRUSTRAISE {SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTRAISE {SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0}, // S_THRUSTBLOCK {SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTBLOCK {SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0}, // S_THRUSTLOWER {SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0}, // S_BTHRUSTLOWER {SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0}, // S_THRUSTSTAY {SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTSTAY {SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0}, // S_ARTI_TELOTHER1 {SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0}, // S_ARTI_TELOTHER2 {SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0}, // S_ARTI_TELOTHER3 {SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0}, // S_ARTI_TELOTHER4 {SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0}, // S_TELO_FX1 {SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0}, // S_TELO_FX2 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0}, // S_TELO_FX3 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0}, // S_TELO_FX4 {SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0}, // S_TELO_FX5 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0}, // S_TELO_FX6 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0}, // S_TELO_FX7 {SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0}, // S_TELO_FX8 {SPR_TRNG,32772,3,NULL,S_NULL,0,0}, // S_TELO_FX9 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0}, // S_TELO_FX2_1 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0}, // S_TELO_FX2_2 {SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0}, // S_TELO_FX2_3 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0}, // S_TELO_FX2_4 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0}, // S_TELO_FX2_5 {SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0}, // S_TELO_FX2_6 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0}, // S_TELO_FX3_1 {SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0}, // S_TELO_FX3_2 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0}, // S_TELO_FX3_3 {SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0}, // S_TELO_FX3_4 {SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0}, // S_TELO_FX3_5 {SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0}, // S_TELO_FX3_6 {SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0}, // S_TELO_FX4_1 {SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0}, // S_TELO_FX4_2 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0}, // S_TELO_FX4_3 {SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0}, // S_TELO_FX4_4 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0}, // S_TELO_FX4_5 {SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0}, // S_TELO_FX4_6 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0}, // S_TELO_FX5_1 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0}, // S_TELO_FX5_2 {SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0}, // S_TELO_FX5_3 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0}, // S_TELO_FX5_4 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0}, // S_TELO_FX5_5 {SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0}, // S_TELO_FX5_6 {SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0}, // S_DIRT1_1 {SPR_ROCK,3,10,NULL,S_NULL,0,0}, // S_DIRT1_D {SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0}, // S_DIRT2_1 {SPR_ROCK,4,10,NULL,S_NULL,0,0}, // S_DIRT2_D {SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0}, // S_DIRT3_1 {SPR_ROCK,5,10,NULL,S_NULL,0,0}, // S_DIRT3_D {SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0}, // S_DIRT4_1 {SPR_ROCK,6,10,NULL,S_NULL,0,0}, // S_DIRT4_D {SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0}, // S_DIRT5_1 {SPR_ROCK,7,10,NULL,S_NULL,0,0}, // S_DIRT5_D {SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0}, // S_DIRT6_1 {SPR_ROCK,8,10,NULL,S_NULL,0,0}, // S_DIRT6_D {SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0}, // S_DIRTCLUMP1 {SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0}, // S_ROCK1_1 {SPR_ROCK,0,10,NULL,S_NULL,0,0}, // S_ROCK1_D {SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0}, // S_ROCK2_1 {SPR_ROCK,1,10,NULL,S_NULL,0,0}, // S_ROCK2_D {SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0}, // S_ROCK3_1 {SPR_ROCK,2,10,NULL,S_NULL,0,0}, // S_ROCK3_D {SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0}, // S_SPAWNFOG1 {SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0}, // S_FOGPATCHS1 {SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0}, // S_FOGPATCHS2 {SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0}, // S_FOGPATCHS3 {SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0}, // S_FOGPATCHS4 {SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0}, // S_FOGPATCHS5 {SPR_FOGS,4,5,NULL,S_NULL,0,0}, // S_FOGPATCHS0 {SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0}, // S_FOGPATCHM1 {SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0}, // S_FOGPATCHM2 {SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0}, // S_FOGPATCHM3 {SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0}, // S_FOGPATCHM4 {SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0}, // S_FOGPATCHM5 {SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0}, // S_FOGPATCHM0 {SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0}, // S_FOGPATCHMA {SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0}, // S_FOGPATCHMB {SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0}, // S_FOGPATCHMC {SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0}, // S_FOGPATCHMD {SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0}, // S_FOGPATCHL1 {SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0}, // S_FOGPATCHL2 {SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0}, // S_FOGPATCHL3 {SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0}, // S_FOGPATCHL4 {SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0}, // S_FOGPATCHL5 {SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0}, // S_FOGPATCHL0 {SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0}, // S_FOGPATCHLA {SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0}, // S_FOGPATCHLB {SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0}, // S_FOGPATCHLC {SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0}, // S_FOGPATCHLD {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0}, // S_QUAKE_ACTIVE1 {SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0}, // S_QUAKE_ACTIVE2 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0}, // S_QUAKE_ACTIVE3 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0}, // S_QUAKE_ACTIVE4 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0}, // S_QUAKE_ACTIVE5 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0}, // S_QUAKE_ACTIVE6 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0}, // S_QUAKE_ACTIVE7 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0}, // S_QUAKE_ACTIVE8 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0}, // S_QUAKE_ACTIVE9 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0}, // S_QUAKE_ACTIVE0 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0}, // S_QUAKE_ACTIVEA {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0}, // S_QUAKE_ACTIVEB {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0}, // S_QUAKE_ACTIVEC {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0}, // S_QUAKE_ACTIVED {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0}, // S_QUAKE_ACTIVEE {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0}, // S_QUAKE_ACTIVEF {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0}, // S_QUAKE_ACTIVEG {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0}, // S_QUAKE_ACTIVEH {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0}, // S_QUAKE_ACTIVEI {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0}, // S_QUAKE_ACTIVEJ {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0}, // S_QUAKE_ACTIVEK {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0}, // S_QUAKE_ACTIVEL {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0}, // S_QUAKE_ACTIVEM {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0}, // S_QUAKE_ACTIVEN {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0}, // S_QUAKE_ACTIVEO {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0}, // S_QUAKE_ACTIVEP {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0}, // S_QUAKE_ACTIVEQ {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0}, // S_QUAKE_ACTIVER {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0}, // S_QUAKE_ACTIVES {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0}, // S_QUAKE_ACTIVET {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0}, // S_QUAKE_ACTIVEU {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0}, // S_QUAKE_ACTIVEV {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0}, // S_QUAKE_ACTIVEW {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0}, // S_QUAKE_ACTIVEX {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0}, // S_QUAKE_ACTIVEY {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0}, // S_QUAKE_ACTIVEZ {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0}, // S_QUAKE_ACT1 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0}, // S_QUAKE_ACT2 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0}, // S_QUAKE_ACT3 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0}, // S_QUAKE_ACT4 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0}, // S_QUAKE_ACT5 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0}, // S_QUAKE_ACT6 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0}, // S_QUAKE_ACT7 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0}, // S_QUAKE_ACT8 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0}, // S_QUAKE_ACT9 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0}, // S_QUAKE_ACT0 {SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0}, // S_SGSHARD1_1 {SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0}, // S_SGSHARD1_2 {SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0}, // S_SGSHARD1_3 {SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0}, // S_SGSHARD1_4 {SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0}, // S_SGSHARD1_5 {SPR_SGSA,4,30,NULL,S_NULL,0,0}, // S_SGSHARD1_D {SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0}, // S_SGSHARD2_1 {SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0}, // S_SGSHARD2_2 {SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0}, // S_SGSHARD2_3 {SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0}, // S_SGSHARD2_4 {SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0}, // S_SGSHARD2_5 {SPR_SGSA,9,30,NULL,S_NULL,0,0}, // S_SGSHARD2_D {SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0}, // S_SGSHARD3_1 {SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0}, // S_SGSHARD3_2 {SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0}, // S_SGSHARD3_3 {SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0}, // S_SGSHARD3_4 {SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0}, // S_SGSHARD3_5 {SPR_SGSA,14,30,NULL,S_NULL,0,0}, // S_SGSHARD3_D {SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0}, // S_SGSHARD4_1 {SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0}, // S_SGSHARD4_2 {SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0}, // S_SGSHARD4_3 {SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0}, // S_SGSHARD4_4 {SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0}, // S_SGSHARD4_5 {SPR_SGSA,19,30,NULL,S_NULL,0,0}, // S_SGSHARD4_D {SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0}, // S_SGSHARD5_1 {SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0}, // S_SGSHARD5_2 {SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0}, // S_SGSHARD5_3 {SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0}, // S_SGSHARD5_4 {SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0}, // S_SGSHARD5_5 {SPR_SGSA,24,30,NULL,S_NULL,0,0}, // S_SGSHARD5_D {SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0}, // S_SGSHARD6_1 {SPR_SGSB,0,30,NULL,S_NULL,0,0}, // S_SGSHARD6_D {SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0}, // S_SGSHARD7_1 {SPR_SGSB,1,30,NULL,S_NULL,0,0}, // S_SGSHARD7_D {SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0}, // S_SGSHARD8_1 {SPR_SGSB,2,30,NULL,S_NULL,0,0}, // S_SGSHARD8_D {SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0}, // S_SGSHARD9_1 {SPR_SGSB,3,30,NULL,S_NULL,0,0}, // S_SGSHARD9_D {SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0}, // S_SGSHARD0_1 {SPR_SGSB,4,30,NULL,S_NULL,0,0}, // S_SGSHARD0_D {SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1 {SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2 {SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3 {SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0}, // S_ARTI_EGGC4 {SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0}, // S_ARTI_EGGC5 {SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0}, // S_ARTI_EGGC6 {SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0}, // S_ARTI_EGGC7 {SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC8 {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1 {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2 {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3 {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4 {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5 {SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1 {SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2 {SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3 {SPR_FHFX,32779,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4 {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1 {SPR_STWN,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL {SPR_STWN,1,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL2 {SPR_GMPD,0,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL1 {SPR_GMPD,1,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL2 {SPR_ASKU,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL {SPR_ABGM,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBIG {SPR_AGMR,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMRED {SPR_AGMG,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN1 {SPR_AGG2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN2 {SPR_AGMB,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE1 {SPR_AGB2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE2 {SPR_ABK1,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK1 {SPR_ABK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK2 {SPR_ASK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL2 {SPR_AFWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZFWEAPON {SPR_ACWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZCWEAPON {SPR_AMWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZMWEAPON {SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0}, // S_ARTIPUZZGEAR_1 {SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0}, // S_ARTIPUZZGEAR_2 {SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0}, // S_ARTIPUZZGEAR_3 {SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0}, // S_ARTIPUZZGEAR_4 {SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0}, // S_ARTIPUZZGEAR_5 {SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0}, // S_ARTIPUZZGEAR_6 {SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0}, // S_ARTIPUZZGEAR_7 {SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0}, // S_ARTIPUZZGEAR_8 {SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0}, // S_ARTIPUZZGEAR2_1 {SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0}, // S_ARTIPUZZGEAR2_2 {SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0}, // S_ARTIPUZZGEAR2_3 {SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0}, // S_ARTIPUZZGEAR2_4 {SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0}, // S_ARTIPUZZGEAR2_5 {SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0}, // S_ARTIPUZZGEAR2_6 {SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0}, // S_ARTIPUZZGEAR2_7 {SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0}, // S_ARTIPUZZGEAR2_8 {SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0}, // S_ARTIPUZZGEAR3_1 {SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0}, // S_ARTIPUZZGEAR3_2 {SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0}, // S_ARTIPUZZGEAR3_3 {SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0}, // S_ARTIPUZZGEAR3_4 {SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0}, // S_ARTIPUZZGEAR3_5 {SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0}, // S_ARTIPUZZGEAR3_6 {SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0}, // S_ARTIPUZZGEAR3_7 {SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0}, // S_ARTIPUZZGEAR3_8 {SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0}, // S_ARTIPUZZGEAR4_1 {SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0}, // S_ARTIPUZZGEAR4_2 {SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0}, // S_ARTIPUZZGEAR4_3 {SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0}, // S_ARTIPUZZGEAR4_4 {SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0}, // S_ARTIPUZZGEAR4_5 {SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0}, // S_ARTIPUZZGEAR4_6 {SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0}, // S_ARTIPUZZGEAR4_7 {SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0}, // S_ARTIPUZZGEAR4_8 {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1 {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2 {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3 {SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1 {SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2 {SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3 {SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4 {SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5 {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6 {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7 {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8 {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9 {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10 {SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11 {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2 {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4 {SPR_PSBG,0,-1,NULL,S_NULL,0,0}, // S_ARTI_PSBG1 {SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0}, // S_POISONBAG1 {SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0}, // S_POISONBAG2 {SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0}, // S_POISONBAG3 {SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0}, // S_POISONBAG4 {SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0}, // S_POISONCLOUD1 {SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0}, // S_POISONCLOUD2 {SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0}, // S_POISONCLOUD3 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0}, // S_POISONCLOUD4 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0}, // S_POISONCLOUD5 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0}, // S_POISONCLOUD6 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0}, // S_POISONCLOUD7 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0}, // S_POISONCLOUD8 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0}, // S_POISONCLOUD9 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0}, // S_POISONCLOUD10 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0}, // S_POISONCLOUD11 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0}, // S_POISONCLOUD12 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0}, // S_POISONCLOUD13 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0}, // S_POISONCLOUD14 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0}, // S_POISONCLOUD15 {SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0}, // S_POISONCLOUD16 {SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0}, // S_POISONCLOUD17 {SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0}, // S_POISONCLOUD18 {SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0}, // S_POISONCLOUD_X1 {SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0}, // S_POISONCLOUD_X2 {SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0}, // S_POISONCLOUD_X3 {SPR_PSBG,3,6,NULL,S_NULL,0,0}, // S_POISONCLOUD_X4 {SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0}, // S_THROWINGBOMB1 {SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0}, // S_THROWINGBOMB2 {SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0}, // S_THROWINGBOMB3 {SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0}, // S_THROWINGBOMB4 {SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0}, // S_THROWINGBOMB5 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0}, // S_THROWINGBOMB6 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0}, // S_THROWINGBOMB7 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0}, // S_THROWINGBOMB8 {SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0}, // S_THROWINGBOMB9 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0}, // S_THROWINGBOMB10 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB11 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB12 {SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0}, // S_THROWINGBOMB_X1 {SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0}, // S_THROWINGBOMB_X2 {SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0}, // S_THROWINGBOMB_X3 {SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0}, // S_THROWINGBOMB_X4 {SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0}, // S_THROWINGBOMB_X5 {SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0}, // S_THROWINGBOMB_X6 {SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0}, // S_THROWINGBOMB_X7 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_THROWINGBOMB_X8 {SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0}, // S_ARTI_BOOTS1 {SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0}, // S_ARTI_BOOTS2 {SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0}, // S_ARTI_BOOTS3 {SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0}, // S_ARTI_BOOTS4 {SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0}, // S_ARTI_BOOTS5 {SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0}, // S_ARTI_BOOTS6 {SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0}, // S_ARTI_BOOTS7 {SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0}, // S_ARTI_BOOTS8 {SPR_BMAN,32768,-1,NULL,S_NULL,0,0}, // S_ARTI_MANA {SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0}, // S_ARTI_ARMOR1 {SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0}, // S_ARTI_ARMOR2 {SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0}, // S_ARTI_ARMOR3 {SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0}, // S_ARTI_ARMOR4 {SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0}, // S_ARTI_ARMOR5 {SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0}, // S_ARTI_ARMOR6 {SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0}, // S_ARTI_ARMOR7 {SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0}, // S_ARTI_ARMOR8 {SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0}, // S_ARTI_BLAST1 {SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0}, // S_ARTI_BLAST2 {SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0}, // S_ARTI_BLAST3 {SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0}, // S_ARTI_BLAST4 {SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0}, // S_ARTI_BLAST5 {SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0}, // S_ARTI_BLAST6 {SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0}, // S_ARTI_BLAST7 {SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0}, // S_ARTI_BLAST8 {SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0}, // S_ARTI_HEALRAD1 {SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0}, // S_ARTI_HEALRAD2 {SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0}, // S_ARTI_HEALRAD3 {SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0}, // S_ARTI_HEALRAD4 {SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0}, // S_ARTI_HEALRAD5 {SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0}, // S_ARTI_HEALRAD6 {SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0}, // S_ARTI_HEALRAD7 {SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0}, // S_ARTI_HEALRAD8 {SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0}, // S_ARTI_HEALRAD9 {SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0}, // S_ARTI_HEALRAD0 {SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0}, // S_ARTI_HEALRADA {SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0}, // S_ARTI_HEALRADB {SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0}, // S_ARTI_HEALRADC {SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0}, // S_ARTI_HEALRADD {SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0}, // S_ARTI_HEALRADE {SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0}, // S_ARTI_HEALRADF {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1 {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2 {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3 {SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4 {SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1 {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2 {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3 {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4 {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5 {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6 {SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7 {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1 {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2 {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3 {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4 {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5 {SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6 {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1 {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2 {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3 {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4 {SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5 {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1 {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2 {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3 {SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4 {SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX {SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1 {SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2 {SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3 {SPR_SLDG,7,6,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4 {SPR_STTW,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUE1 {SPR_RCK1,0,-1,NULL,S_NULL,0,0}, // S_ZROCK1_1 {SPR_RCK2,0,-1,NULL,S_NULL,0,0}, // S_ZROCK2_1 {SPR_RCK3,0,-1,NULL,S_NULL,0,0}, // S_ZROCK3_1 {SPR_RCK4,0,-1,NULL,S_NULL,0,0}, // S_ZROCK4_1 {SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0}, // S_ZCHANDELIER1 {SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0}, // S_ZCHANDELIER2 {SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0}, // S_ZCHANDELIER3 {SPR_CDLR,3,-1,NULL,S_NULL,0,0}, // S_ZCHANDELIER_U {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDEAD1 {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREE {SPR_TRDT,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDESTRUCTIBLE1 {SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0}, // S_ZTREEDES_D1 {SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0}, // S_ZTREEDES_D2 {SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0}, // S_ZTREEDES_D3 {SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0}, // S_ZTREEDES_D4 {SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0}, // S_ZTREEDES_D5 {SPR_TRDT,6,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_D6 {SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0}, // S_ZTREEDES_X1 {SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0}, // S_ZTREEDES_X2 {SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0}, // S_ZTREEDES_X3 {SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0}, // S_ZTREEDES_X4 {SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0}, // S_ZTREEDES_X5 {SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0}, // S_ZTREEDES_X6 {SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0}, // S_ZTREEDES_X7 {SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0}, // S_ZTREEDES_X8 {SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0}, // S_ZTREEDES_X9 {SPR_TRDT,16,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_X10 {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP182_1 {SPR_TRE3,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP172_1 {SPR_STM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBURNED1 {SPR_STM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBARE1 {SPR_STM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP1_1 {SPR_STM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP2_1 {SPR_MSH1,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE1_1 {SPR_MSH2,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE2_1 {SPR_MSH3,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE3_1 {SPR_MSH4,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL1_1 {SPR_MSH5,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL2_1 {SPR_MSH6,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL3_1 {SPR_MSH7,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL4_1 {SPR_MSH8,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL5_1 {SPR_SGMP,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEPILLAR1 {SPR_SGM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITELARGE1 {SPR_SGM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEMEDIUM1 {SPR_SGM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITESMALL1 {SPR_SLC1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITELARGE1 {SPR_SLC2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEMEDIUM1 {SPR_SLC3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITESMALL1 {SPR_MSS1,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING1_1 {SPR_MSS2,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING2_1 {SPR_SWMV,0,-1,NULL,S_NULL,0,0}, // S_ZSWAMPVINE1 {SPR_CPS1,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSEKABOB1 {SPR_CPS2,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESLEEPING1 {SPR_TMS1,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONERIP1 {SPR_TMS2,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESHANE1 {SPR_TMS3,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBIGCROSS1 {SPR_TMS4,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANR1 {SPR_TMS5,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONECROSSCIRCLE1 {SPR_TMS6,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESMALLCROSS1 {SPR_TMS7,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANP1 {SPR_CPS3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEHANGING_1 {SPR_STT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENTALL_1 {SPR_STT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUETALL_1 {SPR_STT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENSHORT_1 {SPR_STT5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUESHORT_1 {SPR_GAR1,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLESTRIPETALL_1 {SPR_GAR2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1 {SPR_GAR3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDTALL_1 {SPR_GAR4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANTALL_1 {SPR_GAR5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTTALL_1 {SPR_GAR6,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1 {SPR_GAR7,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDSHORT_1 {SPR_GAR8,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANSHORT_1 {SPR_GAR9,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTSHORT_1 {SPR_BNR1,0,-1,NULL,S_NULL,0,0}, // S_ZBANNERTATTERED_1 {SPR_TRE4,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE1 {SPR_TRE5,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE2 {SPR_TRE6,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED1 {SPR_TRE7,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED2 {SPR_LOGG,0,-1,NULL,S_NULL,0,0}, // S_ZLOG {SPR_ICT1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICELARGE {SPR_ICT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICEMEDIUM {SPR_ICT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICESMALL {SPR_ICT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICETINY {SPR_ICM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICELARGE {SPR_ICM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICEMEDIUM {SPR_ICM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICESMALL {SPR_ICM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICETINY {SPR_RKBL,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN1 {SPR_RKBS,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN2 {SPR_RKBK,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBLACK {SPR_RBL1,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE1 {SPR_RBL2,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE2 {SPR_RBL3,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE3 {SPR_VASE,0,-1,NULL,S_NULL,0,0}, // S_ZVASEPILLAR {SPR_POT1,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY1 {SPR_POT2,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY2 {SPR_POT3,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY3 {SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0}, // S_ZPOTTERY_EXPLODE {SPR_PBIT,0,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_1 {SPR_PBIT,1,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_2 {SPR_PBIT,2,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_3 {SPR_PBIT,3,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_4 {SPR_PBIT,4,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_5 {SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0}, // S_POTTERYBIT_EX0 {SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0}, // S_POTTERYBIT_EX1 {SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX1_2 {SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0}, // S_POTTERYBIT_EX2 {SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX2_2 {SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0}, // S_POTTERYBIT_EX3 {SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX3_2 {SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0}, // S_POTTERYBIT_EX4 {SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX4_2 {SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0}, // S_POTTERYBIT_EX5 {SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX5_2 {SPR_CPS4,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSELYNCHED1 {SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0}, // S_ZCORPSELYNCHED2 {SPR_CPS6,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESITTING {SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0}, // S_ZCORPSESITTING_X {SPR_CPB1,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_1 {SPR_CPB2,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_2 {SPR_CPB3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_3 {SPR_CPB4,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_4 {SPR_BDRP,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP {SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0}, // S_CORPSEBLOODDRIP_X1 {SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0}, // S_CORPSEBLOODDRIP_X2 {SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0}, // S_CORPSEBLOODDRIP_X3 {SPR_BDSH,3,2,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP_X4 {SPR_BDPL,0,-1,NULL,S_NULL,0,0}, // S_BLOODPOOL {SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0}, // S_ZCANDLE1 {SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0}, // S_ZCANDLE2 {SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0}, // S_ZCANDLE3 {SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0}, // S_ZLEAFSPAWNER {SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0}, // S_LEAF1_1 {SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0}, // S_LEAF1_2 {SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0}, // S_LEAF1_3 {SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0}, // S_LEAF1_4 {SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0}, // S_LEAF1_5 {SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0}, // S_LEAF1_6 {SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0}, // S_LEAF1_7 {SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0}, // S_LEAF1_8 {SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0}, // S_LEAF1_9 {SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0}, // S_LEAF1_10 {SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0}, // S_LEAF1_11 {SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0}, // S_LEAF1_12 {SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0}, // S_LEAF1_13 {SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0}, // S_LEAF1_14 {SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0}, // S_LEAF1_15 {SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0}, // S_LEAF1_16 {SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0}, // S_LEAF1_17 {SPR_LEF1,8,4,NULL,S_NULL,0,0}, // S_LEAF1_18 {SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0}, // S_LEAF_X1 {SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0}, // S_LEAF2_1 {SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0}, // S_LEAF2_2 {SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0}, // S_LEAF2_3 {SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0}, // S_LEAF2_4 {SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0}, // S_LEAF2_5 {SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0}, // S_LEAF2_6 {SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0}, // S_LEAF2_7 {SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0}, // S_LEAF2_8 {SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0}, // S_LEAF2_9 {SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0}, // S_LEAF2_10 {SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0}, // S_LEAF2_11 {SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0}, // S_LEAF2_12 {SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0}, // S_LEAF2_13 {SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0}, // S_LEAF2_14 {SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0}, // S_LEAF2_15 {SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0}, // S_LEAF2_16 {SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0}, // S_LEAF2_17 {SPR_LEF2,8,4,NULL,S_NULL,0,0}, // S_LEAF2_18 {SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0}, // S_ZTWINEDTORCH_1 {SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0}, // S_ZTWINEDTORCH_2 {SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0}, // S_ZTWINEDTORCH_3 {SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0}, // S_ZTWINEDTORCH_4 {SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0}, // S_ZTWINEDTORCH_5 {SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0}, // S_ZTWINEDTORCH_6 {SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0}, // S_ZTWINEDTORCH_7 {SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0}, // S_ZTWINEDTORCH_8 {SPR_TWTR,8,-1,NULL,S_NULL,0,0}, // S_ZTWINEDTORCH_UNLIT {SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0}, // S_BRIDGE1 {SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0}, // S_BRIDGE2 {SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_BRIDGE3 {SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0}, // S_FREE_BRIDGE1 {SPR_TLGL,0,300,NULL,S_NULL,0,0}, // S_FREE_BRIDGE2 {SPR_TLGL,0,2,NULL,S_BBALL2,0,0}, // S_BBALL1 {SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0}, // S_BBALL2 {SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0}, // S_ZWALLTORCH1 {SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0}, // S_ZWALLTORCH2 {SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0}, // S_ZWALLTORCH3 {SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0}, // S_ZWALLTORCH4 {SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0}, // S_ZWALLTORCH5 {SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0}, // S_ZWALLTORCH6 {SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0}, // S_ZWALLTORCH7 {SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0}, // S_ZWALLTORCH8 {SPR_WLTR,8,-1,NULL,S_NULL,0,0}, // S_ZWALLTORCH_U {SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_ZBARREL1 {SPR_SHB1,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB1 {SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0}, // S_ZSHRUB1_DIE {SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0}, // S_ZSHRUB1_X1 {SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0}, // S_ZSHRUB1_X2 {SPR_SHB1,32771,5,NULL,S_NULL,0,0}, // S_ZSHRUB1_X3 {SPR_SHB2,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB2 {SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0}, // S_ZSHRUB2_DIE {SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0}, // S_ZSHRUB2_X1 {SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0}, // S_ZSHRUB2_X2 {SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0}, // S_ZSHRUB2_X3 {SPR_SHB2,32772,5,NULL,S_NULL,0,0}, // S_ZSHRUB2_X4 {SPR_BCKT,0,-1,NULL,S_NULL,0,0}, // S_ZBUCKET1 {SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM1 {SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM_P1 {SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0}, // S_ZPOISONSHROOM_P2 {SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0}, // S_ZPOISONSHROOM_X1 {SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0}, // S_ZPOISONSHROOM_X2 {SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0}, // S_ZPOISONSHROOM_X3 {SPR_SHRM,5,-1,NULL,S_NULL,0,0}, // S_ZPOISONSHROOM_X4 {SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0}, // S_ZFIREBULL1 {SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0}, // S_ZFIREBULL2 {SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0}, // S_ZFIREBULL3 {SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0}, // S_ZFIREBULL4 {SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0}, // S_ZFIREBULL5 {SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0}, // S_ZFIREBULL6 {SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL7 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0}, // S_ZFIREBULL_DEATH {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0}, // S_ZFIREBULL_DEATH2 {SPR_FBUL,7,-1,NULL,S_NULL,0,0}, // S_ZFIREBULL_U {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0}, // S_ZFIREBULL_BIRTH {SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL_BIRTH2 {SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0}, // S_ZFIRETHING1 {SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0}, // S_ZFIRETHING2 {SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0}, // S_ZFIRETHING3 {SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0}, // S_ZFIRETHING4 {SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0}, // S_ZFIRETHING5 {SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0}, // S_ZFIRETHING6 {SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0}, // S_ZFIRETHING7 {SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0}, // S_ZFIRETHING8 {SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0}, // S_ZFIRETHING9 {SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0}, // S_ZBRASSTORCH1 {SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0}, // S_ZBRASSTORCH2 {SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0}, // S_ZBRASSTORCH3 {SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0}, // S_ZBRASSTORCH4 {SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0}, // S_ZBRASSTORCH5 {SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0}, // S_ZBRASSTORCH6 {SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0}, // S_ZBRASSTORCH7 {SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0}, // S_ZBRASSTORCH8 {SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0}, // S_ZBRASSTORCH9 {SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0}, // S_ZBRASSTORCH10 {SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0}, // S_ZBRASSTORCH11 {SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0}, // S_ZBRASSTORCH12 {SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0}, // S_ZBRASSTORCH13 {SPR_SUIT,0,-1,NULL,S_NULL,0,0}, // S_ZSUITOFARMOR {SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0}, // S_ZSUITOFARMOR_X1 {SPR_SUIT,1,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK1 {SPR_SUIT,2,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK2 {SPR_SUIT,3,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK3 {SPR_SUIT,4,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK4 {SPR_SUIT,5,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK5 {SPR_SUIT,6,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK6 {SPR_SUIT,7,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK7 {SPR_SUIT,8,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK8 {SPR_SUIT,9,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK9 {SPR_SUIT,10,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK10 {SPR_BBLL,5,-1,NULL,S_NULL,0,0}, // S_ZBELL {SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0}, // S_ZBELL_X1 {SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0}, // S_ZBELL_X2 {SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0}, // S_ZBELL_X3 {SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0}, // S_ZBELL_X4 {SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0}, // S_ZBELL_X5 {SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0}, // S_ZBELL_X6 {SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0}, // S_ZBELL_X7 {SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0}, // S_ZBELL_X8 {SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0}, // S_ZBELL_X9 {SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0}, // S_ZBELL_X10 {SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0}, // S_ZBELL_X11 {SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0}, // S_ZBELL_X12 {SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0}, // S_ZBELL_X13 {SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0}, // S_ZBELL_X14 {SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0}, // S_ZBELL_X15 {SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0}, // S_ZBELL_X16 {SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0}, // S_ZBELL_X17 {SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0}, // S_ZBELL_X18 {SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0}, // S_ZBELL_X19 {SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0}, // S_ZBELL_X20 {SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0}, // S_ZBELL_X21 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0}, // S_ZBELL_X22 {SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0}, // S_ZBELL_X23 {SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0}, // S_ZBELL_X24 {SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0}, // S_ZBELL_X25 {SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0}, // S_ZBELL_X26 {SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0}, // S_ZBELL_X27 {SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0}, // S_ZBELL_X28 {SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0}, // S_ZBELL_X29 {SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0}, // S_ZBELL_X30 {SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0}, // S_ZBELL_X31 {SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0}, // S_ZBELL_X32 {SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0}, // S_ZBELL_X33 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0}, // S_ZBELL_X34 {SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0}, // S_ZBELL_X35 {SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0}, // S_ZBELL_X36 {SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0}, // S_ZBELL_X37 {SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0}, // S_ZBELL_X38 {SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0}, // S_ZBELL_X39 {SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0}, // S_ZBELL_X40 {SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0}, // S_ZBELL_X41 {SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0}, // S_ZBELL_X42 {SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0}, // S_ZBELL_X43 {SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0}, // S_ZBELL_X44 {SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0}, // S_ZBELL_X45 {SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0}, // S_ZBELL_X46 {SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0}, // S_ZBELL_X47 {SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0}, // S_ZBLUE_CANDLE1 {SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0}, // S_ZBLUE_CANDLE2 {SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0}, // S_ZBLUE_CANDLE3 {SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0}, // S_ZBLUE_CANDLE4 {SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0}, // S_ZBLUE_CANDLE5 {SPR_IRON,0,-1,NULL,S_NULL,0,0}, // S_ZIRON_MAIDEN {SPR_XMAS,0,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE {SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0}, // S_ZXMAS_TREE_DIE {SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0}, // S_ZXMAS_TREE_X1 {SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0}, // S_ZXMAS_TREE_X2 {SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0}, // S_ZXMAS_TREE_X3 {SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0}, // S_ZXMAS_TREE_X4 {SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0}, // S_ZXMAS_TREE_X5 {SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0}, // S_ZXMAS_TREE_X6 {SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0}, // S_ZXMAS_TREE_X7 {SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0}, // S_ZXMAS_TREE_X8 {SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0}, // S_ZXMAS_TREE_X9 {SPR_XMAS,10,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE_X10 {SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0}, // S_ZCAULDRON1 {SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0}, // S_ZCAULDRON2 {SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0}, // S_ZCAULDRON3 {SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0}, // S_ZCAULDRON4 {SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0}, // S_ZCAULDRON5 {SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0}, // S_ZCAULDRON6 {SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0}, // S_ZCAULDRON7 {SPR_CDRN,0,-1,NULL,S_NULL,0,0}, // S_ZCAULDRON_U {SPR_CHNS,0,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT32 {SPR_CHNS,1,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT64 {SPR_CHNS,2,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HEART {SPR_CHNS,3,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK1 {SPR_CHNS,4,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK2 {SPR_CHNS,5,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SPIKE {SPR_CHNS,6,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SKULL {SPR_TST1,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT1 {SPR_TST2,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT2 {SPR_TST3,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT3 {SPR_TST4,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT4 {SPR_TST5,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT5 {SPR_TST6,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT6 {SPR_TST7,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT7 {SPR_TST8,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT8 {SPR_TST9,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT9 {SPR_TST0,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT10 {SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1 {SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2 {SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3 {SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4 {SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5 {SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6 {SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7 {SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8 {SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9 {SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10 {SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11 {SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12 {SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13 {SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0}, // S_TELESMOKE1 {SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0}, // S_TELESMOKE2 {SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0}, // S_TELESMOKE3 {SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0}, // S_TELESMOKE4 {SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0}, // S_TELESMOKE5 {SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0}, // S_TELESMOKE6 {SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0}, // S_TELESMOKE7 {SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0}, // S_TELESMOKE8 {SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0}, // S_TELESMOKE9 {SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0}, // S_TELESMOKE10 {SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0}, // S_TELESMOKE11 {SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0}, // S_TELESMOKE12 {SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0}, // S_TELESMOKE13 {SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0}, // S_TELESMOKE14 {SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0}, // S_TELESMOKE15 {SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0}, // S_TELESMOKE16 {SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0}, // S_TELESMOKE17 {SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0}, // S_TELESMOKE18 {SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0}, // S_TELESMOKE19 {SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0}, // S_TELESMOKE20 {SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0}, // S_TELESMOKE21 {SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0}, // S_TELESMOKE22 {SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0}, // S_TELESMOKE23 {SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0}, // S_TELESMOKE24 {SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0}, // S_TELESMOKE25 {SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0}, // S_TELESMOKE26 {SPR_FPCH,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE {SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0}, // S_PUNCHREADY {SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN {SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP {SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40}, // S_PUNCHATK1_1 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40}, // S_PUNCHATK1_2 {SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40}, // S_PUNCHATK1_3 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40}, // S_PUNCHATK1_4 {SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40}, // S_PUNCHATK1_5 {SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40}, // S_PUNCHATK2_1 {SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40}, // S_PUNCHATK2_2 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50}, // S_PUNCHATK2_3 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60}, // S_PUNCHATK2_4 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70}, // S_PUNCHATK2_5 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80}, // S_PUNCHATK2_6 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90}, // S_PUNCHATK2_7 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100}, // S_PUNCHATK2_8 {SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150}, // S_PUNCHATK2_9 {SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0}, // S_PUNCHPUFF1 {SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0}, // S_PUNCHPUFF2 {SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0}, // S_PUNCHPUFF3 {SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0}, // S_PUNCHPUFF4 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_PUNCHPUFF5 {SPR_WFAX,0,-1,NULL,S_NULL,0,0}, // S_AXE {SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0}, // S_FAXEREADY {SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0}, // S_FAXEDOWN {SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0}, // S_FAXEUP {SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32}, // S_FAXEATK_1 {SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32}, // S_FAXEATK_2 {SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32}, // S_FAXEATK_3 {SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70}, // S_FAXEATK_4 {SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90}, // S_FAXEATK_5 {SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32}, // S_FAXEATK_6 {SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54}, // S_FAXEATK_7 {SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150}, // S_FAXEATK_8 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60}, // S_FAXEATK_9 {SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52}, // S_FAXEATK_10 {SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44}, // S_FAXEATK_11 {SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36}, // S_FAXEATK_12 {SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0}, // S_FAXEATK_13 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0}, // S_FAXEREADY_G {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0}, // S_FAXEREADY_G1 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0}, // S_FAXEREADY_G2 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0}, // S_FAXEREADY_G3 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0}, // S_FAXEREADY_G4 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0}, // S_FAXEREADY_G5 {SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0}, // S_FAXEDOWN_G {SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0}, // S_FAXEUP_G {SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32}, // S_FAXEATK_G1 {SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32}, // S_FAXEATK_G2 {SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32}, // S_FAXEATK_G3 {SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70}, // S_FAXEATK_G4 {SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90}, // S_FAXEATK_G5 {SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32}, // S_FAXEATK_G6 {SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54}, // S_FAXEATK_G7 {SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150}, // S_FAXEATK_G8 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60}, // S_FAXEATK_G9 {SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52}, // S_FAXEATK_G10 {SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44}, // S_FAXEATK_G11 {SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36}, // S_FAXEATK_G12 {SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0}, // S_FAXEATK_G13 {SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0}, // S_AXEPUFF_GLOW1 {SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0}, // S_AXEPUFF_GLOW2 {SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0}, // S_AXEPUFF_GLOW3 {SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0}, // S_AXEPUFF_GLOW4 {SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0}, // S_AXEPUFF_GLOW5 {SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0}, // S_AXEPUFF_GLOW6 {SPR_FAXE,32791,4,NULL,S_NULL,0,0}, // S_AXEPUFF_GLOW7 {SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0}, // S_AXEBLOOD1 {SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0}, // S_AXEBLOOD2 {SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0}, // S_AXEBLOOD3 {SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0}, // S_AXEBLOOD4 {SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0}, // S_AXEBLOOD5 {SPR_FAXE,10,3,NULL,S_NULL,0,0}, // S_AXEBLOOD6 {SPR_WFHM,0,-1,NULL,S_NULL,0,0}, // S_HAMM {SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0}, // S_FHAMMERREADY {SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0}, // S_FHAMMERDOWN {SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0}, // S_FHAMMERUP {SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0}, // S_FHAMMERATK_1 {SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0}, // S_FHAMMERATK_2 {SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0}, // S_FHAMMERATK_3 {SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0}, // S_FHAMMERATK_4 {SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150}, // S_FHAMMERATK_5 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60}, // S_FHAMMERATK_6 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55}, // S_FHAMMERATK_7 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50}, // S_FHAMMERATK_8 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45}, // S_FHAMMERATK_9 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40}, // S_FHAMMERATK_10 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35}, // S_FHAMMERATK_11 {SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0}, // S_FHAMMERATK_12 {SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0}, // S_HAMMER_MISSILE_1 {SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0}, // S_HAMMER_MISSILE_2 {SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0}, // S_HAMMER_MISSILE_3 {SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0}, // S_HAMMER_MISSILE_4 {SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0}, // S_HAMMER_MISSILE_5 {SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0}, // S_HAMMER_MISSILE_6 {SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0}, // S_HAMMER_MISSILE_7 {SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0}, // S_HAMMER_MISSILE_8 {SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0}, // S_HAMMER_MISSILE_X1 {SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0}, // S_HAMMER_MISSILE_X2 {SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0}, // S_HAMMER_MISSILE_X3 {SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0}, // S_HAMMER_MISSILE_X4 {SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0}, // S_HAMMER_MISSILE_X5 {SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0}, // S_HAMMER_MISSILE_X6 {SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0}, // S_HAMMER_MISSILE_X7 {SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0}, // S_HAMMER_MISSILE_X8 {SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0}, // S_HAMMER_MISSILE_X9 {SPR_FHFX,32785,3,NULL,S_NULL,0,0}, // S_HAMMER_MISSILE_X10 {SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0}, // S_HAMMERPUFF1 {SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0}, // S_HAMMERPUFF2 {SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0}, // S_HAMMERPUFF3 {SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0}, // S_HAMMERPUFF4 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_HAMMERPUFF5 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0}, // S_FSWORDREADY {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0}, // S_FSWORDREADY1 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0}, // S_FSWORDREADY2 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0}, // S_FSWORDREADY3 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0}, // S_FSWORDREADY4 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0}, // S_FSWORDREADY5 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0}, // S_FSWORDREADY6 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0}, // S_FSWORDREADY7 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0}, // S_FSWORDREADY8 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0}, // S_FSWORDREADY9 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0}, // S_FSWORDREADY10 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0}, // S_FSWORDREADY11 {SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0}, // S_FSWORDDOWN {SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0}, // S_FSWORDUP {SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36}, // S_FSWORDATK_1 {SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36}, // S_FSWORDATK_2 {SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36}, // S_FSWORDATK_3 {SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36}, // S_FSWORDATK_4 {SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36}, // S_FSWORDATK_5 {SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36}, // S_FSWORDATK_6 {SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150}, // S_FSWORDATK_7 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60}, // S_FSWORDATK_8 {SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55}, // S_FSWORDATK_9 {SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50}, // S_FSWORDATK_10 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45}, // S_FSWORDATK_11 {SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40}, // S_FSWORDATK_12 {SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0}, // S_FSWORD_MISSILE1 {SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0}, // S_FSWORD_MISSILE2 {SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0}, // S_FSWORD_MISSILE3 {SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0}, // S_FSWORD_MISSILE_X1 {SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0}, // S_FSWORD_MISSILE_X2 {SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0}, // S_FSWORD_MISSILE_X3 {SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0}, // S_FSWORD_MISSILE_X4 {SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0}, // S_FSWORD_MISSILE_X5 {SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0}, // S_FSWORD_MISSILE_X6 {SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0}, // S_FSWORD_MISSILE_X7 {SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0}, // S_FSWORD_MISSILE_X8 {SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0}, // S_FSWORD_MISSILE_X9 {SPR_FSFX,32780,3,NULL,S_NULL,0,0}, // S_FSWORD_MISSILE_X10 {SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0}, // S_FSWORD_FLAME1 {SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0}, // S_FSWORD_FLAME2 {SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0}, // S_FSWORD_FLAME3 {SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0}, // S_FSWORD_FLAME4 {SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0}, // S_FSWORD_FLAME5 {SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0}, // S_FSWORD_FLAME6 {SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0}, // S_FSWORD_FLAME7 {SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0}, // S_FSWORD_FLAME8 {SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0}, // S_FSWORD_FLAME9 {SPR_FSFX,32790,3,NULL,S_NULL,0,0}, // S_FSWORD_FLAME10 {SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0}, // S_CMACEREADY {SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0}, // S_CMACEDOWN {SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0}, // S_CMACEUP {SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20}, // S_CMACEATK_1 {SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33}, // S_CMACEATK_2 {SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45}, // S_CMACEATK_3 {SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45}, // S_CMACEATK_4 {SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45}, // S_CMACEATK_5 {SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45}, // S_CMACEATK_6 {SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58}, // S_CMACEATK_7 {SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45}, // S_CMACEATK_8 {SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74}, // S_CMACEATK_9 {SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96}, // S_CMACEATK_10 {SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160}, // S_CMACEATK_11 {SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75}, // S_CMACEATK_12 {SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65}, // S_CMACEATK_13 {SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60}, // S_CMACEATK_14 {SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55}, // S_CMACEATK_15 {SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50}, // S_CMACEATK_16 {SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45}, // S_CMACEATK_17 {SPR_WCSS,0,-1,NULL,S_NULL,0,0}, // S_CSTAFF {SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0}, // S_CSTAFFREADY {SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY1 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0}, // S_CSTAFFREADY2 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0}, // S_CSTAFFREADY3 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0}, // S_CSTAFFREADY4 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0}, // S_CSTAFFREADY5 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0}, // S_CSTAFFREADY6 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0}, // S_CSTAFFREADY7 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0}, // S_CSTAFFREADY8 {SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY9 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0}, // S_CSTAFFBLINK1 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0}, // S_CSTAFFBLINK2 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0}, // S_CSTAFFBLINK3 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0}, // S_CSTAFFBLINK4 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0}, // S_CSTAFFBLINK5 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0}, // S_CSTAFFBLINK6 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0}, // S_CSTAFFBLINK7 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0}, // S_CSTAFFBLINK8 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0}, // S_CSTAFFBLINK9 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0}, // S_CSTAFFBLINK10 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0}, // S_CSTAFFBLINK11 {SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0}, // S_CSTAFFDOWN {SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN2 {SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN3 {SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0}, // S_CSTAFFUP {SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45}, // S_CSTAFFATK_1 {SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50}, // S_CSTAFFATK_2 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50}, // S_CSTAFFATK_3 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45}, // S_CSTAFFATK_4 {SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40}, // S_CSTAFFATK_5 {SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK_6 {SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK2_1 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0}, // S_CSTAFF_MISSILE1 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0}, // S_CSTAFF_MISSILE2 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0}, // S_CSTAFF_MISSILE3 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0}, // S_CSTAFF_MISSILE4 {SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0}, // S_CSTAFF_MISSILE_X1 {SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0}, // S_CSTAFF_MISSILE_X2 {SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0}, // S_CSTAFF_MISSILE_X3 {SPR_CSSF,32776,3,NULL,S_NULL,0,0}, // S_CSTAFF_MISSILE_X4 {SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0}, // S_CSTAFFPUFF1 {SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0}, // S_CSTAFFPUFF2 {SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0}, // S_CSTAFFPUFF3 {SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0}, // S_CSTAFFPUFF4 {SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_CSTAFFPUFF5 {SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0}, // S_CFLAME1 {SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0}, // S_CFLAME2 {SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0}, // S_CFLAME3 {SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0}, // S_CFLAME4 {SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0}, // S_CFLAME5 {SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0}, // S_CFLAME6 {SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0}, // S_CFLAME7 {SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0}, // S_CFLAME8 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0}, // S_CFLAMEREADY1 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0}, // S_CFLAMEREADY2 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0}, // S_CFLAMEREADY3 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0}, // S_CFLAMEREADY4 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0}, // S_CFLAMEREADY5 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0}, // S_CFLAMEREADY6 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0}, // S_CFLAMEREADY7 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0}, // S_CFLAMEREADY8 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0}, // S_CFLAMEREADY9 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0}, // S_CFLAMEREADY10 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0}, // S_CFLAMEREADY11 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0}, // S_CFLAMEREADY12 {SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0}, // S_CFLAMEDOWN {SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0}, // S_CFLAMEUP {SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40}, // S_CFLAMEATK_1 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50}, // S_CFLAMEATK_2 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36}, // S_CFLAMEATK_3 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0}, // S_CFLAMEATK_4 {SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0}, // S_CFLAMEATK_5 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0}, // S_CFLAMEATK_6 {SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40}, // S_CFLAMEATK_7 {SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0}, // S_CFLAMEATK_8 {SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0}, // S_CFLAMEFLOOR1 {SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0}, // S_CFLAMEFLOOR2 {SPR_CFFX,32783,3,NULL,S_NULL,0,0}, // S_CFLAMEFLOOR3 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0}, // S_FLAMEPUFF1 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0}, // S_FLAMEPUFF2 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0}, // S_FLAMEPUFF3 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0}, // S_FLAMEPUFF4 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0}, // S_FLAMEPUFF5 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0}, // S_FLAMEPUFF6 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0}, // S_FLAMEPUFF7 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0}, // S_FLAMEPUFF8 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0}, // S_FLAMEPUFF9 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0}, // S_FLAMEPUFF10 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0}, // S_FLAMEPUFF11 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0}, // S_FLAMEPUFF12 {SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF13 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0}, // S_FLAMEPUFF2_1 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0}, // S_FLAMEPUFF2_2 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0}, // S_FLAMEPUFF2_3 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0}, // S_FLAMEPUFF2_4 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0}, // S_FLAMEPUFF2_5 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0}, // S_FLAMEPUFF2_6 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0}, // S_FLAMEPUFF2_7 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0}, // S_FLAMEPUFF2_8 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0}, // S_FLAMEPUFF2_9 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0}, // S_FLAMEPUFF2_10 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0}, // S_FLAMEPUFF2_11 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0}, // S_FLAMEPUFF2_12 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0}, // S_FLAMEPUFF2_13 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0}, // S_FLAMEPUFF2_14 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0}, // S_FLAMEPUFF2_15 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0}, // S_FLAMEPUFF2_16 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0}, // S_FLAMEPUFF2_17 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0}, // S_FLAMEPUFF2_18 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0}, // S_FLAMEPUFF2_19 {SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF2_20 {SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0}, // S_CIRCLE_FLAME1 {SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0}, // S_CIRCLE_FLAME2 {SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0}, // S_CIRCLE_FLAME3 {SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0}, // S_CIRCLE_FLAME4 {SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0}, // S_CIRCLE_FLAME5 {SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0}, // S_CIRCLE_FLAME6 {SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0}, // S_CIRCLE_FLAME7 {SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0}, // S_CIRCLE_FLAME8 {SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0}, // S_CIRCLE_FLAME9 {SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0}, // S_CIRCLE_FLAME10 {SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0}, // S_CIRCLE_FLAME11 {SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0}, // S_CIRCLE_FLAME12 {SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0}, // S_CIRCLE_FLAME13 {SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0}, // S_CIRCLE_FLAME14 {SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0}, // S_CIRCLE_FLAME15 {SPR_CFCF,32783,2,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME16 {SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0}, // S_CIRCLE_FLAME_X1 {SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0}, // S_CIRCLE_FLAME_X2 {SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0}, // S_CIRCLE_FLAME_X3 {SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0}, // S_CIRCLE_FLAME_X4 {SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0}, // S_CIRCLE_FLAME_X5 {SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0}, // S_CIRCLE_FLAME_X6 {SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0}, // S_CIRCLE_FLAME_X7 {SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0}, // S_CIRCLE_FLAME_X8 {SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0}, // S_CIRCLE_FLAME_X9 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME_X10 {SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0}, // S_CFLAME_MISSILE1 {SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE2 {SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE_X {SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0}, // S_CHOLYREADY {SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0}, // S_CHOLYDOWN {SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0}, // S_CHOLYUP {SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40}, // S_CHOLYATK_1 {SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40}, // S_CHOLYATK_2 {SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43}, // S_CHOLYATK_3 {SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43}, // S_CHOLYATK_4 {SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45}, // S_CHOLYATK_5 {SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48}, // S_CHOLYATK_6 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40}, // S_CHOLYATK_7 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40}, // S_CHOLYATK_8 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36}, // S_CHOLYATK_9 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0}, // S_HOLY_FX1 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0}, // S_HOLY_FX2 {SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0}, // S_HOLY_FX3 {SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0}, // S_HOLY_FX4 {SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0}, // S_HOLY_FX_X1 {SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0}, // S_HOLY_FX_X2 {SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0}, // S_HOLY_FX_X3 {SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0}, // S_HOLY_FX_X4 {SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0}, // S_HOLY_FX_X5 {SPR_SPIR,8,4,NULL,S_NULL,0,0}, // S_HOLY_FX_X6 {SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0}, // S_HOLY_TAIL1 {SPR_SPIR,3,-1,NULL,S_NULL,0,0}, // S_HOLY_TAIL2 {SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0}, // S_HOLY_PUFF1 {SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0}, // S_HOLY_PUFF2 {SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0}, // S_HOLY_PUFF3 {SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0}, // S_HOLY_PUFF4 {SPR_SPIR,14,3,NULL,S_NULL,0,0}, // S_HOLY_PUFF5 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0}, // S_HOLY_MISSILE1 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0}, // S_HOLY_MISSILE2 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0}, // S_HOLY_MISSILE3 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0}, // S_HOLY_MISSILE4 {SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0}, // S_HOLY_MISSILE_X {SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0}, // S_HOLY_MISSILE_P1 {SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0}, // S_HOLY_MISSILE_P2 {SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0}, // S_HOLY_MISSILE_P3 {SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0}, // S_HOLY_MISSILE_P4 {SPR_SPIR,20,3,NULL,S_NULL,0,0}, // S_HOLY_MISSILE_P5 {SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0}, // S_MWANDREADY {SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0}, // S_MWANDDOWN {SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0}, // S_MWANDUP {SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0}, // S_MWANDATK_1 {SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48}, // S_MWANDATK_2 {SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40}, // S_MWANDATK_3 {SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36}, // S_MWANDATK_4 {SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0}, // S_MWANDPUFF1 {SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0}, // S_MWANDPUFF2 {SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0}, // S_MWANDPUFF3 {SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0}, // S_MWANDPUFF4 {SPR_MWND,32776,4,NULL,S_NULL,0,0}, // S_MWANDPUFF5 {SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0}, // S_MWANDSMOKE1 {SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0}, // S_MWANDSMOKE2 {SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0}, // S_MWANDSMOKE3 {SPR_MWND,3,4,NULL,S_NULL,0,0}, // S_MWANDSMOKE4 {SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0}, // S_MWAND_MISSILE1 {SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0}, // S_MWAND_MISSILE2 {SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0}, // S_MW_LIGHTNING1 {SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0}, // S_MW_LIGHTNING2 {SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0}, // S_MW_LIGHTNING3 {SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0}, // S_MW_LIGHTNING4 {SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0}, // S_MW_LIGHTNING5 {SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0}, // S_MW_LIGHTNING6 {SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0}, // S_MW_LIGHTNING7 {SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0}, // S_MW_LIGHTNING8 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0}, // S_MLIGHTNINGREADY {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0}, // S_MLIGHTNINGREADY2 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0}, // S_MLIGHTNINGREADY3 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0}, // S_MLIGHTNINGREADY4 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0}, // S_MLIGHTNINGREADY5 {SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0}, // S_MLIGHTNINGREADY6 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0}, // S_MLIGHTNINGREADY7 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0}, // S_MLIGHTNINGREADY8 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0}, // S_MLIGHTNINGREADY9 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0}, // S_MLIGHTNINGREADY10 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0}, // S_MLIGHTNINGREADY11 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0}, // S_MLIGHTNINGREADY12 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0}, // S_MLIGHTNINGREADY13 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0}, // S_MLIGHTNINGREADY14 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0}, // S_MLIGHTNINGREADY15 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0}, // S_MLIGHTNINGREADY16 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0}, // S_MLIGHTNINGREADY17 {SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0}, // S_MLIGHTNINGREADY18 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0}, // S_MLIGHTNINGREADY19 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0}, // S_MLIGHTNINGREADY20 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0}, // S_MLIGHTNINGREADY21 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0}, // S_MLIGHTNINGREADY22 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0}, // S_MLIGHTNINGREADY23 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0}, // S_MLIGHTNINGREADY24 {SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0}, // S_MLIGHTNINGDOWN {SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0}, // S_MLIGHTNINGUP {SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0}, // S_MLIGHTNINGATK_1 {SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0}, // S_MLIGHTNINGATK_2 {SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0}, // S_MLIGHTNINGATK_3 {SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0}, // S_MLIGHTNINGATK_4 {SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0}, // S_MLIGHTNINGATK_5 {SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0}, // S_MLIGHTNINGATK_6 {SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199}, // S_MLIGHTNINGATK_7 {SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55}, // S_MLIGHTNINGATK_8 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50}, // S_MLIGHTNINGATK_9 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45}, // S_MLIGHTNINGATK_10 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40}, // S_MLIGHTNINGATK_11 {SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0}, // S_LIGHTNING_CEILING1 {SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0}, // S_LIGHTNING_CEILING2 {SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0}, // S_LIGHTNING_CEILING3 {SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0}, // S_LIGHTNING_CEILING4 {SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0}, // S_LIGHTNING_C_X1 {SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0}, // S_LIGHTNING_C_X2 {SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0}, // S_LIGHTNING_C_X3 {SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0}, // S_LIGHTNING_C_X4 {SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0}, // S_LIGHTNING_C_X5 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0}, // S_LIGHTNING_C_X6 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0}, // S_LIGHTNING_C_X7 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0}, // S_LIGHTNING_C_X8 {SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0}, // S_LIGHTNING_C_X9 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0}, // S_LIGHTNING_C_X10 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0}, // S_LIGHTNING_C_X11 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0}, // S_LIGHTNING_C_X12 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0}, // S_LIGHTNING_C_X13 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0}, // S_LIGHTNING_C_X14 {SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0}, // S_LIGHTNING_C_X15 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0}, // S_LIGHTNING_C_X16 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0}, // S_LIGHTNING_C_X17 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0}, // S_LIGHTNING_C_X18 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_C_X19 {SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0}, // S_LIGHTNING_FLOOR1 {SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0}, // S_LIGHTNING_FLOOR2 {SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0}, // S_LIGHTNING_FLOOR3 {SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0}, // S_LIGHTNING_FLOOR4 {SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0}, // S_LIGHTNING_F_X1 {SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0}, // S_LIGHTNING_F_X2 {SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0}, // S_LIGHTNING_F_X3 {SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0}, // S_LIGHTNING_F_X4 {SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0}, // S_LIGHTNING_F_X5 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0}, // S_LIGHTNING_F_X6 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0}, // S_LIGHTNING_F_X7 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0}, // S_LIGHTNING_F_X8 {SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0}, // S_LIGHTNING_F_X9 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0}, // S_LIGHTNING_F_X10 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0}, // S_LIGHTNING_F_X11 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0}, // S_LIGHTNING_F_X12 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0}, // S_LIGHTNING_F_X13 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0}, // S_LIGHTNING_F_X14 {SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0}, // S_LIGHTNING_F_X15 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0}, // S_LIGHTNING_F_X16 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0}, // S_LIGHTNING_F_X17 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0}, // S_LIGHTNING_F_X18 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_F_X19 {SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0}, // S_LIGHTNING_ZAP1 {SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0}, // S_LIGHTNING_ZAP2 {SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0}, // S_LIGHTNING_ZAP3 {SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0}, // S_LIGHTNING_ZAP4 {SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0}, // S_LIGHTNING_ZAP5 {SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0}, // S_LIGHTNING_ZAP_X1 {SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0}, // S_LIGHTNING_ZAP_X2 {SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0}, // S_LIGHTNING_ZAP_X3 {SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0}, // S_LIGHTNING_ZAP_X4 {SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0}, // S_LIGHTNING_ZAP_X5 {SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0}, // S_LIGHTNING_ZAP_X6 {SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0}, // S_LIGHTNING_ZAP_X7 {SPR_MLFX,32788,2,NULL,S_NULL,0,0}, // S_LIGHTNING_ZAP_X8 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0}, // S_MSTAFFREADY {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0}, // S_MSTAFFREADY2 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0}, // S_MSTAFFREADY3 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0}, // S_MSTAFFREADY4 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0}, // S_MSTAFFREADY5 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0}, // S_MSTAFFREADY6 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0}, // S_MSTAFFREADY7 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0}, // S_MSTAFFREADY8 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0}, // S_MSTAFFREADY9 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0}, // S_MSTAFFREADY10 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0}, // S_MSTAFFREADY11 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0}, // S_MSTAFFREADY12 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0}, // S_MSTAFFREADY13 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0}, // S_MSTAFFREADY14 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0}, // S_MSTAFFREADY15 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0}, // S_MSTAFFREADY16 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0}, // S_MSTAFFREADY17 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0}, // S_MSTAFFREADY18 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0}, // S_MSTAFFREADY19 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0}, // S_MSTAFFREADY20 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0}, // S_MSTAFFREADY21 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0}, // S_MSTAFFREADY22 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0}, // S_MSTAFFREADY23 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0}, // S_MSTAFFREADY24 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0}, // S_MSTAFFREADY25 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0}, // S_MSTAFFREADY26 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0}, // S_MSTAFFREADY27 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0}, // S_MSTAFFREADY28 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0}, // S_MSTAFFREADY29 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0}, // S_MSTAFFREADY30 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0}, // S_MSTAFFREADY31 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0}, // S_MSTAFFREADY32 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0}, // S_MSTAFFREADY33 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0}, // S_MSTAFFREADY34 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0}, // S_MSTAFFREADY35 {SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0}, // S_MSTAFFDOWN {SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0}, // S_MSTAFFUP {SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40}, // S_MSTAFFATK_1 {SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48}, // S_MSTAFFATK_2 {SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48}, // S_MSTAFFATK_3 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48}, // S_MSTAFFATK_4 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48}, // S_MSTAFFATK_5 {SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40}, // S_MSTAFFATK_6 {SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36}, // S_MSTAFFATK_7 {SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0}, // S_MSTAFF_FX1_1 {SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0}, // S_MSTAFF_FX1_2 {SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0}, // S_MSTAFF_FX1_3 {SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0}, // S_MSTAFF_FX1_4 {SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0}, // S_MSTAFF_FX1_5 {SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0}, // S_MSTAFF_FX1_6 {SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0}, // S_MSTAFF_FX_X1 {SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0}, // S_MSTAFF_FX_X2 {SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0}, // S_MSTAFF_FX_X3 {SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0}, // S_MSTAFF_FX_X4 {SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0}, // S_MSTAFF_FX_X5 {SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0}, // S_MSTAFF_FX_X6 {SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0}, // S_MSTAFF_FX_X7 {SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0}, // S_MSTAFF_FX_X8 {SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0}, // S_MSTAFF_FX_X9 {SPR_MSP1,32783,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX_X10 {SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0}, // S_MSTAFF_FX2_1 {SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0}, // S_MSTAFF_FX2_2 {SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0}, // S_MSTAFF_FX2_3 {SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0}, // S_MSTAFF_FX2_4 {SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0}, // S_MSTAFF_FX2_X1 {SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0}, // S_MSTAFF_FX2_X2 {SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0}, // S_MSTAFF_FX2_X3 {SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0}, // S_MSTAFF_FX2_X4 {SPR_MSP2,32776,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX2_X5 {SPR_WFR1,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD1 {SPR_WFR2,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD2 {SPR_WFR3,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD3 {SPR_WCH1,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY1 {SPR_WCH2,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY2 {SPR_WCH3,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY3 {SPR_WMS1,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF1 {SPR_WMS2,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF2 {SPR_WMS3,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF3 {SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0}, // S_SNOUTREADY {SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0}, // S_SNOUTDOWN {SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0}, // S_SNOUTUP {SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0}, // S_SNOUTATK1 {SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0}, // S_SNOUTATK2 {SPR_WMCS,32768,8,NULL,S_COS2,0,0}, // S_COS1 {SPR_WMCS,32769,8,NULL,S_COS3,0,0}, // S_COS2 {SPR_WMCS,32770,8,NULL,S_COS1,0,0}, // S_COS3 {SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0}, // S_CONEREADY {SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0}, // S_CONEDOWN {SPR_CONE,0,1,A_Raise,S_CONEUP,0,0}, // S_CONEUP {SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0}, // S_CONEATK1_1 {SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0}, // S_CONEATK1_2 {SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0}, // S_CONEATK1_3 {SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0}, // S_CONEATK1_4 {SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0}, // S_CONEATK1_5 {SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0}, // S_CONEATK1_6 {SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0}, // S_CONEATK1_7 {SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0}, // S_CONEATK1_8 {SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0}, // S_SHARDFX1_1 {SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0}, // S_SHARDFX1_2 {SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0}, // S_SHARDFX1_3 {SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0}, // S_SHARDFX1_4 {SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0}, // S_SHARDFXE1_1 {SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0}, // S_SHARDFXE1_2 {SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0}, // S_SHARDFXE1_3 {SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0}, // S_SHARDFXE1_4 {SPR_SHEX,32772,5,NULL,S_NULL,0,0}, // S_SHARDFXE1_5 {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1 {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3 {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1 {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3 {SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX {SPR_GIBS,0,-1,NULL,S_NULL,0,0}, // S_GIBS1 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_FPLAY {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0}, // S_FPLAY_RUN1 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0}, // S_FPLAY_RUN2 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0}, // S_FPLAY_RUN3 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0}, // S_FPLAY_RUN4 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0}, // S_FPLAY_ATK1 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0}, // S_FPLAY_ATK2 {SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0}, // S_FPLAY_PAIN {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0}, // S_FPLAY_PAIN2 {SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0}, // S_FPLAY_DIE1 {SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0}, // S_FPLAY_DIE2 {SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0}, // S_FPLAY_DIE3 {SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0}, // S_FPLAY_DIE4 {SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0}, // S_FPLAY_DIE5 {SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0}, // S_FPLAY_DIE6 {SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_DIE7 {SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0}, // S_FPLAY_XDIE1 {SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0}, // S_FPLAY_XDIE2 {SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0}, // S_FPLAY_XDIE3 {SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0}, // S_FPLAY_XDIE4 {SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0}, // S_FPLAY_XDIE5 {SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0}, // S_FPLAY_XDIE6 {SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0}, // S_FPLAY_XDIE7 {SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_XDIE8 {SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE2 {SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0}, // S_PLAY_F_FDTH1 {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_F_FDTH2 {SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0}, // S_PLAY_C_FDTH1 {SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_C_FDTH2 {SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0}, // S_PLAY_M_FDTH1 {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_M_FDTH2 {SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3 {SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4 {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5 {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6 {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7 {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8 {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9 {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10 {SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11 {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12 {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13 {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14 {SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15 {SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16 {SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17 {SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18 {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19 {SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20 {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1 {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2 {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3 {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4 {SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0}, // S_BLOODYSKULL5 {SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0}, // S_BLOODYSKULL6 {SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL7 {SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1 {SPR_BSKL,8,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2 {SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0}, // S_PLAYER_SPEED1 {SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0}, // S_PLAYER_SPEED2 {SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0}, // S_ICECHUNK1 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0}, // S_ICECHUNK2 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0}, // S_ICECHUNK3 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0}, // S_ICECHUNK4 {SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0}, // S_ICECHUNK_HEAD {SPR_ICEC,0,1050,NULL,S_NULL,0,0}, // S_ICECHUNK_HEAD2 {SPR_CLER,0,-1,NULL,S_NULL,0,0}, // S_CPLAY {SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0}, // S_CPLAY_RUN1 {SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0}, // S_CPLAY_RUN2 {SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0}, // S_CPLAY_RUN3 {SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0}, // S_CPLAY_RUN4 {SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0}, // S_CPLAY_ATK1 {SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0}, // S_CPLAY_ATK2 {SPR_CLER,6,6,NULL,S_CPLAY,0,0}, // S_CPLAY_ATK3 {SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0}, // S_CPLAY_PAIN {SPR_CLER,7,4,A_Pain,S_CPLAY,0,0}, // S_CPLAY_PAIN2 {SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0}, // S_CPLAY_DIE1 {SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0}, // S_CPLAY_DIE2 {SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0}, // S_CPLAY_DIE3 {SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0}, // S_CPLAY_DIE4 {SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0}, // S_CPLAY_DIE5 {SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0}, // S_CPLAY_DIE6 {SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0}, // S_CPLAY_DIE7 {SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0}, // S_CPLAY_DIE8 {SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_DIE9 {SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0}, // S_CPLAY_XDIE1 {SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0}, // S_CPLAY_XDIE2 {SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0}, // S_CPLAY_XDIE3 {SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0}, // S_CPLAY_XDIE4 {SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0}, // S_CPLAY_XDIE5 {SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0}, // S_CPLAY_XDIE6 {SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0}, // S_CPLAY_XDIE7 {SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0}, // S_CPLAY_XDIE8 {SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0}, // S_CPLAY_XDIE9 {SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_XDIE10 {SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE {SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE2 {SPR_MAGE,0,-1,NULL,S_NULL,0,0}, // S_MPLAY {SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0}, // S_MPLAY_RUN1 {SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0}, // S_MPLAY_RUN2 {SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0}, // S_MPLAY_RUN3 {SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0}, // S_MPLAY_RUN4 {SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0}, // S_MPLAY_ATK1 {SPR_MAGE,32773,8,NULL,S_MPLAY,0,0}, // S_MPLAY_ATK2 {SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0}, // S_MPLAY_PAIN {SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0}, // S_MPLAY_PAIN2 {SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0}, // S_MPLAY_DIE1 {SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0}, // S_MPLAY_DIE2 {SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0}, // S_MPLAY_DIE3 {SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0}, // S_MPLAY_DIE4 {SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0}, // S_MPLAY_DIE5 {SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0}, // S_MPLAY_DIE6 {SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_DIE7 {SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0}, // S_MPLAY_XDIE1 {SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0}, // S_MPLAY_XDIE2 {SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0}, // S_MPLAY_XDIE3 {SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0}, // S_MPLAY_XDIE4 {SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0}, // S_MPLAY_XDIE5 {SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0}, // S_MPLAY_XDIE6 {SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0}, // S_MPLAY_XDIE7 {SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0}, // S_MPLAY_XDIE8 {SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_XDIE9 {SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE2 {SPR_PIGY,0,-1,NULL,S_NULL,0,0}, // S_PIGPLAY {SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0}, // S_PIGPLAY_RUN1 {SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0}, // S_PIGPLAY_RUN2 {SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0}, // S_PIGPLAY_RUN3 {SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0}, // S_PIGPLAY_RUN4 {SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0}, // S_PIGPLAY_ATK1 {SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0}, // S_PIGPLAY_PAIN {SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0}, // S_PIG_LOOK1 {SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0}, // S_PIG_WALK1 {SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0}, // S_PIG_WALK2 {SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0}, // S_PIG_WALK3 {SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0}, // S_PIG_WALK4 {SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0}, // S_PIG_PAIN {SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0}, // S_PIG_ATK1 {SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0}, // S_PIG_ATK2 {SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0}, // S_PIG_DIE1 {SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0}, // S_PIG_DIE2 {SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0}, // S_PIG_DIE3 {SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0}, // S_PIG_DIE4 {SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0}, // S_PIG_DIE5 {SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0}, // S_PIG_DIE6 {SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0}, // S_PIG_DIE7 {SPR_PIGY,11,-1,NULL,S_NULL,0,0}, // S_PIG_DIE8 {SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0}, // S_PIG_ICE {SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0}, // S_PIG_ICE2 {SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0}, // S_CENTAUR_LOOK1 {SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0}, // S_CENTAUR_LOOK2 {SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0}, // S_CENTAUR_WALK1 {SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0}, // S_CENTAUR_WALK2 {SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0}, // S_CENTAUR_WALK3 {SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_WALK4 {SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0}, // S_CENTAUR_ATK1 {SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0}, // S_CENTAUR_ATK2 {SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_ATK3 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0}, // S_CENTAUR_MISSILE1 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0}, // S_CENTAUR_MISSILE2 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0}, // S_CENTAUR_MISSILE3 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_MISSILE4 {SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0}, // S_CENTAUR_PAIN1 {SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0}, // S_CENTAUR_PAIN2 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0}, // S_CENTAUR_PAIN3 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0}, // S_CENTAUR_PAIN4 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0}, // S_CENTAUR_PAIN5 {SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_PAIN6 {SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0}, // S_CENTAUR_DEATH1 {SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0}, // S_CENTAUR_DEATH2 {SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0}, // S_CENTAUR_DEATH3 {SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0}, // S_CENTAUR_DEATH4 {SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0}, // S_CENTAUR_DEATH5 {SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0}, // S_CENTAUR_DEATH6 {SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0}, // S_CENTAUR_DEATH7 {SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0}, // S_CENTAUR_DEATH8 {SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0}, // S_CENTAUR_DEATH9 {SPR_CENT,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH0 {SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0}, // S_CENTAUR_DEATH_X1 {SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0}, // S_CENTAUR_DEATH_X2 {SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0}, // S_CENTAUR_DEATH_X3 {SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0}, // S_CENTAUR_DEATH_X4 {SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0}, // S_CENTAUR_DEATH_X5 {SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0}, // S_CENTAUR_DEATH_X6 {SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0}, // S_CENTAUR_DEATH_X7 {SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0}, // S_CENTAUR_DEATH_X8 {SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0}, // S_CENTAUR_DEATH_X9 {SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0}, // S_CENTAUR_DEATH_X10 {SPR_CTXD,10,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH_X11 {SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE {SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE2 {SPR_CTFX,32768,-1,NULL,S_NULL,0,0}, // S_CENTAUR_FX1 {SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0}, // S_CENTAUR_FX_X1 {SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0}, // S_CENTAUR_FX_X2 {SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0}, // S_CENTAUR_FX_X3 {SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0}, // S_CENTAUR_FX_X4 {SPR_CTFX,32773,2,NULL,S_NULL,0,0}, // S_CENTAUR_FX_X5 {SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0}, // S_CENTAUR_SHIELD1 {SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD2 {SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0}, // S_CENTAUR_SHIELD3 {SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0}, // S_CENTAUR_SHIELD4 {SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0}, // S_CENTAUR_SHIELD5 {SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD6 {SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0}, // S_CENTAUR_SHIELD_X1 {SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0}, // S_CENTAUR_SHIELD_X2 {SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0}, // S_CENTAUR_SHIELD_X3 {SPR_CTDP,9,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SHIELD_X4 {SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0}, // S_CENTAUR_SWORD1 {SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD2 {SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0}, // S_CENTAUR_SWORD3 {SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0}, // S_CENTAUR_SWORD4 {SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0}, // S_CENTAUR_SWORD5 {SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0}, // S_CENTAUR_SWORD6 {SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD7 {SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0}, // S_CENTAUR_SWORD_X1 {SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0}, // S_CENTAUR_SWORD_X2 {SPR_CTDP,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SWORD_X3 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0}, // S_DEMN_LOOK1 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0}, // S_DEMN_LOOK2 {SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0}, // S_DEMN_CHASE1 {SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0}, // S_DEMN_CHASE2 {SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0}, // S_DEMN_CHASE3 {SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0}, // S_DEMN_CHASE4 {SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0}, // S_DEMN_ATK1_1 {SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0}, // S_DEMN_ATK1_2 {SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK1_3 {SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0}, // S_DEMN_ATK2_1 {SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0}, // S_DEMN_ATK2_2 {SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK2_3 {SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0}, // S_DEMN_PAIN1 {SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0}, // S_DEMN_PAIN2 {SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0}, // S_DEMN_DEATH1 {SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0}, // S_DEMN_DEATH2 {SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0}, // S_DEMN_DEATH3 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0}, // S_DEMN_DEATH4 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0}, // S_DEMN_DEATH5 {SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0}, // S_DEMN_DEATH6 {SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0}, // S_DEMN_DEATH7 {SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0}, // S_DEMN_DEATH8 {SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_DEATH9 {SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0}, // S_DEMN_XDEATH1 {SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0}, // S_DEMN_XDEATH2 {SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0}, // S_DEMN_XDEATH3 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0}, // S_DEMN_XDEATH4 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0}, // S_DEMN_XDEATH5 {SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0}, // S_DEMN_XDEATH6 {SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0}, // S_DEMN_XDEATH7 {SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0}, // S_DEMN_XDEATH8 {SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_XDEATH9 {SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0}, // S_DEMON_ICE {SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0}, // S_DEMON_ICE2 {SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0}, // S_DEMONCHUNK1_1 {SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_2 {SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_3 {SPR_DEMA,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK1_4 {SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0}, // S_DEMONCHUNK2_1 {SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_2 {SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_3 {SPR_DEMB,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK2_4 {SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0}, // S_DEMONCHUNK3_1 {SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_2 {SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_3 {SPR_DEMC,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK3_4 {SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0}, // S_DEMONCHUNK4_1 {SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_2 {SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_3 {SPR_DEMD,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK4_4 {SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0}, // S_DEMONCHUNK5_1 {SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_2 {SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_3 {SPR_DEME,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK5_4 {SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0}, // S_DEMONFX_MOVE1 {SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0}, // S_DEMONFX_MOVE2 {SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0}, // S_DEMONFX_MOVE3 {SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0}, // S_DEMONFX_BOOM1 {SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0}, // S_DEMONFX_BOOM2 {SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0}, // S_DEMONFX_BOOM3 {SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0}, // S_DEMONFX_BOOM4 {SPR_DMFX,32775,3,NULL,S_NULL,0,0}, // S_DEMONFX_BOOM5 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0}, // S_DEMN2_LOOK1 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0}, // S_DEMN2_LOOK2 {SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0}, // S_DEMN2_CHASE1 {SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0}, // S_DEMN2_CHASE2 {SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0}, // S_DEMN2_CHASE3 {SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0}, // S_DEMN2_CHASE4 {SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0}, // S_DEMN2_ATK1_1 {SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0}, // S_DEMN2_ATK1_2 {SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK1_3 {SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0}, // S_DEMN2_ATK2_1 {SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0}, // S_DEMN2_ATK2_2 {SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK2_3 {SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0}, // S_DEMN2_PAIN1 {SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0}, // S_DEMN2_PAIN2 {SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0}, // S_DEMN2_DEATH1 {SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0}, // S_DEMN2_DEATH2 {SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0}, // S_DEMN2_DEATH3 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0}, // S_DEMN2_DEATH4 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0}, // S_DEMN2_DEATH5 {SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0}, // S_DEMN2_DEATH6 {SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0}, // S_DEMN2_DEATH7 {SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0}, // S_DEMN2_DEATH8 {SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_DEATH9 {SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0}, // S_DEMN2_XDEATH1 {SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0}, // S_DEMN2_XDEATH2 {SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0}, // S_DEMN2_XDEATH3 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0}, // S_DEMN2_XDEATH4 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0}, // S_DEMN2_XDEATH5 {SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0}, // S_DEMN2_XDEATH6 {SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0}, // S_DEMN2_XDEATH7 {SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0}, // S_DEMN2_XDEATH8 {SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_XDEATH9 {SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0}, // S_DEMON2CHUNK1_1 {SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_2 {SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_3 {SPR_DMBA,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK1_4 {SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0}, // S_DEMON2CHUNK2_1 {SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_2 {SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_3 {SPR_DMBB,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK2_4 {SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0}, // S_DEMON2CHUNK3_1 {SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_2 {SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_3 {SPR_DMBC,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK3_4 {SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0}, // S_DEMON2CHUNK4_1 {SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_2 {SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_3 {SPR_DMBD,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK4_4 {SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0}, // S_DEMON2CHUNK5_1 {SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_2 {SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_3 {SPR_DMBE,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK5_4 {SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0}, // S_DEMON2FX_MOVE1 {SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0}, // S_DEMON2FX_MOVE2 {SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0}, // S_DEMON2FX_MOVE3 {SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0}, // S_DEMON2FX_MOVE4 {SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0}, // S_DEMON2FX_MOVE5 {SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0}, // S_DEMON2FX_MOVE6 {SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0}, // S_DEMON2FX_BOOM1 {SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0}, // S_DEMON2FX_BOOM2 {SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0}, // S_DEMON2FX_BOOM3 {SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0}, // S_DEMON2FX_BOOM4 {SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0}, // S_DEMON2FX_BOOM5 {SPR_D2FX,32779,3,NULL,S_NULL,0,0}, // S_DEMON2FX_BOOM6 {SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE1 {SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0}, // S_WRAITH_RAISE2 {SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0}, // S_WRAITH_RAISE3 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0}, // S_WRAITH_RAISE4 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE5 {SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0}, // S_WRAITH_INIT1 {SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0}, // S_WRAITH_INIT2 {SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0}, // S_WRAITH_LOOK1 {SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0}, // S_WRAITH_LOOK2 {SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0}, // S_WRAITH_CHASE1 {SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0}, // S_WRAITH_CHASE2 {SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0}, // S_WRAITH_CHASE3 {SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0}, // S_WRAITH_CHASE4 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0}, // S_WRAITH_ATK1_1 {SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0}, // S_WRAITH_ATK1_2 {SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK1_3 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0}, // S_WRAITH_ATK2_1 {SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0}, // S_WRAITH_ATK2_2 {SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK2_3 {SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0}, // S_WRAITH_PAIN1 {SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0}, // S_WRAITH_PAIN2 {SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0}, // S_WRAITH_DEATH1_1 {SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0}, // S_WRAITH_DEATH1_2 {SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0}, // S_WRAITH_DEATH1_3 {SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0}, // S_WRAITH_DEATH1_4 {SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0}, // S_WRAITH_DEATH1_5 {SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0}, // S_WRAITH_DEATH1_6 {SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0}, // S_WRAITH_DEATH1_7 {SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0}, // S_WRAITH_DEATH1_8 {SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0}, // S_WRAITH_DEATH1_9 {SPR_WRTH,17,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH1_0 {SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0}, // S_WRAITH_DEATH2_1 {SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0}, // S_WRAITH_DEATH2_2 {SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0}, // S_WRAITH_DEATH2_3 {SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0}, // S_WRAITH_DEATH2_4 {SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0}, // S_WRAITH_DEATH2_5 {SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0}, // S_WRAITH_DEATH2_6 {SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0}, // S_WRAITH_DEATH2_7 {SPR_WRT2,7,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH2_8 {SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE {SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE2 {SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0}, // S_WRTHFX_MOVE1 {SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0}, // S_WRTHFX_MOVE2 {SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0}, // S_WRTHFX_MOVE3 {SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0}, // S_WRTHFX_BOOM1 {SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0}, // S_WRTHFX_BOOM2 {SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0}, // S_WRTHFX_BOOM3 {SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0}, // S_WRTHFX_BOOM4 {SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0}, // S_WRTHFX_BOOM5 {SPR_WRBL,32776,3,NULL,S_NULL,0,0}, // S_WRTHFX_BOOM6 {SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0}, // S_WRTHFX_SIZZLE1 {SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0}, // S_WRTHFX_SIZZLE2 {SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0}, // S_WRTHFX_SIZZLE3 {SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0}, // S_WRTHFX_SIZZLE4 {SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0}, // S_WRTHFX_SIZZLE5 {SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0}, // S_WRTHFX_SIZZLE6 {SPR_WRBL,32783,4,NULL,S_NULL,0,0}, // S_WRTHFX_SIZZLE7 {SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0}, // S_WRTHFX_DROP1 {SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0}, // S_WRTHFX_DROP2 {SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0}, // S_WRTHFX_DROP3 {SPR_WRBL,32786,4,NULL,S_NULL,0,0}, // S_WRTHFX_DEAD1 {SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0}, // S_WRTHFX_ADROP1 {SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0}, // S_WRTHFX_ADROP2 {SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0}, // S_WRTHFX_ADROP3 {SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0}, // S_WRTHFX_ADROP4 {SPR_WRBL,22,10,NULL,S_NULL,0,0}, // S_WRTHFX_ADEAD1 {SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0}, // S_WRTHFX_BDROP1 {SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0}, // S_WRTHFX_BDROP2 {SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0}, // S_WRTHFX_BDROP3 {SPR_WRBL,25,35,NULL,S_NULL,0,0}, // S_WRTHFX_BDEAD1 {SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0}, // S_MNTR_SPAWN1 {SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0}, // S_MNTR_SPAWN2 {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0}, // S_MNTR_SPAWN3 {SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1 {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4 {SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0}, // S_MNTR_ROAM1 {SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0}, // S_MNTR_ROAM2 {SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0}, // S_MNTR_ROAM3 {SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0}, // S_MNTR_ROAM4 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2 {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3 {SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1 {SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2 {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2 {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3 {SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4 {SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1 {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2 {SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1 {SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2 {SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3 {SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4 {SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5 {SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6 {SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7 {SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8 {SPR_MNTR,4,10,NULL,S_NULL,0,0}, // S_MNTR_DIE9 {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1 {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2 {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1 {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2 {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3 {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4 {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5 {SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6 {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1 {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1 {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2 {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3 {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4 {SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5 {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1 {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2 {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3 {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4 {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5 {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6 {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7 {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8 {SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9 {SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0}, // S_MINOSMOKE1 {SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0}, // S_MINOSMOKE2 {SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0}, // S_MINOSMOKE3 {SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0}, // S_MINOSMOKE4 {SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0}, // S_MINOSMOKE5 {SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0}, // S_MINOSMOKE6 {SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0}, // S_MINOSMOKE7 {SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0}, // S_MINOSMOKE8 {SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0}, // S_MINOSMOKE9 {SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0}, // S_MINOSMOKE0 {SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0}, // S_MINOSMOKEA {SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0}, // S_MINOSMOKEB {SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0}, // S_MINOSMOKEC {SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0}, // S_MINOSMOKED {SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0}, // S_MINOSMOKEE {SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0}, // S_MINOSMOKEF {SPR_MNSM,16,3,NULL,S_NULL,0,0}, // S_MINOSMOKEG {SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0}, // S_MINOSMOKEX1 {SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0}, // S_MINOSMOKEX2 {SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0}, // S_MINOSMOKEX3 {SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0}, // S_MINOSMOKEX4 {SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0}, // S_MINOSMOKEX5 {SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0}, // S_MINOSMOKEX6 {SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0}, // S_MINOSMOKEX7 {SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0}, // S_MINOSMOKEX8 {SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0}, // S_MINOSMOKEX9 {SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0}, // S_MINOSMOKEX0 {SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0}, // S_MINOSMOKEXA {SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0}, // S_MINOSMOKEXB {SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0}, // S_MINOSMOKEXC {SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0}, // S_MINOSMOKEXD {SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0}, // S_MINOSMOKEXE {SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0}, // S_MINOSMOKEXF {SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0}, // S_MINOSMOKEXG {SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0}, // S_MINOSMOKEXH {SPR_MNSM,0,3,NULL,S_NULL,0,0}, // S_MINOSMOKEXI {SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0}, // S_SERPENT_LOOK1 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0}, // S_SERPENT_SWIM1 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0}, // S_SERPENT_SWIM2 {SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_SWIM3 {SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0}, // S_SERPENT_HUMP1 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0}, // S_SERPENT_HUMP2 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0}, // S_SERPENT_HUMP3 {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0}, // S_SERPENT_HUMP4 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0}, // S_SERPENT_HUMP5 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0}, // S_SERPENT_HUMP6 {SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0}, // S_SERPENT_HUMP7 {SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0}, // S_SERPENT_HUMP8 {SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0}, // S_SERPENT_HUMP9 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0}, // S_SERPENT_HUMP10 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0}, // S_SERPENT_HUMP11 {SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0}, // S_SERPENT_HUMP12 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0}, // S_SERPENT_HUMP13 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0}, // S_SERPENT_HUMP14 {SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_HUMP15 {SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0}, // S_SERPENT_SURFACE1 {SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0}, // S_SERPENT_SURFACE2 {SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0}, // S_SERPENT_SURFACE3 {SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0}, // S_SERPENT_SURFACE4 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_SURFACE5 {SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0}, // S_SERPENT_DIVE1 {SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0}, // S_SERPENT_DIVE2 {SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0}, // S_SERPENT_DIVE3 {SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0}, // S_SERPENT_DIVE4 {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0}, // S_SERPENT_DIVE5 {SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0}, // S_SERPENT_DIVE6 {SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0}, // S_SERPENT_DIVE7 {SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0}, // S_SERPENT_DIVE8 {SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0}, // S_SERPENT_DIVE9 {SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_DIVE10 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0}, // S_SERPENT_WALK1 {SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0}, // S_SERPENT_WALK2 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0}, // S_SERPENT_WALK3 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_WALK4 {SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0}, // S_SERPENT_PAIN1 {SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0}, // S_SERPENT_PAIN2 {SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0}, // S_SERPENT_ATK1 {SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0}, // S_SERPENT_ATK2 {SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MELEE1 {SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MISSILE1 {SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0}, // S_SERPENT_DIE1 {SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0}, // S_SERPENT_DIE2 {SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0}, // S_SERPENT_DIE3 {SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0}, // S_SERPENT_DIE4 {SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0}, // S_SERPENT_DIE5 {SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0}, // S_SERPENT_DIE6 {SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0}, // S_SERPENT_DIE7 {SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0}, // S_SERPENT_DIE8 {SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0}, // S_SERPENT_DIE9 {SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0}, // S_SERPENT_DIE10 {SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0}, // S_SERPENT_DIE11 {SPR_SSPT,25,4,NULL,S_NULL,0,0}, // S_SERPENT_DIE12 {SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0}, // S_SERPENT_XDIE1 {SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0}, // S_SERPENT_XDIE2 {SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0}, // S_SERPENT_XDIE3 {SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0}, // S_SERPENT_XDIE4 {SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0}, // S_SERPENT_XDIE5 {SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0}, // S_SERPENT_XDIE6 {SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0}, // S_SERPENT_XDIE7 {SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0}, // S_SERPENT_XDIE8 {SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE {SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE2 {SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0}, // S_SERPENT_FX1 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0}, // S_SERPENT_FX2 {SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0}, // S_SERPENT_FX3 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0}, // S_SERPENT_FX4 {SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0}, // S_SERPENT_FX_X1 {SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0}, // S_SERPENT_FX_X2 {SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0}, // S_SERPENT_FX_X3 {SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0}, // S_SERPENT_FX_X4 {SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0}, // S_SERPENT_FX_X5 {SPR_SSFX,32775,4,NULL,S_NULL,0,0}, // S_SERPENT_FX_X6 {SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0}, // S_SERPENT_HEAD1 {SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0}, // S_SERPENT_HEAD2 {SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0}, // S_SERPENT_HEAD3 {SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0}, // S_SERPENT_HEAD4 {SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0}, // S_SERPENT_HEAD5 {SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0}, // S_SERPENT_HEAD6 {SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0}, // S_SERPENT_HEAD7 {SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0}, // S_SERPENT_HEAD8 {SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0}, // S_SERPENT_HEAD_X1 {SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0}, // S_SERPENT_GIB1_1 {SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0}, // S_SERPENT_GIB1_2 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0}, // S_SERPENT_GIB1_3 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0}, // S_SERPENT_GIB1_4 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0}, // S_SERPENT_GIB1_5 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0}, // S_SERPENT_GIB1_6 {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0}, // S_SERPENT_GIB1_7 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0}, // S_SERPENT_GIB1_8 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0}, // S_SERPENT_GIB1_9 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0}, // S_SERPENT_GIB1_10 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0}, // S_SERPENT_GIB1_11 {SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB1_12 {SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0}, // S_SERPENT_GIB2_1 {SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0}, // S_SERPENT_GIB2_2 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0}, // S_SERPENT_GIB2_3 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0}, // S_SERPENT_GIB2_4 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0}, // S_SERPENT_GIB2_5 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0}, // S_SERPENT_GIB2_6 {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0}, // S_SERPENT_GIB2_7 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0}, // S_SERPENT_GIB2_8 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0}, // S_SERPENT_GIB2_9 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0}, // S_SERPENT_GIB2_10 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0}, // S_SERPENT_GIB2_11 {SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB2_12 {SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0}, // S_SERPENT_GIB3_1 {SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0}, // S_SERPENT_GIB3_2 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0}, // S_SERPENT_GIB3_3 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0}, // S_SERPENT_GIB3_4 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0}, // S_SERPENT_GIB3_5 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0}, // S_SERPENT_GIB3_6 {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0}, // S_SERPENT_GIB3_7 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0}, // S_SERPENT_GIB3_8 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0}, // S_SERPENT_GIB3_9 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0}, // S_SERPENT_GIB3_10 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0}, // S_SERPENT_GIB3_11 {SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB3_12 {SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0}, // S_BISHOP_LOOK1 {SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0}, // S_BISHOP_DECIDE {SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR1 {SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR2 {SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0}, // S_BISHOP_WALK1 {SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0}, // S_BISHOP_WALK2 {SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0}, // S_BISHOP_WALK3 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0}, // S_BISHOP_WALK4 {SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0}, // S_BISHOP_WALK5 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0}, // S_BISHOP_WALK6 {SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0}, // S_BISHOP_ATK1 {SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0}, // S_BISHOP_ATK2 {SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0}, // S_BISHOP_ATK3 {SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK4 {SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK5 {SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0}, // S_BISHOP_PAIN1 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0}, // S_BISHOP_PAIN2 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0}, // S_BISHOP_PAIN3 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0}, // S_BISHOP_PAIN4 {SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0}, // S_BISHOP_PAIN5 {SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0}, // S_BISHOP_DEATH1 {SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0}, // S_BISHOP_DEATH2 {SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0}, // S_BISHOP_DEATH3 {SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0}, // S_BISHOP_DEATH4 {SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0}, // S_BISHOP_DEATH5 {SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0}, // S_BISHOP_DEATH6 {SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0}, // S_BISHOP_DEATH7 {SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0}, // S_BISHOP_DEATH8 {SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0}, // S_BISHOP_DEATH9 {SPR_BISH,15,-1,NULL,S_NULL,0,0}, // S_BISHOP_DEATH10 {SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE {SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE2 {SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0}, // S_BISHOP_PUFF1 {SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0}, // S_BISHOP_PUFF2 {SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0}, // S_BISHOP_PUFF3 {SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0}, // S_BISHOP_PUFF4 {SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0}, // S_BISHOP_PUFF5 {SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0}, // S_BISHOP_PUFF6 {SPR_BISH,22,5,NULL,S_NULL,0,0}, // S_BISHOP_PUFF7 {SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0}, // S_BISHOPBLUR1 {SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0}, // S_BISHOPBLUR2 {SPR_BISH,2,8,NULL,S_NULL,0,0}, // S_BISHOPPAINBLUR1 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0}, // S_BISHFX1_1 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0}, // S_BISHFX1_2 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0}, // S_BISHFX1_3 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0}, // S_BISHFX1_4 {SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0}, // S_BISHFX1_5 {SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0}, // S_BISHFXI1_1 {SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0}, // S_BISHFXI1_2 {SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0}, // S_BISHFXI1_3 {SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0}, // S_BISHFXI1_4 {SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0}, // S_BISHFXI1_5 {SPR_BPFX,32775,3,NULL,S_NULL,0,0}, // S_BISHFXI1_6 {SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0}, // S_DRAGON_LOOK1 {SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0}, // S_DRAGON_INIT {SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0}, // S_DRAGON_INIT2 {SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_INIT3 {SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0}, // S_DRAGON_WALK1 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0}, // S_DRAGON_WALK2 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0}, // S_DRAGON_WALK3 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0}, // S_DRAGON_WALK4 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0}, // S_DRAGON_WALK5 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0}, // S_DRAGON_WALK6 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0}, // S_DRAGON_WALK7 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0}, // S_DRAGON_WALK8 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0}, // S_DRAGON_WALK9 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0}, // S_DRAGON_WALK10 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0}, // S_DRAGON_WALK11 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_WALK12 {SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0}, // S_DRAGON_ATK1 {SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0}, // S_DRAGON_PAIN1 {SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0}, // S_DRAGON_DEATH1 {SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0}, // S_DRAGON_DEATH2 {SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH3 {SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH4 {SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0}, // S_DRAGON_CRASH1 {SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0}, // S_DRAGON_CRASH2 {SPR_DRAG,12,-1,NULL,S_NULL,0,0}, // S_DRAGON_CRASH3 {SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0}, // S_DRAGON_FX1_1 {SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0}, // S_DRAGON_FX1_2 {SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0}, // S_DRAGON_FX1_3 {SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0}, // S_DRAGON_FX1_4 {SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0}, // S_DRAGON_FX1_5 {SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0}, // S_DRAGON_FX1_6 {SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0}, // S_DRAGON_FX1_X1 {SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0}, // S_DRAGON_FX1_X2 {SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0}, // S_DRAGON_FX1_X3 {SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0}, // S_DRAGON_FX1_X4 {SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0}, // S_DRAGON_FX1_X5 {SPR_DRFX,32779,3,NULL,S_NULL,0,0}, // S_DRAGON_FX1_X6 {SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0}, // S_DRAGON_FX2_1 {SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0}, // S_DRAGON_FX2_2 {SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0}, // S_DRAGON_FX2_3 {SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0}, // S_DRAGON_FX2_4 {SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0}, // S_DRAGON_FX2_5 {SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0}, // S_DRAGON_FX2_6 {SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0}, // S_DRAGON_FX2_7 {SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0}, // S_DRAGON_FX2_8 {SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0}, // S_DRAGON_FX2_9 {SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0}, // S_DRAGON_FX2_10 {SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_DRAGON_FX2_11 {SPR_ARM1,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_1 {SPR_ARM2,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_2 {SPR_ARM3,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_3 {SPR_ARM4,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_4 {SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0}, // S_MANA1_1 {SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0}, // S_MANA1_2 {SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0}, // S_MANA1_3 {SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0}, // S_MANA1_4 {SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0}, // S_MANA1_5 {SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0}, // S_MANA1_6 {SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0}, // S_MANA1_7 {SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0}, // S_MANA1_8 {SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0}, // S_MANA1_9 {SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0}, // S_MANA2_1 {SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0}, // S_MANA2_2 {SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0}, // S_MANA2_3 {SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0}, // S_MANA2_4 {SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0}, // S_MANA2_5 {SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0}, // S_MANA2_6 {SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0}, // S_MANA2_7 {SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0}, // S_MANA2_8 {SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0}, // S_MANA2_9 {SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0}, // S_MANA2_10 {SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0}, // S_MANA2_11 {SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0}, // S_MANA2_12 {SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0}, // S_MANA2_13 {SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0}, // S_MANA2_14 {SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0}, // S_MANA2_15 {SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0}, // S_MANA2_16 {SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0}, // S_MANA3_1 {SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0}, // S_MANA3_2 {SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0}, // S_MANA3_3 {SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0}, // S_MANA3_4 {SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0}, // S_MANA3_5 {SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0}, // S_MANA3_6 {SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0}, // S_MANA3_7 {SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0}, // S_MANA3_8 {SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0}, // S_MANA3_9 {SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0}, // S_MANA3_10 {SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0}, // S_MANA3_11 {SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0}, // S_MANA3_12 {SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0}, // S_MANA3_13 {SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0}, // S_MANA3_14 {SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0}, // S_MANA3_15 {SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0}, // S_MANA3_16 {SPR_KEY1,0,-1,NULL,S_NULL,0,0}, // S_KEY1 {SPR_KEY2,0,-1,NULL,S_NULL,0,0}, // S_KEY2 {SPR_KEY3,0,-1,NULL,S_NULL,0,0}, // S_KEY3 {SPR_KEY4,0,-1,NULL,S_NULL,0,0}, // S_KEY4 {SPR_KEY5,0,-1,NULL,S_NULL,0,0}, // S_KEY5 {SPR_KEY6,0,-1,NULL,S_NULL,0,0}, // S_KEY6 {SPR_KEY7,0,-1,NULL,S_NULL,0,0}, // S_KEY7 {SPR_KEY8,0,-1,NULL,S_NULL,0,0}, // S_KEY8 {SPR_KEY9,0,-1,NULL,S_NULL,0,0}, // S_KEY9 {SPR_KEYA,0,-1,NULL,S_NULL,0,0}, // S_KEYA {SPR_KEYB,0,-1,NULL,S_NULL,0,0}, // S_KEYB {SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0}, // S_SND_WIND1 {SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0}, // S_SND_WIND2 {SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0}, // S_SND_WATERFALL {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0}, // S_ETTIN_LOOK1 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0}, // S_ETTIN_LOOK2 {SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0}, // S_ETTIN_CHASE1 {SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0}, // S_ETTIN_CHASE2 {SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0}, // S_ETTIN_CHASE3 {SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0}, // S_ETTIN_CHASE4 {SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0}, // S_ETTIN_PAIN1 {SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0}, // S_ETTIN_ATK1_1 {SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0}, // S_ETTIN_ATK1_2 {SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0}, // S_ETTIN_ATK1_3 {SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0}, // S_ETTIN_DEATH1_1 {SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0}, // S_ETTIN_DEATH1_2 {SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0}, // S_ETTIN_DEATH1_3 {SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0}, // S_ETTIN_DEATH1_4 {SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0}, // S_ETTIN_DEATH1_5 {SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0}, // S_ETTIN_DEATH1_6 {SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0}, // S_ETTIN_DEATH1_7 {SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0}, // S_ETTIN_DEATH1_8 {SPR_ETTN,16,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH1_9 {SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0}, // S_ETTIN_DEATH2_1 {SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0}, // S_ETTIN_DEATH2_2 {SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0}, // S_ETTIN_DEATH2_3 {SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0}, // S_ETTIN_DEATH2_4 {SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0}, // S_ETTIN_DEATH2_5 {SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0}, // S_ETTIN_DEATH2_6 {SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0}, // S_ETTIN_DEATH2_7 {SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0}, // S_ETTIN_DEATH2_8 {SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0}, // S_ETTIN_DEATH2_9 {SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0}, // S_ETTIN_DEATH2_0 {SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0}, // S_ETTIN_DEATH2_A {SPR_ETTB,11,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH2_B {SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE1 {SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE2 {SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0}, // S_ETTIN_MACE1 {SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0}, // S_ETTIN_MACE2 {SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0}, // S_ETTIN_MACE3 {SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0}, // S_ETTIN_MACE4 {SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0}, // S_ETTIN_MACE5 {SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0}, // S_ETTIN_MACE6 {SPR_ETTB,18,-1,NULL,S_NULL,0,0}, // S_ETTIN_MACE7 {SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0}, // S_FIRED_SPAWN1 {SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0}, // S_FIRED_LOOK1 {SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0}, // S_FIRED_LOOK2 {SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0}, // S_FIRED_LOOK3 {SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0}, // S_FIRED_LOOK4 {SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0}, // S_FIRED_LOOK5 {SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0}, // S_FIRED_LOOK6 {SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0}, // S_FIRED_LOOK7 {SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0}, // S_FIRED_LOOK8 {SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0}, // S_FIRED_LOOK9 {SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0}, // S_FIRED_LOOK0 {SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0}, // S_FIRED_LOOKA {SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0}, // S_FIRED_LOOKB {SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0}, // S_FIRED_WALK1 {SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0}, // S_FIRED_WALK2 {SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0}, // S_FIRED_WALK3 {SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0}, // S_FIRED_PAIN1 {SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0}, // S_FIRED_ATTACK1 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0}, // S_FIRED_ATTACK2 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0}, // S_FIRED_ATTACK3 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0}, // S_FIRED_ATTACK4 {SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0}, // S_FIRED_DEATH1 {SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0}, // S_FIRED_DEATH2 {SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0}, // S_FIRED_DEATH3 {SPR_FDMN,32779,200,NULL,S_NULL,0,0}, // S_FIRED_DEATH4 {SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0}, // S_FIRED_XDEATH1 {SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0}, // S_FIRED_XDEATH2 {SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0}, // S_FIRED_XDEATH3 {SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0}, // S_FIRED_ICE1 {SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0}, // S_FIRED_ICE2 {SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0}, // S_FIRED_CORPSE1 {SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0}, // S_FIRED_CORPSE2 {SPR_FDMN,24,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE3 {SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0}, // S_FIRED_CORPSE4 {SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0}, // S_FIRED_CORPSE5 {SPR_FDMN,25,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE6 {SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0}, // S_FIRED_RDROP1 {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0}, // S_FIRED_RDEAD1_1 {SPR_FDMN,18,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD1_2 {SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0}, // S_FIRED_RDROP2 {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0}, // S_FIRED_RDEAD2_1 {SPR_FDMN,19,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD2_2 {SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0}, // S_FIRED_RDROP3 {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0}, // S_FIRED_RDEAD3_1 {SPR_FDMN,20,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD3_2 {SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0}, // S_FIRED_RDROP4 {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0}, // S_FIRED_RDEAD4_1 {SPR_FDMN,21,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD4_2 {SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0}, // S_FIRED_RDROP5 {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0}, // S_FIRED_RDEAD5_1 {SPR_FDMN,22,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD5_2 {SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0}, // S_FIRED_FX6_1 {SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0}, // S_FIRED_FX6_2 {SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0}, // S_FIRED_FX6_3 {SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0}, // S_FIRED_FX6_4 {SPR_FDMB,32772,5,NULL,S_NULL,0,0}, // S_FIRED_FX6_5 {SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_LOOK {SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_DORMANT {SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0}, // S_ICEGUY_WALK1 {SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0}, // S_ICEGUY_WALK2 {SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0}, // S_ICEGUY_WALK3 {SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_WALK4 {SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0}, // S_ICEGUY_ATK1 {SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0}, // S_ICEGUY_ATK2 {SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0}, // S_ICEGUY_ATK3 {SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_ATK4 {SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_PAIN1 {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0}, // S_ICEGUY_DEATH {SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0}, // S_ICEGUY_FX1 {SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0}, // S_ICEGUY_FX2 {SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0}, // S_ICEGUY_FX3 {SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0}, // S_ICEGUY_FX_X1 {SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0}, // S_ICEGUY_FX_X2 {SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0}, // S_ICEGUY_FX_X3 {SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0}, // S_ICEGUY_FX_X4 {SPR_ICPR,32775,3,NULL,S_NULL,0,0}, // S_ICEGUY_FX_X5 {SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0}, // S_ICEFX_PUFF1 {SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0}, // S_ICEFX_PUFF2 {SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0}, // S_ICEFX_PUFF3 {SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0}, // S_ICEFX_PUFF4 {SPR_ICPR,12,2,NULL,S_NULL,0,0}, // S_ICEFX_PUFF5 {SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0}, // S_ICEGUY_FX2_1 {SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0}, // S_ICEGUY_FX2_2 {SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0}, // S_ICEGUY_FX2_3 {SPR_ICPR,32784,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT1 {SPR_ICPR,32785,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT2 {SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0}, // S_ICEGUY_WISP1_1 {SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0}, // S_ICEGUY_WISP1_2 {SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0}, // S_ICEGUY_WISP1_3 {SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0}, // S_ICEGUY_WISP1_4 {SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0}, // S_ICEGUY_WISP1_5 {SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0}, // S_ICEGUY_WISP1_6 {SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0}, // S_ICEGUY_WISP1_7 {SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0}, // S_ICEGUY_WISP1_8 {SPR_ICWS,8,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP1_9 {SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0}, // S_ICEGUY_WISP2_1 {SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0}, // S_ICEGUY_WISP2_2 {SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0}, // S_ICEGUY_WISP2_3 {SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0}, // S_ICEGUY_WISP2_4 {SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0}, // S_ICEGUY_WISP2_5 {SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0}, // S_ICEGUY_WISP2_6 {SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0}, // S_ICEGUY_WISP2_7 {SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0}, // S_ICEGUY_WISP2_8 {SPR_ICWS,17,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP2_9 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0}, // S_FIGHTER {SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0}, // S_FIGHTER2 {SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0}, // S_FIGHTERLOOK {SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0}, // S_FIGHTER_RUN1 {SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0}, // S_FIGHTER_RUN2 {SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0}, // S_FIGHTER_RUN3 {SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_RUN4 {SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0}, // S_FIGHTER_ATK1 {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_ATK2 {SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0}, // S_FIGHTER_PAIN {SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_PAIN2 {SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0}, // S_FIGHTER_DIE1 {SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0}, // S_FIGHTER_DIE2 {SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0}, // S_FIGHTER_DIE3 {SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0}, // S_FIGHTER_DIE4 {SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0}, // S_FIGHTER_DIE5 {SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0}, // S_FIGHTER_DIE6 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_FIGHTER_DIE7 {SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0}, // S_FIGHTER_XDIE1 {SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0}, // S_FIGHTER_XDIE2 {SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0}, // S_FIGHTER_XDIE3 {SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0}, // S_FIGHTER_XDIE4 {SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0}, // S_FIGHTER_XDIE5 {SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0}, // S_FIGHTER_XDIE6 {SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0}, // S_FIGHTER_XDIE7 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_FIGHTER_XDIE8 {SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE2 {SPR_CLER,0,2,NULL,S_CLERIC2,0,0}, // S_CLERIC {SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0}, // S_CLERIC2 {SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0}, // S_CLERICLOOK {SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0}, // S_CLERIC_RUN1 {SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0}, // S_CLERIC_RUN2 {SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0}, // S_CLERIC_RUN3 {SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0}, // S_CLERIC_RUN4 {SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0}, // S_CLERIC_ATK1 {SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0}, // S_CLERIC_ATK2 {SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0}, // S_CLERIC_ATK3 {SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0}, // S_CLERIC_PAIN {SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0}, // S_CLERIC_PAIN2 {SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0}, // S_CLERIC_DIE1 {SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0}, // S_CLERIC_DIE2 {SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0}, // S_CLERIC_DIE3 {SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0}, // S_CLERIC_DIE4 {SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0}, // S_CLERIC_DIE5 {SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0}, // S_CLERIC_DIE6 {SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0}, // S_CLERIC_DIE7 {SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0}, // S_CLERIC_DIE8 {SPR_CLER,16,-1,NULL,S_NULL,0,0}, // S_CLERIC_DIE9 {SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0}, // S_CLERIC_XDIE1 {SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0}, // S_CLERIC_XDIE2 {SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0}, // S_CLERIC_XDIE3 {SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0}, // S_CLERIC_XDIE4 {SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0}, // S_CLERIC_XDIE5 {SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0}, // S_CLERIC_XDIE6 {SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0}, // S_CLERIC_XDIE7 {SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0}, // S_CLERIC_XDIE8 {SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0}, // S_CLERIC_XDIE9 {SPR_CLER,26,-1,NULL,S_NULL,0,0}, // S_CLERIC_XDIE10 {SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE {SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE2 {SPR_MAGE,0,2,NULL,S_MAGE2,0,0}, // S_MAGE {SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0}, // S_MAGE2 {SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0}, // S_MAGELOOK {SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0}, // S_MAGE_RUN1 {SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0}, // S_MAGE_RUN2 {SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0}, // S_MAGE_RUN3 {SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0}, // S_MAGE_RUN4 {SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0}, // S_MAGE_ATK1 {SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0}, // S_MAGE_ATK2 {SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0}, // S_MAGE_PAIN {SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0}, // S_MAGE_PAIN2 {SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0}, // S_MAGE_DIE1 {SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0}, // S_MAGE_DIE2 {SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0}, // S_MAGE_DIE3 {SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0}, // S_MAGE_DIE4 {SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0}, // S_MAGE_DIE5 {SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0}, // S_MAGE_DIE6 {SPR_MAGE,13,-1,NULL,S_NULL,0,0}, // S_MAGE_DIE7 {SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0}, // S_MAGE_XDIE1 {SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0}, // S_MAGE_XDIE2 {SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0}, // S_MAGE_XDIE3 {SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0}, // S_MAGE_XDIE4 {SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0}, // S_MAGE_XDIE5 {SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0}, // S_MAGE_XDIE6 {SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0}, // S_MAGE_XDIE7 {SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0}, // S_MAGE_XDIE8 {SPR_MAGE,23,-1,NULL,S_NULL,0,0}, // S_MAGE_XDIE9 {SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0}, // S_MAGE_ICE {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0}, // S_MAGE_ICE2 {SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0}, // S_SORC_SPAWN1 {SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0}, // S_SORC_SPAWN2 {SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0}, // S_SORC_LOOK1 {SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0}, // S_SORC_WALK1 {SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0}, // S_SORC_WALK2 {SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0}, // S_SORC_WALK3 {SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0}, // S_SORC_WALK4 {SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0}, // S_SORC_PAIN1 {SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0}, // S_SORC_PAIN2 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0}, // S_SORC_ATK2_1 {SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_2 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_3 {SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK1 {SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0}, // S_SORC_ATTACK2 {SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK3 {SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0}, // S_SORC_ATTACK4 {SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0}, // S_SORC_ATTACK5 {SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0}, // S_SORC_DIE1 {SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0}, // S_SORC_DIE2 {SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0}, // S_SORC_DIE3 {SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0}, // S_SORC_DIE4 {SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0}, // S_SORC_DIE5 {SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0}, // S_SORC_DIE6 {SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0}, // S_SORC_DIE7 {SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0}, // S_SORC_DIE8 {SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0}, // S_SORC_DIE9 {SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0}, // S_SORC_DIE0 {SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0}, // S_SORC_DIEA {SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0}, // S_SORC_DIEB {SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0}, // S_SORC_DIEC {SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0}, // S_SORC_DIED {SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0}, // S_SORC_DIEE {SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0}, // S_SORC_DIEF {SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0}, // S_SORC_DIEG {SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0}, // S_SORC_DIEH {SPR_SORC,32793,-1,NULL,S_NULL,0,0}, // S_SORC_DIEI {SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0}, // S_SORCBALL1_1 {SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0}, // S_SORCBALL1_2 {SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0}, // S_SORCBALL1_3 {SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0}, // S_SORCBALL1_4 {SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0}, // S_SORCBALL1_5 {SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0}, // S_SORCBALL1_6 {SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0}, // S_SORCBALL1_7 {SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0}, // S_SORCBALL1_8 {SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0}, // S_SORCBALL1_9 {SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0}, // S_SORCBALL1_0 {SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0}, // S_SORCBALL1_A {SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0}, // S_SORCBALL1_B {SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0}, // S_SORCBALL1_C {SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0}, // S_SORCBALL1_D {SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0}, // S_SORCBALL1_E {SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0}, // S_SORCBALL1_F {SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D1 {SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D2 {SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0}, // S_SORCBALL1_D5 {SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0}, // S_SORCBALL1_D6 {SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0}, // S_SORCBALL1_D7 {SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0}, // S_SORCBALL1_D8 {SPR_SBS4,7,6,NULL,S_NULL,0,0}, // S_SORCBALL1_D9 {SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0}, // S_SORCBALL2_1 {SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0}, // S_SORCBALL2_2 {SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0}, // S_SORCBALL2_3 {SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0}, // S_SORCBALL2_4 {SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0}, // S_SORCBALL2_5 {SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0}, // S_SORCBALL2_6 {SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0}, // S_SORCBALL2_7 {SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0}, // S_SORCBALL2_8 {SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0}, // S_SORCBALL2_9 {SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0}, // S_SORCBALL2_0 {SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0}, // S_SORCBALL2_A {SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0}, // S_SORCBALL2_B {SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0}, // S_SORCBALL2_C {SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0}, // S_SORCBALL2_D {SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0}, // S_SORCBALL2_E {SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0}, // S_SORCBALL2_F {SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D1 {SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D2 {SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0}, // S_SORCBALL2_D5 {SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0}, // S_SORCBALL2_D6 {SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0}, // S_SORCBALL2_D7 {SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0}, // S_SORCBALL2_D8 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL2_D9 {SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0}, // S_SORCBALL3_1 {SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0}, // S_SORCBALL3_2 {SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0}, // S_SORCBALL3_3 {SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0}, // S_SORCBALL3_4 {SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0}, // S_SORCBALL3_5 {SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0}, // S_SORCBALL3_6 {SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0}, // S_SORCBALL3_7 {SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0}, // S_SORCBALL3_8 {SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0}, // S_SORCBALL3_9 {SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0}, // S_SORCBALL3_0 {SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0}, // S_SORCBALL3_A {SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0}, // S_SORCBALL3_B {SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0}, // S_SORCBALL3_C {SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0}, // S_SORCBALL3_D {SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0}, // S_SORCBALL3_E {SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0}, // S_SORCBALL3_F {SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D1 {SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D2 {SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0}, // S_SORCBALL3_D5 {SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0}, // S_SORCBALL3_D6 {SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0}, // S_SORCBALL3_D7 {SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0}, // S_SORCBALL3_D8 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL3_D9 {SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0}, // S_SORCFX1_1 {SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0}, // S_SORCFX1_2 {SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0}, // S_SORCFX1_3 {SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0}, // S_SORCFX1_4 {SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0}, // S_SORCFX1_D1 {SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0}, // S_SORCFX1_D2 {SPR_FHFX,32786,6,NULL,S_NULL,0,0}, // S_SORCFX1_D3 {SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0}, // S_SORCFX2_SPLIT1 {SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0}, // S_SORCFX2_ORBIT1 {SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0}, // S_SORCFX2_ORBIT2 {SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0}, // S_SORCFX2_ORBIT3 {SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0}, // S_SORCFX2_ORBIT4 {SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0}, // S_SORCFX2_ORBIT5 {SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0}, // S_SORCFX2_ORBIT6 {SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0}, // S_SORCFX2_ORBIT7 {SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0}, // S_SORCFX2_ORBIT8 {SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0}, // S_SORCFX2_ORBIT9 {SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0}, // S_SORCFX2_ORBIT0 {SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0}, // S_SORCFX2_ORBITA {SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0}, // S_SORCFX2_ORBITB {SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0}, // S_SORCFX2_ORBITC {SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0}, // S_SORCFX2_ORBITD {SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0}, // S_SORCFX2_ORBITE {SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0}, // S_SORCFX2_ORBITF {SPR_SBS2,0,10,NULL,S_NULL,0,0}, // S_SORCFX2T1 {SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0}, // S_SORCFX3_1 {SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0}, // S_SORCFX3_2 {SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0}, // S_SORCFX3_3 {SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0}, // S_BISHMORPH1 {SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0}, // S_BISHMORPHA {SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0}, // S_BISHMORPHB {SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0}, // S_BISHMORPHC {SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0}, // S_BISHMORPHD {SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0}, // S_BISHMORPHE {SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0}, // S_BISHMORPHF {SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0}, // S_BISHMORPHG {SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0}, // S_BISHMORPHH {SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0}, // S_BISHMORPHI {SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0}, // S_BISHMORPHJ {SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0}, // S_SORCFX3_EXP1 {SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0}, // S_SORCFX3_EXP2 {SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0}, // S_SORCFX3_EXP3 {SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0}, // S_SORCFX3_EXP4 {SPR_SBS3,7,3,NULL,S_NULL,0,0}, // S_SORCFX3_EXP5 {SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0}, // S_SORCFX4_1 {SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0}, // S_SORCFX4_2 {SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0}, // S_SORCFX4_3 {SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0}, // S_SORCFX4_D1 {SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0}, // S_SORCFX4_D2 {SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0}, // S_SORCFX4_D3 {SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0}, // S_SORCFX4_D4 {SPR_SBS4,32775,2,NULL,S_NULL,0,0}, // S_SORCFX4_D5 {SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0}, // S_SORCSPARK1 {SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0}, // S_SORCSPARK2 {SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0}, // S_SORCSPARK3 {SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0}, // S_SORCSPARK4 {SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0}, // S_SORCSPARK5 {SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0}, // S_SORCSPARK6 {SPR_SBFX,32774,4,NULL,S_NULL,0,0}, // S_SORCSPARK7 {SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0}, // S_BLASTEFFECT1 {SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0}, // S_BLASTEFFECT2 {SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0}, // S_BLASTEFFECT3 {SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0}, // S_BLASTEFFECT4 {SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0}, // S_BLASTEFFECT5 {SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0}, // S_BLASTEFFECT6 {SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0}, // S_BLASTEFFECT7 {SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0}, // S_BLASTEFFECT8 {SPR_RADE,8,4,NULL,S_NULL,0,0}, // S_BLASTEFFECT9 {SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0}, // S_WATERDRIP1 {SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0}, // S_KORAX_LOOK1 {SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0}, // S_KORAX_CHASE1 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0}, // S_KORAX_CHASE2 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0}, // S_KORAX_CHASE3 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0}, // S_KORAX_CHASE4 {SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0}, // S_KORAX_CHASE5 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0}, // S_KORAX_CHASE6 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0}, // S_KORAX_CHASE7 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0}, // S_KORAX_CHASE8 {SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0}, // S_KORAX_CHASE9 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0}, // S_KORAX_CHASE0 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0}, // S_KORAX_CHASEA {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0}, // S_KORAX_CHASEB {SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0}, // S_KORAX_CHASEC {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0}, // S_KORAX_CHASED {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0}, // S_KORAX_CHASEE {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0}, // S_KORAX_CHASEF {SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0}, // S_KORAX_PAIN1 {SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_PAIN2 {SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK1 {SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK2 {SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0}, // S_KORAX_MISSILE1 {SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0}, // S_KORAX_MISSILE2 {SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_MISSILE3 {SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0}, // S_KORAX_COMMAND1 {SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0}, // S_KORAX_COMMAND2 {SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0}, // S_KORAX_COMMAND3 {SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0}, // S_KORAX_COMMAND4 {SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_COMMAND5 {SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0}, // S_KORAX_DEATH1 {SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0}, // S_KORAX_DEATH2 {SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0}, // S_KORAX_DEATH3 {SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0}, // S_KORAX_DEATH4 {SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0}, // S_KORAX_DEATH5 {SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0}, // S_KORAX_DEATH6 {SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0}, // S_KORAX_DEATH7 {SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0}, // S_KORAX_DEATH8 {SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0}, // S_KORAX_DEATH9 {SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0}, // S_KORAX_DEATH0 {SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0}, // S_KORAX_DEATHA {SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0}, // S_KORAX_DEATHB {SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0}, // S_KORAX_DEATHC {SPR_KORX,21,-1,NULL,S_NULL,0,0}, // S_KORAX_DEATHD {SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0}, // S_KSPIRIT_ROAM1 {SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0}, // S_KSPIRIT_ROAM2 {SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0}, // S_KSPIRIT_DEATH1 {SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0}, // S_KSPIRIT_DEATH2 {SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0}, // S_KSPIRIT_DEATH3 {SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0}, // S_KSPIRIT_DEATH4 {SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0}, // S_KSPIRIT_DEATH5 {SPR_SPIR,8,5,NULL,S_NULL,0,0}, // S_KSPIRIT_DEATH6 {SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0}, // S_KBOLT1 {SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0}, // S_KBOLT2 {SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0}, // S_KBOLT3 {SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0}, // S_KBOLT4 {SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0}, // S_KBOLT5 {SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0}, // S_KBOLT6 {SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0}, // S_KBOLT7 {SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0}, // S_SPAWNBATS1 {SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0}, // S_SPAWNBATS2 {SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0}, // S_SPAWNBATS3 {SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_SPAWNBATS_OFF {SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0}, // S_BAT1 {SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0}, // S_BAT2 {SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0}, // S_BAT3 {SPR_ABAT,0,2,NULL,S_NULL,0,0}, // S_BAT_DEATH #ifdef ASSASSIN {SPR_AKTR,0,1,A_WeaponReady,S_KATARREADY,0,0}, // S_KATARREADY {SPR_AKTR,0,1,A_Lower,S_KATARDOWN,0,0}, // S_KATARDOWN {SPR_AKTR,0,1,A_Raise,S_KATARUP,0,0}, // S_KATARUP {SPR_AKTR,1,4,NULL,S_KATARATK1_2,5,40}, // S_KATARATK1_1 {SPR_AKTR,2,3,NULL,S_KATARATK1_3,5,40}, // S_KATARATK1_2 {SPR_AKTR,3,3,A_AKnifeAttack,S_KATARATK1_4,5,40}, // S_KATARATK1_3 {SPR_AKTR,2,3,NULL,S_KATARATK1_5,5,40}, // S_KATARATK1_4 {SPR_AKTR,1,5,A_ReFire,S_KATARREADY,5,40}, // S_KATARATK1_5 {SPR_AKTR,3,4,NULL,S_KATARATK2_2,5,40}, // S_KATARATK2_1 {SPR_AKTR,4,4,NULL,S_KATARATK2_3,5,40}, // S_KATARATK2_2 {SPR_AKTR,4,1,NULL,S_KATARATK2_4,15,50}, // S_KATARATK2_3 {SPR_AKTR,4,1,NULL,S_KATARATK2_5,25,60}, // S_KATARATK2_4 {SPR_AKTR,4,1,NULL,S_KATARATK2_6,35,70}, // S_KATARATK2_5 {SPR_AKTR,4,1,NULL,S_KATARATK2_7,45,80}, // S_KATARATK2_6 {SPR_AKTR,4,1,NULL,S_KATARATK2_8,55,90}, // S_KATARATK2_7 {SPR_AKTR,4,1,NULL,S_KATARATK2_9,65,100}, // S_KATARATK2_8 {SPR_AKTR,4,10,NULL,S_KATARREADY,0,150}, // S_KATARATK2_9 {SPR_ACSB,2,4,NULL,S_ACROSSREADY1,0,0}, // S_ACROSSREADY {SPR_ACSB,1,3,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY1 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY3,0,0}, // S_ACROSSREADY2 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY4,0,0}, // S_ACROSSREADY3 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY5,0,0}, // S_ACROSSREADY4 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY6,0,0}, // S_ACROSSREADY5 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY7,0,0}, // S_ACROSSREADY6 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY8,0,0}, // S_ACROSSREADY7 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY9,0,0}, // S_ACROSSREADY8 {SPR_ACSB,0,1,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY9 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK2,0,0}, // S_ACROSSBLINK1 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK3,0,0}, // S_ACROSSBLINK2 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK4,0,0}, // S_ACROSSBLINK3 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK5,0,0}, // S_ACROSSBLINK4 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK6,0,0}, // S_ACROSSBLINK5 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK7,0,0}, // S_ACROSSBLINK6 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK8,0,0}, // S_ACROSSBLINK7 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK9,0,0}, // S_ACROSSBLINK8 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK10,0,0}, // S_ACROSSBLINK9 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK11,0,0}, // S_ACROSSBLINK10 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSREADY2,0,0}, // S_ACROSSBLINK11 {SPR_ACSB,1,3,NULL,S_ACROSSDOWN2,0,0}, // S_ACROSSDOWN {SPR_ACSB,2,4,NULL,S_ACROSSDOWN3,0,0}, // S_ACROSSDOWN2 {SPR_ACSB,2,1,A_Lower,S_ACROSSDOWN3,0,0}, // S_ACROSSDOWN3 {SPR_ACSB,2,1,A_Raise,S_ACROSSUP,0,0}, // S_ACROSSUP /* jim {SPR_ACSB,0,1,A_ACrossCheck,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1 */ {SPR_ACSB,0,1,NULL,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1 {SPR_ACSB,1,1,A_ACrossAttack,S_ACROSSATK_3,0,50}, // S_ACROSSATK_2 {SPR_ACSB,1,2,NULL,S_ACROSSATK_4,0,50}, // S_ACROSSATK_3 {SPR_ACSB,1,2,NULL,S_ACROSSATK_5,0,45}, // S_ACROSSATK_4 {SPR_ACSB,0,2,NULL,S_ACROSSATK_6,0,40}, // S_ACROSSATK_5 {SPR_ACSB,0,2,NULL,S_ACROSSREADY,0,36}, // S_ACROSSATK_6 /* jim {SPR_ACSB,10,10,NULL,S_ACROSSREADY2,0,36}, // S_ACROSSATK2_1 */ {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE2,0,0}, // S_ACROSS_MISSILE1 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE3,0,0}, // S_ACROSS_MISSILE2 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE4,0,0}, // S_ACROSS_MISSILE3 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE1,0,0}, // S_ACROSS_MISSILE4 {SPR_ACSB,32773,4,NULL,S_ACROSS_MISSILE_X2,0,0}, // S_ACROSS_MISSILE_X1 {SPR_ACSB,32774,4,NULL,S_ACROSS_MISSILE_X3,0,0}, // S_ACROSS_MISSILE_X2 {SPR_ACSB,32775,3,NULL,S_ACROSS_MISSILE_X4,0,0}, // S_ACROSS_MISSILE_X3 {SPR_ACSB,32776,3,NULL,S_NULL,0,0}, // S_ACROSS_MISSILE_X4 {SPR_AGRN,0,1,A_WeaponReady,S_AGRENREADY,0,0}, // S_AGRENREADY {SPR_AGRN,0,1,A_Lower,S_AGRENDOWN,0,0}, // S_AGRENDOWN {SPR_AGRN,0,1,A_Raise,S_AGRENUP,0,0}, // S_AGRENUP {SPR_AGRN,0,6,NULL,S_AGRENATK_2,0,0}, // S_AGRENATK_1 {SPR_AGRN,32769,6,A_AGrenAttack,S_AGRENATK_3,0,48}, // S_AGRENATK_2 {SPR_AGRN,0,3,NULL,S_AGRENATK_4,0,40}, // S_AGRENATK_3 {SPR_AGRN,0,3,A_ReFire,S_AGRENREADY,0,36}, // S_AGRENATK_4 {SPR_AGRN,32772,4,NULL,S_AGRENPUFF2,0,0}, // S_AGRENPUFF1 {SPR_AGRN,32773,3,NULL,S_AGRENPUFF3,0,0}, // S_AGRENPUFF2 {SPR_AGRN,32774,4,NULL,S_AGRENPUFF4,0,0}, // S_AGRENPUFF3 {SPR_AGRN,32775,3,NULL,S_AGRENPUFF5,0,0}, // S_AGRENPUFF4 {SPR_AGRN,32776,4,NULL,S_NULL,0,0}, // S_AGRENPUFF5 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE2,0,0}, // S_AGRENSMOKE1 {SPR_AGRN,3,4,NULL,S_AGRENSMOKE3,0,0}, // S_AGRENSMOKE2 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE4,0,0}, // S_AGRENSMOKE3 {SPR_AGRN,3,4,NULL,S_NULL,0,0}, // S_AGRENSMOKE4 {SPR_AGRN,32770,4,NULL,S_AGREN_MISSILE2,0,0}, // S_AGREN_MISSILE1 {SPR_AGRN,32771,4,NULL,S_AGREN_MISSILE1,0,0}, // S_AGREN_MISSILE2 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY2,0,0}, // S_ASTAFFREADY {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY3,0,0}, // S_ASTAFFREADY2 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY4,0,0}, // S_ASTAFFREADY3 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY5,0,0}, // S_ASTAFFREADY4 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY6,0,0}, // S_ASTAFFREADY5 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY7,0,0}, // S_ASTAFFREADY6 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY8,0,0}, // S_ASTAFFREADY7 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY9,0,0}, // S_ASTAFFREADY8 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY10,0,0}, // S_ASTAFFREADY9 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY11,0,0}, // S_ASTAFFREADY10 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY12,0,0}, // S_ASTAFFREADY11 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY13,0,0}, // S_ASTAFFREADY12 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY14,0,0}, // S_ASTAFFREADY13 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY15,0,0}, // S_ASTAFFREADY14 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY16,0,0}, // S_ASTAFFREADY15 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY17,0,0}, // S_ASTAFFREADY16 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY18,0,0}, // S_ASTAFFREADY17 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY19,0,0}, // S_ASTAFFREADY18 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY20,0,0}, // S_ASTAFFREADY19 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY21,0,0}, // S_ASTAFFREADY20 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY22,0,0}, // S_ASTAFFREADY21 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY23,0,0}, // S_ASTAFFREADY22 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY24,0,0}, // S_ASTAFFREADY23 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY25,0,0}, // S_ASTAFFREADY24 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY26,0,0}, // S_ASTAFFREADY25 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY27,0,0}, // S_ASTAFFREADY26 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY28,0,0}, // S_ASTAFFREADY27 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY29,0,0}, // S_ASTAFFREADY28 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY30,0,0}, // S_ASTAFFREADY29 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY31,0,0}, // S_ASTAFFREADY30 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY32,0,0}, // S_ASTAFFREADY31 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY33,0,0}, // S_ASTAFFREADY32 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY34,0,0}, // S_ASTAFFREADY33 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY35,0,0}, // S_ASTAFFREADY34 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY,0,0}, // S_ASTAFFREADY35 {SPR_ASTF,0,1,A_Lower,S_ASTAFFDOWN,0,0}, // S_ASTAFFDOWN {SPR_ASTF,0,1,A_Raise,S_ASTAFFUP,0,0}, // S_ASTAFFUP {SPR_ASTF,6,4,NULL,S_ASTAFFATK_2,0,40}, // S_ASTAFFATK_1 {SPR_ASTF,32775,4,A_AStaffAttack,S_ASTAFFATK_3,0,48}, // S_ASTAFFATK_2 {SPR_ASTF,32775,2,NULL,S_ASTAFFATK_4,0,48}, // S_ASTAFFATK_3 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_5,0,48}, // S_ASTAFFATK_4 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_6,0,48}, // S_ASTAFFATK_5 {SPR_ASTF,8,1,NULL,S_ASTAFFATK_7,0,40}, // S_ASTAFFATK_6 {SPR_ASTF,9,5,NULL,S_ASTAFFREADY,0,36}, // S_ASTAFFATK_7 {SPR_ASP1,32768,3,A_MStaffWeave,S_ASTAFF_FX1_2,0,0}, // S_ASTAFF_FX1_1 {SPR_ASP1,32769,3,A_MStaffWeave,S_ASTAFF_FX1_3,0,0}, // S_ASTAFF_FX1_2 {SPR_ASP1,32770,3,A_MStaffWeave,S_ASTAFF_FX1_4,0,0}, // S_ASTAFF_FX1_3 {SPR_ASP1,32771,3,A_MStaffWeave,S_ASTAFF_FX1_5,0,0}, // S_ASTAFF_FX1_4 {SPR_ASP1,32772,3,A_MStaffWeave,S_ASTAFF_FX1_6,0,0}, // S_ASTAFF_FX1_5 {SPR_ASP1,32773,3,A_MStaffWeave,S_ASTAFF_FX1_1,0,0}, // S_ASTAFF_FX1_6 {SPR_ASP1,32774,4,NULL,S_ASTAFF_FX_X2,0,0}, // S_ASTAFF_FX_X1 {SPR_ASP1,32775,5,A_Explode,S_ASTAFF_FX_X3,0,0}, // S_ASTAFF_FX_X2 {SPR_ASP1,32776,4,NULL,S_ASTAFF_FX_X4,0,0}, // S_ASTAFF_FX_X3 {SPR_ASP1,32777,5,NULL,S_ASTAFF_FX_X5,0,0}, // S_ASTAFF_FX_X4 {SPR_ASP1,32778,4,NULL,S_ASTAFF_FX_X6,0,0}, // S_ASTAFF_FX_X5 {SPR_ASP1,32779,5,NULL,S_ASTAFF_FX_X7,0,0}, // S_ASTAFF_FX_X6 {SPR_ASP1,32780,4,NULL,S_ASTAFF_FX_X8,0,0}, // S_ASTAFF_FX_X7 {SPR_ASP1,32781,5,NULL,S_ASTAFF_FX_X9,0,0}, // S_ASTAFF_FX_X8 {SPR_ASP1,32782,4,NULL,S_ASTAFF_FX_X10,0,0}, // S_ASTAFF_FX_X9 {SPR_ASP1,32783,4,NULL,S_NULL,0,0}, // S_ASTAFF_FX_X10 {SPR_ASP2,32768,2,A_MStaffTrack,S_ASTAFF_FX2_2,0,0}, // S_ASTAFF_FX2_1 {SPR_ASP2,32769,2,A_MStaffTrack,S_ASTAFF_FX2_3,0,0}, // S_ASTAFF_FX2_2 {SPR_ASP2,32770,2,A_MStaffTrack,S_ASTAFF_FX2_4,0,0}, // S_ASTAFF_FX2_3 {SPR_ASP2,32771,2,A_MStaffTrack,S_ASTAFF_FX2_1,0,0}, // S_ASTAFF_FX2_4 {SPR_ASP2,32772,4,NULL,S_ASTAFF_FX2_X2,0,0}, // S_ASTAFF_FX2_X1 {SPR_ASP2,32773,5,A_Explode,S_ASTAFF_FX2_X3,0,0}, // S_ASTAFF_FX2_X2 {SPR_ASP2,32774,5,NULL,S_ASTAFF_FX2_X4,0,0}, // S_ASTAFF_FX2_X3 {SPR_ASP2,32775,5,NULL,S_ASTAFF_FX2_X5,0,0}, // S_ASTAFF_FX2_X4 {SPR_ASP2,32776,4,NULL,S_NULL,0,0}, // S_ASTAFF_FX2_X5 {SPR_ASSN,0,-1,NULL,S_NULL,0,0}, // S_APLAY {SPR_ASSN,0,4,NULL,S_APLAY_RUN2,0,0}, // S_APLAY_RUN1 {SPR_ASSN,1,4,NULL,S_APLAY_RUN3,0,0}, // S_APLAY_RUN2 {SPR_ASSN,2,4,NULL,S_APLAY_RUN4,0,0}, // S_APLAY_RUN3 {SPR_ASSN,3,4,NULL,S_APLAY_RUN1,0,0}, // S_APLAY_RUN4 {SPR_ASSN,4,6,NULL,S_APLAY_ATK2,0,0}, // S_APLAY_ATK1 {SPR_ASSN,5,6,NULL,S_APLAY_ATK3,0,0}, // S_APLAY_ATK2 {SPR_ASSN,6,6,NULL,S_APLAY,0,0}, // S_APLAY_ATK3 {SPR_ASSN,7,4,NULL,S_APLAY_PAIN2,0,0}, // S_APLAY_PAIN {SPR_ASSN,7,4,A_Pain,S_APLAY,0,0}, // S_APLAY_PAIN2 {SPR_ASSN,8,6,NULL,S_APLAY_DIE2,0,0}, // S_APLAY_DIE1 {SPR_ASSN,10,6,A_Scream,S_APLAY_DIE3,0,0}, // S_APLAY_DIE2 {SPR_ASSN,11,6,NULL,S_APLAY_DIE4,0,0}, // S_APLAY_DIE3 {SPR_ASSN,11,6,NULL,S_APLAY_DIE5,0,0}, // S_APLAY_DIE4 {SPR_ASSN,12,6,A_NoBlocking,S_APLAY_DIE6,0,0}, // S_APLAY_DIE5 {SPR_ASSN,13,6,NULL,S_APLAY_DIE7,0,0}, // S_APLAY_DIE6 {SPR_ASSN,14,6,NULL,S_APLAY_DIE8,0,0}, // S_APLAY_DIE7 {SPR_ASSN,15,6,NULL,S_APLAY_DIE9,0,0}, // S_APLAY_DIE8 {SPR_ASSN,16,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_APLAY_DIE9 {SPR_ASSN,17,5,A_Scream,S_APLAY_XDIE2,0,0}, // S_APLAY_XDIE1 {SPR_ASSN,18,5,NULL,S_APLAY_XDIE3,0,0}, // S_APLAY_XDIE2 {SPR_ASSN,19,5,A_NoBlocking,S_APLAY_XDIE4,0,0}, // S_APLAY_XDIE3 {SPR_ASSN,20,5,NULL,S_APLAY_XDIE5,0,0}, // S_APLAY_XDIE4 {SPR_ASSN,21,5,NULL,S_APLAY_XDIE6,0,0}, // S_APLAY_XDIE5 {SPR_ASSN,22,5,NULL,S_APLAY_XDIE7,0,0}, // S_APLAY_XDIE6 {SPR_ASSN,23,5,NULL,S_APLAY_XDIE8,0,0}, // S_APLAY_XDIE7 {SPR_ASSN,24,5,NULL,S_APLAY_XDIE9,0,0}, // S_APLAY_XDIE8 {SPR_ASSN,25,5,NULL,S_APLAY_XDIE10,0,0}, // S_APLAY_XDIE9 {SPR_ASSN,26,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_APLAY_XDIE10 {SPR_ASSN,27,5,A_FreezeDeath,S_APLAY_ICE2,0,0}, // S_APLAY_ICE {SPR_ASSN,27,1,A_FreezeDeathChunks,S_APLAY_ICE2,0,0} // S_APLAY_ICE2 #endif /* ASSASSIN */ }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_MAPSPOT 9001, // doomednum S_MAPSPOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MAPSPOTGRAVITY 9013, // doomednum S_MAPSPOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_DONTDRAW // flags2 }, { // MT_FIREBALL1 -1, // doomednum S_FIREBALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIREBALL1_X1, // deathstate S_NULL, // xdeathstate SFX_FIREBALL, // deathsound 2*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_ARROW -1, // doomednum S_ARROW_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ARROW_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6*FRACUNIT, // speed 8*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_DART -1, // doomednum S_DART_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DART_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6*FRACUNIT, // speed 8*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_POISONDART -1, // doomednum S_POISONDART_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POISONDART_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6*FRACUNIT, // speed 8*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RIPPERBALL -1, // doomednum S_RIPPERBALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RIPPERBALL_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6*FRACUNIT, // speed 8*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_RIP // flags2 }, { // MT_PROJECTILE_BLADE -1, // doomednum S_PRJ_BLADE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PRJ_BLADE_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 6*FRACUNIT, // speed 6*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICESHARD -1, // doomednum S_ICESHARD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SHARDFXE1_1, // deathstate S_NULL, // xdeathstate SFX_MAGE_SHARDS_EXPLODE, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2 }, { // MT_FLAME_SMALL_TEMP 10500, // doomednum S_FLAME_TSMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT // flags2 }, { // MT_FLAME_LARGE_TEMP 10502, // doomednum S_FLAME_TLARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT // flags2 }, { // MT_FLAME_SMALL 10501, // doomednum S_FLAME_SMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT|MF2_DONTDRAW // flags2 }, { // MT_FLAME_LARGE 10503, // doomednum S_FLAME_LARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT|MF2_DONTDRAW // flags2 }, { // MT_HEALINGBOTTLE 81, // doomednum S_ITEM_PTN1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_HEALTHFLASK 82, // doomednum S_ARTI_PTN2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIFLY 83, // doomednum S_ARTI_SOAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVULNERABILITY 84, // doomednum S_ARTI_INVU1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SUMMONMAULATOR 86, // doomednum S_ARTI_SUMMON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SUMMON_FX -1, // doomednum S_SUMMON_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SUMMON_FX2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_THRUSTFLOOR_UP 10091, // doomednum S_THRUSTINIT2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 128*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_THRUSTFLOOR_DOWN 10090, // doomednum S_THRUSTINIT1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 128*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW // flags2 }, { // MT_TELEPORTOTHER 10040, // doomednum S_ARTI_TELOTHER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_TELOTHER_FX1 -1, // doomednum S_TELO_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20*FRACUNIT, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX2 -1, // doomednum S_TELO_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16*FRACUNIT, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX3 -1, // doomednum S_TELO_FX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16*FRACUNIT, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX4 -1, // doomednum S_TELO_FX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16*FRACUNIT, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_TELOTHER_FX5 -1, // doomednum S_TELO_FX5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_TELO_FX9, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 16*FRACUNIT, // speed 16*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 10001, // damage SFX_NONE, // activesound MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT1 -1, // doomednum S_DIRT1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT2 -1, // doomednum S_DIRT2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT3 -1, // doomednum S_DIRT3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DIRT4 -1, // doomednum S_DIRT4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT4_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_DIRT5 -1, // doomednum S_DIRT5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT5_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_DIRT6 -1, // doomednum S_DIRT6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DIRT6_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_DIRTCLUMP -1, // doomednum S_DIRTCLUMP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK1 -1, // doomednum S_ROCK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK2 -1, // doomednum S_ROCK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ROCK3 -1, // doomednum S_ROCK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ROCK3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGSPAWNER 10000, // doomednum S_SPAWNFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags MF2_DONTDRAW|MF2_FLOATBOB // flags2 }, { // MT_FOGPATCHS 10001, // doomednum S_FOGPATCHS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHS0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGPATCHM 10002, // doomednum S_FOGPATCHM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHM0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_FOGPATCHL 10003, // doomednum S_FOGPATCHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FOGPATCHL0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_QUAKE_FOCUS -1, // doomednum S_QUAKE_ACTIVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags MF2_DONTDRAW // flags2 }, { // MT_SGSHARD1 -1, // doomednum S_SGSHARD1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD1_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD2 -1, // doomednum S_SGSHARD2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD2_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD3 -1, // doomednum S_SGSHARD3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD3_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD4 -1, // doomednum S_SGSHARD4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD4_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD5 -1, // doomednum S_SGSHARD5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD5_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD6 -1, // doomednum S_SGSHARD6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD6_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD7 -1, // doomednum S_SGSHARD7_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD7_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD8 -1, // doomednum S_SGSHARD8_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD8_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD9 -1, // doomednum S_SGSHARD9_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD9_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SGSHARD0 -1, // doomednum S_SGSHARD0_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SGSHARD0_D, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_ARTIEGG 30, // doomednum S_ARTI_EGGC1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_EGGFX -1, // doomednum S_EGGFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_EGGFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18*FRACUNIT, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ARTISUPERHEAL 32, // doomednum S_ARTI_SPHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ZWINGEDSTATUENOSKULL 9011, // doomednum S_ZWINGEDSTATUENOSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZGEMPEDESTAL 9012, // doomednum S_ZGEMPEDESTAL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ARTIPUZZSKULL 9002, // doomednum S_ARTIPUZZSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBIG 9003, // doomednum S_ARTIPUZZGEMBIG, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMRED 9004, // doomednum S_ARTIPUZZGEMRED, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMGREEN1 9005, // doomednum S_ARTIPUZZGEMGREEN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMGREEN2 9009, // doomednum S_ARTIPUZZGEMGREEN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBLUE1 9006, // doomednum S_ARTIPUZZGEMBLUE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEMBLUE2 9010, // doomednum S_ARTIPUZZGEMBLUE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZBOOK1 9007, // doomednum S_ARTIPUZZBOOK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZBOOK2 9008, // doomednum S_ARTIPUZZBOOK2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZSKULL2 9014, // doomednum S_ARTIPUZZSKULL2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZFWEAPON 9015, // doomednum S_ARTIPUZZFWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZCWEAPON 9016, // doomednum S_ARTIPUZZCWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZMWEAPON 9017, // doomednum S_ARTIPUZZMWEAPON, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR 9018, // doomednum S_ARTIPUZZGEAR_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR2 9019, // doomednum S_ARTIPUZZGEAR2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR3 9020, // doomednum S_ARTIPUZZGEAR3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTIPUZZGEAR4 9021, // doomednum S_ARTIPUZZGEAR4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARTITORCH 33, // doomednum S_ARTI_TRCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FIREBOMB -1, // doomednum S_FIREBOMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_FLECHETTE_EXPLODE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY|MF_ALTSHADOW, // flags MF2_FIREDAMAGE // flags2 }, { // MT_ARTITELEPORT 36, // doomednum S_ARTI_ATLP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIPOISONBAG 8000, // doomednum S_ARTI_PSBG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_POISONBAG -1, // doomednum S_POISONBAG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY|MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_POISONCLOUD -1, // doomednum S_POISONCLOUD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_POISONSHROOM_DEATH, // deathsound 0, // speed 1, // radius 1, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF, // flags MF2_NODMGTHRUST // flags2 }, { // MT_THROWINGBOMB -1, // doomednum S_THROWINGBOMB1, // spawnstate 48, // spawnhealth S_NULL, // seestate SFX_FLECHETTE_BOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_THROWINGBOMB_X1, // deathstate S_NULL, // xdeathstate SFX_FLECHETTE_EXPLODE, // deathsound 12*FRACUNIT, // speed 8*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_FLOORBOUNCE|MF2_FIREDAMAGE // flags2 }, { // MT_SPEEDBOOTS 8002, // doomednum S_ARTI_BOOTS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BOOSTMANA 8003, // doomednum S_ARTI_MANA, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BOOSTARMOR 8041, // doomednum S_ARTI_ARMOR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_BLASTRADIUS 10110, // doomednum S_ARTI_BLAST1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_HEALRADIUS 10120, // doomednum S_ARTI_HEALRAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SPLASH -1, // doomednum S_SPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPLASHX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_SPLASHBASE -1, // doomednum S_SPLASHBASE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASPLASH -1, // doomednum S_LAVASPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASMOKE -1, // doomednum S_LAVASMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_SLUDGECHUNK -1, // doomednum S_SLUDGECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SLUDGECHUNKX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_SLUDGESPLASH -1, // doomednum S_SLUDGESPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MISC0 5, // doomednum S_ZWINGEDSTATUE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC1 6, // doomednum S_ZROCK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC2 7, // doomednum S_ZROCK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC3 9, // doomednum S_ZROCK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC4 15, // doomednum S_ZROCK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC5 17, // doomednum S_ZCHANDELIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC6 8063, // doomednum S_ZCHANDELIER_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC7 24, // doomednum S_ZTREEDEAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 96*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC8 25, // doomednum S_ZTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 128*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_TREEDESTRUCTIBLE 8062, // doomednum S_ZTREEDESTRUCTIBLE1, // spawnstate 70, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREEDES_D1, // deathstate S_NULL, // xdeathstate SFX_TREE_BREAK, // deathsound 0, // speed 15*FRACUNIT, // radius 180*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_MISC9 26, // doomednum S_ZTREESWAMP182_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 150*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC10 27, // doomednum S_ZTREESWAMP172_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 120*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC11 28, // doomednum S_ZSTUMPBURNED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC12 29, // doomednum S_ZSTUMPBARE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC13 37, // doomednum S_ZSTUMPSWAMP1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC14 38, // doomednum S_ZSTUMPSWAMP2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC15 39, // doomednum S_ZSHROOMLARGE1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC16 40, // doomednum S_ZSHROOMLARGE2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC17 41, // doomednum S_ZSHROOMLARGE3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC18 42, // doomednum S_ZSHROOMSMALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC19 44, // doomednum S_ZSHROOMSMALL2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC20 45, // doomednum S_ZSHROOMSMALL3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC21 46, // doomednum S_ZSHROOMSMALL4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC22 47, // doomednum S_ZSHROOMSMALL5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC23 48, // doomednum S_ZSTALAGMITEPILLAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 138*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC24 49, // doomednum S_ZSTALAGMITELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 48*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC25 50, // doomednum S_ZSTALAGMITEMEDIUM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC26 51, // doomednum S_ZSTALAGMITESMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 36*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC27 52, // doomednum S_ZSTALACTITELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 66*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC28 56, // doomednum S_ZSTALACTITEMEDIUM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC29 57, // doomednum S_ZSTALACTITESMALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC30 58, // doomednum S_ZMOSSCEILING1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC31 59, // doomednum S_ZMOSSCEILING2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 24*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC32 60, // doomednum S_ZSWAMPVINE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC33 61, // doomednum S_ZCORPSEKABOB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 92*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC34 62, // doomednum S_ZCORPSESLEEPING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC35 63, // doomednum S_ZTOMBSTONERIP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 46*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC36 64, // doomednum S_ZTOMBSTONESHANE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 46*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC37 65, // doomednum S_ZTOMBSTONEBIGCROSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 46*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC38 66, // doomednum S_ZTOMBSTONEBRIANR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC39 67, // doomednum S_ZTOMBSTONECROSSCIRCLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 52*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC40 68, // doomednum S_ZTOMBSTONESMALLCROSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 46*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC41 69, // doomednum S_ZTOMBSTONEBRIANP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 46*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC42 71, // doomednum S_CORPSEHANGING_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6*FRACUNIT, // radius 75*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC43 72, // doomednum S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC44 73, // doomednum S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC45 74, // doomednum S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC46 76, // doomednum S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC47 8044, // doomednum S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC48 8045, // doomednum S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC49 8046, // doomednum S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC50 8047, // doomednum S_ZSTATUEGARGOYLETANTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC51 8048, // doomednum S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 108*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC52 8049, // doomednum S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC53 8050, // doomednum S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC54 8051, // doomednum S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC55 8052, // doomednum S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 14*FRACUNIT, // radius 62*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC56 77, // doomednum S_ZBANNERTATTERED_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 120*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC57 78, // doomednum S_ZTREELARGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREELARGE1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 180*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC58 79, // doomednum S_ZTREELARGE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZTREELARGE2, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 180*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC59 80, // doomednum S_ZTREEGNARLED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 22*FRACUNIT, // radius 100*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC60 87, // doomednum S_ZTREEGNARLED2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 22*FRACUNIT, // radius 100*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC61 88, // doomednum S_ZLOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 25*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC62 89, // doomednum S_ZSTALACTITEICELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 66*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC63 90, // doomednum S_ZSTALACTITEICEMEDIUM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC64 91, // doomednum S_ZSTALACTITEICESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC65 92, // doomednum S_ZSTALACTITEICETINY, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC66 93, // doomednum S_ZSTALAGMITEICELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 66*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC67 94, // doomednum S_ZSTALAGMITEICEMEDIUM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC68 95, // doomednum S_ZSTALAGMITEICESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC69 96, // doomednum S_ZSTALAGMITEICETINY, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC70 97, // doomednum S_ZROCKBROWN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 17*FRACUNIT, // radius 72*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC71 98, // doomednum S_ZROCKBROWN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 50*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC72 99, // doomednum S_ZROCKBLACK, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC73 100, // doomednum S_ZRUBBLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC74 101, // doomednum S_ZRUBBLE2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC75 102, // doomednum S_ZRUBBLE3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_MISC76 103, // doomednum S_ZVASEPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 54*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_POTTERY1 104, // doomednum S_ZPOTTERY1, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2 }, { // MT_POTTERY2 105, // doomednum S_ZPOTTERY2, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 25*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2 }, { // MT_POTTERY3 106, // doomednum S_ZPOTTERY3, // spawnstate 15, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOTTERY_EXPLODE, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 25*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2 }, { // MT_POTTERYBIT1 -1, // doomednum S_POTTERYBIT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POTTERYBIT_EX0, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_MISC77 108, // doomednum S_ZCORPSELYNCHED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 11*FRACUNIT, // radius 95*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZLYNCHED_NOHEART 109, // doomednum S_ZCORPSELYNCHED2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 100*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC78 110, // doomednum S_ZCORPSESITTING, // spawnstate 30, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZCORPSESITTING_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_CORPSEBIT -1, // doomednum S_CORPSEBIT_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_TELESTOMP // flags2 }, { // MT_CORPSEBLOODDRIP -1, // doomednum S_CORPSEBLOODDRIP, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CORPSEBLOODDRIP_X1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_LOGRAV // flags2 }, { // MT_BLOODPOOL 111, // doomednum S_BLOODPOOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MISC79 119, // doomednum S_ZCANDLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC80 113, // doomednum S_ZLEAFSPAWNER, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags MF2_DONTDRAW // flags2 }, { // MT_LEAF1 -1, // doomednum S_LEAF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LEAF_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_LEAF2 -1, // doomednum S_LEAF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LEAF_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_ZTWINEDTORCH 116, // doomednum S_ZTWINEDTORCH_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZTWINEDTORCH_UNLIT 117, // doomednum S_ZTWINEDTORCH_UNLIT, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 10*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BRIDGE 118, // doomednum S_BRIDGE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 32*FRACUNIT, // radius 2*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_NOGRAVITY, // flags MF2_DONTDRAW // flags2 }, { // MT_BRIDGEBALL -1, // doomednum S_BBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ZWALLTORCH 54, // doomednum S_ZWALLTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZWALLTORCH_UNLIT 55, // doomednum S_ZWALLTORCH_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZBARREL 8100, // doomednum S_ZBARREL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZSHRUB1 8101, // doomednum S_ZSHRUB1, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZSHRUB1_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSHRUB1_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 8*FRACUNIT, // radius 24*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZSHRUB2 8102, // doomednum S_ZSHRUB2, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZSHRUB2_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSHRUB2_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 16*FRACUNIT, // radius 40*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZBUCKET 8103, // doomednum S_ZBUCKET1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 72*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ZPOISONSHROOM 8104, // doomednum S_ZPOISONSHROOM1, // spawnstate 30, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_ZPOISONSHROOM_P1, // painstate 255, // painchance SFX_POISONSHROOM_PAIN, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZPOISONSHROOM_X1, // deathstate S_NULL, // xdeathstate SFX_POISONSHROOM_DEATH, // deathsound 0, // speed 6*FRACUNIT, // radius 20*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZFIREBULL 8042, // doomednum S_ZFIREBULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 80*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZFIREBULL_UNLIT 8043, // doomednum S_ZFIREBULL_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 80*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_FIRETHING 8060, // doomednum S_ZFIRETHING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BRASSTORCH 8061, // doomednum S_ZBRASSTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 6*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZSUITOFARMOR 8064, // doomednum S_ZSUITOFARMOR, // spawnstate 60, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZSUITOFARMOR_X1, // deathstate S_NULL, // xdeathstate SFX_SUITOFARMOR_BREAK, // deathsound 0, // speed 16*FRACUNIT, // radius 72*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZARMORCHUNK -1, // doomednum S_ZARMORCHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound 0, // flags 0 // flags2 }, { // MT_ZBELL 8065, // doomednum S_ZBELL, // spawnstate 5, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZBELL_X1, // deathstate S_NULL, // xdeathstate SFX_BELLRING, // deathsound 0, // speed 56*FRACUNIT, // radius 120*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZBLUE_CANDLE 8066, // doomednum S_ZBLUE_CANDLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_ZIRON_MAIDEN 8067, // doomednum S_ZIRON_MAIDEN, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 60*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZXMAS_TREE 8068, // doomednum S_ZXMAS_TREE, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_ZXMAS_TREE_X1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ZXMAS_TREE_DIE, // deathstate S_NULL, // xdeathstate SFX_TREE_EXPLODE, // deathsound 0, // speed 11*FRACUNIT, // radius 130*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags 0 // flags2 }, { // MT_ZCAULDRON 8069, // doomednum S_ZCAULDRON1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 26*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZCAULDRON_UNLIT 8070, // doomednum S_ZCAULDRON_U, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 12*FRACUNIT, // radius 26*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_ZCHAINBIT32 8071, // doomednum S_ZCHAINBIT32, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINBIT64 8072, // doomednum S_ZCHAINBIT64, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HEART 8073, // doomednum S_ZCHAINEND_HEART, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HOOK1 8074, // doomednum S_ZCHAINEND_HOOK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_HOOK2 8075, // doomednum S_ZCHAINEND_HOOK2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_SPIKE 8076, // doomednum S_ZCHAINEND_SPIKE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_ZCHAINEND_SKULL 8077, // doomednum S_ZCHAINEND_SKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 32*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags 0 // flags2 }, { // MT_TABLE_SHIT1 8500, // doomednum S_TABLE_SHIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT2 8501, // doomednum S_TABLE_SHIT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT3 8502, // doomednum S_TABLE_SHIT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT4 8503, // doomednum S_TABLE_SHIT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT5 8504, // doomednum S_TABLE_SHIT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT6 8505, // doomednum S_TABLE_SHIT6, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT7 8506, // doomednum S_TABLE_SHIT7, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT8 8507, // doomednum S_TABLE_SHIT8, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT9 8508, // doomednum S_TABLE_SHIT9, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TABLE_SHIT10 8509, // doomednum S_TABLE_SHIT10, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_TFOG -1, // doomednum S_TFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC81 140, // doomednum S_TELESMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_PUNCHPUFF -1, // doomednum S_PUNCHPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_PUNCH_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_PUNCH_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_FW_AXE 8010, // doomednum S_AXE, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AXEPUFF -1, // doomednum S_HAMMERPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_AXE_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_AXEPUFF_GLOW -1, // doomednum S_AXEPUFF_GLOW1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_AXE_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_AXEBLOOD -1, // doomednum S_AXEBLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_AXEBLOOD6, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_FW_HAMMER 123, // doomednum S_HAMM, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_HAMMER_MISSILE -1, // doomednum S_HAMMER_MISSILE_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HAMMER_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_FIGHTER_HAMMER_EXPLODE, // deathsound 25*FRACUNIT, // speed 14*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 10, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2 }, { // MT_HAMMERPUFF -1, // doomednum S_HAMMERPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_FIGHTER_HAMMER_HITTHING, // seesound 8, // reactiontime SFX_FIGHTER_HAMMER_HITWALL, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_FSWORD_MISSILE -1, // doomednum S_FSWORD_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FSWORD_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_FIGHTER_SWORD_EXPLODE, // deathsound 30*FRACUNIT, // speed 16*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_FSWORD_FLAME -1, // doomednum S_FSWORD_FLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_CW_SERPSTAFF 10, // doomednum S_CSTAFF, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_CSTAFF_MISSILE -1, // doomednum S_CSTAFF_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CSTAFF_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_CLERIC_CSTAFF_EXPLODE, // deathsound 22*FRACUNIT, // speed 12*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_CSTAFFPUFF -1, // doomednum S_CSTAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_CSTAFF_HITTHING, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_CW_FLAME 8009, // doomednum S_CFLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CFLAMEFLOOR -1, // doomednum S_CFLAMEFLOOR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_FLAMEPUFF -1, // doomednum S_FLAMEPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_FLAME_EXPLODE, // seesound 8, // reactiontime SFX_CLERIC_FLAME_EXPLODE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_FLAMEPUFF2 -1, // doomednum S_FLAMEPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_CLERIC_FLAME_EXPLODE, // seesound 8, // reactiontime SFX_CLERIC_FLAME_EXPLODE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CIRCLEFLAME -1, // doomednum S_CIRCLE_FLAME1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CIRCLE_FLAME_X1, // deathstate S_NULL, // xdeathstate SFX_CLERIC_FLAME_CIRCLE, // deathsound 0, // speed 6*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_CFLAME_MISSILE -1, // doomednum S_CFLAME_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CFLAME_MISSILE_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 200*FRACUNIT, // speed 14*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE // flags2 }, { // MT_HOLY_FX -1, // doomednum S_HOLY_FX1, // spawnstate 105, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HOLY_FX_X1, // deathstate S_NULL, // xdeathstate SFX_SPIRIT_DIE, // deathsound 12*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_HOLY_TAIL -1, // doomednum S_HOLY_TAIL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_HOLY_PUFF -1, // doomednum S_HOLY_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_HOLY_MISSILE -1, // doomednum S_HOLY_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HOLY_MISSILE_X, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 30*FRACUNIT, // speed 15*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_HOLY_MISSILE_PUFF -1, // doomednum S_HOLY_MISSILE_P1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_MWANDPUFF -1, // doomednum S_MWANDPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2 }, { // MT_MWANDSMOKE -1, // doomednum S_MWANDSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2 }, { // MT_MWAND_MISSILE -1, // doomednum S_MWAND_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MWANDPUFF1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 184*FRACUNIT, // speed 12*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH // flags2 }, { // MT_MW_LIGHTNING 8040, // doomednum S_MW_LIGHTNING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_LIGHTNING_CEILING -1, // doomednum S_LIGHTNING_CEILING1, // spawnstate 144, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_C_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 25*FRACUNIT, // speed 16*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_LIGHTNING_FLOOR -1, // doomednum S_LIGHTNING_FLOOR1, // spawnstate 144, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_F_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 25*FRACUNIT, // speed 16*FRACUNIT, // radius 40*FRACUNIT, // height 100, // mass 8, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_LIGHTNING_ZAP -1, // doomednum S_LIGHTNING_ZAP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_LIGHTNING_ZAP_X8, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 2, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags 0 // flags2 }, { // MT_MSTAFF_FX -1, // doomednum S_MSTAFF_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MSTAFF_FX_X1, // deathstate S_NULL, // xdeathstate SFX_MAGE_STAFF_EXPLODE, // deathsound 20*FRACUNIT, // speed 16*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 6, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_MSTAFF_FX2 -1, // doomednum S_MSTAFF_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MSTAFF_FX2_X1, // deathstate S_NULL, // xdeathstate SFX_MAGE_STAFF_EXPLODE, // deathsound 17*FRACUNIT, // speed 20*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE // flags2 }, { // MT_FW_SWORD1 12, // doomednum S_FSWORD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FW_SWORD2 13, // doomednum S_FSWORD2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_FW_SWORD3 16, // doomednum S_FSWORD3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY1 18, // doomednum S_CHOLY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY2 19, // doomednum S_CHOLY2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_CW_HOLY3 20, // doomednum S_CHOLY3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF1 21, // doomednum S_MSTAFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF2 22, // doomednum S_MSTAFF2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MW_STAFF3 23, // doomednum S_MSTAFF3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_SNOUTPUFF -1, // doomednum S_PUNCHPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_MW_CONE 53, // doomednum S_COS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SHARDFX1 -1, // doomednum S_SHARDFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SHARDFXE1_1, // deathstate S_NULL, // xdeathstate SFX_MAGE_SHARDS_EXPLODE, // deathsound 25*FRACUNIT, // speed 13*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE // flags2 }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_BLOODSPLATTER -1, // doomednum S_BLOODSPLATTER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLOODSPLATTERX, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 4*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2 }, { // MT_GIBS -1, // doomednum S_GIBS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_PLAYER_FIGHTER -1, // doomednum S_FPLAY, // spawnstate 100, // spawnhealth S_FPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_FPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_FIGHTER_PAIN, // painsound S_NULL, // meleestate S_FPLAY_ATK1, // missilestate S_NULL, // crashstate S_FPLAY_DIE1, // deathstate S_FPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2 }, { // MT_BLOODYSKULL -1, // doomednum S_BLOODYSKULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 4*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_LOGRAV|MF2_CANNOTPUSH // flags2 }, { // MT_PLAYER_SPEED -1, // doomednum S_PLAYER_SPEED1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags 0 // flags2 }, { // MT_ICECHUNK -1, // doomednum S_ICECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP // flags2 }, { // MT_PLAYER_CLERIC -1, // doomednum S_CPLAY, // spawnstate 100, // spawnhealth S_CPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_CPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_CLERIC_PAIN, // painsound S_NULL, // meleestate S_CPLAY_ATK1, // missilestate S_NULL, // crashstate S_CPLAY_DIE1, // deathstate S_CPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2 }, { // MT_PLAYER_MAGE -1, // doomednum S_MPLAY, // spawnstate 100, // spawnhealth S_MPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_MPLAY_PAIN, // painstate 255, // painchance SFX_PLAYER_MAGE_PAIN, // painsound S_NULL, // meleestate S_MPLAY_ATK1, // missilestate S_NULL, // crashstate S_MPLAY_DIE1, // deathstate S_MPLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2 }, #ifdef ASSASSIN { // MT_PLAYER_ASS -1, // doomednum S_APLAY, // spawnstate 100, // spawnhealth S_APLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_APLAY_PAIN, // painstate 255, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_APLAY_ATK1, // misslestate S_NULL, // crashstate S_APLAY_DIE1, // deathstate S_APLAY_XDIE1, // xdeathstate SFX_NONE, // deathsound 0, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2 }, #endif /* ASSASSIN */ { // MT_PIGPLAYER -1, // doomednum S_PIGPLAY, // spawnstate 100, // spawnhealth S_PIGPLAY_RUN1, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_PIGPLAY_PAIN, // painstate 255, // painchance SFX_PIG_PAIN, // painsound S_NULL, // meleestate S_PIGPLAY_ATK1, // missilestate S_NULL, // crashstate S_PIG_DIE1, // deathstate S_NULL, // xdeathstate SFX_PIG_DEATH, // deathsound 0, // speed 16*FRACUNIT, // radius 24*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL // flags2 }, { // MT_PIG -1, // doomednum S_PIG_LOOK1, // spawnstate 25, // spawnhealth S_PIG_WALK1, // seestate SFX_PIG_ACTIVE1, // seesound 8, // reactiontime SFX_NONE, // attacksound S_PIG_PAIN, // painstate 128, // painchance SFX_PIG_PAIN, // painsound S_PIG_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_PIG_DIE1, // deathstate S_NULL, // xdeathstate SFX_PIG_DEATH, // deathsound 10, // speed 12*FRACUNIT, // radius 22*FRACUNIT, // height 60, // mass 0, // damage SFX_PIG_ACTIVE1, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 }, { // MT_CENTAUR 107, // doomednum S_CENTAUR_LOOK1, // spawnstate 200, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 135, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CENTAUR_DEATH1, // deathstate S_CENTAUR_DEATH_X1, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 13, // speed 20*FRACUNIT, // radius 64*FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_CENTAURLEADER 115, // doomednum S_CENTAUR_LOOK1, // spawnstate 250, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 96, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate S_CENTAUR_MISSILE1, // missilestate S_NULL, // crashstate S_CENTAUR_DEATH1, // deathstate S_CENTAUR_DEATH_X1, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 10, // speed 20*FRACUNIT, // radius 64*FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_CENTAUR_FX -1, // doomednum S_CENTAUR_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_FX_X1, // deathstate S_NULL, // xdeathstate SFX_CENTAUR_MISSILE_EXPLODE, // deathsound 20*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_CENTAUR_SHIELD -1, // doomednum S_CENTAUR_SHIELD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_SHIELD_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_CENTAUR_SWORD -1, // doomednum S_CENTAUR_SWORD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CENTAUR_SWORD_X1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT // flags2 }, { // MT_DEMON 31, // doomednum S_DEMN_LOOK1, // spawnstate 250, // spawnhealth S_DEMN_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN_ATK1_1, // meleestate S_DEMN_ATK2_1, // missilestate S_NULL, // crashstate S_DEMN_DEATH1, // deathstate S_DEMN_XDEATH1, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32*FRACUNIT, // radius 64*FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_DEMONCHUNK1 -1, // doomednum S_DEMONCHUNK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK1_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK2 -1, // doomednum S_DEMONCHUNK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK2_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK3 -1, // doomednum S_DEMONCHUNK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK3_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK4 -1, // doomednum S_DEMONCHUNK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK4_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMONCHUNK5 -1, // doomednum S_DEMONCHUNK5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONCHUNK5_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMONFX1 -1, // doomednum S_DEMONFX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMONFX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_DEMON_MISSILE_EXPLODE, // deathsound 15*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2 }, { // MT_DEMON2 8080, // doomednum S_DEMN2_LOOK1, // spawnstate 250, // spawnhealth S_DEMN2_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN2_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN2_ATK1_1, // meleestate S_DEMN2_ATK2_1, // missilestate S_NULL, // crashstate S_DEMN2_DEATH1, // deathstate S_DEMN2_XDEATH1, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32*FRACUNIT, // radius 64*FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_DEMON2CHUNK1 -1, // doomednum S_DEMON2CHUNK1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK1_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK2 -1, // doomednum S_DEMON2CHUNK2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK2_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK3 -1, // doomednum S_DEMON2CHUNK3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK3_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK4 -1, // doomednum S_DEMON2CHUNK4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK4_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMON2CHUNK5 -1, // doomednum S_DEMON2CHUNK5_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2CHUNK5_4, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_DEMON2FX1 -1, // doomednum S_DEMON2FX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DEMON2FX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_DEMON_MISSILE_EXPLODE, // deathsound 15*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2 }, { // MT_WRAITHB 10011, // doomednum S_WRAITH_LOOK1, // spawnstate 150, // spawnhealth S_WRAITH_RAISE1, // seestate SFX_WRAITH_SIGHT, // seesound 8, // reactiontime SFX_WRAITH_ATTACK, // attacksound S_WRAITH_PAIN1, // painstate 25, // painchance SFX_WRAITH_PAIN, // painsound S_WRAITH_ATK1_1, // meleestate S_WRAITH_ATK2_1, // missilestate S_NULL, // crashstate S_WRAITH_DEATH1_1, // deathstate S_WRAITH_DEATH2_1, // xdeathstate SFX_WRAITH_DEATH, // deathsound 11, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 75, // mass 10, // damage SFX_WRAITH_ACTIVE, // activesound MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW // flags2 }, { // MT_WRAITH 34, // doomednum S_WRAITH_INIT1, // spawnstate 150, // spawnhealth S_WRAITH_CHASE1, // seestate SFX_WRAITH_SIGHT, // seesound 8, // reactiontime SFX_WRAITH_ATTACK, // attacksound S_WRAITH_PAIN1, // painstate 25, // painchance SFX_WRAITH_PAIN, // painsound S_WRAITH_ATK1_1, // meleestate S_WRAITH_ATK2_1, // missilestate S_NULL, // crashstate S_WRAITH_DEATH1_1, // deathstate S_WRAITH_DEATH2_1, // xdeathstate SFX_WRAITH_DEATH, // deathsound 11, // speed 20*FRACUNIT, // radius 55*FRACUNIT, // height 75, // mass 10, // damage SFX_WRAITH_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 }, { // MT_WRAITHFX1 -1, // doomednum S_WRTHFX_MOVE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_BOOM1, // deathstate S_NULL, // xdeathstate SFX_WRAITH_MISSILE_EXPLODE, // deathsound 14*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 5, // mass 5, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2 }, { // MT_WRAITHFX2 -1, // doomednum S_WRTHFX_SIZZLE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 2*FRACUNIT, // radius 5*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_WRAITHFX3 -1, // doomednum S_WRTHFX_DROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_DEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2*FRACUNIT, // radius 5*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_WRAITHFX4 -1, // doomednum S_WRTHFX_ADROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_ADEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2*FRACUNIT, // radius 5*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_WRAITHFX5 -1, // doomednum S_WRTHFX_BDROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WRTHFX_BDEAD1, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 2*FRACUNIT, // radius 5*FRACUNIT, // height 5, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_MINOTAUR 9, // doomednum S_MNTR_SPAWN1, // spawnstate 2500, // spawnhealth S_MNTR_WALK1, // seestate SFX_MAULATOR_SIGHT, // seesound 8, // reactiontime SFX_MAULATOR_HAMMER_SWING, // attacksound S_MNTR_PAIN1, // painstate 25, // painchance SFX_MAULATOR_PAIN, // painsound S_MNTR_ATK1_1, // meleestate S_MNTR_ATK2_1, // missilestate S_NULL, // crashstate S_MNTR_DIE1, // deathstate S_NULL, // xdeathstate SFX_MAULATOR_DEATH, // deathsound 16, // speed 28*FRACUNIT, // radius 100*FRACUNIT, // height 800, // mass 7, // damage SFX_MAULATOR_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 }, { // MT_MNTRFX1 -1, // doomednum S_MNTRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI1_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 20*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 3, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX2 -1, // doomednum S_MNTRFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 14*FRACUNIT, // speed 5*FRACUNIT, // radius 12*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX3 -1, // doomednum S_MNTRFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_MNTRSMOKE -1, // doomednum S_MINOSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_MNTRSMOKEEXIT -1, // doomednum S_MINOSMOKEX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SERPENT 121, // doomednum S_SERPENT_LOOK1, // spawnstate 90, // spawnhealth S_SERPENT_SWIM1, // seestate SFX_SERPENT_SIGHT, // seesound 8, // reactiontime SFX_SERPENT_ATTACK, // attacksound S_SERPENT_PAIN1, // painstate 96, // painchance SFX_SERPENT_PAIN, // painsound S_SERPENT_SURFACE1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_DIE1, // deathstate S_SERPENT_XDIE1, // xdeathstate SFX_SERPENT_DEATH, // deathsound 12, // speed 32*FRACUNIT, // radius 70*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2 }, { // MT_SERPENTLEADER 120, // doomednum S_SERPENT_LOOK1, // spawnstate 90, // spawnhealth S_SERPENT_SWIM1, // seestate SFX_SERPENT_SIGHT, // seesound 8, // reactiontime SFX_SERPENT_ATTACK, // attacksound S_SERPENT_PAIN1, // painstate 96, // painchance SFX_SERPENT_PAIN, // painsound S_SERPENT_SURFACE1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_DIE1, // deathstate S_SERPENT_XDIE1, // xdeathstate SFX_SERPENT_DEATH, // deathsound 12, // speed 32*FRACUNIT, // radius 70*FRACUNIT, // height 200, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2 }, { // MT_SERPENTFX -1, // doomednum S_SERPENT_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SERPENT_FX_X1, // deathstate S_NULL, // xdeathstate SFX_SERPENTFX_HIT, // deathsound 15*FRACUNIT, // speed 8*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 4, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SERPENT_HEAD -1, // doomednum S_SERPENT_HEAD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV // flags2 }, { // MT_SERPENT_GIB1 -1, // doomednum S_SERPENT_GIB1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 3*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPENT_GIB2 -1, // doomednum S_SERPENT_GIB2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 3*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPENT_GIB3 -1, // doomednum S_SERPENT_GIB3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 3*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BISHOP 114, // doomednum S_BISHOP_LOOK1, // spawnstate 130, // spawnhealth S_BISHOP_WALK1, // seestate SFX_BISHOP_SIGHT, // seesound 8, // reactiontime SFX_BISHOP_ATTACK, // attacksound S_BISHOP_PAIN1, // painstate 110, // painchance SFX_BISHOP_PAIN, // painsound 0, // meleestate S_BISHOP_ATK1, // missilestate S_NULL, // crashstate S_BISHOP_DEATH1, // deathstate S_NULL, // xdeathstate SFX_BISHOP_DEATH, // deathsound 10, // speed 22*FRACUNIT, // radius 65*FRACUNIT, // height 100, // mass 0, // damage SFX_BISHOP_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2 }, { // MT_BISHOP_PUFF -1, // doomednum S_BISHOP_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BISHOPBLUR -1, // doomednum S_BISHOPBLUR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_BISHOPPAINBLUR -1, // doomednum S_BISHOPPAINBLUR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags 0 // flags2 }, { // MT_BISH_FX -1, // doomednum S_BISHFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BISHFXI1_1, // deathstate S_NULL, // xdeathstate SFX_BISHOP_MISSILE_EXPLODE, // deathsound 10*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_SEEKERMISSILE // flags2 }, { // MT_DRAGON 254, // doomednum S_DRAGON_LOOK1, // spawnstate 640, // spawnhealth S_DRAGON_INIT, // seestate SFX_DRAGON_SIGHT, // seesound 8, // reactiontime SFX_DRAGON_ATTACK, // attacksound S_DRAGON_PAIN1, // painstate 128, // painchance SFX_DRAGON_PAIN, // painsound S_NULL, // meleestate S_DRAGON_ATK1, // missilestate S_NULL, // crashstate S_DRAGON_DEATH1, // deathstate S_NULL, // xdeathstate SFX_DRAGON_DEATH, // deathsound 10*FRACUNIT, // speed 20*FRACUNIT, // radius 65*FRACUNIT, // height H2MAXINT, // mass 0, // damage SFX_DRAGON_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags MF2_PASSMOBJ|MF2_BOSS // flags2 }, { // MT_DRAGON_FX -1, // doomednum S_DRAGON_FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_DRAGON_FX1_X1, // deathstate S_NULL, // xdeathstate SFX_DRAGON_FIREBALL_EXPLODE, // deathsound 24*FRACUNIT, // speed 12*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 6, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2 }, { // MT_DRAGON_FX2 -1, // doomednum S_DRAGON_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DRAGON_FIREBALL_EXPLODE, // deathsound 0, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP, // flags MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW // flags2 }, { // MT_ARMOR_1 8005, // doomednum S_ARMOR_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_2 8006, // doomednum S_ARMOR_2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_3 8007, // doomednum S_ARMOR_3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_ARMOR_4 8008, // doomednum S_ARMOR_4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MANA1 122, // doomednum S_MANA1_1, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MANA2 124, // doomednum S_MANA2_1, // spawnstate 10, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MANA3 8004, // doomednum S_MANA3_1, // spawnstate 20, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 8*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_KEY1 8030, // doomednum S_KEY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY2 8031, // doomednum S_KEY2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY3 8032, // doomednum S_KEY3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY4 8033, // doomednum S_KEY4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY5 8034, // doomednum S_KEY5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY6 8035, // doomednum S_KEY6, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY7 8036, // doomednum S_KEY7, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY8 8037, // doomednum S_KEY8, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEY9 8038, // doomednum S_KEY9, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEYA 8039, // doomednum S_KEYA, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_KEYB 8200, // doomednum S_KEYB, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 8*FRACUNIT, // radius 20*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SOUNDWIND 1410, // doomednum S_SND_WIND1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SOUNDWATERFALL 41, // doomednum S_SND_WATERFALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR, // flags 0 // flags2 }, { // MT_ETTIN 10030, // doomednum S_ETTIN_LOOK1, // spawnstate 175, // spawnhealth S_ETTIN_CHASE1, // seestate SFX_ETTIN_SIGHT, // seesound 8, // reactiontime SFX_ETTIN_ATTACK, // attacksound S_ETTIN_PAIN1, // painstate 60, // painchance SFX_ETTIN_PAIN, // painsound S_ETTIN_ATK1_1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ETTIN_DEATH1_1, // deathstate S_ETTIN_DEATH2_1, // xdeathstate SFX_ETTIN_DEATH, // deathsound 13, // speed 25*FRACUNIT, // radius 68*FRACUNIT, // height 175, // mass 3, // damage SFX_ETTIN_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_ETTIN_MACE -1, // doomednum S_ETTIN_MACE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ETTIN_MACE5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON 10060, // doomednum S_FIRED_SPAWN1, // spawnstate 80, // spawnhealth S_FIRED_LOOK4, // seestate SFX_FIRED_SPAWN, // seesound 8, // reactiontime SFX_NONE, // attacksound S_FIRED_PAIN1, // painstate 1, // painchance SFX_FIRED_PAIN, // painsound S_NULL, // meleestate S_FIRED_ATTACK1, // missilestate S_FIRED_XDEATH1, // crashstate S_FIRED_DEATH1, // deathstate S_FIRED_XDEATH1, // xdeathstate SFX_FIRED_DEATH, // deathsound 13, // speed 20*FRACUNIT, // radius 68*FRACUNIT, // height 75, // mass 1, // damage SFX_FIRED_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_FIREDEMON_SPLOTCH1 -1, // doomednum S_FIRED_CORPSE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON_SPLOTCH2 -1, // doomednum S_FIRED_CORPSE4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_DROPOFF|MF_CORPSE, // flags MF2_NOTELEPORT|MF2_FLOORCLIP // flags2 }, { // MT_FIREDEMON_FX1 -1, // doomednum S_FIRED_RDROP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD1_1, // deathstate S_FIRED_RDEAD1_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 5*FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX2 -1, // doomednum S_FIRED_RDROP2, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD2_1, // deathstate S_FIRED_RDEAD2_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 5*FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX3 -1, // doomednum S_FIRED_RDROP3, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD3_1, // deathstate S_FIRED_RDEAD3_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 5*FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX4 -1, // doomednum S_FIRED_RDROP4, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD4_1, // deathstate S_FIRED_RDEAD4_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 5*FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX5 -1, // doomednum S_FIRED_RDROP5, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_RDEAD5_1, // deathstate S_FIRED_RDEAD5_2, // xdeathstate SFX_NONE, // deathsound 0, // speed 3*FRACUNIT, // radius 5*FRACUNIT, // height 16, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIREDEMON_FX6 -1, // doomednum S_FIRED_FX6_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FIRED_FX6_2, // deathstate S_NULL, // xdeathstate SFX_FIRED_MISSILE_HIT, // deathsound 10*FRACUNIT, // speed 10*FRACUNIT, // radius 6*FRACUNIT, // height 15, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2 }, { // MT_ICEGUY 8020, // doomednum S_ICEGUY_LOOK, // spawnstate 120, // spawnhealth S_ICEGUY_WALK1, // seestate SFX_ICEGUY_SIGHT, // seesound 8, // reactiontime SFX_ICEGUY_ATTACK, // attacksound S_ICEGUY_PAIN1, // painstate 144, // painchance SFX_NONE, // painsound 0, // meleestate S_ICEGUY_ATK1, // missilestate S_NULL, // crashstate S_ICEGUY_DEATH, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 14, // speed 22*FRACUNIT, // radius 75*FRACUNIT, // height 150, // mass 0, // damage SFX_ICEGUY_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP // flags2 }, { // MT_ICEGUY_FX -1, // doomednum S_ICEGUY_FX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ICEGUY_FX_X1, // deathstate S_NULL, // xdeathstate SFX_ICEGUY_FX_EXPLODE, // deathsound 14*FRACUNIT, // speed 8*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2 }, { // MT_ICEFX_PUFF -1, // doomednum S_ICEFX_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICEGUY_FX2 -1, // doomednum S_ICEGUY_FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10*FRACUNIT, // speed 4*FRACUNIT, // radius 4*FRACUNIT, // height 100, // mass 1, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE // flags2 }, { // MT_ICEGUY_BIT -1, // doomednum S_ICEGUY_BIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed FRACUNIT, // radius FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_ICEGUY_WISP1 -1, // doomednum S_ICEGUY_WISP1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_ICEGUY_WISP2 -1, // doomednum S_ICEGUY_WISP2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_FIGHTER_BOSS 10100, // doomednum S_FIGHTER, // spawnstate 800, // spawnhealth S_FIGHTER_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_FIGHTER_PAIN, // painstate 50, // painchance SFX_PLAYER_FIGHTER_PAIN, // painsound S_FIGHTER_ATK1, // meleestate S_FIGHTER_ATK1, // missilestate S_NULL, // crashstate S_FIGHTER_DIE1, // deathstate S_FIGHTER_XDIE1, // xdeathstate SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound 25, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2 }, { // MT_CLERIC_BOSS 10101, // doomednum S_CLERIC, // spawnstate 800, // spawnhealth S_CLERIC_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_CLERIC_PAIN, // painstate 50, // painchance SFX_PLAYER_CLERIC_PAIN, // painsound S_CLERIC_ATK1, // meleestate S_CLERIC_ATK1, // missilestate S_NULL, // crashstate S_CLERIC_DIE1, // deathstate S_CLERIC_XDIE1, // xdeathstate SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound 25, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2 }, { // MT_MAGE_BOSS 10102, // doomednum S_MAGE, // spawnstate 800, // spawnhealth S_MAGE_RUN1, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_MAGE_PAIN, // painstate 50, // painchance SFX_PLAYER_MAGE_PAIN, // painsound S_MAGE_ATK1, // meleestate S_MAGE_ATK1, // missilestate S_NULL, // crashstate S_MAGE_DIE1, // deathstate S_MAGE_XDIE1, // xdeathstate SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound 25, // speed 16*FRACUNIT, // radius 64*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2 }, { // MT_SORCBOSS 10080, // doomednum S_SORC_SPAWN1, // spawnstate 5000, // spawnhealth S_SORC_WALK1, // seestate SFX_SORCERER_SIGHT, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORC_PAIN1, // painstate 10, // painchance SFX_SORCERER_PAIN, // painsound S_NULL, // meleestate S_SORC_ATK2_1, // missilestate S_NULL, // crashstate S_SORC_DIE1, // deathstate S_NULL, // xdeathstate SFX_SORCERER_DEATHSCREAM, // deathsound 16, // speed 40*FRACUNIT, // radius 110*FRACUNIT, // height 500, // mass 9, // damage SFX_SORCERER_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS // flags2 }, { // MT_SORCBALL1 -1, // doomednum S_SORCBALL1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL1_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL1_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10*FRACUNIT, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SORCBALL2 -1, // doomednum S_SORCBALL2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL2_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL2_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10*FRACUNIT, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SORCBALL3 -1, // doomednum S_SORCBALL3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_SORCBALL3_D1, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCBALL3_D5, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 10*FRACUNIT, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SORCFX1 -1, // doomednum S_SORCFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BALLBOUNCE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX1_D1, // deathstate S_SORCFX1_D1, // xdeathstate SFX_NONE, // deathsound 7*FRACUNIT, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE, // flags MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2 }, { // MT_SORCFX2 -1, // doomednum S_SORCFX2_SPLIT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX2T1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 15*FRACUNIT, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX2_T1 -1, // doomednum S_SORCFX2T1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX3 -1, // doomednum S_SORCFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_SORCERER_BISHOPSPAWN, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BISHMORPH1, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 15*FRACUNIT, // speed 22*FRACUNIT, // radius 65*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX3_EXPLOSION -1, // doomednum S_SORCFX3_EXP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCFX4 -1, // doomednum S_SORCFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SORCFX4_D1, // deathstate S_NULL, // xdeathstate SFX_SORCERER_BALLEXPLODE, // deathsound 12*FRACUNIT, // speed 10*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SORCSPARK1 -1, // doomednum S_SORCSPARK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 5*FRACUNIT, // radius 5*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF, // flags MF2_NOTELEPORT|MF2_LOGRAV // flags2 }, { // MT_BLASTEFFECT -1, // doomednum S_BLASTEFFECT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_WATER_DRIP -1, // doomednum S_WATERDRIP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DRIP, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 1, // mass 0, // damage SFX_NONE, // activesound MF_MISSILE, // flags MF2_LOGRAV|MF2_NOTELEPORT // flags2 }, { // MT_KORAX 10200, // doomednum S_KORAX_LOOK1, // spawnstate 5000, // spawnhealth S_KORAX_CHASE2, // seestate SFX_KORAX_SIGHT, // seesound 8, // reactiontime SFX_KORAX_ATTACK, // attacksound S_KORAX_PAIN1, // painstate 20, // painchance SFX_KORAX_PAIN, // painsound S_NULL, // meleestate S_KORAX_ATTACK1, // missilestate S_NULL, // crashstate S_KORAX_DEATH1, // deathstate S_NULL, // xdeathstate SFX_KORAX_DEATH, // deathsound 10, // speed 65*FRACUNIT, // radius 115*FRACUNIT, // height 2000, // mass 15, // damage SFX_KORAX_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS // flags2 }, { // MT_KORAX_SPIRIT1 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT2 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT3 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT4 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT5 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_KORAX_SPIRIT6 -1, // doomednum S_KSPIRIT_ROAM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 8*FRACUNIT, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags MF2_NOTELEPORT // flags2 }, { // MT_DEMON_MASH -1, // doomednum S_DEMN_LOOK1, // spawnstate 250, // spawnhealth S_DEMN_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN_ATK1_1, // meleestate S_DEMN_ATK2_1, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32*FRACUNIT, // radius 64*FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 }, { // MT_DEMON2_MASH -1, // doomednum S_DEMN2_LOOK1, // spawnstate 250, // spawnhealth S_DEMN2_CHASE1, // seestate SFX_DEMON_SIGHT, // seesound 8, // reactiontime SFX_DEMON_ATTACK, // attacksound S_DEMN2_PAIN1, // painstate 50, // painchance SFX_DEMON_PAIN, // painsound S_DEMN2_ATK1_1, // meleestate S_DEMN2_ATK2_1, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_DEMON_DEATH, // deathsound 13, // speed 32*FRACUNIT, // radius 64*FRACUNIT, // height 220, // mass 0, // damage SFX_DEMON_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 }, { // MT_ETTIN_MASH -1, // doomednum S_ETTIN_LOOK1, // spawnstate 175, // spawnhealth S_ETTIN_CHASE1, // seestate SFX_ETTIN_SIGHT, // seesound 8, // reactiontime SFX_ETTIN_ATTACK, // attacksound S_ETTIN_PAIN1, // painstate 60, // painchance SFX_ETTIN_PAIN, // painsound S_ETTIN_ATK1_1, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_ETTIN_DEATH, // deathsound 13, // speed 25*FRACUNIT, // radius 68*FRACUNIT, // height 175, // mass 3, // damage SFX_ETTIN_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 }, { // MT_CENTAUR_MASH -1, // doomednum S_CENTAUR_LOOK1, // spawnstate 200, // spawnhealth S_CENTAUR_WALK1, // seestate SFX_CENTAUR_SIGHT, // seesound 8, // reactiontime SFX_CENTAUR_ATTACK, // attacksound S_CENTAUR_PAIN1, // painstate 135, // painchance SFX_CENTAUR_PAIN, // painsound S_CENTAUR_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_CENTAUR_DEATH, // deathsound 13, // speed 20*FRACUNIT, // radius 64*FRACUNIT, // height 120, // mass 0, // damage SFX_CENTAUR_ACTIVE, // activesound MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2 }, { // MT_KORAX_BOLT -1, // doomednum S_KBOLT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 15*FRACUNIT, // radius 35*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags MF2_NOTELEPORT // flags2 }, { // MT_BAT_SPAWNER 10225, // doomednum S_SPAWNBATS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags MF2_DONTDRAW // flags2 }, { // MT_BAT -1, // doomednum S_BAT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BAT_DEATH, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 5*FRACUNIT, // speed 3*FRACUNIT, // radius 3*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags MF2_PASSMOBJ|MF2_NOTELEPORT // flags2 }, #ifdef ASSASSIN { // MT_AW_CROSSBOW 10, // doomednum S_CSTAFF, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // misslestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL, // flags 0 // flags2 }, /* jim We need a missile type for it as well! */ { // MT_ACROSS_MISSILE -1, // doomednum S_ACROSS_MISSILE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 8, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_ACROSS_MISSILE_X1, // deathstate S_NULL, // xdeathstate SFX_CLERIC_CSTAFF_EXPLODE, // deathsound 110*FRACUNIT, // speed /* jim speed up the crossbow missles */ 12*FRACUNIT, // radius 10*FRACUNIT, // height 100, // mass 5, // damage SFX_NONE, // activesound MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2 }, { // MT_AW_GRENADES 8040, // doomednum S_MW_LIGHTNING1, // spawnstate 1000, // spawnhealth S_NULL, // seestate SFX_NONE, // seesound 0, // reactiontime SFX_NONE, // attacksound S_NULL, // painstate 0, // painchance SFX_NONE, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate SFX_NONE, // deathsound 0, // speed 20*FRACUNIT, // radius 16*FRACUNIT, // height 100, // mass 0, // damage SFX_NONE, // activesound MF_SPECIAL|MF_NOGRAVITY, // flags 0 // flags2 } #endif /* ASSASSIN */ };