ref: 2e8b4836b072602d1c200b1f9735e3e0c4242985
dir: /audio/music/lookofficer.asm/
Music_LookOfficer: channel_count 3 channel 1, Music_LookOfficer_Ch1 channel 2, Music_LookOfficer_Ch2 channel 3, Music_LookOfficer_Ch3 Music_LookOfficer_Ch1: tempo 116 volume 7, 7 pitch_offset 1 vibrato 18, 3, 4 stereo_panning FALSE, TRUE duty_cycle 3 note_type 12, 10, 7 octave 4 note C#, 1 note D_, 1 note D#, 1 note E_, 1 note F_, 12 volume_envelope 2, -7 octave 3 note B_, 16 .mainloop: volume_envelope 8, 2 rest 4 note B_, 6 note G#, 4 note B_, 6 note B_, 6 note G#, 4 note B_, 2 volume_envelope 2, -7 note A#, 16 note A_, 16 sound_loop 0, .mainloop Music_LookOfficer_Ch2: vibrato 18, 3, 4 duty_cycle 3 note_type 12, 11, 7 octave 5 note D#, 1 note D_, 1 note C#, 1 note C_, 1 octave 4 note B_, 12 duty_cycle 3 volume_envelope 10, 2 octave 1 note B_, 4 octave 2 note A_, 2 octave 1 note B_, 4 octave 2 note F_, 2 octave 1 note B_, 2 octave 2 note D#, 2 .mainloop: .loop1: note E_, 2 note G#, 2 octave 3 note E_, 2 octave 2 note E_, 2 note G#, 2 note B_, 2 note E_, 2 note G#, 2 sound_loop 2, .loop1 transpose 0, 1 sound_call .sub1 transpose 0, 0 sound_call .sub1 sound_loop 0, .mainloop .sub1: octave 1 note A_, 2 octave 2 note C#, 2 note A_, 2 octave 1 note A_, 2 octave 2 note C#, 2 note E_, 2 octave 1 note A_, 2 octave 2 note C#, 2 sound_ret Music_LookOfficer_Ch3: vibrato 20, 1, 4 stereo_panning TRUE, FALSE note_type 12, 1, 4 rest 10 octave 3 note B_, 2 rest 2 note B_, 2 volume_envelope 1, 2 octave 5 note D#, 2 rest 1 note F_, 2 rest 1 note A_, 2 note B_, 2 rest 1 octave 6 note C#, 2 rest 1 note D#, 2 .mainloop: note E_, 6 note D#, 6 note C#, 4 octave 5 note B_, 2 note A_, 2 note G#, 2 note F#, 2 note G#, 2 note A_, 2 note B_, 2 octave 6 note C#, 2 note F_, 8 note D_, 8 note E_, 8 note C#, 8 sound_loop 0, .mainloop