ref: 10bd011d0619996783e370a602619ea802833600
dir: /engine/player_gfx.asm/
Function88248: ; 88248 ; XXX ld c, CAL ld a, [wPlayerGender] bit 0, a jr z, .okay ld c, KAREN .okay ld a, c ld [TrainerClass], a ret MovePlayerPicRight: ; 88258 hlcoord 6, 4 ld de, 1 jr MovePlayerPic MovePlayerPicLeft: ; 88260 hlcoord 13, 4 ld de, -1 ; fallthrough MovePlayerPic: ; 88266 ; Move player pic at hl by de * 7 tiles. ld c, $8 .loop push bc push hl push de xor a ld [hBGMapMode], a lb bc, 7, 7 predef PlaceGraphic xor a ld [hBGMapThird], a call WaitBGMap call DelayFrame pop de pop hl add hl, de pop bc dec c ret z push hl push bc ld a, l sub e ld l, a ld a, h sbc d ld h, a lb bc, 7, 7 call ClearBox pop bc pop hl jr .loop ShowPlayerNamingChoices: ; 88297 ld hl, ChrisNameMenuHeader ld a, [wPlayerGender] bit 0, a jr z, .GotGender ld hl, KrisNameMenuHeader .GotGender: call LoadMenuDataHeader call VerticalMenu ld a, [wMenuCursorY] dec a call CopyNameFromMenu call CloseWindow ret INCLUDE "data/default_names.asm" GetPlayerNameArray: ; 88318 This Function is never called ld hl, PlayerName ld de, MalePlayerNameArray ld a, [wPlayerGender] bit 0, a jr z, .done ld de, FemalePlayerNameArray .done call InitName ret GetPlayerIcon: ; 8832c ; Get the player icon corresponding to gender ; Male ld de, ChrisSpriteGFX ld b, BANK(ChrisSpriteGFX) ld a, [wPlayerGender] bit 0, a jr z, .done ; Female ld de, KrisSpriteGFX ld b, BANK(KrisSpriteGFX) .done ret GetCardPic: ; 8833e ld hl, ChrisCardPic ld a, [wPlayerGender] bit 0, a jr z, .GotClass ld hl, KrisCardPic .GotClass: ld de, vTiles2 tile $00 ld bc, $23 tiles ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic) call FarCopyBytes ld hl, CardGFX ld de, vTiles2 tile $23 ld bc, 6 tiles ld a, BANK(CardGFX) call FarCopyBytes ret ChrisCardPic: ; 88365 INCBIN "gfx/trainer_card/chris_card.2bpp" KrisCardPic: ; 88595 INCBIN "gfx/trainer_card/kris_card.2bpp" CardGFX: ; 887c5 INCBIN "gfx/trainer_card/trainer_card.2bpp" GetPlayerBackpic: ; 88825 ld a, [wPlayerGender] bit 0, a jr z, GetChrisBackpic call GetKrisBackpic ret GetChrisBackpic: ; 88830 ld hl, ChrisBackpic ld b, BANK(ChrisBackpic) ld de, vTiles2 tile $31 ld c, 7 * 7 predef DecompressPredef ret HOF_LoadTrainerFrontpic: ; 88840 call WaitBGMap xor a ld [hBGMapMode], a ld e, 0 ld a, [wPlayerGender] bit 0, a jr z, .GotClass ld e, 1 .GotClass: ld a, e ld [TrainerClass], a ld de, ChrisPic ld a, [wPlayerGender] bit 0, a jr z, .GotPic ld de, KrisPic .GotPic: ld hl, vTiles2 ld b, BANK(ChrisPic) ; BANK(KrisPic) ld c, 7 * 7 call Get2bpp call WaitBGMap ld a, $1 ld [hBGMapMode], a ret DrawIntroPlayerPic: ; 88874 ; Draw the player pic at (6,4). ; Get class ld e, CHRIS ld a, [wPlayerGender] bit 0, a jr z, .GotClass ld e, KRIS .GotClass: ld a, e ld [TrainerClass], a ; Load pic ld de, ChrisPic ld a, [wPlayerGender] bit 0, a jr z, .GotPic ld de, KrisPic .GotPic: ld hl, vTiles2 ld b, BANK(ChrisPic) ; BANK(KrisPic) ld c, 7 * 7 ; dimensions call Get2bpp ; Draw xor a ld [hGraphicStartTile], a hlcoord 6, 4 lb bc, 7, 7 predef PlaceGraphic ret ChrisPic: ; 888a9 INCBIN "gfx/player/chris.2bpp" KrisPic: ; 88bb9 INCBIN "gfx/player/kris.2bpp" GetKrisBackpic: ; 88ec9 ; Kris's backpic is uncompressed. ld de, KrisBackpic ld hl, vTiles2 tile $31 lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions call Get2bpp ret KrisBackpic: ; 88ed6 INCBIN "gfx/player/kris_back.2bpp"