ref: 32ade4ac9bf113d630d904aab51f2c49c91bf8c2
dir: /home/battle.asm/
UserPartyAttr:: ; 3945 push af ld a, [hBattleTurn] and a jr nz, .ot pop af jr BattlePartyAttr .ot pop af jr OTPartyAttr ; 3951 OpponentPartyAttr:: ; 3951 push af ld a, [hBattleTurn] and a jr z, .ot pop af jr BattlePartyAttr .ot pop af jr OTPartyAttr ; 395d BattlePartyAttr:: ; 395d ; Get attribute a from the party struct of the active battle mon. push bc ld c, a ld b, 0 ld hl, wPartyMons add hl, bc ld a, [wCurBattleMon] call GetPartyLocation pop bc ret ; 396d OTPartyAttr:: ; 396d ; Get attribute a from the party struct of the active enemy mon. push bc ld c, a ld b, 0 ld hl, wOTPartyMon1Species add hl, bc ld a, [wCurOTMon] call GetPartyLocation pop bc ret ; 397d ResetDamage:: ; 397d xor a ld [wCurDamage], a ld [wCurDamage + 1], a ret ; 3985 SetPlayerTurn:: ; 3985 xor a ld [hBattleTurn], a ret ; 3989 SetEnemyTurn:: ; 3989 ld a, 1 ld [hBattleTurn], a ret ; 398e UpdateOpponentInParty:: ; 398e ld a, [hBattleTurn] and a jr z, UpdateEnemyMonInParty jr UpdateBattleMonInParty ; 3995 UpdateUserInParty:: ; 3995 ld a, [hBattleTurn] and a jr z, UpdateBattleMonInParty jr UpdateEnemyMonInParty ; 399c UpdateBattleMonInParty:: ; 399c ; Update level, status, current HP ld a, [wCurBattleMon] UpdateBattleMon:: ; 399f ld hl, wPartyMon1Level call GetPartyLocation ld d, h ld e, l ld hl, wBattleMonLevel ld bc, wBattleMonMaxHP - wBattleMonLevel jp CopyBytes ; 39b0 UpdateEnemyMonInParty:: ; 39b0 ; Update level, status, current HP ; No wildmons. ld a, [wBattleMode] dec a ret z ld a, [wCurOTMon] ld hl, wOTPartyMon1Level call GetPartyLocation ld d, h ld e, l ld hl, wEnemyMonLevel ld bc, wEnemyMonMaxHP - wEnemyMonLevel jp CopyBytes ; 39c9 RefreshBattleHuds:: ; 39c9 call UpdateBattleHuds ld c, 3 call DelayFrames jp WaitBGMap ; 39d4 UpdateBattleHuds:: ; 39d4 farcall UpdatePlayerHUD farcall UpdateEnemyHUD ret ; 39e1 INCLUDE "home/battle_vars.asm" FarCopyRadioText:: ; 3a90 inc hl ld a, [hROMBank] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld [hROMBank], a ld [MBC3RomBank], a ld a, e ld l, a ld a, d ld h, a ld de, wRadioText ld bc, 2 * SCREEN_WIDTH call CopyBytes pop af ld [hROMBank], a ld [MBC3RomBank], a ret ; 3ab2 MobileTextBorder:: ; 3ab2 CELL_PHONE_TOP EQU $5e CELL_PHONE_BOTTOM EQU $5f ; For mobile link battles only. ld a, [wLinkMode] cp LINK_MOBILE ret c ; Draw a cell phone icon at the ; top right corner of the border. hlcoord 19, 12 ld [hl], CELL_PHONE_TOP hlcoord 19, 13 ld [hl], CELL_PHONE_BOTTOM ret ; 3ac3 BattleTextBox:: ; 3ac3 ; Open a textbox and print text at hl. push hl call SpeechTextBox call MobileTextBorder call UpdateSprites call ApplyTilemap pop hl call PrintTextBoxText ret ; 3ad5 StdBattleTextBox:: ; 3ad5 ; Open a textbox and print battle text at 20:hl. ld a, [hROMBank] push af ld a, BANK(BattleText) rst Bankswitch call BattleTextBox pop af rst Bankswitch ret ; 3ae1 GetBattleAnimPointer:: ; 3ae1 ld a, BANK(BattleAnimations) rst Bankswitch ld a, [hli] ld [wBattleAnimAddress], a ld a, [hl] ld [wBattleAnimAddress + 1], a ld a, BANK(BattleAnimCommands) rst Bankswitch ret ; 3af0 GetBattleAnimByte:: ; 3af0 push hl push de ld hl, wBattleAnimAddress ld e, [hl] inc hl ld d, [hl] ld a, BANK(BattleAnimations) rst Bankswitch ld a, [de] ld [wBattleAnimByte], a inc de ld a, BANK(BattleAnimCommands) rst Bankswitch ld [hl], d dec hl ld [hl], e pop de pop hl ld a, [wBattleAnimByte] ret ; 3b0c