ref: 2137f0be09d8ad5ff2d995725dee273b55dbcc04
dir: /home/init.asm/
Reset:: di call InitSound xor a ldh [hMapAnims], a call ClearPalettes xor a ldh [rIF], a ld a, 1 << VBLANK ldh [rIE], a ei ld hl, wJoypadDisable set JOYPAD_DISABLE_SGB_TRANSFER_F, [hl] ld c, 32 call DelayFrames jr Init _Start:: cp $11 jr z, .cgb xor a ; FALSE jr .load .cgb ld a, TRUE .load ldh [hCGB], a ld a, TRUE ldh [hSystemBooted], a Init:: di xor a ldh [rIF], a ldh [rIE], a ldh [rRP], a ldh [rSCX], a ldh [rSCY], a ldh [rSB], a ldh [rSC], a ldh [rWX], a ldh [rWY], a ldh [rBGP], a ldh [rOBP0], a ldh [rOBP1], a ldh [rTMA], a ldh [rTAC], a ld [wBetaTitleSequenceOpeningType], a ld a, %100 ; Start timer at 4096Hz ldh [rTAC], a .wait ldh a, [rLY] cp LY_VBLANK + 1 jr nz, .wait xor a ldh [rLCDC], a ; Clear WRAM bank 0 ld hl, WRAM0_Begin ld bc, WRAM0_End - WRAM0_Begin .ByteFill: ld [hl], 0 inc hl dec bc ld a, b or c jr nz, .ByteFill ld sp, wStackTop ; Clear HRAM ldh a, [hCGB] push af ldh a, [hSystemBooted] push af xor a ld hl, HRAM_Begin ld bc, HRAM_End - HRAM_Begin call ByteFill pop af ldh [hSystemBooted], a pop af ldh [hCGB], a call ClearWRAM ld a, 1 ldh [rSVBK], a call ClearVRAM call ClearSprites call ClearsScratch ld a, BANK(WriteOAMDMACodeToHRAM) ; aka BANK(GameInit) rst Bankswitch call WriteOAMDMACodeToHRAM xor a ldh [hMapAnims], a ldh [hSCX], a ldh [hSCY], a ldh [rJOYP], a ld a, $8 ; HBlank int enable ldh [rSTAT], a ld a, $90 ldh [hWY], a ldh [rWY], a ld a, 7 ldh [hWX], a ldh [rWX], a ld a, LCDC_DEFAULT ; %11100011 ; LCD on ; Win tilemap 1 ; Win on ; BG/Win tiledata 0 ; BG Tilemap 0 ; OBJ 8x8 ; OBJ on ; BG on ldh [rLCDC], a ld a, CONNECTION_NOT_ESTABLISHED ldh [hSerialConnectionStatus], a farcall InitCGBPals ld a, HIGH(vBGMap1) ldh [hBGMapAddress + 1], a xor a ; LOW(vBGMap1) ldh [hBGMapAddress], a farcall StartClock xor a ; SRAM_DISABLE ld [MBC3LatchClock], a ld [MBC3SRamEnable], a ldh a, [hCGB] and a jr z, .no_double_speed call NormalSpeed .no_double_speed xor a ldh [rIF], a ld a, IE_DEFAULT ldh [rIE], a ei call DelayFrame predef InitSGBBorder call InitSound xor a ld [wMapMusic], a jp GameInit ClearVRAM:: ; Wipe VRAM banks 0 and 1 ld a, 1 ldh [rVBK], a call .clear xor a ; 0 ldh [rVBK], a .clear ld hl, VRAM_Begin ld bc, VRAM_End - VRAM_Begin xor a call ByteFill ret ClearWRAM:: ; Wipe swappable WRAM banks (1-7) ; Assumes CGB or AGB ; BUG: ClearWRAM only clears WRAM bank 1 (see docs/bugs_and_glitches.md) ld a, 1 .bank_loop push af ldh [rSVBK], a xor a ld hl, WRAM1_Begin ld bc, WRAM1_End - WRAM1_Begin call ByteFill pop af inc a cp 8 jr nc, .bank_loop ret ClearsScratch:: ; Wipe the first 32 bytes of sScratch ld a, BANK(sScratch) call OpenSRAM ld hl, sScratch ld bc, $20 xor a call ByteFill call CloseSRAM ret