shithub: pokecrystal

ref: 17894e5f39520db2f21452d056c4683915086d8d
dir: /docs/move_effect_commands.md/

View raw version
# Move Effect Commands

Defined in [macros/scripts/battle_commands.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/battle_commands.asm) and [data/battle/effect_command_pointers.asm:BattleCommandPointers](https://github.com/pret/pokecrystal/blob/master/data/battle/effect_command_pointers.asm).


## `$01`: `checkturn`


## `$02`: `checkobedience`


## `$03`: `usedmovetext`


## `$04`: `doturn`


## `$05`: `critical`


## `$06`: `damagestats`


## `$07`: `stab`


## `$08`: `damagevariation`


## `$09`: `checkhit`


## `$0A`: `lowersub`


## `$0B`: `hittargetnosub`


## `$0C`: `raisesub`


## `$0D`: `failuretext`


## `$0E`: `applydamage`


## `$0F`: `criticaltext`


## `$10`: `supereffectivetext`


## `$11`: `checkfaint`


## `$12`: `buildopponentrage`


## `$13`: `poisontarget`


## `$14`: `sleeptarget`


## `$15`: `draintarget`


## `$16`: `eatdream`


## `$17`: `burntarget`


## `$18`: `freezetarget`


## `$19`: `paralyzetarget`


## `$1A`: `selfdestruct`


## `$1B`: `mirrormove`


## `$1C`: `statup`


## `$1D`: `statdown`


## `$1E`: `payday`


## `$1F`: `conversion`


## `$20`: `resetstats`


## `$21`: `storeenergy`


## `$22`: `unleashenergy`


## `$23`: `forceswitch`


## `$24`: `endloop`


## `$25`: `flinchtarget`


## `$26`: `ohko`


## `$27`: `recoil`


## `$28`: `mist`


## `$29`: `focusenergy`


## `$2A`: `confuse`


## `$2B`: `confusetarget`


## `$2C`: `heal`


## `$2D`: `transform`


## `$2E`: `screen`


## `$2F`: `poison`


## `$30`: `paralyze`


## `$31`: `substitute`


## `$32`: `rechargenextturn`


## `$33`: `mimic`


## `$34`: `metronome`


## `$35`: `leechseed`


## `$36`: `splash`


## `$37`: `disable`


## `$38`: `cleartext`


## `$39`: `charge`


## `$3A`: `checkcharge`


## `$3B`: `traptarget`


## `$3C`: `effect0x3c`


## `$3D`: `rampage`


## `$3E`: `checkrampage`


## `$3F`: `constantdamage`


## `$40`: `counter`


## `$41`: `encore`


## `$42`: `painsplit`


## `$43`: `snore`


## `$44`: `conversion2`


## `$45`: `lockon`


## `$46`: `sketch`


## `$47`: `defrostopponent`


## `$48`: `sleeptalk`


## `$49`: `destinybond`


## `$4A`: `spite`


## `$4B`: `falseswipe`


## `$4C`: `healbell`


## `$4D`: `kingsrock`


## `$4E`: `triplekick`


## `$4F`: `kickcounter`


## `$50`: `thief`


## `$51`: `arenatrap`


## `$52`: `nightmare`


## `$53`: `defrost`


## `$54`: `curse`


## `$55`: `protect`


## `$56`: `spikes`


## `$57`: `foresight`


## `$58`: `perishsong`


## `$59`: `startsandstorm`


## `$5A`: `endure`


## `$5B`: `checkcurl`


## `$5C`: `rolloutpower`


## `$5D`: `effect0x5d`


## `$5E`: `furycutter`


## `$5F`: `attract`


## `$60`: `happinesspower`


## `$61`: `present`


## `$62`: `damagecalc`


## `$63`: `frustrationpower`


## `$64`: `safeguard`


## `$65`: `checksafeguard`


## `$66`: `getmagnitude`


## `$67`: `batonpass`


## `$68`: `pursuit`


## `$69`: `clearhazards`


## `$6A`: `healmorn`


## `$6B`: `healday`


## `$6C`: `healnite`


## `$6D`: `hiddenpower`


## `$6E`: `startrain`


## `$6F`: `startsun`


## `$70`: `attackup`


## `$71`: `defenseup`


## `$72`: `speedup`


## `$73`: `specialattackup`


## `$74`: `specialdefenseup`


## `$75`: `accuracyup`


## `$76`: `evasionup`


## `$77`: `attackup2`


## `$78`: `defenseup2`


## `$79`: `speedup2`


## `$7A`: `specialattackup2`


## `$7B`: `specialdefenseup2`


## `$7C`: `accuracyup2`


## `$7D`: `evasionup2`


## `$7E`: `attackdown`


## `$7F`: `defensedown`


## `$80`: `speeddown`


## `$81`: `specialattackdown`


## `$82`: `specialdefensedown`


## `$83`: `accuracydown`


## `$84`: `evasiondown`


## `$85`: `attackdown2`


## `$86`: `defensedown2`


## `$87`: `speeddown2`


## `$88`: `specialattackdown2`


## `$89`: `specialdefensedown2`


## `$8A`: `accuracydown2`


## `$8B`: `evasiondown2`


## `$8C`: `statupmessage`


## `$8D`: `statdownmessage`


## `$8E`: `statupfailtext`


## `$8F`: `statdownfailtext`


## `$90`: `effectchance`


## `$91`: `statdownanim`


## `$92`: `statupanim`


## `$93`: `switchturn`


## `$94`: `fakeout`


## `$95`: `bellydrum`


## `$96`: `psychup`


## `$97`: `rage`


## `$98`: `doubleflyingdamage`


## `$99`: `doubleundergrounddamage`


## `$9A`: `mirrorcoat`


## `$9B`: `checkfuturesight`


## `$9C`: `futuresight`


## `$9D`: `doubleminimizedamage`


## `$9E`: `skipsuncharge`


## `$9F`: `thunderaccuracy`


## `$A0`: `teleport`


## `$A1`: `beatup`


## `$A2`: `ragedamage`


## `$A3`: `resettypematchup`


## `$A4`: `allstatsup`


## `$A5`: `bidefailtext`


## `$A6`: `raisesubnoanim`


## `$A7`: `lowersubnoanim`


## `$A8`: `beatupfailtext`


## `$A9`: `clearmissdamage`


## `$AA`: `movedelay`


## `$AB`: `hittarget`


## `$AC`: `tristatuschance`


## `$AD`: `supereffectivelooptext`


## `$AE`: `startloop`


## `$AF`: `curl`


## `$FE`: `endturn`


## `$FF`: `endmove`