ref: 1d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
dir: /maps/RadioTower4F.asm/
const_def 2 ; object constants const RADIOTOWER4F_FISHER const RADIOTOWER4F_TEACHER const RADIOTOWER4F_GROWLITHE const RADIOTOWER4F_ROCKET1 const RADIOTOWER4F_ROCKET2 const RADIOTOWER4F_ROCKET_GIRL const RADIOTOWER4F_SCIENTIST RadioTower4F_MapScripts: db 0 ; scene scripts db 0 ; callbacks RadioTower4FFisherScript: jumptextfaceplayer RadioTower4FFisherText RadioTower4FDJMaryScript: faceplayer opentext checkevent EVENT_GOT_PINK_BOW_FROM_MARY iftrue .GotPinkBow checkevent EVENT_CLEARED_RADIO_TOWER iftrue .ClearedRockets writetext RadioTower4FDJMaryText waitbutton closetext end .ClearedRockets: writetext RadioTower4FDJMaryText_ClearedRockets buttonsound verbosegiveitem PINK_BOW iffalse .NoRoom writetext RadioTower4FDJMaryText_GivePinkBow waitbutton closetext setevent EVENT_GOT_PINK_BOW_FROM_MARY end .GotPinkBow: writetext RadioTower4FDJMaryText_After waitbutton .NoRoom: closetext end RadioTowerMeowth: opentext writetext RadioTowerMeowthText cry MEOWTH waitbutton closetext end TrainerGruntM10: trainer GRUNTM, GRUNTM_10, EVENT_BEAT_ROCKET_GRUNTM_10, GruntM10SeenText, GruntM10BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM10AfterBattleText waitbutton closetext end TrainerExecutivem2: trainer EXECUTIVEM, EXECUTIVEM_2, EVENT_BEAT_ROCKET_EXECUTIVEM_2, Executivem2SeenText, Executivem2BeatenText, 0, .Script .Script: endifjustbattled opentext writetext Executivem2AfterBattleText waitbutton closetext end TrainerGruntF4: trainer GRUNTF, GRUNTF_4, EVENT_BEAT_ROCKET_GRUNTF_4, GruntF4SeenText, GruntF4BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntF4AfterBattleText waitbutton closetext end TrainerScientistRich: trainer SCIENTIST, RICH, EVENT_BEAT_SCIENTIST_RICH, ScientistRichSeenText, ScientistRichBeatenText, 0, .Script .Script: endifjustbattled opentext writetext ScientistRichAfterBattleText waitbutton closetext end RadioTower4FProductionSign: jumptext RadioTower4FProductionSignText RadioTower4FStudio2Sign: jumptext RadioTower4FStudio2SignText RadioTower4FFisherText: text "I listened to the" line "radio while I was" cont "at the RUINS." para "I heard a strange" line "broadcast there." done RadioTower4FDJMaryText: text "MARY: Why? Why do" line "I have to suffer" cont "through this?" para "MEOWTH, help me!" done RadioTower4FDJMaryText_ClearedRockets: text "MARY: Oh! You're" line "my little savior!" para "Will you take this" line "as my thanks?" done RadioTower4FDJMaryText_GivePinkBow: text "MARY: It's just" line "right for #MON" para "that know normal-" line "type moves." done RadioTower4FDJMaryText_After: text "MARY: Please tune" line "into me on PROF." para "OAK'S #MON TALK" line "show." done RadioTowerMeowthText: text "MEOWTH: Meowth…" done GruntM10SeenText: text "You plan to rescue" line "the DIRECTOR?" para "That won't be pos-" line "sible because I'm" cont "going to beat you!" done GruntM10BeatenText: text "No! Unbelievable!" done GruntM10AfterBattleText: text "I don't believe" line "it! I was beaten!" done Executivem2SeenText: text "Stop! I'm known as" line "the TEAM ROCKET" cont "fortress!" para "You're not taking" line "another step!" done Executivem2BeatenText: text "The fortress came" line "down!" done Executivem2AfterBattleText: text "You've earned my" line "respect, so here's" cont "some advice." para "It's not too late." line "You can still turn" cont "back." done GruntF4SeenText: text "Don't I think" line "#MON are cute?" para "I'll think my" line "#MON are cute--" para "after they beat" line "yours!" done GruntF4BeatenText: text "Oh, no! They're so" line "useless!" done GruntF4AfterBattleText: text "I love my" line "beautiful self!" para "Who cares about" line "#MON?" done ScientistRichSeenText: text "Most excellent." para "This RADIO TOWER" line "will fulfill our" cont "grand design." done ScientistRichBeatenText: text "Hmmm…" para "All grand plans" line "come with snags." done ScientistRichAfterBattleText: text "Do you honestly" line "believe you can" cont "stop TEAM ROCKET?" done RadioTower4FProductionSignText: text "4F PRODUCTION" done RadioTower4FStudio2SignText: text "4F STUDIO 2" done RadioTower4F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 0, 0, RADIO_TOWER_5F, 1 warp_event 9, 0, RADIO_TOWER_3F, 2 warp_event 12, 0, RADIO_TOWER_5F, 2 warp_event 17, 0, RADIO_TOWER_3F, 3 db 0 ; coord events db 2 ; bg events bg_event 7, 0, BGEVENT_READ, RadioTower4FProductionSign bg_event 15, 0, BGEVENT_READ, RadioTower4FStudio2Sign db 7 ; object events object_event 6, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower4FFisherScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER object_event 14, 6, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower4FDJMaryScript, -1 object_event 12, 7, SPRITE_GROWLITHE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTowerMeowth, -1 object_event 5, 6, SPRITE_ROCKET, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM10, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerExecutivem2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 12, 4, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerGruntF4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 4, 2, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerScientistRich, EVENT_RADIO_TOWER_ROCKET_TAKEOVER