shithub: pokecrystal

ref: 2b40a1fb9c80b6667db1f63643a342c09f610979
dir: /maps/PlayersHouse1F.asm/

View raw version
	const_def 2 ; object constants
	const PLAYERSHOUSE1F_MOM1
	const PLAYERSHOUSE1F_MOM2
	const PLAYERSHOUSE1F_MOM3
	const PLAYERSHOUSE1F_MOM4
	const PLAYERSHOUSE1F_POKEFAN_F

PlayersHouse1F_MapScripts:
	db 2 ; scene scripts
	scene_script .DummyScene0 ; SCENE_DEFAULT
	scene_script .DummyScene1 ; SCENE_FINISHED

	db 0 ; callbacks

.DummyScene0:
	end

.DummyScene1:
	end

MeetMomLeftScript:
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1

MeetMomRightScript:
	playmusic MUSIC_MOM
	showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
	turnobject PLAYER, LEFT
	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
	iffalse .OnRight
	applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
	jump MeetMomScript

.OnRight:
	applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fe
MeetMomScript:
	opentext
	writetext UnknownText_0x7a604
	buttonsound
	stringtotext GearName, MEM_BUFFER_1
	scall PlayersHouse1FReceiveItemStd
	setflag ENGINE_POKEGEAR
	setflag ENGINE_PHONE_CARD
	addcellnum PHONE_MOM
	setscene SCENE_FINISHED
	setevent EVENT_PLAYERS_HOUSE_MOM_1
	clearevent EVENT_PLAYERS_HOUSE_MOM_2
	writetext UnknownText_0x7a6bd
	buttonsound
	special SetDayOfWeek
.SetDayOfWeek:
	writetext UnknownText_0x7a742
	yesorno
	iffalse .WrongDay
	special InitialSetDSTFlag
	yesorno
	iffalse .SetDayOfWeek
	jump .DayOfWeekDone

.WrongDay:
	special InitialClearDSTFlag
	yesorno
	iffalse .SetDayOfWeek
.DayOfWeekDone:
	writetext UnknownText_0x7a763
	yesorno
	iffalse .ExplainPhone
	jump .KnowPhone

.KnowPhone:
	writetext UnknownText_0x7a7cb
	buttonsound
	jump .FinishPhone

.ExplainPhone:
	writetext UnknownText_0x7a807
	buttonsound
	jump .FinishPhone

.FinishPhone:
	writetext UnknownText_0x7a850
	waitbutton
	closetext
	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
	iftrue .FromRight
	checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
	iffalse .FromLeft
	jump .Finish

.FromRight:
	applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a600
	jump .Finish

.FromLeft:
	applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a602
	jump .Finish

.Finish:
	special RestartMapMusic
	turnobject PLAYERSHOUSE1F_MOM1, LEFT
	end

MeetMomTalkedScript:
	playmusic MUSIC_MOM
	jump MeetMomScript

GearName:
	db "#GEAR@"

PlayersHouse1FReceiveItemStd:
	jumpstd receiveitem
	end

MomScript:
	faceplayer
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
	checkscene
	iffalse MeetMomTalkedScript ; SCENE_DEFAULT
	opentext
	checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
	iftrue .FirstTimeBanking
	checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
	iftrue .BankOfMom
	checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
	iftrue .GaveMysteryEgg
	checkevent EVENT_GOT_A_POKEMON_FROM_ELM
	iftrue .GotAPokemon
	writetext UnknownText_0x7a8b5
	waitbutton
	closetext
	end

.GotAPokemon:
	writetext UnknownText_0x7a8e5
	waitbutton
	closetext
	end

.FirstTimeBanking:
	writetext UnknownText_0x7a957
	waitbutton
	closetext
	end

.GaveMysteryEgg:
	setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
.BankOfMom:
	setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
	special BankOfMom
	waitbutton
	closetext
	end

NeighborScript:
	faceplayer
	opentext
	checktime MORN
	iftrue .MornScript
	checktime DAY
	iftrue .DayScript
	checktime NITE
	iftrue .NiteScript

.MornScript:
	writetext NeighborMornIntroText
	buttonsound
	jump .Main

.DayScript:
	writetext NeighborDayIntroText
	buttonsound
	jump .Main

.NiteScript:
	writetext NeighborNiteIntroText
	buttonsound
	jump .Main

.Main:
	writetext NeighborText
	waitbutton
	closetext
	turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
	end

TVScript:
	jumptext TVText

StoveScript:
	jumptext StoveText

SinkScript:
	jumptext SinkText

FridgeScript:
	jumptext FridgeText

MovementData_0x7a5fc:
	turn_head RIGHT
	step_end

MovementData_0x7a5fe:
	slow_step RIGHT
	step_end

MovementData_0x7a600:
	turn_head LEFT
	step_end

MovementData_0x7a602:
	slow_step LEFT
	step_end

UnknownText_0x7a604:
	text "Oh, <PLAYER>…! Our"
	line "neighbor, PROF."

	para "ELM, was looking"
	line "for you."

	para "He said he wanted"
	line "you to do some-"
	cont "thing for him."

	para "Oh! I almost for-"
	line "got! Your #MON"

	para "GEAR is back from"
	line "the repair shop."

	para "Here you go!"
	done

UnknownText_0x7a6bd:
	text "#MON GEAR, or"
	line "just #GEAR."

	para "It's essential if"
	line "you want to be a"
	cont "good trainer."

	para "Oh, the day of the"
	line "week isn't set."

	para "You mustn't forget"
	line "that!"
	done

UnknownText_0x7a742:
	text "Is it Daylight"
	line "Saving Time now?"
	done

UnknownText_0x7a763:
	text "Come home to"
	line "adjust your clock"

	para "for Daylight"
	line "Saving Time."

	para "By the way, do you"
	line "know how to use"
	cont "the PHONE?"
	done

UnknownText_0x7a7cb:
	text "Don't you just"
	line "turn the #GEAR"

	para "on and select the"
	line "PHONE icon?"
	done

UnknownText_0x7a807:
	text "I'll read the"
	line "instructions."

	para "Turn the #GEAR"
	line "on and select the"
	cont "PHONE icon."
	done

UnknownText_0x7a850:
	text "Phone numbers are"
	line "stored in memory."

	para "Just choose a name"
	line "you want to call."

	para "Gee, isn't that"
	line "convenient?"
	done

UnknownText_0x7a8b5:
	text "PROF.ELM is wait-"
	line "ing for you."

	para "Hurry up, baby!"
	done

UnknownText_0x7a8e5:
	text "So, what was PROF."
	line "ELM's errand?"

	para "…"

	para "That does sound"
	line "challenging."

	para "But, you should be"
	line "proud that people"
	cont "rely on you."
	done

UnknownText_0x7a957:
	text "<PLAYER>, do it!"

	para "I'm behind you all"
	line "the way!"
	done

NeighborMornIntroText:
	text "Good morning,"
	line "<PLAY_G>!"

	para "I'm visiting!"
	done

NeighborDayIntroText:
	text "Hello, <PLAY_G>!"
	line "I'm visiting!"
	done

NeighborNiteIntroText:
	text "Good evening,"
	line "<PLAY_G>!"

	para "I'm visiting!"
	done

NeighborText:
	text "<PLAY_G>, have you"
	line "heard?"

	para "My daughter is"
	line "adamant about"

	para "becoming PROF."
	line "ELM's assistant."

	para "She really loves"
	line "#MON!"
	done

StoveText:
	text "Mom's specialty!"

	para "CINNABAR VOLCANO"
	line "BURGER!"
	done

SinkText:
	text "The sink is spot-"
	line "less. Mom likes it"
	cont "clean."
	done

FridgeText:
	text "Let's see what's"
	line "in the fridge…"

	para "FRESH WATER and"
	line "tasty LEMONADE!"
	done

TVText:
	text "There's a movie on"
	line "TV: Stars dot the"

	para "sky as two boys"
	line "ride on a train…"

	para "I'd better get"
	line "rolling too!"
	done

PlayersHouse1F_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  6,  7, NEW_BARK_TOWN, 2
	warp_event  7,  7, NEW_BARK_TOWN, 2
	warp_event  9,  0, PLAYERS_HOUSE_2F, 1

	db 2 ; coord events
	coord_event  8,  4, SCENE_DEFAULT, MeetMomLeftScript
	coord_event  9,  4, SCENE_DEFAULT, MeetMomRightScript

	db 4 ; bg events
	bg_event  0,  1, BGEVENT_READ, StoveScript
	bg_event  1,  1, BGEVENT_READ, SinkScript
	bg_event  2,  1, BGEVENT_READ, FridgeScript
	bg_event  4,  1, BGEVENT_READ, TVScript

	db 5 ; object events
	object_event  7,  4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1
	object_event  2,  2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
	object_event  7,  4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
	object_event  0,  2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
	object_event  4,  4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR