shithub: hexen

ref: e3260fcecfc83f51e83e96e470c4dfbeacfe64d3
dir: /r_local.h/

View raw version

//**************************************************************************
//**
//** r_local.h : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 373 $
//** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $
//**
//**************************************************************************

#ifndef __R_LOCAL__
#define __R_LOCAL__

#define ANGLETOSKYSHIFT		22	/* sky map is 256*128*4 maps */

#define BASEYCENTER		100

#define MAXWIDTH		1120
#define MAXHEIGHT		832

#define PI			3.141592657

#define CENTERY			(SCREENHEIGHT / 2)

#define MINZ			(FRACUNIT * 4)

#define FIELDOFVIEW		2048	/* fineangles in the SCREENWIDTH wide window */

/* lighting constants */
#define LIGHTLEVELS		16
#define LIGHTSEGSHIFT		4
#define MAXLIGHTSCALE		48
#define LIGHTSCALESHIFT		12
#define MAXLIGHTZ		128
#define LIGHTZSHIFT		20
#define NUMCOLORMAPS		32	/* number of diminishing */
#define INVERSECOLORMAP		32


/* ------ INTERNAL MAP TYPES ------ */

/* ----  used by play and refresh ---- */

typedef struct
{
	fixed_t         x,y;
} vertex_t;

struct line_s;

typedef struct
{
	fixed_t	floorheight, ceilingheight;
	short	floorpic, ceilingpic;
	short	lightlevel;
	short	special, tag;

	int	soundtraversed;		/* 0 = untraversed, 1,2 = sndlines -1 */
	mobj_t	*soundtarget;		/* thing that made a sound (or null)  */
	seqtype_t seqType;			/* stone, metal, heavy, etc.. */

	int	blockbox[4];		/* mapblock bounding box for height changes */
	degenmobj_t soundorg;		/* for any sounds played by the sector */
	int	validcount;		/* if == validcount, already checked */
	mobj_t	*thinglist;		/* list of mobjs in sector */
	void	*specialdata;		/* thinker_t for reversable actions */
	int	linecount;
	struct line_s **lines;		/* [linecount] size */

#ifdef RENDER3D
	int	flatoffx, flatoffy;	/* Scrolling flats. */
	int	skyfix;			/* Offset to ceiling height rendering w/sky. */
#endif

} sector_t;

typedef struct
{
	fixed_t		textureoffset;	/* add this to the calculated texture col */
	fixed_t		rowoffset;	/* add this to the calculated texture top */
	short		toptexture, bottomtexture, midtexture;
	sector_t	*sector;
} side_t;

typedef enum
{
	ST_HORIZONTAL,
	ST_VERTICAL,
	ST_POSITIVE,
	ST_NEGATIVE
} slopetype_t;

/*
typedef struct line_s
{
	vertex_t	*v1, *v2;
	fixed_t		dx,dy;		// v2 - v1 for side checking
	short		flags;
	short		special, tag;
	short		sidenum[2];	// sidenum[1] will be -1 if one sided
	fixed_t		bbox[4];
	slopetype_t	slopetype;	// to aid move clipping
	sector_t	*frontsector, *backsector;
	int		validcount;	// if == validcount, already checked
	void		*specialdata;	// thinker_t for reversable actions
} line_t;
*/

typedef struct line_s
{
	vertex_t *v1;
	vertex_t *v2;
	fixed_t dx;
	fixed_t dy;
	short flags;
	byte special;
	byte arg1;
	byte arg2;
	byte arg3;
	byte arg4;
	byte arg5;
	short sidenum[2];
	fixed_t bbox[4];
	slopetype_t slopetype;
	sector_t *frontsector;
	sector_t *backsector;
	int validcount;
	void *specialdata;
} line_t;

typedef struct
{
	vertex_t	*v1, *v2;
	fixed_t		offset;
	angle_t		angle;
	side_t		*sidedef;
	line_t		*linedef;
	sector_t	*frontsector;
	sector_t	*backsector;	/* NULL for one sided lines */
#ifdef RENDER3D
	float		len;		/* Length of the segment (v1 -> v2) for texture mapping. */
#endif
} seg_t;


/* ---- Polyobj data ---- */

typedef struct
{
	int numsegs;
	seg_t **segs;
	degenmobj_t startSpot;
	vertex_t *originalPts;	/* used as the base for the rotations */
	vertex_t *prevPts;	/* use to restore the old point values */
	angle_t angle;
	int tag;		/* reference tag assigned in HereticEd */
	int bbox[4];
	int validcount;
	boolean crush;		/* should the polyobj attempt to crush mobjs? */
	int seqType;
	fixed_t size;		/* polyobj size (area of POLY_AREAUNIT == size of FRACUNIT) */
	void *specialdata;	/* pointer a thinker, if the poly is moving */
} polyobj_t;

typedef struct polyblock_s
{
	polyobj_t *polyobj;
	struct polyblock_s *prev;
	struct polyblock_s *next;
} polyblock_t;


#ifdef RENDER3D
typedef struct
{
	float	x, y;
} fvertex_t;
#endif

typedef struct subsector_s
{
	sector_t	*sector;
	short		numlines;
	short		firstline;
	polyobj_t	*poly;
#ifdef RENDER3D
	/* Sorted edge vertices for rendering floors and ceilings. */
	char	numedgeverts;
	fvertex_t	*edgeverts;     /* A list of edge vertices. */
	fvertex_t	*origedgeverts; /* Unmodified, accurate edge vertices. */
	fvertex_t	bbox[2];        /* Min and max points. */
	fvertex_t	midpoint;       /* Center of bounding box. */
#endif
} subsector_t;

typedef struct
{
	fixed_t		x, y, dx, dy;	/* partition line */
	fixed_t		bbox[2][4];	/* bounding box for each child */
	unsigned short  children[2];	/* if NF_SUBSECTOR its a subsector */
} node_t;


/* ------ OTHER TYPES ------ */

typedef byte	lighttable_t;		/* this could be wider for >8 bit display */

#define MAXVISPLANES		160
#define MAXOPENINGS		(SCREENWIDTH * 64)

typedef struct
{
	fixed_t		height;
	int		picnum;
	int		lightlevel;
	int		special;
	int		minx, maxx;
	byte		pad1;		/* leave pads for [minx-1]/[maxx+1] */
	byte		top[SCREENWIDTH];
	byte		pad2;
	byte		pad3;
	byte		bottom[SCREENWIDTH];
	byte		pad4;
} visplane_t;

typedef struct drawseg_s
{
	seg_t		*curline;
	int		x1, x2;
	fixed_t		scale1, scale2, scalestep;
	int		silhouette;			/* 0 = none, 1 = bottom, 2 = top, 3 = both */
	fixed_t		bsilheight;			/* don't clip sprites above this */
	fixed_t		tsilheight;			/* don't clip sprites below this */
	/* pointers to lists for sprite clipping */
	short		*sprtopclip;		/* adjusted so [x1] is first value */
	short		*sprbottomclip;		/* adjusted so [x1] is first value */
	short		*maskedtexturecol;	/* adjusted so [x1] is first value */
} drawseg_t;

#define SIL_NONE	0
#define SIL_BOTTOM	1
#define SIL_TOP		2
#define SIL_BOTH	3

#define MAXDRAWSEGS	256

/* A vissprite_t is a thing that will be drawn during a refresh */
typedef struct vissprite_s
{
	struct vissprite_s	*prev, *next;
	int			x1, x2;
	fixed_t		gx, gy;			/* for line side calculation */
	fixed_t		gz, gzt;		/* global bottom / top for silhouette clipping */
	fixed_t		startfrac;		/* horizontal position of x1 */
	fixed_t		scale;
	fixed_t		xiscale;		/* negative if flipped */
	fixed_t		texturemid;
	int			patch;
#ifdef RENDER3D
	int		lightlevel;
	float		v1[2], v2[2];		/* The vertices (v1 is the left one). */
	float		secfloor, secceil;
#else
	lighttable_t	*colormap;
#endif
	int		mobjflags;		/* for color translation and shadow draw */
	boolean		psprite;		/* true if psprite */
	int		playerclass;		/* player class (used in translation) */
	fixed_t		floorclip;
} vissprite_t;


extern	visplane_t	*floorplane, *ceilingplane;

/* Sprites are patches with a special naming convention so they can be
 * recognized by R_InitSprites.  The sprite and frame specified by a
 * thing_t is range checked at run time.
 * a sprite is a patch_t that is assumed to represent a three dimensional
 * object and may have multiple rotations pre drawn.  Horizontal flipping
 * is used to save space. Some sprites will only have one picture used
 * for all views.
 */
typedef struct
{
	boolean		rotate;		/* if false use 0 for any position */
	short		lump[8];	/* lump to use for view angles 0-7 */
	byte		flip[8];	/* flip (1 = flip) to use for view angles 0-7 */
} spriteframe_t;

typedef struct
{
	int			numframes;
	spriteframe_t	*spriteframes;
} spritedef_t;

extern	spritedef_t	*sprites;
extern	int		numsprites;

/*============================================================================*/

extern	int		numvertexes;
extern	vertex_t	*vertexes;

extern	int		numsegs;
extern	seg_t		*segs;

extern	int		numsectors;
extern	sector_t	*sectors;

extern	int		numsubsectors;
extern	subsector_t	*subsectors;

extern	int		numnodes;
extern	node_t		*nodes;

extern	int		numlines;
extern	line_t		*lines;

extern	int		numsides;
extern	side_t		*sides;


extern	fixed_t		viewx, viewy, viewz;
extern	angle_t		viewangle;
extern	player_t	*viewplayer;

#ifdef RENDER3D
extern	float		viewpitch;
extern	int		sbarscale;
#endif

extern	angle_t		clipangle;

extern	int		viewangletox[FINEANGLES / 2];
extern	angle_t		xtoviewangle[SCREENWIDTH + 1];
extern	fixed_t		finetangent[FINEANGLES / 2];

extern	fixed_t		rw_distance;
extern	angle_t		rw_normalangle;


/* ---- R_main.c ---- */

extern	int		viewwidth, viewheight, viewwindowx, viewwindowy;
extern	int		centerx, centery;
extern	fixed_t		centerxfrac;
extern	fixed_t		centeryfrac;
extern	fixed_t		projection;

extern	int		validcount;

extern	int		sscount, linecount, loopcount;
extern	lighttable_t	*scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
extern	lighttable_t	*scalelightfixed[MAXLIGHTSCALE];
extern	lighttable_t	*zlight[LIGHTLEVELS][MAXLIGHTZ];

extern	int		extralight;
extern	lighttable_t	*fixedcolormap;

extern	fixed_t		viewcos, viewsin;

extern	int		detailshift;	/* 0 = high, 1 = low */

extern	void		(*colfunc) (void);
extern	void		(*basecolfunc) (void);
extern	void		(*fuzzcolfunc) (void);
extern	void		(*spanfunc) (void);

int R_PointOnSide (fixed_t x, fixed_t y, node_t *node);
int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle (fixed_t x, fixed_t y);
angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
fixed_t R_PointToDist (fixed_t x, fixed_t y);
fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
/*
void R_AddPointToBox (int x, int y, fixed_t *box);
*/


/* ---- R_bsp.c ---- */

extern	seg_t		*curline;
extern	side_t		*sidedef;
extern	line_t		*linedef;
extern	sector_t	*frontsector, *backsector;

extern	int		rw_x;
extern	int		rw_stopx;

extern	boolean		segtextured;
extern	boolean		markfloor;	/* false if the back side is the same plane */
extern	boolean		markceiling;
extern	boolean		skymap;

extern	drawseg_t	drawsegs[MAXDRAWSEGS], *ds_p;

extern	lighttable_t	**hscalelight, **vscalelight, **dscalelight;

typedef void (*drawfunc_t) (int start, int stop);
void R_ClearClipSegs (void);

void R_ClearDrawSegs (void);
void R_InitSkyMap (void);
void R_RenderBSPNode (int bspnum);


/* ---- R_segs.c ---- */

extern	int		rw_angle1;	/* angle to line origin */
extern	int		TransTextureStart;
extern	int		TransTextureEnd;

void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);


/* ---- R_plane.c ---- */

typedef void (*planefunction_t) (int top, int bottom);
extern	planefunction_t		floorfunc, ceilingfunc;

extern	int		skyflatnum;

extern	short		openings[MAXOPENINGS], *lastopening;

extern	short		floorclip[SCREENWIDTH];
extern	short		ceilingclip[SCREENWIDTH];

extern	fixed_t		yslope[SCREENHEIGHT];
extern	fixed_t		distscale[SCREENWIDTH];

void R_InitPlanes (void);
void R_ClearPlanes (void);
void R_MapPlane (int y, int x1, int x2);
void R_MakeSpans (int x, int t1, int b1, int t2, int b2);
void R_DrawPlanes (void);

visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel, int special);
visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop);


/* ---- R_data.c ---- */

typedef struct
{
	int	originx;	/* block origin (allways UL), which has allready */
	int	originy;	/* accounted  for the patch's internal origin */
	int	patch;
} texpatch_t;

/* a maptexturedef_t describes a rectangular texture, which is composed of one
 * or more mappatch_t structures that arrange graphic patches
 */
typedef struct
{
	char	name[8];	/* for switch changing, etc */
	short	width;
	short	height;
	short	patchcount;
	texpatch_t patches[1];	/* [patchcount] drawn back to front */
					/*  into the cached texture */
#ifdef RENDER3D
	boolean	masked;		/* from maptexture_t */
#endif
} texture_t;

extern	fixed_t		*textureheight;		/* needed for texture pegging */
extern	fixed_t		*spritewidth;		/* needed for pre rendering (fracs) */
extern	fixed_t		*spriteoffset;
extern	fixed_t		*spritetopoffset;
extern	lighttable_t	*colormaps;
extern	int		viewwidth, scaledviewwidth, viewheight;
extern	int		firstflat;
extern	int		numflats;

extern	int		*flattranslation;	/* for global animation */
extern	int		*texturetranslation;	/* for global animation */

extern	int		firstspritelump, lastspritelump, numspritelumps;
extern	boolean		LevelUseFullBright;

byte *R_GetColumn (int tex, int col);
void R_InitData (void);
void R_PrecacheLevel (void);


/* ---- R_things.c ---- */

#define MAXVISSPRITES		192

extern	vissprite_t	vissprites[MAXVISSPRITES], *vissprite_p;
extern	vissprite_t	vsprsortedhead;

/* constant arrays used for psprite clipping and initializing clipping */
extern	short	negonearray[SCREENWIDTH];
extern	short	screenheightarray[SCREENWIDTH];

/* vars for R_DrawMaskedColumn */
extern	short		*mfloorclip;
extern	short		*mceilingclip;
extern	fixed_t		spryscale;
extern	fixed_t		sprtopscreen;
extern	fixed_t		sprbotscreen;

extern	fixed_t		pspritescale, pspriteiscale;


void R_DrawMaskedColumn (column_t *column, signed int baseclip);

void R_SortVisSprites (void);

void R_AddSprites (sector_t *sec);
void R_AddPSprites (void);
void R_DrawSprites (void);
void R_InitSprites (const char **namelist);
void R_ClearSprites (void);
void R_DrawMasked (void);
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);


/* ---- R_draw.c ---- */

extern	lighttable_t	*dc_colormap;
extern	int		dc_x;
extern	int		dc_yl;
extern	int		dc_yh;
extern	fixed_t		dc_iscale;
extern	fixed_t		dc_texturemid;
extern	byte		*dc_source;	/* first pixel in a column */

void R_DrawColumn (void);
void R_DrawColumnLow (void);
void R_DrawFuzzColumn (void);
void R_DrawFuzzColumnLow (void);
void R_DrawTranslatedColumn (void);
void R_DrawTranslatedFuzzColumn (void);
void R_DrawTranslatedColumnLow (void);
void R_DrawAltFuzzColumn(void);
/*
void R_DrawTranslatedAltFuzzColumn(void);
*/

extern	int		ds_y;
extern	int		ds_x1;
extern	int		ds_x2;
extern	lighttable_t	*ds_colormap;
extern	fixed_t		ds_xfrac;
extern	fixed_t		ds_yfrac;
extern	fixed_t		ds_xstep;
extern	fixed_t		ds_ystep;
extern	byte		*ds_source;	/* start of a 64*64 tile image */

extern	byte		*translationtables;
extern	byte		*dc_translation;

void R_DrawSpan (void);
void R_DrawSpanLow (void);

void R_InitBuffer (int width, int height);
void R_InitTranslationTables (void);

#endif	/* __R_LOCAL__ */