shithub: pokecrystal

ref: 0d5cf5c8b9066b407f8dc1879dad56d53f5d0179
dir: /engine/battle/move_effects/endure.asm/

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BattleCommand_Endure:
; Endure shares code with Protect. See protect.asm.

	call ProtectChance
	ret c

	ld a, BATTLE_VARS_SUBSTATUS1
	call GetBattleVarAddr
	set SUBSTATUS_ENDURE, [hl]

	call AnimateCurrentMove

	ld hl, BracedItselfText
	jp StdBattleTextbox