ref: 38ede6d7f04414d995c13198efb9485d34f17004
dir: /engine/battle/move_effects/heal_bell.asm/
BattleCommand_HealBell: ; 35cc9 ; healbell ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr res SUBSTATUS_NIGHTMARE, [hl] ld de, wPartyMon1Status ld a, [hBattleTurn] and a jr z, .got_status ld de, wOTPartyMon1Status .got_status ld a, BATTLE_VARS_STATUS call GetBattleVarAddr xor a ld [hl], a ld h, d ld l, e ld bc, PARTYMON_STRUCT_LENGTH ld d, PARTY_LENGTH .loop ld [hl], a add hl, bc dec d jr nz, .loop call AnimateCurrentMove ld hl, BellChimedText call StdBattleTextBox ld a, [hBattleTurn] and a jp z, CalcPlayerStats jp CalcEnemyStats ; 35d00