ref: 1caa50a6474edd3896911409d548faa0731621b7
dir: /engine/menus/save.asm/
SaveMenu: call LoadStandardMenuHeader farcall DisplaySaveInfoOnSave call SpeechTextBox call UpdateSprites farcall SaveMenu_CopyTilemapAtOnce ld hl, Text_WouldYouLikeToSaveTheGame call SaveTheGame_yesorno jr nz, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic call ExitMenu and a ret .refused call ExitMenu call ret_d90 farcall SaveMenu_CopyTilemapAtOnce scf ret SaveAfterLinkTrade: call PauseGameLogic farcall StageRTCTimeForSave farcall BackupMysteryGift call SavePokemonData call SaveChecksum call SaveBackupPokemonData call SaveBackupChecksum farcall BackupPartyMonMail farcall SaveRTC call ResumeGameLogic ret ChangeBoxSaveGame: push de ld hl, Text_SaveOnBoxSwitch call MenuTextBox call YesNoBox call ExitMenu jr c, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call SavingDontTurnOffThePower call SaveBox pop de ld a, e ld [wCurBox], a call LoadBox call SavedTheGame call ResumeGameLogic and a ret .refused pop de ret Link_SaveGame: call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic and a .refused ret MoveMonWOMail_SaveGame: call PauseGameLogic push de call SaveBox pop de ld a, e ld [wCurBox], a call LoadBox call ResumeGameLogic ret MoveMonWOMail_InsertMon_SaveGame: call PauseGameLogic push de call SaveBox pop de ld a, e ld [wCurBox], a ld a, $1 ld [wSaveFileExists], a farcall StageRTCTimeForSave farcall BackupMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveChecksum call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum farcall BackupPartyMonMail farcall BackupMobileEventIndex farcall SaveRTC call LoadBox call ResumeGameLogic ld de, SFX_SAVE call PlaySFX ld c, 24 call DelayFrames ret StartMoveMonWOMail_SaveGame: ld hl, Text_SaveOnMoveMonWOMail call MenuTextBox call YesNoBox call ExitMenu jr c, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic and a ret .refused scf ret PauseGameLogic: ld a, $1 ld [wGameLogicPaused], a ret ResumeGameLogic: xor a ld [wGameLogicPaused], a ret AddHallOfFameEntry: ld a, BANK(sHallOfFame) call GetSRAMBank ld hl, sHallOfFame + HOF_LENGTH * (NUM_HOF_TEAMS - 1) - 1 ld de, sHallOfFame + HOF_LENGTH * NUM_HOF_TEAMS - 1 ld bc, HOF_LENGTH * (NUM_HOF_TEAMS - 1) .loop ld a, [hld] ld [de], a dec de dec bc ld a, c or b jr nz, .loop ld hl, wHallOfFamePokemonList ld de, sHallOfFame ld bc, wHallOfFamePokemonListEnd - wHallOfFamePokemonList + 1 call CopyBytes call CloseSRAM ret SaveGameData: call SaveGameData_ ret AskOverwriteSaveFile: ld a, [wSaveFileExists] and a jr z, .erase call CompareLoadedAndSavedPlayerID jr z, .yoursavefile ld hl, Text_AnotherSaveFile call SaveTheGame_yesorno jr nz, .refused jr .erase .yoursavefile ld hl, Text_AlreadyASaveFile call SaveTheGame_yesorno jr nz, .refused jr .ok .erase call ErasePreviousSave .ok and a ret .refused scf ret SaveTheGame_yesorno: ld b, BANK(Text_WouldYouLikeToSaveTheGame) call MapTextbox call LoadMenuTextBox lb bc, 0, 7 call PlaceYesNoBox ld a, [wMenuCursorY] dec a call CloseWindow push af call ret_d90 pop af and a ret CompareLoadedAndSavedPlayerID: ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData + (wPlayerID - wPlayerData) ld a, [hli] ld c, [hl] ld b, a call CloseSRAM ld a, [wPlayerID] cp b ret nz ld a, [wPlayerID + 1] cp c ret _SavingDontTurnOffThePower: call SavingDontTurnOffThePower SavedTheGame: call SaveGameData_ ; wait 32 frames ld c, $20 call DelayFrames ; copy the original text speed setting to the stack ld a, [wOptions] push af ; set text speed super slow ld a, 3 ld [wOptions], a ; <PLAYER> saved the game! ld hl, Text_PlayerSavedTheGame call PrintText ; restore the original text speed setting pop af ld [wOptions], a ld de, SFX_SAVE call WaitPlaySFX call WaitSFX ; wait 30 frames ld c, $1e call DelayFrames ret SaveGameData_: ld a, 1 ld [wSaveFileExists], a farcall StageRTCTimeForSave farcall BackupMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveBox call SaveChecksum call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum call UpdateStackTop farcall BackupPartyMonMail farcall BackupMobileEventIndex farcall SaveRTC ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank ld a, [sBattleTowerChallengeState] cp BATTLETOWER_RECEIVED_REWARD jr nz, .ok xor a ld [sBattleTowerChallengeState], a .ok call CloseSRAM ret UpdateStackTop: ; sStackTop appears to be unused. ; It could have been used to debug stack overflow during saving. call FindStackTop ld a, BANK(sStackTop) call GetSRAMBank ld a, [sStackTop + 0] ld e, a ld a, [sStackTop + 1] ld d, a or e jr z, .update ld a, e sub l ld a, d sbc h jr c, .done .update ld a, l ld [sStackTop + 0], a ld a, h ld [sStackTop + 1], a .done call CloseSRAM ret FindStackTop: ; Find the furthest point that sp has traversed to. ; This is distinct from the current value of sp. ld hl, wStack - $ff .loop ld a, [hl] or a ret nz inc hl jr .loop SavingDontTurnOffThePower: ; Prevent joypad interrupts xor a ld [hJoypadReleased], a ld [hJoypadPressed], a ld [hJoypadSum], a ld [hJoypadDown], a ; Save the text speed setting to the stack ld a, [wOptions] push af ; Set the text speed to super slow ld a, $3 ld [wOptions], a ; SAVING... DON'T TURN OFF THE POWER. ld hl, Text_SavingDontTurnOffThePower call PrintText ; Restore the text speed setting pop af ld [wOptions], a ; Wait for 16 frames ld c, $10 call DelayFrames ret ErasePreviousSave: call EraseBoxes call EraseHallOfFame call EraseLinkBattleStats call EraseMysteryGift call SaveData call EraseBattleTowerStatus ld a, BANK(sStackTop) call GetSRAMBank xor a ld [sStackTop + 0], a ld [sStackTop + 1], a call CloseSRAM ld a, $1 ld [wSavedAtLeastOnce], a ret EraseLinkBattleStats: ld a, BANK(sLinkBattleStats) call GetSRAMBank ld hl, sLinkBattleStats ld bc, sLinkBattleStatsEnd - sLinkBattleStats xor a call ByteFill jp CloseSRAM EraseMysteryGift: ld a, BANK(sBackupMysteryGiftItem) call GetSRAMBank ld hl, sBackupMysteryGiftItem ld bc, sBackupMysteryGiftItemEnd - sBackupMysteryGiftItem xor a call ByteFill jp CloseSRAM EraseHallOfFame: ld a, BANK(sHallOfFame) call GetSRAMBank ld hl, sHallOfFame ld bc, sHallOfFameEnd - sHallOfFame xor a call ByteFill jp CloseSRAM Unreferenced_Function14d18: ; copy .Data to SRA4:a007 ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank ld hl, .Data ld de, $a007 ; address of MBC30 bank ld bc, .DataEnd - .Data call CopyBytes jp CloseSRAM .Data: db $0d, $02, $00, $05, $00, $00 db $22, $02, $01, $05, $00, $00 db $03, $04, $05, $08, $03, $05 db $0e, $06, $03, $02, $00, $00 db $39, $07, $07, $04, $00, $05 db $04, $07, $01, $05, $00, $00 db $0f, $05, $14, $07, $05, $05 db $11, $0c, $0c, $06, $06, $04 .DataEnd EraseBattleTowerStatus: ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank xor a ld [sBattleTowerChallengeState], a jp CloseSRAM SaveData: call _SaveData ret Unreferenced_Function14d6c: ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank ld a, [$a60b] ; address of MBC30 bank ld b, $0 and a jr z, .ok ld b, $2 .ok ld a, b ld [$a60b], a ; address of MBC30 bank call CloseSRAM ret Unreferenced_Function14d83: ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank xor a ld [$a60c], a ; address of MBC30 bank ld [$a60d], a ; address of MBC30 bank call CloseSRAM ret Unreferenced_Function14d93: ld a, 7 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank xor a ld [$a000], a ; address of MBC30 bank call CloseSRAM ret HallOfFame_InitSaveIfNeeded: ld a, [wSavedAtLeastOnce] and a ret nz call ErasePreviousSave ret ValidateSave: ld a, BANK(sCheckValue1) ; BANK(sCheckValue2) call GetSRAMBank ld a, SAVE_CHECK_VALUE_1 ld [sCheckValue1], a ld a, SAVE_CHECK_VALUE_2 ld [sCheckValue2], a jp CloseSRAM SaveOptions: ld a, BANK(sOptions) call GetSRAMBank ld hl, wOptions ld de, sOptions ld bc, wOptionsEnd - wOptions call CopyBytes ld a, [wOptions] and $ff ^ (1 << NO_TEXT_SCROLL) ld [sOptions], a jp CloseSRAM SavePlayerData: ld a, BANK(sPlayerData) call GetSRAMBank ld hl, wPlayerData ld de, sPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, wCurrMapData ld de, sCurrMapData ld bc, wCurrMapDataEnd - wCurrMapData call CopyBytes jp CloseSRAM SavePokemonData: ld a, BANK(sPokemonData) call GetSRAMBank ld hl, wPokemonData ld de, sPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret SaveBox: call GetBoxAddress call SaveBoxAddress ret SaveChecksum: ld hl, sGameData ld bc, sGameDataEnd - sGameData ld a, BANK(sGameData) call GetSRAMBank call Checksum ld a, e ld [sChecksum + 0], a ld a, d ld [sChecksum + 1], a call CloseSRAM ret ValidateBackupSave: ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2) call GetSRAMBank ld a, SAVE_CHECK_VALUE_1 ld [sBackupCheckValue1], a ld a, SAVE_CHECK_VALUE_2 ld [sBackupCheckValue2], a call CloseSRAM ret SaveBackupOptions: ld a, BANK(sBackupOptions) call GetSRAMBank ld hl, wOptions ld de, sBackupOptions ld bc, wOptionsEnd - wOptions call CopyBytes call CloseSRAM ret SaveBackupPlayerData: ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, wPlayerData ld de, sBackupPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, wCurrMapData ld de, sBackupCurrMapData ld bc, wCurrMapDataEnd - wCurrMapData call CopyBytes call CloseSRAM ret SaveBackupPokemonData: ld a, BANK(sBackupPokemonData) call GetSRAMBank ld hl, wPokemonData ld de, sBackupPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret SaveBackupChecksum: ld hl, sBackupGameData ld bc, sBackupGameDataEnd - sBackupGameData ld a, BANK(sBackupGameData) call GetSRAMBank call Checksum ld a, e ld [sBackupChecksum + 0], a ld a, d ld [sBackupChecksum + 1], a call CloseSRAM ret TryLoadSaveFile: call VerifyChecksum jr nz, .backup call LoadPlayerData call LoadPokemonData call LoadBox farcall RestorePartyMonMail farcall RestoreMobileEventIndex farcall RestoreMysteryGift call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum and a ret .backup call VerifyBackupChecksum jr nz, .corrupt call LoadBackupPlayerData call LoadBackupPokemonData call LoadBox farcall RestorePartyMonMail farcall RestoreMobileEventIndex farcall RestoreMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveChecksum and a ret .corrupt ld a, [wOptions] push af set NO_TEXT_SCROLL, a ld [wOptions], a ld hl, Text_SaveFileCorrupted call PrintText pop af ld [wOptions], a scf ret TryLoadSaveData: xor a ld [wSaveFileExists], a call CheckPrimarySaveFile ld a, [wSaveFileExists] and a jr z, .backup ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData + wStartDay - wPlayerData ld de, wStartDay ld bc, 8 call CopyBytes ld hl, sPlayerData + wStatusFlags - wPlayerData ld de, wStatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .backup call CheckBackupSaveFile ld a, [wSaveFileExists] and a jr z, .corrupt ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, sBackupPlayerData + wStartDay - wPlayerData ld de, wStartDay ld bc, 8 call CopyBytes ld hl, sBackupPlayerData + wStatusFlags - wPlayerData ld de, wStatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .corrupt ld hl, DefaultOptions ld de, wOptions ld bc, wOptionsEnd - wOptions call CopyBytes call PanicResetClock ret INCLUDE "data/default_options.asm" CheckPrimarySaveFile: ld a, BANK(sCheckValue1) ; BANK(sCheckValue2) call GetSRAMBank ld a, [sCheckValue1] cp SAVE_CHECK_VALUE_1 jr nz, .nope ld a, [sCheckValue2] cp SAVE_CHECK_VALUE_2 jr nz, .nope ld hl, sOptions ld de, wOptions ld bc, wOptionsEnd - wOptions call CopyBytes call CloseSRAM ld a, $1 ld [wSaveFileExists], a .nope call CloseSRAM ret CheckBackupSaveFile: ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2) call GetSRAMBank ld a, [sBackupCheckValue1] cp SAVE_CHECK_VALUE_1 jr nz, .nope ld a, [sBackupCheckValue2] cp SAVE_CHECK_VALUE_2 jr nz, .nope ld hl, sBackupOptions ld de, wOptions ld bc, wOptionsEnd - wOptions call CopyBytes ld a, $2 ld [wSaveFileExists], a .nope call CloseSRAM ret LoadPlayerData: ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData ld de, wPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, sCurrMapData ld de, wCurrMapData ld bc, wCurrMapDataEnd - wCurrMapData call CopyBytes call CloseSRAM ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank ld a, [sBattleTowerChallengeState] cp BATTLETOWER_RECEIVED_REWARD jr nz, .not_4 ld a, BATTLETOWER_WON_CHALLENGE ld [sBattleTowerChallengeState], a .not_4 call CloseSRAM ret LoadPokemonData: ld a, BANK(sPokemonData) call GetSRAMBank ld hl, sPokemonData ld de, wPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret LoadBox: call GetBoxAddress call LoadBoxAddress ret VerifyChecksum: ld hl, sGameData ld bc, sGameDataEnd - sGameData ld a, BANK(sGameData) call GetSRAMBank call Checksum ld a, [sChecksum + 0] cp e jr nz, .fail ld a, [sChecksum + 1] cp d .fail push af call CloseSRAM pop af ret LoadBackupPlayerData: ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, sBackupPlayerData ld de, wPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, sBackupCurrMapData ld de, wCurrMapData ld bc, wCurrMapDataEnd - wCurrMapData call CopyBytes call CloseSRAM ret LoadBackupPokemonData: ld a, BANK(sBackupPokemonData) call GetSRAMBank ld hl, sBackupPokemonData ld de, wPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret VerifyBackupChecksum: ld hl, sBackupGameData ld bc, sBackupGameDataEnd - sBackupGameData ld a, BANK(sBackupGameData) call GetSRAMBank call Checksum ld a, [sBackupChecksum + 0] cp e jr nz, .fail ld a, [sBackupChecksum + 1] cp d .fail push af call CloseSRAM pop af ret _SaveData: ; This is called within two scenarios: ; a) ErasePreviousSave (the process of erasing the save from a previous game file) ; b) unused mobile functionality ; It is not part of a regular save. ld a, BANK(sCrystalData) call GetSRAMBank ld hl, wCrystalData ld de, sCrystalData ld bc, wCrystalDataEnd - wCrystalData call CopyBytes ; This block originally had some mobile functionality, but since we're still in ; BANK(sCrystalData), it instead overwrites the sixteen wEventFlags starting at 1:a603 with ; garbage from wd479. This isn't an issue, since ErasePreviousSave is followed by a regular ; save that unwrites the garbage. ld hl, wd479 ld a, [hli] ld [$a60e + 0], a ld a, [hli] ld [$a60e + 1], a jp CloseSRAM _LoadData: ld a, BANK(sCrystalData) call GetSRAMBank ld hl, sCrystalData ld de, wCrystalData ld bc, wCrystalDataEnd - wCrystalData call CopyBytes ; This block originally had some mobile functionality to mirror _SaveData above, but instead it ; (harmlessly) writes the aforementioned wEventFlags to the unused wd479. ld hl, wd479 ld a, [$a60e + 0] ld [hli], a ld a, [$a60e + 1] ld [hli], a jp CloseSRAM GetBoxAddress: ld a, [wCurBox] cp NUM_BOXES jr c, .ok xor a ld [wCurBox], a .ok ld e, a ld d, 0 ld hl, BoxAddresses rept 5 add hl, de endr ld a, [hli] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a pop af ret SaveBoxAddress: ; Save box via wBoxPartialData. ; We do this in three steps because the size of wBoxPartialData is less than ; the size of sBox. push hl ; Load the first part of the active box. push af push de ld a, BANK(sBox) call GetSRAMBank ld hl, sBox ld de, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM pop de pop af ; Save it to the target box. push af push de call GetSRAMBank ld hl, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM ; Load the second part of the active box. ld a, BANK(sBox) call GetSRAMBank ld hl, sBox + (wBoxPartialDataEnd - wBoxPartialData) ld de, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM pop de pop af ld hl, (wBoxPartialDataEnd - wBoxPartialData) add hl, de ld e, l ld d, h ; Save it to the next part of the target box. push af push de call GetSRAMBank ld hl, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM ; Load the third and final part of the active box. ld a, BANK(sBox) call GetSRAMBank ld hl, sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2 ld de, wBoxPartialData ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e call CopyBytes call CloseSRAM pop de pop af ld hl, (wBoxPartialDataEnd - wBoxPartialData) add hl, de ld e, l ld d, h ; Save it to the final part of the target box. call GetSRAMBank ld hl, wBoxPartialData ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e call CopyBytes call CloseSRAM pop hl ret LoadBoxAddress: ; Load box via wBoxPartialData. ; We do this in three steps because the size of wBoxPartialData is less than ; the size of sBox. push hl ld l, e ld h, d ; Load part 1 push af push hl call GetSRAMBank ld de, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wBoxPartialData ld de, sBox ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM pop hl pop af ld de, (wBoxPartialDataEnd - wBoxPartialData) add hl, de ; Load part 2 push af push hl call GetSRAMBank ld de, wBoxPartialData ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wBoxPartialData ld de, sBox + (wBoxPartialDataEnd - wBoxPartialData) ld bc, (wBoxPartialDataEnd - wBoxPartialData) call CopyBytes call CloseSRAM pop hl pop af ; Load part 3 ld de, (wBoxPartialDataEnd - wBoxPartialData) add hl, de call GetSRAMBank ld de, wBoxPartialData ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wBoxPartialData ld de, sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2 ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e call CopyBytes call CloseSRAM pop hl ret EraseBoxes: ld hl, BoxAddresses ld c, NUM_BOXES .next push bc ld a, [hli] call GetSRAMBank ld a, [hli] ld e, a ld a, [hli] ld d, a xor a ld [de], a inc de ld a, -1 ld [de], a inc de ld bc, sBoxEnd - (sBox + 2) .clear xor a ld [de], a inc de dec bc ld a, b or c jr nz, .clear ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, -1 ld [de], a inc de xor a ld [de], a call CloseSRAM pop bc dec c jr nz, .next ret BoxAddresses: ; dbww bank, address, address dbww BANK(sBox1), sBox1, sBox1End dbww BANK(sBox2), sBox2, sBox2End dbww BANK(sBox3), sBox3, sBox3End dbww BANK(sBox4), sBox4, sBox4End dbww BANK(sBox5), sBox5, sBox5End dbww BANK(sBox6), sBox6, sBox6End dbww BANK(sBox7), sBox7, sBox7End dbww BANK(sBox8), sBox8, sBox8End dbww BANK(sBox9), sBox9, sBox9End dbww BANK(sBox10), sBox10, sBox10End dbww BANK(sBox11), sBox11, sBox11End dbww BANK(sBox12), sBox12, sBox12End dbww BANK(sBox13), sBox13, sBox13End dbww BANK(sBox14), sBox14, sBox14End Checksum: ld de, 0 .loop ld a, [hli] add e ld e, a ld a, 0 adc d ld d, a dec bc ld a, b or c jr nz, .loop ret Text_WouldYouLikeToSaveTheGame: ; Would you like to save the game? text_jump UnknownText_0x1c454b db "@" Text_SavingDontTurnOffThePower: ; SAVING… DON'T TURN OFF THE POWER. text_jump UnknownText_0x1c456d db "@" Text_PlayerSavedTheGame: ; saved the game. text_jump UnknownText_0x1c4590 db "@" Text_AlreadyASaveFile: ; There is already a save file. Is it OK to overwrite? text_jump UnknownText_0x1c45a3 db "@" Text_AnotherSaveFile: ; There is another save file. Is it OK to overwrite? text_jump UnknownText_0x1c45d9 db "@" Text_SaveFileCorrupted: ; The save file is corrupted! text_jump UnknownText_0x1c460d db "@" Text_SaveOnBoxSwitch: ; When you change a #MON BOX, data will be saved. OK? text_jump UnknownText_0x1c462a db "@" Text_SaveOnMoveMonWOMail: ; Each time you move a #MON, data will be saved. OK? text_jump UnknownText_0x1c465f db "@"