ref: 2137f0be09d8ad5ff2d995725dee273b55dbcc04
dir: /mkfile/
</$cputype/mkfile TGFX=tools/$O.gfx TDIM=tools/$O.png_dimensions TANIM=tools/$O.pokemon_animation TANIMG=tools/$O.pokemon_animation_graphics TSTAD=tools/$O.stadium LZ=tools/lz/$O.out TOOLS=$TGFX $TDIM $TANIM $TANIMG $TSTAD AS=rgbasm AFLAGS=-hL -Q8 -P includes.asm -Weverything '-Wnumeric-string=2' '-Wtruncation=1' LD=rgblink LDFLAGS=-l layout.link FIX=rgbfix FIFLAGS=-Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0 O=o TARG=pokecrystal.gbc OFILES=\ audio.$O\ home.$O\ main.$O\ ram.$O\ data/text/common.$O\ data/maps/map_data.$O\ data/pokemon/dex_entries.$O\ data/pokemon/egg_moves.$O\ data/pokemon/evos_attacks.$O\ engine/movie/credits.$O\ engine/overworld/events.$O\ gfx/misc.$O\ gfx/pics.$O\ gfx/sprites.$O\ gfx/tilesets.$O\ lib/mobile/main.$O\ lib/mobile/mail.$O\ <inc.mk all:V: $TARG include:V: ./tools/scan_includes.rc check:V: $TARG @{ rfork e; RETAIL=`{awk '{ print $1 }' roms.sha1 | sed 1q} OURS=`{sha1sum $TARG | awk '{ print $1 }'} if(~ $RETAIL $OURS) ; } $TOOLS: @{ cd tools && mk all} dim:V: $DIMFILES pal:V: $PALFILES d1:V: $B2FILES d2:V: $B1FILES lz:V: $LZFILES frame:V: $FRFILES bitmask:V: $BMFILES $OFILES: dim pal d1 d2 lz frame bitmask gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp cat $prereq > $target gfx/sgb/sgb_border.sgb.tilemap: gfx/sgb/sgb_border.bin tr < $prereq -d '\000' > $target <anim.mk <except.mk # Dewgong has an unused tile id in its last frame. The tile itself is missing. gfx/pokemon/dewgong/frames.asm: gfx/pokemon/dewgong/front.animated.tilemap gfx/pokemon/dewgong/front.dimensions $TANIM -f $prereq > $target echo ' db $4d' >> $target # Lugia has two unused tile ids in its last frame. The tiles themselves are missing. gfx/pokemon/lugia/frames.asm: gfx/pokemon/lugia/front.animated.tilemap gfx/pokemon/lugia/front.dimensions $TANIM -f $prereq > $target echo ' db $5e, $59' >> $target # Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics. # This is more involved, so it's hacked into pokemon_animation_graphics. gfx/pokemon/girafarig/front.animated.2bpp: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions $TANIMG --girafarig -o $target $prereq gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp gfx/pokemon/girafarig/front.dimensions $TANIMG --girafarig -t $target $prereq # matching # LZFLAGS=--compressor multipass # <lz.mk LZFLAGS= $TARG: $OFILES $LD $LDFLAGS -o $target $OFILES $FIX $FIFLAGS $target $TSTAD $target %.$O: %.asm $AS $AFLAGS -o $stem.$O $stem.asm %.2bpp: %.png $TOOLS rgbgfx -o $stem.2bpp $stem.png %.1bpp: %.png $TOOLS rgbgfx -d1 -o $stem.1bpp $stem.png %.dimensions: %.png $TOOLS $TDIM $stem.png $stem.dimensions %.gbcpal: %.png rgbgfx -p $target $stem.png %.lz: % $LZ $LZFLAGS -- $stem $target clean:VQ: for(i in $B2FILES) rm -f $i for(i in $B1FILES) rm -f $i for(i in $DIMFILES) rm -f $i for(i in $LZFILES) rm -f $i for(i in $BMFILES) rm -f $i for(i in $FRFILES) rm -f $i