shithub: pokecrystal

ref: 3c7ba37de72795e46c76f791b50b4a3d89ba0c2c
dir: /audio/music/lookrival.asm/

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Music_LookRival: ; f4f79
	musicheader 4, 1, Music_LookRival_Ch1
	musicheader 1, 2, Music_LookRival_Ch2
	musicheader 1, 3, Music_LookRival_Ch3
	musicheader 1, 4, Music_LookRival_Ch4
; f4f85

Music_LookRival_Ch1: ; f4f85
	tempo 112
	volume $77
	dutycycle $1
	tone $0001
	vibrato $12, $15
	stereopanning $f
	notetype $c, $b2
	octave 4
	note C_, 1
	octave 3
	note A#, 1
	note G#, 2
	note A#, 1
	note G#, 1
	note F#, 2
	note F_, 6
	intensity $b7
	note G#, 6
	intensity $b2
	note A#, 4
	note F_, 2
	note G#, 4
	intensity $a0
	note G#, 10
	intensity $a5
	note G#, 8
	intensity $a6
	note F#, 8
Music_AfterTheRivalFight_branch_f4fb1: ; f4fb1
Music_LookRival_branch_f4fb1: ; f4fb1
	intensity $b5
	note F_, 4
	note D#, 2
	note F_, 6
	note F_, 2
	note G_, 2
	note G#, 4
	note A#, 4
	note G#, 2
	note G_, 4
	intensity $a0
	note F_, 2
	intensity $a7
	note F_, 16
	intensity $66
	note __, 2
	note F_, 2
	note G_, 4
	intensity $b6
	note G#, 4
	octave 4
	note C_, 4
	octave 3
	note A#, 4
	note G#, 2
	note A#, 6
	intensity $b4
	note A#, 2
	octave 4
	note C_, 2
	note C#, 2
	note C#, 2
	note D#, 2
	note D#, 2
	note C#, 2
	note C_, 6
	intensity $b7
	octave 3
	note A#, 12
	note G#, 2
	note G_, 2
	note G#, 2
	note A#, 10
	note B_, 4
	octave 4
	note C_, 6
	octave 3
	note A#, 6
	octave 4
	note D_, 2
	note C_, 2
	octave 3
	note A#, 6
	note G_, 10
	note A#, 6
	note G#, 6
	octave 4
	note C_, 2
	octave 3
	note A#, 2
	note G#, 8
	note F_, 6
	note C_, 2
Music_LookRival_branch_f4ff7: ; f4ff7
	intensity $b2
	note F_, 6
	intensity $b7
	note G#, 4
	note F#, 2
	note F_, 2
	note D#, 2
	loopchannel 3, Music_LookRival_branch_f4ff7
	intensity $b2
	note F_, 2
	note G#, 4
	intensity $b7
	note G#, 6
	note F#, 4
	loopchannel 0, Music_LookRival_branch_f4fb1
; f5010

Music_LookRival_Ch2: ; f5010
	dutycycle $3
	vibrato $8, $36
	stereopanning $f0
	notetype $c, $c2
	octave 4
	note F#, 2
	note F_, 2
	note D#, 2
	note C#, 2
	note C_, 6
	intensity $c7
	note D#, 6
	intensity $c2
	note F_, 4
	note C_, 2
	note D#, 4
	intensity $b0
	note D#, 10
	intensity $b7
	note D#, 16
Music_AfterTheRivalFight_branch_f502e: ; f502e
Music_LookRival_branch_f502e: ; f502e
	intensity $c7
	note C_, 12
	intensity $c4
	note C_, 2
	note D_, 2
	note D#, 4
	note D_, 4
	note C_, 2
	note D_, 4
	intensity $b0
	note C_, 6
	intensity $b7
	note C_, 8
	intensity $b4
	octave 3
	note A_, 2
	note G_, 2
	note A_, 2
	intensity $c6
	octave 4
	note C_, 6
	intensity $c7
	note D#, 8
	note F_, 12
	intensity $c4
	note F_, 2
	note G_, 2
	note G#, 2
	note G#, 2
	note G_, 2
	note G_, 2
	note F_, 2
	intensity $c4
	note G_, 6
	intensity $b0
	note F_, 16
	intensity $b7
	note F_, 16
	intensity $b0
	note G_, 12
	note F_, 4
	note E_, 16
	note F_, 12
	note D#, 4
	intensity $c7
	note D_, 8
	intensity $c4
	note C_, 2
	note D_, 2
	note D#, 1
	note D_, 1
	note D#, 2
Music_LookRival_branch_f5070: ; f5070
	intensity $c2
	note C_, 6
	intensity $c7
	note D#, 6
	intensity $c2
	note F_, 4
	loopchannel 3, Music_LookRival_branch_f5070
	note C_, 2
	note D#, 4
	intensity $c7
	note D#, 10
	loopchannel 0, Music_LookRival_branch_f502e
; f5086

Music_LookRival_Ch3: ; f5086
	notetype $c, $28
	note __, 2
	octave 4
	note C_, 2
	octave 3
	note G#, 2
	note F#, 2
	note F_, 4
	note G#, 2
	note D#, 4
	note C_, 2
	note D_, 2
	note D#, 2
	note G#, 2
	note F#, 2
	note F_, 2
	note D#, 10
	note D#, 10
	note C_, 2
	note D#, 2
	note F#, 2
Music_AfterTheRivalFight_branch_f509d: ; f509d
Music_LookRival_branch_f509d: ; f509d
	callchannel Music_LookRival_branch_f50ef
	loopchannel 3, Music_LookRival_branch_f509d
	note F_, 4
	note C_, 2
	note D#, 4
	note G#, 2
	note G_, 2
	note F#, 2
	callchannel Music_LookRival_branch_f50f7
	note A#, 2
	note F_, 2
	note G_, 2
	note G#, 4
	note F_, 2
	note G_, 2
	note G#, 1
	note A_, 1
	callchannel Music_LookRival_branch_f50ff
	note A#, 2
	note F_, 2
	note G_, 2
	note G#, 4
	note F_, 2
	note A#, 2
	note B_, 2
	octave 4
	note C_, 4
	octave 3
	note G_, 2
	note A#, 4
	note G_, 2
	note A_, 2
	note A#, 2
	octave 4
	note C_, 4
	octave 3
	note G_, 2
	note A#, 4
	note G_, 2
	note A_, 2
	note A#, 1
	note A_, 1
	callchannel Music_LookRival_branch_f50f7
	callchannel Music_LookRival_branch_f50ff
	callchannel Music_LookRival_branch_f50ef
	callchannel Music_LookRival_branch_f50ef
	note F_, 2
	note C_, 2
	note D_, 2
	note D#, 4
	note C_, 2
	note D_, 2
	note D#, 1
	note E_, 1
	note F_, 2
	note C_, 2
	note D_, 2
	note D#, 4
	note C_, 2
	note F#, 2
	note E_, 2
	loopchannel 0, Music_LookRival_branch_f509d
; f50ef

Music_LookRival_branch_f50ef: ; f50ef
	note F_, 2
	note C_, 2
	note D_, 2
	note D#, 4
	note C_, 2
	note D_, 2
	note D#, 2
	endchannel
; f50f7

Music_LookRival_branch_f50f7: ; f50f7
	note A#, 2
	note F_, 2
	note G_, 2
	note G#, 4
	note F_, 2
	note G_, 2
	note G#, 2
	endchannel
; f50ff

Music_LookRival_branch_f50ff: ; f50ff
	note A#, 4
	note F_, 2
	note G#, 4
	note F_, 2
	note G_, 2
	note G#, 2
	endchannel
; f5106

Music_LookRival_Ch4: ; f5106
	stereopanning $f0
	togglenoise $3
	notetype $c
	note __, 8
	note __, 16
	note D#, 2
	note D_, 4
	note D_, 6
	note D_, 4
	note D#, 4
	note D#, 4
	note D_, 2
	note D_, 2
	note D_, 2
	note D_, 2
Music_AfterTheRivalFight_branch_f5118: ; f5118
Music_LookRival_branch_f5118: ; f5118
	note D#, 4
	note D_, 2
	note D#, 4
	note D#, 2
	note D_, 4
	note D#, 4
	note D_, 2
	note D#, 4
	note D#, 2
	note D_, 2
	note D_, 2
	loopchannel 0, Music_LookRival_branch_f5118
; f5127