ref: 0d5cf5c8b9066b407f8dc1879dad56d53f5d0179
dir: /data/phone/text/bill.asm/
BillPhoneMornGreetingText: text "Good morning!" para "This is the #-" line "MON STORAGE SYSTEM" para "ADMINISTRATION" line "SERVICE." done BillPhoneDayGreetingText: text "Good day!" para "This is the #-" line "MON STORAGE SYSTEM" para "ADMINISTRATION" line "SERVICE." done BillPhoneNiteGreetingText: text "Good evening!" para "This is the #-" line "MON STORAGE SYSTEM" para "ADMINISTRATION" line "SERVICE." done BillPhoneGenericText: text "Who's calling?" para "<PLAY_G>, is it?" line "Hang on a sec…" para "<……>" line "<……>" done BillPhoneNotFullText: text "Thanks for" line "waiting!" para "<PLAY_G>, your BOX" line "has room for @" text_ram wStringBuffer3 text_start cont "more #MON." para "Get out there and" line "fill it up!" done BillPhoneNearlyFullText: text "Thanks for" line "waiting!" para "<PLAY_G>, your BOX" line "has room for only" cont "@" text_ram wStringBuffer3 text " more #MON." para "Maybe you should" line "switch your BOX." done BillPhoneFullText: text "Thanks for" line "waiting!" para "<PLAY_G>, your BOX" line "is full!" para "You'll have to" line "switch BOXES if" para "you want to catch" line "more #MON." done BillPhoneNewlyFullText: text "Hi, <PLAY_G>?" line "It's me, BILL!" para "Thanks for using" line "my STORAGE SYSTEM." para "That last #MON" line "you sent filled" cont "your BOX up." para "You'll have to" line "switch BOXES if" para "you want to catch" line "more #MON." para "Bye now!" done