ref: 172dba3c0b38eeea09342efe297ccc7ea9b4d3d3
dir: /maps/RedsHouse2F.asm/
RedsHouse2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 RedsHouse2FN64Script: jumptext RedsHouse2FN64Text RedsHouse2FPCScript: jumptext RedsHouse2FPCText RedsHouse2FN64Text: text "<PLAYER> played the" line "N64." para "Better get going--" line "no time to lose!" done RedsHouse2FPCText: text "It looks like it" line "hasn't been used" cont "in a long time…" done RedsHouse2F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $0, $7, 3, REDS_HOUSE_1F .CoordEvents: db 0 .BGEvents: db 2 bg_event 5, 3, BGEVENT_READ, RedsHouse2FN64Script bg_event 1, 0, BGEVENT_READ, RedsHouse2FPCScript .ObjectEvents: db 0