shithub: pokecrystal

ref: 01618d3cc46af567eea6c72ec88a2488002ca2b0
dir: /maps/RadioTower1F.asm/

View raw version
	object_const_def ; object_event constants
	const RADIOTOWER1F_RECEPTIONIST
	const RADIOTOWER1F_LASS
	const RADIOTOWER1F_YOUNGSTER
	const RADIOTOWER1F_ROCKET
	const RADIOTOWER1F_LUCKYNUMBERMAN
	const RADIOTOWER1F_CARD_WOMAN

RadioTower1F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

RadioTower1FReceptionistScript:
	faceplayer
	opentext
	checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
	iftrue .Rockets
	writetext RadioTower1FReceptionistWelcomeText
	waitbutton
	closetext
	end

.Rockets:
	writetext RadioTower1FReceptionistNoToursText
	waitbutton
	closetext
	end

RadioTower1FLuckyNumberManScript:
	faceplayer
	opentext
	writetext RadioTower1FLuckyNumberManAskToPlayText
	buttonsound
	special CheckLuckyNumberShowFlag
	iffalse .skip
	special ResetLuckyNumberShowFlag
.skip
	special PrintTodaysLuckyNumber
	checkflag ENGINE_LUCKY_NUMBER_SHOW
	iftrue .GameOver
	writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
	buttonsound
	closetext
	applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
	opentext
	writetext RadioTower1FLuckyNumberManCheckIfMatchText
	buttonsound
	waitsfx
	writetext RadioTower1FLuckyNumberManDotDotDotText
	playsound SFX_DEX_FANFARE_20_49
	waitsfx
	buttonsound
	special CheckForLuckyNumberWinners
	closetext
	applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
	opentext
	ifequal 1, .FirstPlace
	ifequal 2, .SecondPlace
	ifequal 3, .ThirdPlace
	sjump .NoPrize

.GameOver:
	writetext RadioTower1FLuckyNumberManComeAgainText
	waitbutton
	closetext
	end

.FirstPlace:
	writetext RadioTower1FLuckyNumberManPerfectMatchText
	playsound SFX_1ST_PLACE
	waitsfx
	buttonsound
	giveitem MASTER_BALL
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	sjump .GameOver

.SecondPlace:
	writetext RadioTower1FLuckyNumberManOkayMatchText
	playsound SFX_2ND_PLACE
	waitsfx
	buttonsound
	giveitem EXP_SHARE
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	sjump .GameOver

.ThirdPlace:
	writetext RadioTower1FLuckyNumberManWeakMatchText
	playsound SFX_3RD_PLACE
	waitsfx
	buttonsound
	giveitem PP_UP
	iffalse .BagFull
	itemnotify
	setflag ENGINE_LUCKY_NUMBER_SHOW
	sjump .GameOver

.NoPrize:
	writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
	waitbutton
	closetext
	end

.BagFull:
	writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
	waitbutton
	closetext
	end

RadioTower1FRadioCardWomanScript:
	faceplayer
	opentext
	checkflag ENGINE_RADIO_CARD
	iftrue .GotCard
	writetext RadioTower1FRadioCardWomanOfferQuizText
	yesorno
	iffalse .NoQuiz
	writetext RadioTower1FRadioCardWomanQuestion1Text
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext RadioTower1FRadioCardWomanQuestion2Text
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext RadioTower1FRadioCardWomanQuestion3Text
	yesorno
	iftrue .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext RadioTower1FRadioCardWomanQuestion4Text
	yesorno
	iffalse .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext RadioTower1FRadioCardWomanQuestion5Text
	yesorno
	iftrue .WrongAnswer
	playsound SFX_ELEVATOR_END
	waitsfx
	writetext RadioTower1FRadioCardWomanYouWinText
	buttonsound
	getstring STRING_BUFFER_4, .RadioCardText
	scall .ReceiveItem
	writetext RadioTower1FPokegearIsARadioText
	buttonsound
	setflag ENGINE_RADIO_CARD
.GotCard:
	writetext RadioTower1FRadioCardWomanTuneInText
	waitbutton
	closetext
	end

.RadioCardText:
	db "RADIO CARD@"

.ReceiveItem:
	jumpstd receiveitem
	end

.WrongAnswer:
	playsound SFX_WRONG
	writetext RadioTower1FRadioCardWomanWrongAnswerText
	waitbutton
	closetext
	end

.NoQuiz:
	writetext RadioTower1FRadioCardWomanNotTakingQuizText
	waitbutton
	closetext
	end

RadioTower1FLassScript:
	jumptextfaceplayer RadioTower1FLassText

RadioTower1FYoungsterScript:
	jumptextfaceplayer RadioTower1FYoungsterText

TrainerGruntM3:
	trainer GRUNTM, GRUNTM_3, EVENT_BEAT_ROCKET_GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext GruntM3AfterBattleText
	waitbutton
	closetext
	end

RadioTower1FDirectory:
	jumptext RadioTower1FDirectoryText

RadioTower1FLuckyChannelSign:
	jumptext RadioTower1FLuckyChannelSignText

RadioTower1FLuckyNumberManGoToPCMovement:
	step RIGHT
	turn_head UP
	step_end

RadioTower1FLuckyNumberManReturnToPlayerMovement:
	step LEFT
	turn_head UP
	step_end

RadioTower1FReceptionistWelcomeText:
	text "Welcome!"
	done

RadioTower1FReceptionistNoToursText:
	text "Hello. I'm sorry,"
	line "but we're not"
	cont "offering any tours"
	cont "today."
	done

RadioTower1FLuckyNumberManAskToPlayText:
	text "Hi, are you here"
	line "for the LUCKY NUM-"
	cont "BER SHOW?"

	para "Want me to check"
	line "the ID numbers of"
	cont "your #MON?"

	para "If you get lucky,"
	line "you win a prize."
	done

RadioTower1FLuckyNumberManThisWeeksIdIsText:
	text "This week's ID"
	line "number is @"
	text_ram wStringBuffer3
	text "."
	done

RadioTower1FLuckyNumberManCheckIfMatchText:
	text "Let's see if you"
	line "have a match."
	done

RadioTower1FLuckyNumberManDotDotDotText:
	text "<……>"
	line "<……>"
	done

RadioTower1FLuckyNumberManComeAgainText:
	text "Please come back"
	line "next week for the"
	cont "next LUCKY NUMBER."
	done

RadioTower1FLuckyNumberManPerfectMatchText:
	text "Wow! You have a"
	line "perfect match of"
	cont "all five numbers!"

	para "We have a grand"
	line "prize winner!"

	para "You have won a"
	line "MASTER BALL!"
	done

RadioTower1FLuckyNumberManOkayMatchText:
	text "Hey! You've"
	line "matched the last"
	cont "three numbers!"

	para "You've won second"
	line "prize, an EXP."
	cont "SHARE!"
	done

RadioTower1FLuckyNumberManWeakMatchText:
	text "Ooh, you've"
	line "matched the last"
	cont "two numbers."

	para "You've won third"
	line "prize, a PP UP."
	done

RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
	text "Nope, none of your"
	line "ID numbers match."
	done

RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
	text "You've got no room"
	line "for your prize."

	para "Make room and come"
	line "back right away."
	done

RadioTower1FRadioCardWomanOfferQuizText:
	text "We have a special"
	line "quiz campaign on"
	cont "right now."

	para "Answer five ques-"
	line "tions correctly to"
	cont "win a RADIO CARD."

	para "Slide it into your"
	line "#GEAR to play"

	para "the radio anytime,"
	line "anywhere."

	para "Would you like to"
	line "take the quiz?"
	done

RadioTower1FRadioCardWomanQuestion1Text:
	text "Question 1:"

	para "Is there a #MON"
	line "that appears only"
	cont "in the morning?"
	done

RadioTower1FRadioCardWomanQuestion2Text:
	text "Correct!"
	line "Question 2:"

	para "Is this statement"
	line "correct?"

	para "You can't buy a"
	line "BERRY at a MART."
	done

RadioTower1FRadioCardWomanQuestion3Text:
	text "Bull's-eye!"
	line "Question 3:"

	para "Does HM01 contain"
	line "the move FLASH?"
	done

RadioTower1FRadioCardWomanQuestion4Text:
	text "So far so good!"
	line "Question 4:"

	para "Is FALKNER the"
	line "VIOLET GYM LEADER"

	para "who uses bird"
	line "#MON?"
	done

RadioTower1FRadioCardWomanQuestion5Text:
	text "Wow! Right again!"
	line "Here's the final"
	cont "question:"

	para "Do GOLDENROD GAME"
	line "CORNER's slots"

	para "have CHARMANDER"
	line "on their reels?"
	done

RadioTower1FRadioCardWomanYouWinText:
	text "Bingo! You got it!"
	line "Congratulations!"

	para "Here's your prize,"
	line "a RADIO CARD!"
	done

RadioTower1FPokegearIsARadioText:
	text "<PLAYER>'s #GEAR"
	line "can now double as"
	cont "a radio!"
	done

RadioTower1FRadioCardWomanTuneInText:
	text "Please tune in to"
	line "our radio shows."
	done

RadioTower1FRadioCardWomanWrongAnswerText:
	text "Oh, dear."
	line "Sorry, but you"

	para "got it wrong."
	line "Please try again!"
	done

RadioTower1FRadioCardWomanNotTakingQuizText:
	text "Oh. I see. Please"
	line "see me if you"
	cont "change your mind."
	done

RadioTower1FLassText:
	text "BEN is a fabulous"
	line "DJ."

	para "His sweet voice"
	line "makes me melt!"
	done

RadioTower1FYoungsterText:
	text "I love MARY, from"
	line "#MON TALK."

	para "I only know what"
	line "she sounds like,"
	cont "though."
	done

GruntM3SeenText:
	text "We've finally"
	line "taken over the"
	cont "RADIO TOWER!"

	para "Now everyone will"
	line "get to experience"

	para "the true terror of"
	line "TEAM ROCKET!"

	para "We'll show you"
	line "how scary we are!"
	done

GruntM3BeatenText:
	text "Too strong! We"
	line "must watch you…"
	done

GruntM3AfterBattleText:
	text "You're too strong."

	para "Our plan could be"
	line "ruined. I must"
	cont "warn the others…"
	done

RadioTower1FDirectoryText:
	text "1F RECEPTION"
	line "2F SALES"

	para "3F PERSONNEL"
	line "4F PRODUCTION"

	para "5F DIRECTOR'S"
	line "   OFFICE"
	done

RadioTower1FLuckyChannelSignText:
	text "LUCKY CHANNEL!"

	para "Win with #MON"
	line "ID numbers!"

	para "Trade your #MON"
	line "to collect differ-"
	cont "ent ID numbers!"
	done

RadioTower1F_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  2,  7, GOLDENROD_CITY, 11
	warp_event  3,  7, GOLDENROD_CITY, 11
	warp_event 15,  0, RADIO_TOWER_2F, 2

	db 0 ; coord events

	db 2 ; bg events
	bg_event  3,  0, BGEVENT_READ, RadioTower1FDirectory
	bg_event 13,  0, BGEVENT_READ, RadioTower1FLuckyChannelSign

	db 6 ; object events
	object_event  5,  6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FReceptionistScript, -1
	object_event 16,  4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 15,  4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 14,  1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
	object_event  8,  6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FLuckyNumberManScript, EVENT_GOLDENROD_CITY_CIVILIANS
	object_event 12,  6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower1FRadioCardWomanScript, EVENT_GOLDENROD_CITY_CIVILIANS