ref: 1d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
dir: /engine/overworld/warp_connection.asm/
HandleNewMap: call Clearwc7e8 call ResetMapBufferEventFlags call ResetFlashIfOutOfCave call GetCurrentMapSceneID call ResetBikeFlags ld a, MAPCALLBACK_NEWMAP call RunMapCallback InitCommandQueue: farcall ClearCmdQueue ld a, MAPCALLBACK_CMDQUEUE call RunMapCallback call GetMapTimeOfDay ld [wMapTimeOfDay], a ret EnterMapConnection: ; Return carry if a connection has been entered. ld a, [wPlayerStepDirection] and a jp z, .south cp UP jp z, .north cp LEFT jp z, .west cp RIGHT jp z, .east ret .west ld a, [wWestConnectedMapGroup] ld [wMapGroup], a ld a, [wWestConnectedMapNumber] ld [wMapNumber], a ld a, [wWestConnectionStripXOffset] ld [wXCoord], a ld a, [wWestConnectionStripYOffset] ld hl, wYCoord add [hl] ld [hl], a ld c, a ld hl, wWestConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load ld a, [wWestConnectedMapWidth] add 6 ld e, a ld d, 0 .loop add hl, de dec c jr nz, .loop .skip_to_load ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .east ld a, [wEastConnectedMapGroup] ld [wMapGroup], a ld a, [wEastConnectedMapNumber] ld [wMapNumber], a ld a, [wEastConnectionStripXOffset] ld [wXCoord], a ld a, [wEastConnectionStripYOffset] ld hl, wYCoord add [hl] ld [hl], a ld c, a ld hl, wEastConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load2 ld a, [wEastConnectedMapWidth] add 6 ld e, a ld d, 0 .loop2 add hl, de dec c jr nz, .loop2 .skip_to_load2 ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .north ld a, [wNorthConnectedMapGroup] ld [wMapGroup], a ld a, [wNorthConnectedMapNumber] ld [wMapNumber], a ld a, [wNorthConnectionStripYOffset] ld [wYCoord], a ld a, [wNorthConnectionStripXOffset] ld hl, wXCoord add [hl] ld [hl], a ld c, a ld hl, wNorthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .south ld a, [wSouthConnectedMapGroup] ld [wMapGroup], a ld a, [wSouthConnectedMapNumber] ld [wMapNumber], a ld a, [wSouthConnectionStripYOffset] ld [wYCoord], a ld a, [wSouthConnectionStripXOffset] ld hl, wXCoord add [hl] ld [hl], a ld c, a ld hl, wSouthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a .done scf ret LoadWarpData: call .SaveDigWarp call .SetSpawn ld a, [wNextWarp] ld [wWarpNumber], a ld a, [wNextMapGroup] ld [wMapGroup], a ld a, [wNextMapNumber] ld [wMapNumber], a ret .SaveDigWarp: call GetMapEnvironment call CheckOutdoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a call GetAnyMapEnvironment call CheckIndoorMap ret nz ; MOUNT_MOON_SQUARE and TIN_TOWER_ROOF are outdoor maps within indoor maps. ; Dig and Escape Rope should not take you to them. ld a, [wPrevMapGroup] cp GROUP_MOUNT_MOON_SQUARE ; GROUP_TIN_TOWER_ROOF jr nz, .not_mt_moon_or_tin_tower ld a, [wPrevMapNumber] cp MAP_MOUNT_MOON_SQUARE ret z cp MAP_TIN_TOWER_ROOF ret z .not_mt_moon_or_tin_tower ld a, [wPrevWarp] ld [wDigWarpNumber], a ld a, [wPrevMapGroup] ld [wDigMapGroup], a ld a, [wPrevMapNumber] ld [wDigMapNumber], a ret .SetSpawn: call GetMapEnvironment call CheckOutdoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a call GetAnyMapEnvironment call CheckIndoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a ; Respawn in Pokémon Centers. call GetAnyMapTileset ld a, c cp TILESET_POKECENTER jr z, .pokecenter_pokecom cp TILESET_POKECOM_CENTER jr z, .pokecenter_pokecom ret .pokecenter_pokecom ld a, [wPrevMapGroup] ld [wLastSpawnMapGroup], a ld a, [wPrevMapNumber] ld [wLastSpawnMapNumber], a ret LoadMapTimeOfDay: ld hl, wVramState res 6, [hl] ld a, $1 ld [wSpriteUpdatesEnabled], a farcall ReplaceTimeOfDayPals farcall UpdateTimeOfDayPal call OverworldTextModeSwitch call .ClearBGMap call .PushAttrMap ret .ClearBGMap: ld a, HIGH(vBGMap0) ld [wBGMapAnchor + 1], a xor a ; LOW(vBGMap0) ld [wBGMapAnchor], a ld [hSCY], a ld [hSCX], a farcall ApplyBGMapAnchorToObjects ld a, [rVBK] push af ld a, $1 ld [rVBK], a xor a ld bc, vBGMap1 - vBGMap0 hlbgcoord 0, 0 call ByteFill pop af ld [rVBK], a ld a, "■" ld bc, vBGMap1 - vBGMap0 hlbgcoord 0, 0 call ByteFill ret .PushAttrMap: decoord 0, 0 call .copy ld a, [hCGB] and a ret z decoord 0, 0, wAttrMap ld a, $1 ld [rVBK], a .copy hlbgcoord 0, 0 ld c, SCREEN_WIDTH ld b, SCREEN_HEIGHT .row push bc .column ld a, [de] inc de ld [hli], a dec c jr nz, .column ld bc, BG_MAP_WIDTH - SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ld a, $0 ld [rVBK], a ret LoadGraphics: call LoadTileset call LoadTilesetGFX xor a ld [hMapAnims], a xor a ld [hTileAnimFrame], a farcall RefreshSprites call LoadFontsExtra farcall LoadOverworldFont ret LoadMapPalettes: ld b, SCGB_MAPPALS jp GetSGBLayout RefreshMapSprites: call ClearSprites farcall ReturnFromMapSetupScript call GetMovementPermissions farcall RefreshPlayerSprite farcall CheckReplaceKrisSprite ld hl, wPlayerSpriteSetupFlags bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl] jr nz, .skip ld hl, wVramState set 0, [hl] call SafeUpdateSprites .skip ld a, [wPlayerSpriteSetupFlags] and %00011100 ld [wPlayerSpriteSetupFlags], a ret CheckMovingOffEdgeOfMap:: ld a, [wPlayerStepDirection] cp STANDING ret z and a ; DOWN jr z, .down cp UP jr z, .up cp LEFT jr z, .left cp RIGHT jr z, .right and a ret .down ld a, [wPlayerStandingMapY] sub 4 ld b, a ld a, [wMapHeight] add a cp b jr z, .ok and a ret .up ld a, [wPlayerStandingMapY] sub 4 cp -1 jr z, .ok and a ret .left ld a, [wPlayerStandingMapX] sub 4 cp -1 jr z, .ok and a ret .right ld a, [wPlayerStandingMapX] sub 4 ld b, a ld a, [wMapWidth] add a cp b jr z, .ok and a ret .ok scf ret GetCoordOfUpperLeftCorner:: ld hl, wOverworldMapBlocks ld a, [wXCoord] bit 0, a jr nz, .increment_then_halve1 srl a add $1 jr .resume .increment_then_halve1 add $1 srl a .resume ld c, a ld b, $0 add hl, bc ld a, [wMapWidth] add $6 ld c, a ld b, $0 ld a, [wYCoord] bit 0, a jr nz, .increment_then_halve2 srl a add $1 jr .resume2 .increment_then_halve2 add $1 srl a .resume2 call AddNTimes ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a ld a, [wYCoord] and $1 ld [wMetatileStandingY], a ld a, [wXCoord] and $1 ld [wMetatileStandingX], a ret