ref: 115a5c236d727adec155817626a418c2f66fa498
dir: /maps/SproutTower2F.asm/
const_value set 2 const SPROUTTOWER2F_SAGE1 const SPROUTTOWER2F_SAGE2 const SPROUTTOWER2F_POKE_BALL SproutTower2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerSageNico: trainer EVENT_BEAT_SAGE_NICO, SAGE, NICO, SageNicoSeenText, SageNicoBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SageNicoAfterBattleText waitbutton closetext end TrainerSageEdmond: trainer EVENT_BEAT_SAGE_EDMOND, SAGE, EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SageEdmondAfterBattleText waitbutton closetext end MapSproutTower2FSignpost0Script: jumptext UnknownText_0x1848c8 SproutTower2FXAccuracy: itemball X_ACCURACY SageNicoSeenText: text "However hard we" line "battle, the TOWER" cont "will stand strong." done SageNicoBeatenText: text "I fought hard but" line "I'm too weak." done SageNicoAfterBattleText: text "The flexible pil-" line "lar protects the" para "TOWER, even from" line "earthquakes." done SageEdmondSeenText: text "…Sway like leaves" line "in the wind…" done SageEdmondBeatenText: text "Oh, I'm weak!" done SageEdmondAfterBattleText: text "I tried to copy" line "BELLSPROUT's" para "gentle movements" line "for battle…" para "But I didn't train" line "well enough." done UnknownText_0x1848c8: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower2F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def 6, 4, 3, SPROUT_TOWER_1F warp_def 2, 6, 4, SPROUT_TOWER_1F warp_def 17, 3, 5, SPROUT_TOWER_1F warp_def 10, 14, 1, SPROUT_TOWER_3F .CoordEvents: db 0 .BGEvents: db 1 bg_event 12, 15, BGEVENT_READ, MapSproutTower2FSignpost0Script .ObjectEvents: db 3 object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1 object_event 9, 14, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSageEdmond, -1 object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER2F_X_ACCURACY