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28097be2
– xCrystal <rgr.crystal@gmail.com>
authored
on 2014/10/21 10:17
Add commentary to some AI layers
df2d0275
– xCrystal <rgr.crystal@gmail.com>
authored
on 2014/10/21 09:54
Start commenting some AI layers
c28be212
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/09/23 18:20
Use a path argument for find as required by POSIX.
4f018846
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/08/16 15:43
Merge pull request #260 from yenatch/master
85fe70ec
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/08/16 15:42
Merge pull request #261 from kanzure/use-vagrant
b922fe72
– yenatch <yenatch@gmail.com>
authored
on 2014/07/24 16:19
Label CheckPhoneCall.
07693817
– yenatch <yenatch@gmail.com>
authored
on 2014/07/24 15:40
Use phone script labels in the phone contact table.
3fb29975
– yenatch <yenatch@gmail.com>
authored
on 2014/07/24 15:27
Relabel GetItemDescription -> PrintItemDescription.
ab0ca2b1
– yenatch <yenatch@gmail.com>
authored
on 2014/07/24 08:02
Pick off more incbins and static labels in pic animation code.
dea79bb8
– yenatch <yenatch@gmail.com>
authored
on 2014/07/24 06:45
Add real-time-clock and Daylight Savings Time wram labels.
6f786a2b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/07/23 18:42
make a vagrant box to make things easier
f7e53b0f
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 19:06
Dump the phone scripts.
cda504fb
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:39
Fix "name" event command parameter comments.
0671d46b
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:38
Bump pokemontools again for "name" event command fixes.
b211cac3
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:09
Separate phone scripts from std scripts.
29d92fe7
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:05
Fix some static addresses in std scripts.
e75e735f
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:05
Reflect the extra loadwilddata argument in its function comment.
1f9ae9ed
– yenatch <yenatch@gmail.com>
authored
on 2014/07/22 18:03
Bump pokemontools to fix loadwilddata.
bb5ae04c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/07/19 10:25
Merge pull request #259 from yenatch/cries
849044ce
– yenatch <yenatch@gmail.com>
authored
on 2014/07/19 10:11
Remove generated "jump sources" comments.
be08d93b
– yenatch <yenatch@gmail.com>
authored
on 2014/07/19 10:02
Name the script special function and clean up a couple specials.
52c5047a
– yenatch <yenatch@gmail.com>
authored
on 2014/07/19 09:11
Remove the last incbin in map events.
4757e299
– yenatch <yenatch@gmail.com>
authored
on 2014/07/19 07:59
Merge remote-tracking branch 'kanzure/master' into cries
1ba907e3
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/07/18 15:45
Merge pull request #258 from yenatch/spawns
b9110b01
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 12:58
Condense cry headers to one line.
a2077704
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/07/18 11:25
Merge pull request #257 from yenatch/map-headers
3110fd28
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 06:29
Badge and move constants in Strength and Surf field effects.
2b1cc7f2
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 06:28
Use WOOPER in Oak speech.
68ee9981
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 06:26
Move cry functions out of home.asm.
928cdcfc
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 06:25
Name cry functions in home.asm.
25151781
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 05:59
Rename the internal PlayCry function to _PlayCryHeader.
ab018a50
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 05:50
Cry "echo" is actually the upper byte of pitch (now a word).
0c7ef5e2
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 04:26
Use macros for both types of map headers.
2f996085
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 04:52
Use macros for spawns and flypoints.
091e55bf
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 04:26
Add labels for maps that reuse blockdata.
2955e28a
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 01:33
Add address labels used by Decompress.
b6793b65
– yenatch <yenatch@gmail.com>
authored
on 2014/07/18 01:28
Use a macro for Odd Egg probabilities.
e2ec8a1d
– yenatch <yenatch@gmail.com>
authored
on 2014/07/09 08:50
Recomment type names.
1ecfe6bd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/06/27 17:33
Merge pull request #256 from yenatch/master
43fb5732
– yenatch <yenatch@gmail.com>
authored
on 2014/06/24 05:06
Don't use Olivine maps to define the length of a map header.
49ef0121
– yenatch <yenatch@gmail.com>
authored
on 2014/06/24 05:01
Remove excessive whitespace in map headers.
d6fbdfb8
– yenatch <yenatch@gmail.com>
authored
on 2014/06/23 08:47
More comments and constants in move effect command code.
32a5f21c
– yenatch <yenatch@gmail.com>
authored
on 2014/06/23 08:45
More PartyMon labels for relative addressing.
6fee8052
– yenatch <yenatch@gmail.com>
authored
on 2014/06/19 13:23
More object struct labels and constants.
044d0f7f
– yenatch <yenatch@gmail.com>
authored
on 2014/06/17 21:05
Merge remote-tracking branch 'kanzure/master'
bc3a2119
– yenatch <yenatch@gmail.com>
authored
on 2014/06/17 20:55
Residual damage, battle text labels, pic predefs.
dbe4c7ab
– yenatch <yenatch@gmail.com>
authored
on 2014/06/17 08:52
Fix some misnamed substatus constants.
c2dba431
– yenatch <yenatch@gmail.com>
authored
on 2014/06/17 07:58
Contest battle type and comment the battle menu.
1fbe471b
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/06/17 00:53
Use better constants/comments in DST near-midnight checks.
541a9c73
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 18:52
Name the UpdateEnemyHUD predef.
8639fcd2
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 07:20
Use a predef macro that takes labels instead of juggling constants.
0b7dfeb9
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 06:32
Name and comment some move learning functions.
f244e448
– yenatch <yenatch@gmail.com>
authored
on 2014/06/15 12:20
Makefile: Use lower-case variables and graphics conversion queues.
db276026
– yenatch <yenatch@gmail.com>
authored
on 2014/06/14 18:33
Name and comment the trainer party reader.
e6271ca4
– yenatch <yenatch@gmail.com>
authored
on 2014/06/14 11:03
Move trainer item AI into battle/ai/items.asm.
c7f11f75
– yenatch <yenatch@gmail.com>
authored
on 2014/06/14 11:00
Item constants in trainer ai.
b83f2372
– yenatch <yenatch@gmail.com>
authored
on 2014/06/13 20:34
Rename _GetBattleVar -> GetBattleVarAddr.
e23f3412
– yenatch <yenatch@gmail.com>
authored
on 2014/06/13 18:53
Battle type constants in the wild.
eb9fc667
– yenatch <yenatch@gmail.com>
authored
on 2014/06/13 17:18
More battle code cleanup.
560b892b
– yenatch <yenatch@gmail.com>
authored
on 2014/06/12 15:32
Reformat the channel_struct macro and use more constants in wram.
023cfdbb
– yenatch <yenatch@gmail.com>
authored
on 2014/06/12 14:32
Consolidate monster structs in wram and sram.
23f9b5d2
– yenatch <yenatch@gmail.com>
authored
on 2014/06/10 19:23
Use constants for move struct positioning.
86c1e0fe
– yenatch <yenatch@gmail.com>
authored
on 2014/06/10 19:08
Consolidate NUM_MOVES usage and monster struct labels.
0d682e07
– yenatch <yenatch@gmail.com>
authored
on 2014/06/10 19:03
Fix argument handling in *coord macros. Add a "percent" shortcut.
61521f44
– yenatch <yenatch@gmail.com>
authored
on 2014/06/04 12:21
Comment PrintNum.
dfe221b9
– yenatch <yenatch@gmail.com>
authored
on 2014/06/04 13:23
Merge pull request #254 from yenatch/master
55972bfb
– yenatch <yenatch@gmail.com>
authored
on 2014/06/04 07:32
Bump pokemontools for better compression.
2d1a1b9c
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 21:41
Experience growth rate constants.
fc165332
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 21:34
Clean up the growth_rate macro.
8d2b9f3f
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 21:18
Remove the FuncCoord macro.
fd880447
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 21:10
Use {hl,de,bc}coord macros wherever possible.
b1755321
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 20:34
Add a dereferenced stats screen function.
6718981f
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 12:34
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
21708a22
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 10:08
Recomment lz deecompression.
20444d2f
– yenatch <yenatch@gmail.com>
authored
on 2014/06/03 10:07
More MAX_LEVEL use.
99fbe314
– yenatch <yenatch@gmail.com>
authored
on 2014/05/29 07:10
Rename directory stats -> data.
1f309190
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/05/28 15:51
Merge pull request #253 from yenatch/master
9755ff37
– yenatch <yenatch@gmail.com>
authored
on 2014/05/21 12:37
Split bank 0 battle functions into home/battle.asm.
36247945
– yenatch <yenatch@gmail.com>
authored
on 2014/05/21 12:26
Split bank 0 audio functions into home/audio.asm.
2cb3f8e1
– yenatch <yenatch@gmail.com>
authored
on 2014/05/21 12:21
Comment music functions in home.asm.
baf50317
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/05/19 08:22
Merge pull request #250 from Armada651/master
1098c235
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/05/19 08:21
Merge pull request #252 from yenatch/master
93f406e8
– yenatch <yenatch@gmail.com>
authored
on 2014/05/06 12:57
Revert some misused labels to static values in main.asm.
67b3a7fc
– yenatch <yenatch@gmail.com>
authored
on 2014/05/05 12:52
Battle animation object sprite data.
32d1a773
– yenatch <yenatch@gmail.com>
authored
on 2014/05/05 12:28
Battle animation object attributes and data.
50062957
– yenatch <yenatch@gmail.com>
authored
on 2014/05/05 12:27
Add an unused function in battle animation commands.
ddc88bed
– yenatch <yenatch@gmail.com>
authored
on 2014/05/05 11:58
Use a macro for sine waves.
2a2b5d7f
– yenatch <yenatch@gmail.com>
authored
on 2014/05/05 11:15
Battle BG effect data.
363600f8
– Bryan Bishop <kanzure@gmail.com>
authored
on 2014/05/05 05:20
Merge pull request #251 from yenatch/master
c8055c17
– yenatch <yenatch@gmail.com>
authored
on 2014/05/04 23:30
Fix static farcalls in AI scoring.
1fcc69e4
– yenatch <yenatch@gmail.com>
authored
on 2014/05/04 23:30
Fix up some labels in the battle animation object engine.
2ead8083
– yenatch <yenatch@gmail.com>
authored
on 2014/05/04 23:02
More labels and incbins in slots, PC menus, intro.
92c40ba2
– yenatch <yenatch@gmail.com>
authored
on 2014/05/04 14:02
Labels for mail graphics.
066d569e
– yenatch <yenatch@gmail.com>
authored
on 2014/05/03 23:20
Radio text/music and mail jumptables.
dbb7431c
– yenatch <yenatch@gmail.com>
authored
on 2014/05/03 17:44
Give a name to RandomRange.
a7a95e59
– yenatch <yenatch@gmail.com>
authored
on 2014/05/03 17:07
Headbutt tree encounter maps.
3fcaea47
– yenatch <yenatch@gmail.com>
authored
on 2014/05/03 16:02
Misc incbins in fly menu, slots, phone.
772c2c48
– yenatch <yenatch@gmail.com>
authored
on 2014/05/03 13:33
Sprite predef engine data.
467b73a0
– yenatch <yenatch@gmail.com>
authored
on 2014/05/02 21:02
Phone contacts and more misc pokegear.
5be729c7
– Jules Blok <jules.blok@gmail.com>
authored
on 2014/05/01 23:37
Use correct menu header identifier in PokeCom Center.
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