ref: 08ac6dfd80000f1cdd449225e4d2cc195e086439
dir: /Makefile/
PYTHON := python MD5 := md5sum -c --quiet .SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .lz .pal .bin .blk .tilemap .PHONY: all clean crystal crystal11 pngs .SECONDEXPANSION: poketools := extras/pokemontools gfx := $(PYTHON) gfx.py includes := $(PYTHON) $(poketools)/scan_includes.py crystal11_obj := \ wram11.o \ main11.o \ lib/mobile/main.o \ home.o \ audio.o \ maps.o \ engine/events.o \ engine/credits.o \ data/egg_moves.o \ data/evos_attacks.o \ data/pokedex/entries.o \ misc/crystal_misc.o \ text/common_text.o \ gfx/pics.o crystal_obj := \ wram.o \ main.o \ lib/mobile/main.o \ home.o \ audio.o \ maps.o \ engine/events.o \ engine/credits.o \ data/egg_moves.o \ data/evos_attacks.o \ data/pokedex/entries.o \ misc/crystal_misc.o \ text/common_text.o \ gfx/pics.o all_obj := $(crystal_obj) main11.o wram11.o # object dependencies $(foreach obj, $(crystal_obj), \ $(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \ ) roms := pokecrystal.gbc all: $(roms) crystal: pokecrystal.gbc crystal11: pokecrystal11.gbc clean: rm -f $(roms) $(all_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) compare: pokecrystal.gbc pokecrystal11.gbc @$(MD5) roms.md5 %.asm: ; %11.o: %.asm $$(%_dep) rgbasm -D CRYSTAL11 -o $@ $< %.o: %.asm $$(%_dep) rgbasm -o $@ $< # This seems to be required because of a filename collision (but not a path collision). lib/%.o: lib/%.asm $$(lib/%_dep) rgbasm -o $@ $< pokecrystal11.gbc: $(crystal11_obj) rgblink -n $*.sym -m $*.map -o $@ $^ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@ pokecrystal.gbc: $(crystal_obj) rgblink -n $*.sym -m $*.map -o $@ $^ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ pngs: find . -iname "*.lz" -exec $(gfx) unlz {} + find . -iname "*.[12]bpp" -exec $(gfx) png {} + find . -iname "*.[12]bpp" -exec touch {} \; find . -iname "*.lz" -exec touch {} \; %.2bpp: %.png ; $(gfx) 2bpp $< %.1bpp: %.png ; $(gfx) 1bpp $< %.lz: % ; $(gfx) lz $< %.pal: %.2bpp ; gfx/pics/%/normal.pal gfx/pics/%/bitmask.asm gfx/pics/%/frames.asm: gfx/pics/%/front.2bpp ; %.bin: ; %.blk: ; %.tilemap: ;