shithub: pokecrystal

ref: 115a5c236d727adec155817626a418c2f66fa498
dir: /maps/FastShipB1F.asm/

View raw version
const_value set 2
	const FASTSHIPB1F_SAILOR1
	const FASTSHIPB1F_SAILOR2
	const FASTSHIPB1F_SAILOR3
	const FASTSHIPB1F_LASS
	const FASTSHIPB1F_SUPER_NERD
	const FASTSHIPB1F_SAILOR4
	const FASTSHIPB1F_FISHER
	const FASTSHIPB1F_BLACK_BELT
	const FASTSHIPB1F_SAILOR5
	const FASTSHIPB1F_TEACHER
	const FASTSHIPB1F_YOUNGSTER1
	const FASTSHIPB1F_YOUNGSTER2

FastShipB1F_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .DummyScene0
	scene_script .DummyScene1

.MapCallbacks:
	db 0

.DummyScene0:
	end

.DummyScene1:
	end

UnknownScript_0x7673c:
	checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
	iftrue UnknownScript_0x76766
	applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876
	moveobject FASTSHIPB1F_SAILOR1, $1e, $6
	appear FASTSHIPB1F_SAILOR1
	pause 5
	disappear FASTSHIPB1F_SAILOR2
	end

UnknownScript_0x76751:
	checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
	iftrue UnknownScript_0x76766
	applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871
	moveobject FASTSHIPB1F_SAILOR2, $1f, $6
	appear FASTSHIPB1F_SAILOR2
	pause 5
	disappear FASTSHIPB1F_SAILOR1
	end

UnknownScript_0x76766:
	end

SailorScript_0x76767:
	faceplayer
	opentext
	checkevent EVENT_FAST_SHIP_FIRST_TIME
	iftrue UnknownScript_0x767a0
	checkevent EVENT_FAST_SHIP_LAZY_SAILOR
	iftrue UnknownScript_0x7678d
	checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
	iftrue UnknownScript_0x76787
	writetext UnknownText_0x7687b
	waitbutton
	closetext
	setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
	clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
	end

UnknownScript_0x76787:
	writetext UnknownText_0x76907
	waitbutton
	closetext
	end

UnknownScript_0x7678d:
	writetext UnknownText_0x7692e
	checkevent EVENT_FAST_SHIP_FOUND_GIRL
	iffalse UnknownScript_0x76799
	waitbutton
	closetext
	end

UnknownScript_0x76799:
	buttonsound
	writetext UnknownText_0x7696d
	waitbutton
	closetext
	end

UnknownScript_0x767a0:
	writetext UnknownText_0x7699d
	waitbutton
	closetext
	end

TrainerSailorJeff:
	trainer EVENT_BEAT_SAILOR_JEFF, SAILOR, JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SailorJeffAfterBattleText
	waitbutton
	closetext
	end

TrainerPicnickerDebra:
	trainer EVENT_BEAT_PICNICKER_DEBRA, PICNICKER, DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext PicnickerDebraAfterBattleText
	waitbutton
	closetext
	end

TrainerJugglerFritz:
	trainer EVENT_BEAT_JUGGLER_FRITZ, JUGGLER, FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext JugglerFritzAfterBattleText
	waitbutton
	closetext
	end

TrainerSailorGarrett:
	trainer EVENT_BEAT_SAILOR_GARRETT, SAILOR, GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SailorGarrettAfterBattleText
	waitbutton
	closetext
	end

TrainerFisherJonah:
	trainer EVENT_BEAT_FISHER_JONAH, FISHER, JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext FisherJonahAfterBattleText
	waitbutton
	closetext
	end

TrainerBlackbeltWai:
	trainer EVENT_BEAT_BLACKBELT_WAI, BLACKBELT_T, WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext BlackbeltWaiAfterBattleText
	waitbutton
	closetext
	end

TrainerSailorKenneth:
	trainer EVENT_BEAT_SAILOR_KENNETH, SAILOR, KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SailorKennethAfterBattleText
	waitbutton
	closetext
	end

TrainerTeacherShirley:
	trainer EVENT_BEAT_TEACHER_SHIRLEY, TEACHER, SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext TeacherShirleyAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyNate:
	trainer EVENT_BEAT_SCHOOLBOY_NATE, SCHOOLBOY, NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SchoolboyNateAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyRicky:
	trainer EVENT_BEAT_SCHOOLBOY_RICKY, SCHOOLBOY, RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext SchoolboyRickyAfterBattleText
	waitbutton
	closetext
	end

FashShipB1FTrashcan:
	jumpstd trashcan

MovementData_0x76871:
	fix_facing
	big_step RIGHT
	remove_fixed_facing
	turn_head DOWN
	step_end

MovementData_0x76876:
	fix_facing
	big_step LEFT
	remove_fixed_facing
	turn_head DOWN
	step_end

UnknownText_0x7687b:
	text "Hey, kid. Could I"
	line "get you to look"
	cont "for my buddy?"

	para "He's goofing off"
	line "somewhere, that"
	cont "lazy bum!"

	para "I want to go find"
	line "him, but I'm on"
	cont "duty right now."
	done

UnknownText_0x76907:
	text "Oh, gee…"

	para "The CAPTAIN will"
	line "be furious…"
	done

UnknownText_0x7692e:
	text "Thanks, kid!"
	line "I chewed him out"

	para "good so he'll quit"
	line "slacking off!"
	done

UnknownText_0x7696d:
	text "A little girl?"

	para "I may have seen"
	line "her go by here."
	done

UnknownText_0x7699d:
	text "The dining room is"
	line "up ahead."

	para "The stairs at the"
	line "end lead to the"
	cont "CAPTAIN's cabin."
	done

SailorJeffSeenText:
	text "Nothing beats a"
	line "battle when I'm"
	cont "on my break."
	done

SailorJeffBeatenText:
	text "Win or lose, my"
	line "break's over!"
	done

SailorJeffAfterBattleText:
	text "I guess I can't"
	line "win if I don't get"
	cont "serious."
	done

PicnickerDebraSeenText:
	text "I'm so bored."
	line "Want to battle?"
	done

PicnickerDebraBeatenText:
	text "Yow! You're too"
	line "strong!"
	done

PicnickerDebraAfterBattleText:
	text "SAFFRON, CELADON…"
	line "I hear there are"

	para "many big cities"
	line "in KANTO."
	done

JugglerFritzSeenText:
	text "Urrf…"
	line "I'm seasick!"
	done

JugglerFritzBeatenText:
	text "I can't move any-"
	line "more…"
	done

JugglerFritzAfterBattleText:
	text "No more ships for"
	line "me. Next time,"

	para "I'm taking the"
	line "MAGNET TRAIN."
	done

SailorGarrettSeenText:
	text "This is where we"
	line "sailors work!"
	done

SailorGarrettBeatenText:
	text "I lost on my home"
	line "field…"
	done

SailorGarrettAfterBattleText:
	text "We get different"
	line "passengers from"

	para "VERMILION CITY to"
	line "OLIVINE CITY."
	done

FisherJonahSeenText:
	text "Even though we're"
	line "out on the sea, I"
	cont "can't fish!"

	para "This is boring!"
	line "Let's battle!"
	done

FisherJonahBeatenText:
	text "I… I'm not bored"
	line "anymore…"
	done

FisherJonahAfterBattleText:
	text "I plan to fish off"
	line "VERMILION's pier."
	done

BlackbeltWaiSeenText:
	text "I'm building up my"
	line "legs by bracing"

	para "against the ship's"
	line "rocking!"
	done

BlackbeltWaiBeatenText:
	text "Rocked and rolled"
	line "over!"
	done

BlackbeltWaiAfterBattleText:
	text "I couldn't find"
	line "the KARATE KING in"
	cont "JOHTO."

	para "He's supposed to"
	line "be training in a"
	cont "cave somewhere."
	done

SailorKennethSeenText:
	text "I'm a sailor man!"

	para "But I'm training"
	line "#MON, so I can"
	cont "become the CHAMP!"
	done

SailorKennethBeatenText:
	text "My lack of train-"
	line "ing is obvious…"
	done

SailorKennethAfterBattleText:
	text "Eight BADGES!"
	line "They must prove"

	para "that you've beaten"
	line "GYM LEADERS."

	para "No wonder you're"
	line "so good!"
	done

TeacherShirleySeenText:
	text "Don't lay a finger"
	line "on my students!"
	done

TeacherShirleyBeatenText:
	text "Aaack!"
	done

TeacherShirleyAfterBattleText:
	text "We're on a field"
	line "trip to the RUINS"
	cont "outside VIOLET."
	done

SchoolboyNateSeenText:
	text "Do you know the"
	line "RUINS OF ALPH?"
	done

SchoolboyNateBeatenText:
	text "Yaargh!"
	done

SchoolboyNateAfterBattleText:
	text "Radios pick up"
	line "strange signals"
	cont "inside the RUINS."
	done

SchoolboyRickySeenText:
	text "There are some odd"
	line "stone panels in"
	cont "the RUINS OF ALPH."
	done

SchoolboyRickyBeatenText:
	text "I was done in!"
	done

SchoolboyRickyAfterBattleText:
	text "I read that there"
	line "are four of those"
	cont "stone panels."
	done

FastShipB1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 5, 11, 11, FAST_SHIP_1F
	warp_def 31, 13, 12, FAST_SHIP_1F

.CoordEvents:
	db 2
	coord_event 30, 7, 0, UnknownScript_0x7673c
	coord_event 31, 7, 0, UnknownScript_0x76751

.BGEvents:
	db 1
	bg_event 27, 9, BGEVENT_READ, FashShipB1FTrashcan

.ObjectEvents:
	db 12
	object_event 30, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_LEFT
	object_event 31, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
	object_event 9, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event 6, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event 26, 9, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
	object_event 17, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 25, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 15, 11, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
	object_event 23, 4, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event 9, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
	object_event 14, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND