ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/KarensRoom.asm/
const_value set 2 const KARENSROOM_KAREN KarensRoom_MapScriptHeader: .SceneScripts: db 2 scene_script .LockDoor scene_script .DummyScene .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .KarensRoomDoors .LockDoor: priorityjump .KarensDoorLocksBehindYou end .DummyScene: end .KarensRoomDoors: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED iffalse .KeepDoorsClosed changeblock $4, $e, $2a .KeepDoorsClosed: checkevent EVENT_KARENS_ROOM_EXIT_OPEN iffalse .OpenDoors changeblock $4, $2, $16 .OpenDoors: return .KarensDoorLocksBehindYou: applymovement PLAYER, MovementData_0x180c22 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart closetext setscene $1 setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED waitsfx end KarenScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KAREN iftrue UnknownScript_0x180c1c writetext KarenScript_KarenBeforeText waitbutton closetext winlosstext KarenScript_KarenBeatenText, 0 loadtrainer KAREN, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KAREN opentext writetext KarenScript_KarenDefeatText waitbutton closetext playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart closetext setevent EVENT_KARENS_ROOM_EXIT_OPEN waitsfx end UnknownScript_0x180c1c: writetext KarenScript_KarenDefeatText waitbutton closetext end MovementData_0x180c22: step UP step UP step UP step UP step_end KarenScript_KarenBeforeText: text "I am KAREN of the" line "ELITE FOUR." para "You're <PLAYER>?" line "How amusing." para "I love dark-type" line "#MON." para "I find their wild," line "tough image to be" para "so appealing. And" line "they're so strong." para "Think you can take" line "them? Just try to" cont "entertain me." para "Let's go." done KarenScript_KarenBeatenText: text "Well, aren't you" line "good. I like that" cont "in a trainer." done KarenScript_KarenDefeatText: text "Strong #MON." para "Weak #MON." para "That is only the" line "selfish perception" cont "of people." para "Truly skilled" line "trainers should" para "try to win with" line "their favorites." para "I like your style." line "You understand" cont "what's important." para "Go on--the CHAM-" line "PION is waiting." done KarensRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $11, $4, 3, BRUNOS_ROOM warp_def $11, $5, 4, BRUNOS_ROOM warp_def $2, $4, 1, LANCES_ROOM warp_def $2, $5, 2, LANCES_ROOM .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1