ref: 2b40a1fb9c80b6667db1f63643a342c09f610979
dir: /constants/radio_constants.asm/
; radio channel ids ; indexes for: ; - RadioChannelSongs (see data/radio/channel_music.asm) ; - PlayRadioShow/RadioJumptable (see engine/radio.asm) ; - RadioChannels (see engine/radio.asm) const_def const OAKS_POKEMON_TALK ; 00 const POKEDEX_SHOW ; 01 const POKEMON_MUSIC ; 02 const LUCKY_CHANNEL ; 03 const BUENAS_PASSWORD ; 04 const PLACES_AND_PEOPLE ; 05 const LETS_ALL_SING ; 06 const ROCKET_RADIO ; 07 const POKE_FLUTE_RADIO ; 08 const UNOWN_RADIO ; 09 const EVOLUTION_RADIO ; 0a ; internal indexes for channel segments const OAKS_POKEMON_TALK_2 ; 0b const OAKS_POKEMON_TALK_3 ; 0c const OAKS_POKEMON_TALK_4 ; 0d const OAKS_POKEMON_TALK_5 ; 0e const OAKS_POKEMON_TALK_6 ; 0f const OAKS_POKEMON_TALK_7 ; 10 const OAKS_POKEMON_TALK_8 ; 11 const OAKS_POKEMON_TALK_9 ; 12 const POKEDEX_SHOW_2 ; 13 const POKEDEX_SHOW_3 ; 14 const POKEDEX_SHOW_4 ; 15 const POKEDEX_SHOW_5 ; 16 const POKEMON_MUSIC_2 ; 17 const POKEMON_MUSIC_3 ; 18 const POKEMON_MUSIC_4 ; 19 const POKEMON_MUSIC_5 ; 1a const POKEMON_MUSIC_6 ; 1b const POKEMON_MUSIC_7 ; 1c const LETS_ALL_SING_2 ; 1d const LUCKY_NUMBER_SHOW_2 ; 1e const LUCKY_NUMBER_SHOW_3 ; 1f const LUCKY_NUMBER_SHOW_4 ; 20 const LUCKY_NUMBER_SHOW_5 ; 21 const LUCKY_NUMBER_SHOW_6 ; 22 const LUCKY_NUMBER_SHOW_7 ; 23 const LUCKY_NUMBER_SHOW_8 ; 24 const LUCKY_NUMBER_SHOW_9 ; 25 const LUCKY_NUMBER_SHOW_10 ; 26 const LUCKY_NUMBER_SHOW_11 ; 27 const LUCKY_NUMBER_SHOW_12 ; 28 const LUCKY_NUMBER_SHOW_13 ; 29 const LUCKY_NUMBER_SHOW_14 ; 2a const LUCKY_NUMBER_SHOW_15 ; 2b const PLACES_AND_PEOPLE_2 ; 2c const PLACES_AND_PEOPLE_3 ; 2d const PLACES_AND_PEOPLE_4 ; 2e const PLACES_AND_PEOPLE_5 ; 2f const PLACES_AND_PEOPLE_6 ; 30 const PLACES_AND_PEOPLE_7 ; 31 const ROCKET_RADIO_2 ; 32 const ROCKET_RADIO_3 ; 33 const ROCKET_RADIO_4 ; 34 const ROCKET_RADIO_5 ; 35 const ROCKET_RADIO_6 ; 36 const ROCKET_RADIO_7 ; 37 const ROCKET_RADIO_8 ; 38 const ROCKET_RADIO_9 ; 39 const ROCKET_RADIO_10 ; 3a const OAKS_POKEMON_TALK_10 ; 3b const OAKS_POKEMON_TALK_11 ; 3c const OAKS_POKEMON_TALK_12 ; 3d const OAKS_POKEMON_TALK_13 ; 3e const OAKS_POKEMON_TALK_14 ; 3f const BUENAS_PASSWORD_2 ; 40 const BUENAS_PASSWORD_3 ; 41 const BUENAS_PASSWORD_4 ; 42 const BUENAS_PASSWORD_5 ; 43 const BUENAS_PASSWORD_6 ; 44 const BUENAS_PASSWORD_7 ; 45 const BUENAS_PASSWORD_8 ; 46 const BUENAS_PASSWORD_9 ; 47 const BUENAS_PASSWORD_10 ; 48 const BUENAS_PASSWORD_11 ; 49 const BUENAS_PASSWORD_12 ; 4a const BUENAS_PASSWORD_13 ; 4b const BUENAS_PASSWORD_14 ; 4c const BUENAS_PASSWORD_15 ; 4d const BUENAS_PASSWORD_16 ; 4e const BUENAS_PASSWORD_17 ; 4f const BUENAS_PASSWORD_18 ; 50 const BUENAS_PASSWORD_19 ; 51 const BUENAS_PASSWORD_20 ; 52 const BUENAS_PASSWORD_21 ; 53 const RADIO_SCROLL ; 54 const POKEDEX_SHOW_6 ; 55 const POKEDEX_SHOW_7 ; 56 const POKEDEX_SHOW_8 ; 57 ; PlayRadio.StationPointers indexes (see engine/pokegear.asm) const_def const MAPRADIO_POKEMON_CHANNEL const MAPRADIO_OAKS_POKEMON_TALK const MAPRADIO_POKEDEX_SHOW const MAPRADIO_POKEMON_MUSIC const MAPRADIO_LUCKY_CHANNEL const MAPRADIO_UNOWN const MAPRADIO_PLACES_PEOPLE const MAPRADIO_LETS_ALL_SING const MAPRADIO_ROCKET ; These tables in engine/radio.asm are all sized to a power of 2 ; so there's no need for a rejection sampling loop NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives ; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm) NUM_PASSWORD_CATEGORIES EQU 11 NUM_PASSWORDS_PER_CATEGORY EQU 3 ; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/radio.asm) const_def const BUENA_MON const BUENA_ITEM const BUENA_MOVE const BUENA_STRING