ref: 1d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
dir: /engine/battle/move_effects/focus_energy.asm/
BattleCommand_FocusEnergy: ; focusenergy ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVarAddr bit SUBSTATUS_FOCUS_ENERGY, [hl] jr nz, .already_pumped set SUBSTATUS_FOCUS_ENERGY, [hl] call AnimateCurrentMove ld hl, GettingPumpedText jp StdBattleTextBox .already_pumped call AnimateFailedMove jp PrintButItFailed