shithub: pokecrystal

ref: 12070ca50067d3abe36a730190f88ee43f2cace9
dir: /constants/map_data_constants.asm/

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GROUP_N_A  EQU -1
MAP_N_A    EQU -1
GROUP_NONE EQU 0
MAP_NONE   EQU 0


; map struct members (see data/maps/maps.asm)
	const_def
	const MAP_MAPATTRIBUTES_BANK ; 0
	const MAP_TILESET            ; 1
	const MAP_ENVIRONMENT        ; 2
	const MAP_MAPATTRIBUTES      ; 3
	const MAP_MAPATTRIBUTES_HI   ; 4
	const MAP_LOCATION           ; 5
	const MAP_MUSIC              ; 6
	const MAP_PALETTE            ; 7
	const MAP_FISHGROUP          ; 8

; map environments (wEnvironment)
	const_def 1
	const TOWN
	const ROUTE
	const INDOOR
	const CAVE
	const ENVIRONMENT_5
	const GATE
	const DUNGEON

; map palettes (wEnvironment)
	const_def
	const PALETTE_AUTO
	const PALETTE_DAY
	const PALETTE_NITE
	const PALETTE_MORN
	const PALETTE_DARK

; FishGroups indexes (see data/wild/fish.asm)
	const_def
	const FISHGROUP_NONE
	const FISHGROUP_SHORE
	const FISHGROUP_OCEAN
	const FISHGROUP_LAKE
	const FISHGROUP_POND
	const FISHGROUP_DRATINI
	const FISHGROUP_QWILFISH_SWARM
	const FISHGROUP_REMORAID_SWARM
	const FISHGROUP_GYARADOS
	const FISHGROUP_DRATINI_2
	const FISHGROUP_WHIRL_ISLANDS
	const FISHGROUP_QWILFISH
	const FISHGROUP_REMORAID
	const FISHGROUP_QWILFISH_NO_SWARM


; connection directions (see data/maps/data.asm)
	const_def
	const EAST_F
	const WEST_F
	const SOUTH_F
	const NORTH_F

; wMapConnections
	const_def
	shift_const EAST
	shift_const WEST
	shift_const SOUTH
	shift_const NORTH


; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
	const SPAWN_N_A
	const SPAWN_HOME
	const SPAWN_DEBUG
; kanto
	const SPAWN_PALLET
	const SPAWN_VIRIDIAN
	const SPAWN_PEWTER
	const SPAWN_CERULEAN
	const SPAWN_ROCK_TUNNEL
	const SPAWN_VERMILION
	const SPAWN_LAVENDER
	const SPAWN_SAFFRON
	const SPAWN_CELADON
	const SPAWN_FUCHSIA
	const SPAWN_CINNABAR
	const SPAWN_INDIGO
; johto
	const SPAWN_NEW_BARK
	const SPAWN_CHERRYGROVE
	const SPAWN_VIOLET
	const SPAWN_UNION_CAVE
	const SPAWN_AZALEA
	const SPAWN_CIANWOOD
	const SPAWN_GOLDENROD
	const SPAWN_OLIVINE
	const SPAWN_ECRUTEAK
	const SPAWN_MAHOGANY
	const SPAWN_LAKE_OF_RAGE
	const SPAWN_BLACKTHORN
	const SPAWN_MT_SILVER
	const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value


; outdoor sprite limits (see engine/overworld.asm)
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20