ref: 3d6c7a464be046d6c104c62bae35e4810a1b93ae
dir: /docs/bugs_and_glitches.md/
# Bugs and Glitches These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Fixes are written in the `diff` format. If you're familiar with git, this should look farmiliar: ```diff this is some code -delete red - lines +add green + lines ``` ## Contents - [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024) - [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense) - [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024) - [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp) - [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling) - [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute) - [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item) - [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle) - [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived) - [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig) - [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles) - [Beat Up works incorrectly with only one Pokémon in the party](#beat-up-works-incorrectly-with-only-one-pokémon-in-the-party) - [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute) - [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed) - [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles) - ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned) - [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup) - [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status) - [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp) - [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp) - [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate) - [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly) - [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate) - [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate) - [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender) - [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pokémon) - [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves) - [Daisy's grooming doesn't always increase happiness](#daisys-grooming-doesnt-always-increase-happiness) - [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer) - [Magikarp length limits have a unit conversion error](#magikarp-length-limits-have-a-unit-conversion-error) - [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated) - [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level) - [A "HOF Master!" title for 200-Time Famers is defined but inaccessible](#a-hof-master-title-for-200-time-famers-is-defined-but-inaccessible) - [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off) - [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists) - [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e) - [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes) - [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high) - [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly) - [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks) - [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map) - [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius) - [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names) - [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto) - [Using a Park Ball in normal battles has a corrupt animation](#using-a-park-ball-in-normal-battles-has-a-corrupt-animation) - [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect) - [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly) - [`EVOLVE_STAT` can break Stone compatibility reporting](#evolve_stat-can-break-stone-compatibility-reporting) - [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash) - [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites) - [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species) - [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution) - [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1) ## Thick Club and Light Ball can make (Special) Attack wrap around above 1024 *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) **Fix:** Edit `SpeciesItemBoost` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm) ```diff ; Double the stat sla l rl h + + ld a, HIGH(MAX_STAT_VALUE) + cp h + jr c, .cap + ld a, LOW(MAX_STAT_VALUE) + cp l + ret nc + +.cap + ld h, HIGH(MAX_STAT_VALUE) + ld l, LOW(MAX_STAT_VALUE) ret ``` ## Metal Powder can increase damage taken with boosted (Special) Defense *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) **Fix:** Edit `DittoMetalPowder` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm): ```diff ld a, c srl a add c ld c, a ret nc srl b ld a, b and a jr nz, .done inc b .done scf rr c + + ld a, HIGH(MAX_STAT_VALUE) + cp b + jr c, .cap + ld a, LOW(MAX_STAT_VALUE) + cp c + ret nc + +.cap + ld b, HIGH(MAX_STAT_VALUE) + ld c, LOW(MAX_STAT_VALUE) ret ``` ## Reflect and Light Screen can make (Special) Defense wrap around above 1024 *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. **Fix:** Edit `TruncateHL_BC` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm) ```diff .finish - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .done ; If we go back to the loop point, ; it's the same as doing this exact ; same check twice. ld a, h or b jr nz, .loop -.done ld b, l ret ``` (This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.) ## Belly Drum sharply boosts Attack even with under 50% HP *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y)) **Fix:** Edit `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](/engine/battle/move_effects/belly_drum.asm): ```diff BattleCommand_BellyDrum: ; bellydrum -; This command is buggy because it raises the user's attack -; before checking that it has enough HP to use the move. -; Swap the order of these two blocks to fix. - call BattleCommand_AttackUp2 - ld a, [wAttackMissed] - and a - jr nz, .failed - callfar GetHalfMaxHP callfar CheckUserHasEnoughHP jr nc, .failed + + call BattleCommand_AttackUp2 + ld a, [wAttackMissed] + and a + jr nz, .failed ``` ## Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://twitter.com/crystal_rby/status/874626362287562752)) *To do:* Identify specific code causing this bug and fix it. ## Moves that lower Defense can do so after breaking a Substitute *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI)) This bug affects Acid, Iron Tail, and Rock Smash. **Fix:** Edit `DefenseDownHit` in [data/moves/effects.asm](/data/moves/effects.asm): ```diff DefenseDownHit: checkobedience usedmovetext doturn critical damagestats damagecalc stab damagevariation checkhit effectchance hittarget failuretext checkfaint criticaltext supereffectivetext checkfaint buildopponentrage - effectchance ; bug: duplicate effectchance shouldn't be here defensedown statdownmessage endmove ``` ## Counter and Mirror Coat still work if the opponent uses an item *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=uRYyzKRatFk)) **Fix:** Edit `BattleCommand_Counter` in [engine/battle/move_effects/counter.asm](/engine/battle/move_effects/counter.asm) and `BattleCommand_MirrorCoat` in [engine/battle/move_effects/mirror_coat.asm](/engine/battle/move_effects/mirror_coat.asm): ```diff - ; BUG: Move should fail with all non-damaging battle actions ld hl, wCurDamage ld a, [hli] or [hl] - ret z + jp z, .failed ``` Add this to the end of each file: ```diff +.failed + ld a, 1 + ld [wEffectFailed], a + and a + ret ``` ## A Disabled but PP Up–enhanced move may not trigger Struggle *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=1v9x4SgMggs)) **Fix:** Edit `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engine/battle/core.asm): ```diff .done - ; Bug: this will result in a move with PP Up confusing the game. - and a ; should be "and PP_MASK" + and PP_MASK ret nz .force_struggle ld hl, BattleText_MonHasNoMovesLeft call StdBattleTextBox ld c, 60 call DelayFrames xor a ret ``` ## A Pokémon that fainted from Pursuit will have its old status condition when revived *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME)) *To do:* Identify specific code causing this bug and fix it. ## Lock-On and Mind Reader don't always bypass Fly and Dig *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig. **Fix:** Edit `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm): ```diff CheckHiddenOpponent: -; BUG: This routine is completely redundant and introduces a bug, since BattleCommand_CheckHit does these checks properly. - ld a, BATTLE_VARS_SUBSTATUS3_OPP - call GetBattleVar - and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND + xor a ret ``` ## Beat Up can desynchronize link battles *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=202-iAsrIa8)) **Fix:** Edit `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm): ```diff .got_mon ld a, [wd002] ld hl, wPartyMonNicknames call GetNick ld a, MON_HP call GetBeatupMonLocation ld a, [hli] or [hl] jp z, .beatup_fail ; fainted ld a, [wd002] ld c, a ld a, [wCurBattleMon] - ; BUG: this can desynchronize link battles - ; Change "cp [hl]" to "cp c" to fix - cp [hl] + cp c ld hl, wBattleMonStatus jr z, .active_mon ld a, MON_STATUS call GetBeatupMonLocation .active_mon ld a, [hl] and a jp nz, .beatup_fail ``` ## Beat Up works incorrectly with only one Pokémon in the party *Fixing this bug may break compatibility with standard Pokémon Crystal for link battles.* This bug prevents the rest of Beat Up's effect from being executed if the player or enemy only has one Pokémon in their party while using it. It prevents Substitute from being raised and King's Rock from working. **Fix:** Edit `BattleCommand_EndLoop` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm): ```diff .only_one_beatup ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_IN_LOOP, [hl] - call BattleCommand_BeatUpFailText - jp EndMoveEffect + ret ``` **Cosmetic fix:** This fix does not break compatibility, but it only affects what's shown on the screen for the patched game. ```diff .only_one_beatup ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_IN_LOOP, [hl] call BattleCommand_BeatUpFailText + call BattleCommand_RaiseSub jp EndMoveEffect ``` ## Beat Up may fail to raise Substitute This bug prevents Substitute from being raised if Beat Up was blocked by Protect or Detect. **Fix:** Edit `BattleCommand_FailureText` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm). ```diff cp EFFECT_MULTI_HIT jr z, .multihit cp EFFECT_DOUBLE_HIT jr z, .multihit cp EFFECT_POISON_MULTI_HIT jr z, .multihit + cp EFFECT_BEAT_UP + jr z, .multihit jp EndMoveEffect .multihit call BattleCommand_RaiseSub jp EndMoveEffect ``` ## Beat Up may trigger King's Rock even if it failed *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* This bug is caused because Beat Up never sets `wAttackMissed`, even when no Pokémon was able to attack (due to being fainted or having a status condition). **Fix:** Edit `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm): ```diff BattleCommand_BeatUpFailText: ; beatupfailtext ld a, [wBeatUpHitAtLeastOnce] and a ret nz + + inc a + ld [wAttackMissed], a jp PrintButItFailed ``` ## Present damage is incorrect in link battles *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* ([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw)) This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. **Fix:** Edit `BattleCommand_Present` in [engine/battle/move_effects/present.asm](/engine/battle/move_effects/present.asm): ```diff BattleCommand_Present: ; present - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippush push bc push de -.colosseum_skippush - call BattleCommand_Stab - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippop pop de pop bc -.colosseum_skippop ``` ## "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned ([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) **Fix:** Edit `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine/battle/ai/scoring.asm): ```diff -; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy). -; Should check wPlayerSubStatus5 instead. - ld a, [wEnemySubStatus5] +; 80% chance to greatly encourage this move if the player is badly poisoned + ld a, [wPlayerSubStatus5] bit SUBSTATUS_TOXIC, a jr nz, .asm_38e26 ``` ## AI makes a false assumption about `CheckTypeMatchup` In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm). ```asm BattleCheckTypeMatchup: ld hl, wEnemyMonType1 ldh a, [hBattleTurn] and a jr z, CheckTypeMatchup ld hl, wBattleMonType1 CheckTypeMatchup: ; There is an incorrect assumption about this function made in the AI related code: when ; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the ; offensive type in a will make this function do the right thing. Since a is overwritten, ; this assumption is incorrect. A simple fix would be to load the move type for the ; current move into a in BattleCheckTypeMatchup, before falling through, which is ; consistent with how the rest of the code assumes this code works like. push hl push de push bc ld a, BATTLE_VARS_MOVE_TYPE call GetBattleVar ld d, a ``` *To do:* Fix this bug. ## NPC use of Full Heal or Full Restore does not cure Nightmare status ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322)) **Fix:** Edit `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battle/ai/items.asm): ```diff AI_HealStatus: ld a, [wCurOTMon] ld hl, wOTPartyMon1Status ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes xor a ld [hl], a ld [wEnemyMonStatus], a - ; Bug: this should reset SUBSTATUS_NIGHTMARE too - ; Uncomment the lines below to fix - ; ld hl, wEnemySubStatus1 - ; res SUBSTATUS_NIGHTMARE, [hl] + ld hl, wEnemySubStatus1 + res SUBSTATUS_NIGHTMARE, [hl] ld hl, wEnemySubStatus5 res SUBSTATUS_TOXIC, [hl] ret ``` ## HP bar animation is slow for high HP ([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM)) **Fix:** Edit `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm](/engine/battle/anim_hp_bar.asm): ```diff - ; This routine is buggy. The result from ComputeHPBarPixels is stored - ; in e. However, the pop de opcode deletes this result before it is even - ; used. The game then proceeds as though it never deleted that output. - ; To fix, uncomment the line below. call ComputeHPBarPixels - ; ld a, e + ld a, e pop bc pop de pop hl - ld a, e ; Comment or delete this line to fix the above bug. ld hl, wCurHPBarPixels cp [hl] jr z, .loop ld [hl], a and a ret ``` ## HP bar animation off-by-one error for low HP ([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI)) **Fix:** Edit `ShortHPBar_CalcPixelFrame` in [engine/battle/anim_hp_bar.asm](/engine/battle/anim_hp_bar.asm): ```diff ld b, 0 -; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is -; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time. -; To fix, uncomment the line below. .loop ld a, l sub HP_BAR_LENGTH_PX ld l, a ld a, h sbc $0 ld h, a - ; jr z, .done + jr z, .done jr c, .done inc b jr .loop ``` ## Experience underflow for level 1 Pokémon with Medium-Slow growth rate ([Video](https://www.youtube.com/watch?v=SXH8u0plHrE)) This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points. **Fix:** Edit `CalcExpAtLevel` in [engine/pokemon/experience.asm](/engine/pokemon/experience.asm): ```diff CalcExpAtLevel: ; (a/b)*n**3 + c*n**2 + d*n - e + ld a, d + cp 1 + jr nz, .UseExpFormula +; Pokémon have 0 experience at level 1 + xor a + ld hl, hProduct + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + ret + +.UseExpFormula ld a, [wBaseGrowthRate] add a add a ld c, a ld b, 0 ld hl, GrowthRates add hl, bc ``` ## Five-digit experience gain is printed incorrectly ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) **Fix:** Edit `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](/data/text/common_2.asm): ```diff Text_ABoostedStringBuffer2ExpPoints:: text_start line "a boosted" cont "@" - deciram wStringBuffer2, 2, 4 + deciram wStringBuffer2, 2, 5 text " EXP. Points!" prompt Text_StringBuffer2ExpPoints:: text_start line "@" - deciram wStringBuffer2, 2, 4 + deciram wStringBuffer2, 2, 5 text " EXP. Points!" prompt ``` ## BRN/PSN/PAR do not affect catch rate **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](/engine/items/item_effects.asm): ```diff -; This routine is buggy. It was intended that SLP and FRZ provide a higher -; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than -; no status effect at all. But instead, it makes BRN/PSN/PAR provide no -; benefit. -; Uncomment the line below to fix this. ld b, a ld a, [wEnemyMonStatus] and 1 << FRZ | SLP ld c, 10 jr nz, .addstatus - ; ld a, [wEnemyMonStatus] + ld a, [wEnemyMonStatus] and a ld c, 5 jr nz, .addstatus ld c, 0 .addstatus ld a, b add c jr nc, .max_1 ld a, $ff .max_1 ``` ## Moon Ball does not boost catch rate **Fix:** Edit `MoonBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```diff -; Moon Stone's constant from Pokémon Red is used. -; No Pokémon evolve with Burn Heal, -; so Moon Balls always have a catch rate of 1×. push bc ld a, BANK("Evolutions and Attacks") call GetFarByte - cp MOON_STONE_RED ; BURN_HEAL + cp MOON_STONE pop bc ret nz ``` ## Love Ball boosts catch rate for the wrong gender **Fix:** Edit `LoveBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```diff .wildmale ld a, d pop de cp d pop bc - ret nz ; for the intended effect, this should be "ret z" + ret z ``` ## Fast Ball only boosts catch rate for three Pokémon **Fix:** Edit `FastBallMultiplier` in [items/item_effects.asm](/items/item_effects.asm): ```diff .loop ld a, BANK(FleeMons) call GetFarByte inc hl cp -1 jr z, .next cp c - jr nz, .next ; for the intended effect, this should be "jr nz, .loop" + jr nz, .loop sla b jr c, .max ``` ## Dragon Scale, not Dragon Fang, boosts Dragon-type moves *Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.* **Fix:** Edit `ItemAttributes` in [data/items/attributes.asm](/data/items/attributes.asm): ```diff ; DRAGON_FANG - item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE + item_attribute 100, HELD_DRAGON_BOOST, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ... ; DRAGON_SCALE - item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE + item_attribute 2100, HELD_NONE, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ``` ## Daisy's grooming doesn't always increase happiness This is a bug with `HaircutOrGrooming` in [engine/events/haircut.asm](/engine/events/haircut.asm): ```asm ; Bug: Subtracting $ff from $ff fails to set c. ; This can result in overflow into the next data array. ; In the case of getting a grooming from Daisy, we bleed ; into CopyPokemonName_Buffer1_Buffer3, which passes ; $d0 to ChangeHappiness and returns $73 to the script. ; The end result is that there is a 0.4% chance your ; Pokemon's happiness will not change at all. .loop sub [hl] jr c, .ok inc hl inc hl inc hl jr .loop .ok inc hl ld a, [hli] ld [wScriptVar], a ld c, [hl] call ChangeHappiness ret ... INCLUDE "data/events/happiness_probabilities.asm" CopyPokemonName_Buffer1_Buffer3: ld hl, wStringBuffer1 ld de, wStringBuffer3 ld bc, MON_NAME_LENGTH jp CopyBytes ``` **Fix:** Edit [data/events/happiness_probabilities.asm](/data/events/happiness_probabilities.asm): ```diff HappinessData_DaisysGrooming: - db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance + db $80, 2, HAPPINESS_GROOMING ; 50% chance + db $ff, 2, HAPPINESS_GROOMING ; 50% chance ``` ## Magikarp in Lake of Rage are shorter, not longer **Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](/engine/battle/core.asm): ```diff .CheckMagikarpArea: -; The "jr z" checks are supposed to be "jr nz". - -; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area) -; and Routes 20 and 44 are treated as Lake of Rage. - -; This also means Lake of Rage Magikarp can be smaller than ones -; caught elsewhere rather than the other way around. - -; Intended behavior enforces a minimum size at Lake of Rage. -; The real behavior prevents a minimum size in the Lake of Rage area. - -; Moreover, due to the check not being translated to feet+inches, all Magikarp -; smaller than 4'0" may be caught by the filter, a lot more than intended. ld a, [wMapGroup] cp GROUP_LAKE_OF_RAGE - jr z, .Happiness + jr nz, .Happiness ld a, [wMapNumber] cp MAP_LAKE_OF_RAGE - jr z, .Happiness + jr nz, .Happiness ``` ## Magikarp length limits have a unit conversion error **Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](/engine/battle/core.asm): ```diff ; Get Magikarp's length ld de, wEnemyMonDVs ld bc, wPlayerID callfar CalcMagikarpLength ; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet) ld a, [wMagikarpLength] - cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6 + cp 5 jr nz, .CheckMagikarpArea ; 5% chance of skipping both size checks call Random cp 5 percent jr c, .CheckMagikarpArea ; Try again if length >= 1616 mm (i.e. if LOW(length) >= 3 inches) ld a, [wMagikarpLength + 1] - cp LOW(1616) ; should be "cp 3", since 1616 mm = 5'3", but LOW(1616) = 80 + cp 3 jr nc, .GenerateDVs ; 20% chance of skipping this check call Random cp 20 percent - 1 jr c, .CheckMagikarpArea ; Try again if length >= 1600 mm (i.e. if LOW(length) >= 2 inches) ld a, [wMagikarpLength + 1] - cp LOW(1600) ; should be "cp 2", since 1600 mm = 5'2", but LOW(1600) = 64 + cp 2 jr nc, .GenerateDVs ``` ## Magikarp lengths can be miscalculated **Fix:** Edit `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](/engine/events/magikarp.asm): ```diff .BCLessThanDE: -; Intention: Return bc < de. -; Reality: Return b < d. ld a, b cp d ret c - ret nc ; whoops ld a, c cp e ret ``` ## Battle transitions fail to account for the enemy's level ([Video](https://www.youtube.com/watch?v=eij_1060SMc)) There are three things wrong here: - `wEnemyMonLevel` isn't initialized yet - `wBattleMonLevel` gets overwritten after it's initialized by `FindFirstAliveMonAndStartBattle` - `wBattleMonLevel` isn't initialized until much later when the battle is with a trainer **Fix:** First, edit [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm): ```diff StartTrainerBattle_DetermineWhichAnimation: ; The screen flashes a different number of times depending on the level of ; your lead Pokemon relative to the opponent's. -; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever -; values happen to be there will determine the animation. + ld a, [wOtherTrainerClass] + and a + jr z, .wild + farcall SetTrainerBattleLevel + +.wild + ld b, PARTY_LENGTH + ld hl, wPartyMon1HP + ld de, PARTYMON_STRUCT_LENGTH - 1 + +.loop + ld a, [hli] + or [hl] + jr nz, .okay + add hl, de + dec b + jr nz, .loop + +.okay + ld de, MON_LEVEL - MON_HP + add hl, de ld de, 0 - ld a, [wBattleMonLevel] + ld a, [hl] add 3 - ld hl, wEnemyMonLevel + ld hl, wCurPartyLevel cp [hl] jr nc, .not_stronger set TRANS_STRONGER_F, e .not_stronger ld a, [wEnvironment] cp CAVE jr z, .cave cp ENVIRONMENT_5 jr z, .cave cp DUNGEON jr z, .cave set TRANS_NO_CAVE_F, e .cave ld hl, .StartingPoints add hl, de ld a, [hl] ld [wJumptableIndex], a ret .StartingPoints: ; entries correspond to TRANS_* constants db BATTLETRANSITION_CAVE db BATTLETRANSITION_CAVE_STRONGER db BATTLETRANSITION_NO_CAVE db BATTLETRANSITION_NO_CAVE_STRONGER ``` Then edit [engine/battle/start_battle.asm](/engine/battle/start_battle.asm): ```diff FindFirstAliveMonAndStartBattle: xor a ldh [hMapAnims], a call DelayFrame - ld b, 6 - ld hl, wPartyMon1HP - ld de, PARTYMON_STRUCT_LENGTH - 1 - -.loop - ld a, [hli] - or [hl] - jr nz, .okay - add hl, de - dec b - jr nz, .loop - -.okay - ld de, MON_LEVEL - MON_HP - add hl, de - ld a, [hl] - ld [wBattleMonLevel], a predef DoBattleTransition ``` Finally, edit [engine/battle/read_trainer_party.asm](/engine/battle/read_trainer_party.asm): ```diff INCLUDE "data/trainers/parties.asm" + +SetTrainerBattleLevel: + ld a, 255 + ld [wCurPartyLevel], a + + ld a, [wInBattleTowerBattle] + bit 0, a + ret nz + + ld a, [wLinkMode] + and a + ret nz + + ld a, [wOtherTrainerClass] + dec a + ld c, a + ld b, 0 + ld hl, TrainerGroups + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + + ld a, [wOtherTrainerID] + ld b, a +.skip_trainer + dec b + jr z, .got_trainer +.loop1 + ld a, [hli] + cp $ff + jr nz, .loop1 + jr .skip_trainer +.got_trainer + +.skip_name + ld a, [hli] + cp "@" + jr nz, .skip_name + + inc hl + ld a, [hl] + ld [wCurPartyLevel], a + ret ``` ## A "HOF Master!" title for 200-Time Famers is defined but inaccessible ([Video](https://www.youtube.com/watch?v=iHkWubvxmSg)) **Fix:** Edit `_HallOfFamePC.DisplayMonAndStrings` in [engine/events/halloffame.asm](/engine/events/halloffame.asm): ```diff ld a, [wHallOfFameTempWinCount] - cp HOF_MASTER_COUNT + 1 ; should be HOF_MASTER_COUNT + cp HOF_MASTER_COUNT jr c, .print_num_hof ld de, .HOFMaster hlcoord 1, 2 call PlaceString hlcoord 13, 2 jr .finish ``` ## Slot machine payout sound effects cut each other off ([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I)) **Fix:** Edit `Slots_PayoutAnim` in [engine/games/slot_machine.asm](/engine/games/slot_machine.asm): ```diff .okay ld [hl], e dec hl ld [hl], d ld a, [wSlotsDelay] and $7 - ret z ; ret nz would be more appropriate + ret nz ld de, SFX_GET_COIN_FROM_SLOTS call PlaySFX ret ``` ## Team Rocket battle music is not used for Executives or Scientists **Fix:** Edit `PlayBattleMusic` in [engine/battle/start_battle.asm](/engine/battle/start_battle.asm): ```diff ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done + cp EXECUTIVEM + jr z, .done + cp EXECUTIVEF + jr z, .done + cp SCIENTIST + jr z, .done ``` ## No bump noise if standing on tile `$3E` **Fix:** Edit `DoPlayerMovement.CheckWarp` in [engine/overworld/player_movement.asm](/engine/overworld/player_movement.asm): ```diff .CheckWarp: -; Bug: Since no case is made for STANDING here, it will check -; [.edgewarps + $ff]. This resolves to $3e at $8035a. -; This causes wd041 to be nonzero when standing on tile $3e, -; making bumps silent. - ld a, [wWalkingDirection] - ; cp STANDING - ; jr z, .not_warp + cp STANDING + jr z, .not_warp ld e, a ld d, 0 ld hl, .EdgeWarps add hl, de ld a, [wPlayerStandingTile] cp [hl] jr nz, .not_warp ld a, 1 ld [wd041], a ld a, [wWalkingDirection] - ; This is in the wrong place. - cp STANDING - jr z, .not_warp ``` ## Playing Entei's Pokédex cry can distort Raikou's and Suicune's ([Video](https://www.youtube.com/watch?v=z305e4sIO24)) The exact cause of this bug is unknown. **Workaround:** Edit `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](/engine/pokedex/pokedex.asm): ```diff .Cry: - call Pokedex_GetSelectedMon - ld a, [wTempSpecies] - call GetCryIndex - ld e, c - ld d, b - call PlayCry + ld a, [wCurPartySpecies] + call PlayMonCry ret ``` ## In-battle “`…`” ellipsis is too high This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](/gfx/battle/hp_exp_bar_border.png): ![image](/docs/images/hp_exp_bar_border.png) **Fix:** Lower the ellipsis by two pixels: ![image](/docs/images/hp_exp_bar_border_fix.png) ## Two tiles in the `port` tileset are drawn incorrectly This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png](/gfx/tilesets/port.png): ![image](/docs/images/port.png) **Fix:** Adjust them to match the right-hand corner tiles: ![image](/docs/images/port_fix.png) ## `LoadMetatiles` wraps around past 128 blocks This bug prevents you from using blocksets with more than 128 blocks. **Fix:** Edit `LoadMetatiles` in [home/map.asm](/home/map.asm): ```diff ; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles). - ; This is buggy; it wraps around past 128 blocks. - ; To fix, uncomment the line below. - add a ; Comment or delete this line to fix the above bug. ld l, a ld h, 0 - ; add hl, hl + add hl, hl add hl, hl add hl, hl add hl, hl ld a, [wTilesetBlocksAddress] add l ld l, a ld a, [wTilesetBlocksAddress + 1] adc h ld h, a ``` ## Surfing directly across a map connection does not load the new map ([Video](https://www.youtube.com/watch?v=XFOWvMNG-zw)) *To do:* Identify specific code causing this bug and fix it. ## Swimming NPCs aren't limited by their movement radius This bug is why the Lapras in [maps/UnionCaveB2F.asm](/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius. **Fix:** Edit `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm](/engine/overworld/npc_movement.asm): ```diff ld hl, OBJECT_FLAGS1 add hl, bc bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix - ; jr nz, .noclip_tiles + jr nz, .noclip_tiles ``` ## `CheckOwnMon` only checks the first five letters of OT names ([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ)) This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts. **Fix:** Edit `CheckOwnMon` in [engine/pokemon/search.asm](/engine/pokemon/search.asm): ```diff ; check OT -; This only checks five characters, which is fine for the Japanese version, -; but in the English version the player name is 7 characters, so this is wrong. ld hl, wPlayerName -rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2 +rept PLAYER_NAME_LENGTH + -2 ld a, [de] cp [hl] jr nz, .notfound cp "@" jr z, .found ; reached end of string inc hl inc de endr ld a, [de] cp [hl] jr z, .found ``` ## Catching a Transformed Pokémon always catches a Ditto This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch. **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](/engine/items/item_effects.asm): ```diff ld hl, wEnemySubStatus5 ld a, [hl] push af set SUBSTATUS_TRANSFORMED, [hl] -; This code is buggy. Any wild Pokémon that has Transformed will be -; caught as a Ditto, even if it was something else like Mew. -; To fix, do not set [wTempEnemyMonSpecies] to DITTO. bit SUBSTATUS_TRANSFORMED, a - jr nz, .ditto - jr .not_ditto + jr nz, .load_data -.ditto - ld a, DITTO - ld [wTempEnemyMonSpecies], a - jr .load_data - -.not_ditto - set SUBSTATUS_TRANSFORMED, [hl] ld hl, wEnemyBackupDVs ld a, [wEnemyMonDVs] ld [hli], a ld a, [wEnemyMonDVs + 1] ld [hl], a .load_data ld a, [wTempEnemyMonSpecies] ld [wCurPartySpecies], a ld a, [wEnemyMonLevel] ld [wCurPartyLevel], a farcall LoadEnemyMon pop af ld [wEnemySubStatus5], a ``` ## Using a Park Ball in normal battles has a corrupt animation ([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU)) **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](/engine/items/item_effects.asm): ```diff .room_in_party xor a ld [wWildMon], a - ld a, [wCurItem] - cp PARK_BALL + ld a, [wBattleType] + cp BATTLETYPE_CONTEST call nz, ReturnToBattle_UseBall ``` ## `HELD_CATCH_CHANCE` has no effect **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](/engine/items/item_effects.asm): ```diff - ; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway. - ; This is probably the reason the HELD_CATCH_CHANCE effect is never used. - ; Uncomment the line below to fix. ld d, a push de ld a, [wBattleMonItem] - ; ld b, a + ld b, a farcall GetItemHeldEffect ld a, b cp HELD_CATCH_CHANCE pop de ld a, d jr nz, .max_2 add c jr nc, .max_2 ld a, $ff .max_2 ``` ## Only the first three evolution entries can have Stone compatibility reported correctly **Workaround:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](/engine/pokemon/party_menu.asm): ```diff .DetermineCompatibility: ld de, wStringBuffer1 ld a, BANK(EvosAttacksPointers) ld bc, 2 call FarCopyBytes ld hl, wStringBuffer1 ld a, [hli] ld h, [hl] ld l, a ld de, wStringBuffer1 ld a, BANK("Evolutions and Attacks") - ld bc, 10 + ld bc, wStringBuffer2 - wStringBuffer1 call FarCopyBytes ``` This supports up to six entries. ## `EVOLVE_STAT` can break Stone compatibility reporting **Fix:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](/engine/pokemon/party_menu.asm): ```diff .loop2 ld a, [hli] and a jr z, .nope + cp EVOLVE_STAT + jr nz, .not_four_bytes + inc hl +.not_four_bytes inc hl inc hl cp EVOLVE_ITEM jr nz, .loop2 ``` ## `ScriptCall` can overflow `wScriptStack` and crash In [engine/overworld/scripting.asm](/engine/overworld/scripting.asm): ```asm ScriptCall: ; Bug: The script stack has a capacity of 5 scripts, yet there is ; nothing to stop you from pushing a sixth script. The high part ; of the script address can then be overwritten by modifications ; to wScriptDelay, causing the script to return to the rst/interrupt ; space. push de ld hl, wScriptStackSize ld e, [hl] inc [hl] ld d, $0 ld hl, wScriptStack add hl, de add hl, de add hl, de pop de ld a, [wScriptBank] ld [hli], a ld a, [wScriptPos] ld [hli], a ld a, [wScriptPos + 1] ld [hl], a ld a, b ld [wScriptBank], a ld a, e ld [wScriptPos], a ld a, d ld [wScriptPos + 1], a ret ``` *To do:* Fix this bug. ## `LoadSpriteGFX` does not limit the capacity of `UsedSprites` **Fix:** Edit `LoadSpriteGFX` in [engine/overworld/overworld.asm](/engine/overworld/overworld.asm): ```diff LoadSpriteGFX: -; Bug: b is not preserved, so it's useless as a next count. -; Uncomment the lines below to fix. - ld hl, wUsedSprites ld b, SPRITE_GFX_LIST_CAPACITY .loop ld a, [hli] and a jr z, .done push hl call .LoadSprite pop hl ld [hli], a dec b jr nz, .loop .done ret .LoadSprite: - ; push bc + push bc call GetSprite - ; pop bc + pop bc ld a, l ret ``` ## `ChooseWildEncounter` doesn't really validate the wild Pokémon species **Fix:** Edit `ChooseWildEncounter` in [engine/overworld/wildmons.asm](/engine/overworld/wildmons.asm): ```diff .ok ld a, b ld [wCurPartyLevel], a ld b, [hl] - ; ld a, b + ld a, b call ValidateTempWildMonSpecies jr c, .nowildbattle cp UNOWN jr nz, .done ``` ## `TryObjectEvent` arbitrary code execution **Fix:** Edit `TryObjectEvent` in [engine/overworld/events.asm](/engine/overworld/events.asm): ```diff -; Bug: If IsInArray returns nc, data at bc will be executed as code. push bc ld de, 3 ld hl, .pointers call IsInArray jr nc, .nope_bugged pop bc inc hl ld a, [hli] ld h, [hl] ld l, a jp hl .nope_bugged - ; pop bc + pop bc xor a ret ``` ## `ClearWRAM` only clears WRAM bank 1 **Fix:** Edit `ClearWRAM` in [home/init.asm](/home/init.asm): ```diff ClearWRAM:: ; Wipe swappable WRAM banks (1-7) ; Assumes CGB or AGB ld a, 1 .bank_loop push af ldh [rSVBK], a xor a ld hl, WRAM1_Begin ld bc, WRAM1_End - WRAM1_Begin call ByteFill pop af inc a cp 8 - jr nc, .bank_loop ; Should be jr c + jr c, .bank_loop ret ```