RSS feed
3e5b6322
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/13 11:57
Don't bother supporting numbered lists
00f28bb8
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/13 11:52
Consistent **Fix:** notation
feef75c5
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/13 11:46
Document more bugs and glitches
76ea5768
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 19:28
Add table of contents (might remove if it's too cumbersome to maintain)
a6656a98
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:47
condense tileset sprite palettes
725750d6
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:45
use an xor instead of the result
a1d9c745
– yenatch <yenatch@gmail.com>
authored
on 2017/12/12 18:44
SpriteAnimSeqData comments on same line
0dd914e5
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 18:37
Merge pull request #416 from roukaour/master
cd88196b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 18:07
Missing close parenthesis
138abd09
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 18:05
Document one more bug.
10eb426e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 17:58
Document more bugs
c85587d9
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 16:29
Remove unused constant
7748b20c
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 16:16
GetForestTreeFrame is not technically a bug or glitch, but it's exceptional
370839ca
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:50
Keep the "Bugs and Glitches" name
ad620243
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:21
Fix `make compare`
78d48973
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:15
Merge branch 'master' of https://github.com/pret/pokecrystal
93c32e35
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 15:15
Document bugs and glitches
05ac706f
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 14:14
Merge pull request #415 from roukaour/asm-collisions
6cf7c079
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/12 14:13
Merge pull request #414 from roukaour/master
f0ab0912
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 13:50
Add an FAQ, and ive a bit more detail in Windows install instructions
e4a61cf1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 11:27
Use constants for asm collision data
b0064153
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 11:15
Define constants for collision types
047c8e4b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 09:11
xy_trigger handles $0 padding, so map scripts are simpler
8b501c19
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:57
Fix Markdown syntax
33eb3c6a
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:56
Start documentation for map callbacks.
906d356e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:51
Fix relative links
0b34c997
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:51
Add basic documentation for text commands.
5b13a7a1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 08:22
Identify more sprite-related constants
c5675927
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 07:18
Identify more sprite-related constants
56d0f13e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/12 06:26
Merge branch 'master' of https://github.com/pret/pokecrystal
48e40a7f
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:34
Identify some SPRITE_ANIM_FRAME_IDX_* constants
065de036
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:06
Separate sprite constants and sprite-related data constants, like Pokémon and maps
39367a1b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 20:01
Outdoor sprite groups have the same names as map header groups
f6942b9a
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/11 19:08
Merge pull request #411 from roukaour/master
79873a1b
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:44
Move pic animation documentation to docs/
265d36c6
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:11
Italicize variables in docs
c3f423e3
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 18:05
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels
213dcc70
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 17:59
More consistent data tables
f1f84743
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 17:44
Keep table labels in the same files as their contents.
fe9cb900
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 17:02
Fix map script documentation formatting
19a3d1b6
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 16:45
Fix Markdown formatting for example lines
20f98e14
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 16:40
Start documentation for map scripts
11b9bcb9
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 16:25
Start a docs directory; documentation still needs to be written
dc4357b7
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 13:39
"Pic Pointers" and "Unown Pic Pointers" must start at the same address
2d644f50
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 13:04
Name some gfx/unknown/ files
e6f6a753
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 12:51
Move the rest of gfx/misc/ into specific directories
720cdc72
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 12:41
Comments distinguish "move effects" and "effect commands"
4afc2f01
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 12:35
Add member constants for the base data struct, same as most other structs
8c2c9e91
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 12:13
Better file name
2e41368a
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 12:11
Factor out one more data table
690442e3
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 11:51
Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants
4af1d7ec
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 11:50
Name map groups
5be98bae
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 10:20
Move more data tables into data/ files.
31cce83e
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 08:47
Move lots of data tables into individual data/ files
c2ad79c4
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/11 07:20
Add constants for time-of-day boundaries
ec380e6d
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 20:11
tilemap → tileset
41acb066
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 20:02
Document macros/map.asm
c6fefd0f
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 19:17
Rename overworld sprite files, consistent with their constants
08b14e59
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 18:42
Rename tilesets, consistent with constant names
a551e345
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 17:34
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
a827c027
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 16:00
Use MORN/DAY/NITE shifts for time-based person_events
b4261d27
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 15:50
Use new palette constants
a0bef01a
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 15:10
Define more palette constants
0f16ba85
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 15:05
Comment palette colors and roof map groups
62f59139
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 12:53
All map triggers use the `maptrigger` macro, not `dw`
66527d86
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 10:36
"Trainer*AfterBattleText" labels
25bff5c1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 08:58
Remove unused .asm file
fba44a59
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 08:53
Single files for tilesets/data.asm and maps/blockdata.asm
699495bf
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/10 08:37
Consistent capitalization for map names, matching their constants
94c7def4
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/09 20:47
Merge pull request #409 from roukaour/master
d554b997
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 19:18
Use correct WRAM labels for intro/title scenes
ab7025a1
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 19:06
Consistent code formatting: no redundant `a`s and spaces after commas
32ea595c
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 18:37
Move some gfx/unknown/ files into meaningful directories
31901f73
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 17:57
Move some gfx/misc/ files into meaningful directories
59ee6737
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 17:24
Consistent pointer labels in WRAM
e29a1f8f
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 17:14
Clarify which rgbds builds to use
7ccb11c9
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 17:07
Add constants for battle object colors
cd2a7481
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 14:41
More WRAM cleanup
880fb511
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 10:28
More WRAM organization
e3c686f6
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 10:14
Further WRAM organization
5a5df2ab
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 09:22
More WRAM organization
16c6696d
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 08:52
Start organizing WRAM
0b7d8d44
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 08:28
More constants
55d19b6d
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 07:57
Separate file for mobile constants
6a41d4f6
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/09 07:24
Define more charmap characters and use them in place of hard-coded numbers
51286398
– Remy Oukaour <remy.oukaour@gmail.com>
authored
on 2017/12/08 19:50
Document constants with comments, actual names, and more thorough usage
89b9292d
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/05 19:09
Merge pull request #405 from yenatch/fix-no-rule-error
cf7eec3b
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/05 19:06
Merge pull request #404 from surskitty/master
08ddbe84
– yenatch <yenatch@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/12/05 19:04
Merge pull request #403 from mid-kid/master
346a6f8d
– yenatch <yenatch@gmail.com>
authored
on 2017/12/03 16:58
fix make 3.81
ea8aaeb8
– yenatch <yenatch@gmail.com>
authored
on 2017/12/03 15:46
fix cryptic 'no rule' error when a prerequisite is missing
f619e84e
– mid-kid <esteve.varela@gmail.com>
authored
on 2017/11/30 16:44
Remove useless file
a1fc7360
– mid-kid <esteve.varela@gmail.com>
authored
on 2017/11/30 15:27
Label all of PARTYMENUACTION_*
7a2a2052
– Marcus Huderle <huderlem@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2017/11/29 12:13
Merge pull request #400 from mid-kid/master
2cc2f057
– mid-kid <esteve.varela@gmail.com>
authored
on 2017/11/29 15:24
Fix some SPRITE_ANIM_FRAMESET_ constants
15015e48
– surskitty <surskitty@gmail.com>
authored
on 2017/11/26 19:38
Making all Rocket Grunts call the constant.
b6c1ceed
– surskitty <surskitty@gmail.com>
authored
on 2017/11/26 19:35
Constants for Rocket Grunt rosters.
9c28b822
– surskitty <surskitty@gmail.com>
authored
on 2017/11/26 19:07
Fighting Dojo npc labels.
e39c8afb
– mid-kid <esteve.varela@gmail.com>
authored
on 2017/11/26 18:10
Rename all files in data/pokedex/entries/
09d9f2c1
– mid-kid <esteve.varela@gmail.com>
authored
on 2017/11/26 06:35
Add MobileError-related labels
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