RSS feed
00f28bb8
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/13 11:52
Consistent **Fix:** notation
feef75c5
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/13 11:46
Document more bugs and glitches
76ea5768
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 19:28
Add table of contents (might remove if it's too cumbersome to maintain)
a6656a98
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:47
condense tileset sprite palettes
725750d6
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:45
use an xor instead of the result
a1d9c745
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:44
SpriteAnimSeqData comments on same line
0dd914e5
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 18:37
Merge pull request #416 from roukaour/master
cd88196b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 18:07
Missing close parenthesis
138abd09
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 18:05
Document one more bug.
10eb426e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 17:58
Document more bugs
c85587d9
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 16:29
Remove unused constant
7748b20c
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 16:16
GetForestTreeFrame is not technically a bug or glitch, but it's exceptional
370839ca
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:50
Keep the "Bugs and Glitches" name
ad620243
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:21
Fix `make compare`
78d48973
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:15
Merge branch 'master' of https://github.com/pret/pokecrystal
93c32e35
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:15
Document bugs and glitches
05ac706f
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 14:14
Merge pull request #415 from roukaour/asm-collisions
6cf7c079
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 14:13
Merge pull request #414 from roukaour/master
f0ab0912
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 13:50
Add an FAQ, and ive a bit more detail in Windows install instructions
e4a61cf1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 11:27
Use constants for asm collision data
b0064153
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 11:15
Define constants for collision types
047c8e4b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 09:11
xy_trigger handles $0 padding, so map scripts are simpler
8b501c19
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:57
Fix Markdown syntax
33eb3c6a
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:56
Start documentation for map callbacks.
906d356e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:51
Fix relative links
0b34c997
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:51
Add basic documentation for text commands.
5b13a7a1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:22
Identify more sprite-related constants
c5675927
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 07:18
Identify more sprite-related constants
56d0f13e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 06:26
Merge branch 'master' of https://github.com/pret/pokecrystal
48e40a7f
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:34
Identify some SPRITE_ANIM_FRAME_IDX_* constants
065de036
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:06
Separate sprite constants and sprite-related data constants, like Pokémon and maps
39367a1b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:01
Outdoor sprite groups have the same names as map header groups
f6942b9a
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/11 19:08
Merge pull request #411 from roukaour/master
79873a1b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:44
Move pic animation documentation to docs/
265d36c6
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:11
Italicize variables in docs
c3f423e3
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:05
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels
213dcc70
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 17:59
More consistent data tables