shithub: pokecrystal

ref: 1d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
dir: /engine/battle/move_effects/return.asm/

View raw version
BattleCommand_HappinessPower:
; happinesspower
	push bc
	ld hl, wBattleMonHappiness
	ld a, [hBattleTurn]
	and a
	jr z, .ok
	ld hl, wEnemyMonHappiness
.ok
	xor a
	ld [hMultiplicand + 0], a
	ld [hMultiplicand + 1], a
	ld a, [hl]
	ld [hMultiplicand + 2], a
	ld a, 10
	ld [hMultiplier], a
	call Multiply
	ld a, 25
	ld [hDivisor], a
	ld b, 4
	call Divide
	ld a, [hQuotient + 2]
	ld d, a
	pop bc
	ret