shithub: pokecrystal

ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/RedsHouse1F.asm/

View raw version
const_value set 2
	const REDSHOUSE1F_REDS_MOM

RedsHouse1F_MapScriptHeader:
.SceneScripts:
	db 1
	scene_script .DummyScene

.MapCallbacks:
	db 0

.DummyScene:
	end

RedsMom:
	faceplayer
	opentext
	checkevent EVENT_MET_REDS_MOM
	iftrue .MetAlready
	writetext RedsMomText1
	waitbutton
	closetext
	setevent EVENT_MET_REDS_MOM
	end
.MetAlready:
	writetext RedsMomText2
	waitbutton
	closetext
	end

RedsHouse1FTV:
	jumptext RedsHouse1FTVText

RedsHouse1FBookshelf:
	jumpstd picturebookshelf

RedsMomText1:
	text "Hi!"

	para "RED's been away"
	line "for a long time."

	para "He hasn't called"
	line "either, so I have"

	para "no idea where he"
	line "is or what he's"
	cont "been doing."

	para "They say that no"
	line "word is proof that"

	para "he's doing fine,"
	line "but I do worry"
	cont "about him."
	done

RedsMomText2:
	text "I worry about RED"
	line "getting hurt or"

	para "sick, but he's a"
	line "boy. I'm proud"

	para "that he is doing"
	line "what he wants to"

	para "do."
	done

RedsHouse1FTVText:
	text "They have programs"
	line "that aren't shown"
	cont "in JOHTO…"
	done

RedsHouse1F_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 3
	warp_def $7, $2, 1, PALLET_TOWN
	warp_def $7, $3, 1, PALLET_TOWN
	warp_def $0, $7, 1, REDS_HOUSE_2F

.CoordEvents:
	db 0

.BGEvents:
	db 3
	bg_event 1, 0, BGEVENT_READ, RedsHouse1FBookshelf
	bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
	bg_event 1, 2, BGEVENT_READ, RedsHouse1FTV

.ObjectEvents:
	db 1
	object_event SPRITE_REDS_MOM, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1